///ABOUT///
Config created by Euro, v1.2


///MISC///

[INCLUDE]
INCLUDE=common/conditions.ini
INCLUDE=common/materials_track.ini

[SHADER_REPLACEMENT_1]
MATERIALS=TREES
LOD_IN=0
LOD_OUT=250

[PARTICLES_FX]
FIREWORKS_POS_1 = 268.19, 26.34, -195.98


///CONDITIONS///

[CONDITION_1]
NAME=BLINK
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=1.5
FLASHING_SMOOTHNESS=3
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_LUT=(|0=0|1=1)

[CONDITION_2]
NAME=BLINKFAST
INPUT=ONE
DELAY=0
FLASHING_FREQUENCY=1.5
FLASHING_SMOOTHNESS=3
FLASHING_SKIP_OFF_STATE=1
FLASHING_NOISE_AMPLITUDE=0
FLASHING_MIN_VALUE=0.0
FLASHING_SYNCED=1
FLASHING_LUT=(|0=1|1=0)


///GRASS AND RAIN///

[GRASS_FX]
GRASS_MATERIALS=GRASS, GRASS EDGE, ROAD GRASS, GUTTER SKIP, CURBS
ORIGINAL_GRASS_MATERIALS=BUSHES ROADSIDE
SHAPE_SIZE = 4
SHAPE_TIDY = 0
SHAPE_WIDTH = 1.0
MASK_MAIN_THRESHOLD = 1.5
MASK_RED_THRESHOLD = 0
MASK_MIN_LUMINANCE = -0.01
MASK_MAX_LUMINANCE = 0.1

[RAIN_FX]
PUDDLES_MATERIALS = ROAD, ROAD EDGE, ROAD MARKINGS, ROAD SIDE, ROAD GRASS, ROAD RUMBLE, ROAD GUTTERS, DRAINS, CURBS, GRAVEL, ROAD GRAVEL, ROAD DRAINS
SOAKING_MATERIALS = ROAD, ROAD EDGE, ROAD MARKINGS, ROAD SIDE, ROAD GRASS, GRASS, SIGNS, TREES, TREES FLAT, MOUNTAINS ZERO, SPONSORS, BARRICADES REAL, FINISH GATE, CARS, ROAD RUMBLE, ROAD GUTTERS, GUTTER SKIP, DRAINS, CURBS, WALLS, CHECKPOINT 3, CHECKPOINT 2, CHECKPOINT 1, CHECKPOINT 3 LIGHTS INNER, CHECKPOINT 3 LIGHTS OUTER, CHECKPOINT 2 LIGHTS INNER, CHECKPOINT 2 LIGHTS OUTER, CHECKPOINT 1 LIGHTS INNER, CHECKPOINT 1 LIGHTS OUTER, CHECKPOINT 3 LIGHTS TOP FRONT, CHECKPOINT 3 LIGHTS TOP BACK, CHECKPOINT 2 LIGHTS TOP FRONT, CHECKPOINT 2 LIGHTS TOP BACK, CHECKPOINT 1 LIGHTS TOP FRONT, CHECKPOINT 1 LIGHTS TOP BACK, CHECKPOINT 3 LIGHTS SIDE, CHECKPOINT 2 LIGHTS SIDE, CHECKPOINT 1 LIGHTS SIDE, BARRICADES, MIRROR POLES, LED SIGN FRONT, GRAVEL, ROAD GRAVEL, REFLECTORS, BALES, LIGHTS, ROAD DRAINS, BUILDINGS, POWERLINES
SMOOTH_MATERIALS = SIGNS, BARRICADES REAL, FINISH GATE, CARS, BARRICADES, MIRROR POLES, LED SIGN FRONT, REFLECTORS, LIGHTS, BUILDINGS, POWERLINES
ROUGH_MATERIALS = BUSHES, BUSHES ROADSIDE, TREES FLAT, TREES, GRASS


///LIGHTING///

[SMOOTH_NORMALS_1]
MATERIALS = MOUNTAINS ZERO, GRAVEL, GRASS, ROAD, ROAD SIDE, PROPS, MIRRORS
PRECISION = 0.0001
NORMAL_CONTRIBUTION = 0

[MATERIAL_ADJUSTMENT_2]
ACTIVE=1
DESCRIPTION=Reflectors
MATERIALS=REFLECTORS
KEY_0=extBounceBack
VALUE_0=2
CONDITION=ALWAYS_ON

[MATERIAL_ADJUSTMENT_3]
ACTIVE=1
DESCRIPTION=Signs
MATERIALS=SIGNS
KEY_0=extBounceBack
VALUE_0=0
CONDITION=ALWAYS_ON

[LIGHTING]
BOUNCED_LIGHT_MULT=1,1,1,1
CAR_LIGHTS_LIT_MULT=1
ENABLE_TREES_LIGHTING=1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_LIGHT]
SUPPORTED = 1  
DEPTH_EXPANSION_STEPS=1
SURFACE_MATERIALS =ROAD,ROAD RUMBLE, ROAD EDGE,DRAINS
OBJECT_MATERIALS =SIGNS, RAILS, MIRRORS
SPOT_MATERIALS =GRASS

[SHADER_REPLACEMENT_4]
MATERIALS = TREES,BUSHES, BUSHES ROADSIDE
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_5]
MATERIALS = TREES,TREES FLAT,BUSHES
SHADER = ksTree_ppshadows


///TRACK LIGHTS///

[MATERIAL_ADJUSTMENT_5]
DESCRIPTION=LED SIGN
ACTIVE=1
KEY_0 = ksEmissive
VALUE_0 = 25.5, 17.3, 6.5, 0.1
VALUE_0_OFF = 0,0,0
MATERIALS=LED SIGN FRONT
CONDITION= ALWAYS_ON

[LIGHT_SERIES_...]
DESCRIPTION = Smol Light
ACTIVE = 1
COLOR=255,228,181, 0.1
MATERIALS = LIGHT BULBS
DIRECTION = 0,-1,0
OFFSET = 0,0,0
RANGE = 8
SPOT = 180
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET = 0
CLUSTER_THRESHOLD = 5
FADE_AT = 200
SINGLE_FREQUENCY = 0
CONDITION = NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_6]
DESCRIPTION = Smol Lights
ACTIVE = 1
KEY_0 = ksEmissive
VALUE_0 =  255,228,181, 0.1
VALUE_0_OFF = 0, 0, 0
MATERIALS=LIGHT BULBS
CONDITION = NIGHT_SMOOTH

[LIGHT_1]
COLOR=25.5, 17.3, 6.5, 1
DIRECTION=-0.0096035, -0.033311, -0.9994
FADE_AT=500.0
FADE_SMOOTH=200.0
POSITION=310.755, 48.2268, -205.764
RANGE=3.20
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0.000
SPECULAR_MULT=0.00
SPOT=180
SPOT_SHARPNESS=0


///ARCADE STAGE GATE LIGHT SOURCE///

[MATERIAL_ADJUSTMENT_7]
DESCRIPTION=Gate Spotlights
ACTIVE=1
KEY_0 = ksEmissive
VALUE_0 = 253,245,230, 0.01
VALUE_0_OFF = 0,0,0
MATERIALS=START GATE LIGHTS FRONT,START GATE LIGHTS BACK,FINISH GATE LIGHTS FRONT,FINISH GATE LIGHTS BACK
CONDITION =NIGHT_SMOOTH

[MATERIAL_ADJUSTMENT_8]
DESCRIPTION = CP Blinking Lights
ACTIVE = 1
KEY_0 = ksEmissive
VALUE_0 = 25.3,24.5,23.0, 0.2
VALUE_0_OFF = 0,0,0
MATERIALS = CHECKPOINT 3 LIGHTS OUTER,CHECKPOINT 2 LIGHTS OUTER,CHECKPOINT 1 LIGHTS INNER
CONDITION = BLINK

[MATERIAL_ADJUSTMENT_9]
DESCRIPTION = CP Blinking Lights
ACTIVE = 1
KEY_0 = ksEmissive
VALUE_0 = 25.3,24.5,23.0, 0.2
VALUE_0_OFF = 0,0,0
MATERIALS =CHECKPOINT 3 LIGHTS INNER,CHECKPOINT 2 LIGHTS INNER,CHECKPOINT 1 LIGHTS OUTER
CONDITION = BLINKFAST

[MATERIAL_ADJUSTMENT_10]
DESCRIPTION=Checkpoint Sign Lights
ACTIVE=1
KEY_0 = ksEmissive
VALUE_0 = 253,245,230, 0.01
VALUE_0_OFF = 0,0,0
MATERIALS=CHECKPOINT 2 LIGHTS TOP BACK,CHECKPOINT 2 LIGHTS TOP FRONT,CHECKPOINT 1 LIGHTS TOP BACK,CHECKPOINT 1 LIGHTS TOP FRONT,CHECKPOINT 3 LIGHTS TOP FRONT,CHECKPOINT 3 LIGHTS TOP BACK, CHECKPOINT 1 LIGHTS SIDE, CHECKPOINT 2 LIGHTS SIDE, CHECKPOINT 3 LIGHTS SIDE
CONDITION =NIGHT_SMOOTH


///ARCADE STAGE GATE LIGHT CAST///

[LIGHT_SERIES_1]
DESCRIPTION = Start/Finish Gate Lights
ACTIVE = 1
MATERIALS = FINISH GATE LIGHTS BACK, FINISH GATE LIGHTS FRONT, START GATE LIGHTS BACK, START GATE LIGHTS FRONT
COLOR=253,245,230, 0.25
DIFFUSE_CONCENTRATION=1
DIRECTION = 0,1,0
OFFSET = 0,-0.05,0
RANGE =2
SPOT = 180
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
CLUSTER_THRESHOLD = 0
FADE_AT = 500
FADE_SMOOTH=200.0
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_2]
DESCRIPTION = Checkpoint Gate Lights Front
ACTIVE = 1
MATERIALS = CHECKPOINT 1 LIGHTS TOP FRONT, CHECKPOINT 2 LIGHTS TOP FRONT, CHECKPOINT 3 LIGHTS TOP FRONT
COLOR=253,245,230, 0.5
DIFFUSE_CONCENTRATION=1
DIRECTION = 0,-1,0
OFFSET = 0,0,0
RANGE =2.5
SPOT = 180
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
CLUSTER_THRESHOLD = 2
FADE_AT = 500
FADE_SMOOTH=200.0
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_3]
DESCRIPTION = Checkpoint Gate Lights Back
ACTIVE = 1
MATERIALS = CHECKPOINT 1 LIGHTS TOP BACK, CHECKPOINT 2 LIGHTS TOP BACK, CHECKPOINT 3 LIGHTS TOP BACK
COLOR=253,245,230, 0.5
DIFFUSE_CONCENTRATION=1
DIRECTION = 0,-1,0
OFFSET = 0,0,0
RANGE =2
SPOT = 180
SPOT_SHARPNESS = 0.0
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
CLUSTER_THRESHOLD = 2
FADE_AT = 500
FADE_SMOOTH=200.0
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_4]
DESCRIPTION = Checkpoint Gate Lights Side Up
ACTIVE = 1
MATERIALS = CHECKPOINT 1 LIGHTS SIDE, CHECKPOINT 2 LIGHTS SIDE, CHECKPOINT 3 LIGHTS SIDE
COLOR=253,245,230, 0.4
DIFFUSE_CONCENTRATION=1
DIRECTION = 0,1,0
OFFSET = 0,-0.4,0
RANGE =2
SPOT = 100
SPOT_SHARPNESS = 0
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
CLUSTER_THRESHOLD = 1
FADE_AT = 500
FADE_SMOOTH=200.0
CONDITION = NIGHT_SMOOTH

[LIGHT_SERIES_5]
DESCRIPTION = Checkpoint Gate Lights Side Down
ACTIVE = 1
MATERIALS = CHECKPOINT 1 LIGHTS SIDE, CHECKPOINT 2 LIGHTS SIDE, CHECKPOINT 3 LIGHTS SIDE
COLOR=253,245,230, 0.4
DIFFUSE_CONCENTRATION=1
DIRECTION = 0,-1,0
OFFSET = 0,0.4,0
RANGE =2
SPOT = 100
SPOT_SHARPNESS = 0
RANGE_GRADIENT_OFFSET=0
SINGLE_FREQUENCY=0
CLUSTER_THRESHOLD = 1
FADE_AT = 500
FADE_SMOOTH=200.0
CONDITION = NIGHT_SMOOTH





















