[INCLUDE: refraction.ini]
[INCLUDE: lights.ini]
[INCLUDE: materials.ini]
[INCLUDE: carpaints.ini]

[INCLUDE: common/selflighting.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/displays.ini]
[INCLUDE: common/navigators_themes.ini]

[SHADER_REPLACEMENT_...]
MESHES =  EVO9_TAILLIGHTS_PLASTIC, EVO9_HEADLIGHT_PLASTIC
PROP_... = emChannelsMode, 1

────────────────────── MAIN ────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE=1
HEADLIGHTS_ARE_HEADLIGHTS=1

[WIPERS_TRACE_...]
SURFACE = EVO9_EXT_GLASS_FRONT, EVO9_EXT_GLASS_REAR
WIPERS = EVO9_WIPER_R2, EVO9_WIPER_R1, EVO9_WIPER_L2, EVO9_WIPER_L1, EVO9_WIPER_REAR4, EVO9_WIPER_REAR3

[DATA]
DISABLE_LIGHTSINI = 1

[SHADOWED_WHEELS]
ANGLE=7
OFFSET=0
OPACITY=0.5
WIDTH=0.11

[SHADOWED_TYRES]
ANGLE=2
OFFSET=0
OPACITY=0.8
WIDTH=0.1
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
ENABLED = 1                  ; Set to 0 to fully disable Tyres FX for a given car (or axis)
NOFX_DISTANCE_SWITCH = 16    ; Distance to disable Tyres FX at (48 for open wheelers, 16 for regular cars)
VISIBLE_IN_INTERIOR_CAM = 0  ; If effects are active with interior cameras (1 by default for open wheelers)
DIRT_WIDTH_K=1.1
FLEX_MULT = 1.0              ; Multiplier for sideways flexing (based on physics, but sometimes tyres might
                             ; have a strange configuration: this parameter can help)
FLEX_PROFILE_MULT = 1.0     ; Bending part of a tyre profile, from 0.1 to 2

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
DISC_RADIUS = 0.25           ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.15  ; radius of an inside part of a brake disc
RIM_RADIUS = 0.35  ; inside radius of a rim
RIM_HEIGHT = 0.2   ; distance between surface of brake disc and vertical surface of a wheel rim

[BRAKEDISC_FX_FRONT]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.6    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.074
DISC_RADIUS = 0.141
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.2
GLOW_FORCE = 0.0

[BRAKEDISC_FX_REAR]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.1    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.082
DISC_RADIUS = 0.130
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.2
GLOW_FORCE = 0

[SHADER_REPLACEMENT_...]
MATERIALS=EVO9_EXT_BODY, EVO9_INTMAIN_RUBBER, EVO9_INT_ROOF, EVO9_INTMAIN_PLASTIC, EVO9_INTMAIN_PLASTIC3, EVO9_INT_ROOF_PLASTIC_MAIN, EVO9_INT_DOORCARD_PLASTIC
DOUBLE_FACE_SHADOW_BIASED = 1

[EXTRA_FX]
MASK_GBUFFER = EVO9_TAILLIGHTS_VRAY_BREAK_SPHERE, EVO9_TAILLIGHTS_VRAY_LIGHT_SPHERE, EVO9_GRILL_FRONT_BUMPER, EVO9_HEADLIGHT_GLASS_NM, EVO9_INT_CLUSTER_GLASS, EVO9_HEADLIGHT_GLASS, EVO9_TAILLIGHTS_GLASS_VRAY_LIGHT, EVO9_TAILLIGHTS_GLASS_VRAY_BRAKE, EVO9_TAILLIGHTS_GLASS_VRAY_REVERSE, EVO9_TAILLIGHTS_GLASS, EVO9_TAILLIGHTS_RED_LENSE, EVO9_EXT_GLASS, EVO9_TAILLIGHTS_ORANGE_GLASS, EVO9_HEADLIGHT_GLASS_VRAY_FOG, EVO9_HEADLIGHT_GLASS_VRAY_HIGHBEAM, EVO9_HEADLIGHT_GLASS_VRAY_LOWBEAM

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHTING]
INTERIOR_FAKE_SHADOW_OPACITY = 0.9  ; Opacity
INTERIOR_FAKE_SHADOW_HEIGHT = 0.15   ; Height, or Y coordinate of shadow’s boundary
INTERIOR_FAKE_SHADOW_FADE = 0.2     ; How smooth is the transition

; Parameters for fake shadow up top, to stop track lights from lighting up things close to the ceiling 
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT = -0.1  ; Height, or Y coordinate of shadow’s boundary
INTERIOR_FAKE_UPPER_SHADOW_FADE = 0.1     ; How smooth is the transition

[REAL_MIRROR_0]
ASPECT_MULT=1.000000
FLIP=0
FOV=10.660000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.006000,-0.049000

[REAL_MIRROR_1]
ASPECT_MULT=1.090000
FLIP=0
FOV=9.630000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=-0.067000,-0.021000

[REAL_MIRROR_2]
ASPECT_MULT=1.000000
FLIP=0
FOV=13.200000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=-0.055000,-0.015000


────────────────────── SOUND ────────────────────────

[AUDIO_PROPERTIES]
; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

[AUDIO_VOLUME]
BACKFIRE_EXT=1.1
BACKFIRE_INT=1.1
BODYWORK=1
DOWN_SHIFT=1
ENGINE_EXT=1.3
ENGINE_INT=1.4
HORN=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TURBO=1
GEAR_EXT = 1.0
GEAR_INT = 4.0
WIND = 1.0
DIRT = 1.0
GEAR_GRIND = 1.1
TRANSMISSION = 1.0
LIMITER = 1

; New options added in 0.1.67:
HIT = 1.0
SCRAPE = 0.5
WHEEL = 0.5
SKID_EXT = 1
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.1
ENGINE_INT = 1.1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 0.6
DOWN_SHIFT = 1
HORN = 0.8
GEAR_GRIND = 2.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.1
LIMITER = 1.0
TURBO = 1.5
HIT = 1.5
SCRAPE = 1.0
WHEEL = 1
SKID_EXT = 0.8
SKID_INT = 1.0

────────────────────── WIPERS ────────────────────────

[WIPERS_TRACE_...]
SURFACE = EVO9_FRONT_GLASS_EXT, EVO9_FRONT_GLASS_INT
WIPERS = WIPER_L, WIPER_R

────────────────────── ODOMETER ────────────────────────

[DI_DRIVEN_TOTAL_...]
DIGITAL_ITEM = 1
DIGITAL_ITEM_NUMBER_FORMAT = 06.0
VALUE_OFFSET = 2000
UPPER_BOUND = 999999

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 2
DIGITAL_ITEM_NUMBER_FORMAT = 5.01
OUTPUT_MULTIPLIER = 1.052
UPPER_BOUND = 999
────────────────────── ANALOG INSTRUMENTS ────────────────────────

[ANALOG_INDICATOR_0]
INPUT = TURBO
NAME = ARROW_TURBO
INPUT_MAX = 2.5
INPUT_LAG_UP = 0.5
INPUT_LAG_DOWN = 0.5
LUT = (| 0=47| 0.2=90 | 0.5=136 | 2.5=312 |)

[ANALOG_INDICATOR_1]
INPUT = OIL_TEMPERATURE
NAME = ARROW_OIL
LUT=(50=0|150=265)

[ANALOG_INDICATOR_2]
INPUT = WATER_TEMPERATURE
NAME = ARROW_WATER
LUT=(20=-165|30=-140|40=-113|50=-86|60=-60|70=-33|80=-6|90=21|100=48|110=74|120=100)

────────────────────── WATERTEMP / OIL PRESSURE GAUGE ────────────────────────

[DI_OIL_TEMPERATURE_...]
DIGITAL_ITEM = 5

[DI_TURBO_...]
DIGITAL_ITEM = 3

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_0
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 100

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_01
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 200

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_02
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 300

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_03
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_04
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 500

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_05
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 600

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_06
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 700

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_07
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 800

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_08
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 900

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_09
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 1000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_10
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 1100

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_11
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 1400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_12
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 1800

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_13
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 2000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_14
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 2200

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_15
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 2400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_16
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 2700

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_17
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 3000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_18
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 3200

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_19
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 3400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_20
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 3700

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_21
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 4000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_22
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 4200

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_23
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 4400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_24
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 4600

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_25
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 4800

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_26
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_27
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5100

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_28
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5200

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_29
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_30
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5600

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_31
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5800

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_32
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_33
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6100

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_34
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6200

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_35
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6300

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_36
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6400

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_37
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6500

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_38
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6600

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_39
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6700

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_40
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 6800

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_41
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 7000

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_42
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 7350

[EMISSIVE_...]
INPUT = RPM
NAME = GREDDY_RPM_43
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 7900

---- OIL TEMPERATURE

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_00
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 5

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_01
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 10

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_02
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 15

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_03
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 20

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_04
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 25

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_05
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 30

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_06
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 35

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_07
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 40

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_08
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 45

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_09
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 50

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_10
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 55

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_11
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 60

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_12
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 65

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_13
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 70

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_14
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 75

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_15
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 80

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_16
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 85

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_17
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 90

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_18
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 100

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_19
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 110

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_20
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 112

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_21
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 113

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_22
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 114

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_23
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 115

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_24
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 117

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_25
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 118

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_26
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 119

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_27
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 120

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_28
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 121

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_29
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 122

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_30
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 123

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_31
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 124

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_32
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 125

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_33
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 126

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_34
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 127

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_35
COLOR = 15, 15, 0, 2.5
INPUT_THRESHOLD = 128

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_36
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 129

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_37
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 130

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_38
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 135

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_39
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 140

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_40
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 145

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_41
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 150

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_42
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 155

[EMISSIVE_...]
INPUT = OIL_TEMPERATURE
NAME = GREDDY_OIL_43
COLOR = 15, 15, 0, 5
INPUT_THRESHOLD = 160

---- TURBO

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_00
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_01
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.1

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_02
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.2

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_03
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.3

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_04
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.4

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_05
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.45

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_06
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.5

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_07
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.55

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_08
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.6

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_09
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.6

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_10
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.6

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_11
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.6

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_12
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.65

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_13
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.65

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_14
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.65

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_15
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.65

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_16
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.65

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_17
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.7

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_18
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.7

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_19
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.7

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_20
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.7

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_21
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.7

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_22
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.75

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_23
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.75

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_24
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.75

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_25
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.8

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_26
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.8

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_27
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.8

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_28
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.8

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_29
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.8

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_30
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.85

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_31
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.85

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_32
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.9

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_33
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 0.9

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_34
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.0

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_35
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.1
[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_36
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.2
[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_37
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.3

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_38
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.4

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_39
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.5

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_40
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.6

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_41
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.7

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_42
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 1.8

[EMISSIVE_...]
INPUT = TURBO
NAME = GREDDY_TURBO_43
COLOR = 15, 15, 0, 2
INPUT_THRESHOLD = 2.0

────────────────────── CAR ANDROID/STEREO ────────────────────────

[INCLUDE: android_auto/config.ini]

[Display_AndroidAuto]
Meshes = EVO9_INT_STEREO_DISPLAY  ; display mesh
Resolution = 1100, 600    ; texture resolution
Size = 1100,600           ; size of the screen area
Offset = 0, 0           ; left top corner of screen area
Scale = 1                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera
aftermarketComponent=1
FONT_SCALE = 1

[Material_DigitalScreen]  ; set digital screen material
Materials = EVO9_INT_STEREO_DISPLAY
ScreenScale = 300
ScreenAspectRatio = 0.35
MatrixType = VA
Emissive = 2.5

[SCRIPTABLE_DISPLAY_...]
ACTIVE = $" read('csp/version', 0) >= 1709 "
MESHES = EVO9_INT_HOURS
RESOLUTION = 1024,512
DISPLAY_POS = 0,0
DISPLAY_SIZE = 0,0
SKIP_FRAMES = 0
SCRIPT = etc.lua

────────────────────── EXHAUST ────────────────────────

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=20 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=3.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=2; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=1 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=2 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=2 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm             ; limiter flames will not shoot below this rpm

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.535,0.15,-2.1		; self explanatory
DIRECTION = 0.2,0.0,-2 		; self explanatory
COLOR = 0.3,0.3,0.3		; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0, 0.75				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 1				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.0			; initial spawn point offset (length-wise)
INTENSITY = 0.3, 2			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 5,20		; speed at which the smoke disappears


[SHAKING_EXHAUST_...]
MESHES = EVO9_EXHAUST
POINT_0 = 0.5342468 0.293629 -2.213641
POINT_0_RADIUS = 10
POINT_0_EXP = 5

────────────────────── LIGHT ON TRACK ────────────────────────

;lowbeam
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=2.6, 2.9, 3.1, 2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=0, 0.55, 1.72
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=0
SECOND_SPOT_INTENSITY=0
SECOND_SPOT_RANGE=0
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

;highbeam
[LIGHT_HEADLIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=2.8, 2.15, 1.2, 2
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=0
LOWBEAM_RANGE_MULT=0
LOWBEAM_RANGE_ONCOMING_MULT=0
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=0, 0.55, 1.72
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

;foglight
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_B = 1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=2.55, 2.25, 0.7, 0.3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 0.9
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=0, 0.45, 1.72
RANGE=90
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=0
SECOND_SPOT_INTENSITY=0
SECOND_SPOT_RANGE=0
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

;interior plafon light
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_C=1
AMBIENT_INFLUENCE = 0.8
COLOR=50,47,43,2.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
BIND_TO_HEADLIGHTS = 0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.9
FADE_AT=50
FADE_SMOOTH=20
MIRROR=0.45, 0.0, 0
POSITION=0.0005,1.18,-0.32
DIRECTION=-0.05, -0.05, 0.02
RANGE=1.5
RANGE_GRADIENT_OFFSET=-3.0
SPECULAR_MULT=0.45
SPOT=130
SPOT_SHARPNESS=0.3

────────────────────── EXTRA SWITCHES ────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = Daylight lights (ON/OFF)
SWITCH_B = Front Fog light (ON/OFF)
SWITCH_C = INT Lights (TARMAC/SNOW)
SWITCH_D = NEON LIGHTS


;;====== PRES. OLEO ======

[ANALOG_INDICATOR_...]				; OIL PRESSURE 
INPUT = OIL_PRESSURE				; any of supported inputs
NAME = ARROW_OIL_PRES							; name of mesh to move
UPPER_BOUND = 10.0					; maximum input value for arrow to move with 80psi
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360							; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0		; position offset for the upper bound
SCALE_START = 1, 1, 1            	; scale for the minimum value
SCALE_END = 1, 1, 1					; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.9						; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|0=0|1.0=45|2.0=90|4.0=135|6.0=180|8.0=225|10.0=270|)

;;====== TEMP. ÁGUA ======

[ANALOG_INDICATOR_...]				; WATER TEMP
INPUT = WATER_TEMP					; any of supported inputs
NAME = ARROW_TEMP							; name of mesh to move
UPPER_BOUND = 120					; maximum input value for arrow to move with
LOWER_BOUND = 40					; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360							; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0		; position offset for the upper bound
SCALE_START = 1, 1, 1            	; scale for the minimum value
SCALE_END = 1, 1, 1					; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.9						; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|0=0|20=45|40=90|60=135|80=180|100=225|120=270|)

;;====== TURBO ======

[ANALOG_INDICATOR_...]				; OIL PRESSURE 
INPUT = TURBO				; any of supported inputs
NAME = ARROW_TURBO_0							; name of mesh to move
UPPER_BOUND = 5.50					; maximum input value for arrow to move with 80psi
LOWER_BOUND = 0						; minimum input value
START = 0							; offset for starting point, degress
RANGE = 360							; full range of arrow to move to at the upper bound, degress
POS_OFFSET_START = 0.0, 0.0, 0.0	; position offset for the minimum value
POS_OFFSET_END = 0.0, 0.0, 0.0		; position offset for the upper bound
SCALE_START = 1, 1, 1            	; scale for the minimum value
SCALE_END = 1, 1, 1					; scale for the upper bound (allows to create progress bars and such)
SPEED_LAG = 0.9						; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0				; adds a bit of needle offset bound to G-forces for those axis
LUT = (|0=0|0=45|0.5=90|1.0=135|1.5=180|2.0=225|2.5=270|)