[INCLUDE: common/selflighting.ini]

[SHADER_REPLACEMENT_...]
MESHES =  EVO9_TAILLIGHTS_PLASTIC_SUB0, EVO9_HEADLIGHT_PLASTIC
PROP_... = emChannelsMode, 1

[SHADER_REPLACEMENT_...]
MESHES =  EVO9_RGB_GLASS
PROP_... = emChannelsMode, 2


────────────────────── LIGHTS ────────────────────────

────────────────────── FRONT LIGHTS

----DAYLIGHT FRONT

[SHARED_INPUT_...]
NAME = EXTRA_A_INVERSE  ; name to refer to it with
INPUT = EXTRA_A
INPUT_LUT = (| 0=1 | 1=0 |)

;daylight lense
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_HEADLIGHT_DAYLIGHT_GLASS
COLOR = 3.1, 2, 1.1, 85
LAG = 0.6
CHANNEL = 2
SIMULATE_HEATING = 1
LOCATION = FRONT


----LOWBEAM
;lowbeam
[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS = 1
NAME = EVO9_HEADLIGHT_REFLECTOR_GLASS
COLOR = 2.6, 2.9, 3.1, 20
LAG = 0.6
CHANNEL = 2
SIMULATE_HEATING = 0
LOCATION = FRONT

;rgb lowbeam
[EMISSIVE_LIGHT_...]
NAME = EVO9_HEADLIGHT_PLASTIC
BIND_TO_HEADLIGHTS = 1
COLOR=2.2,2.7,2.9, 4.5
LAG=0.5
CHANNEL=2

;vray glass lowbeam
[EMISSIVE_LIGHT_...]
NAME = EVO9_HEADLIGHT_GLASS_VRAY_LOWBEAM
BIND_TO_HEADLIGHTS = 1
COLOR=7.2,7.7,7.9, 3.5
LAG=0.5
-----------------------

---- FOG LIGHT
;fog
[EMISSIVE_EXTRA_B_...]
NAME = EVO9_HEADLIGHT_BULB_LOWBEAM, EVO9_HEADLIGHT_LOWBEAM
BIND_TO_EXTRA_B=1
CAST_LIGHT = 2
COLOR = 2.9, 2.7, 1.2, 30
LAG = 0.6
SIMULATE_HEATING = 1
LOCATION = FRONT

;rgb fog
[EMISSIVE_EXTRA_B_...]
NAME = EVO9_HEADLIGHT_PLASTIC
BIND_TO_EXTRA_B=1
COLOR=2.9,2.7,1.7, 4.5
LAG=0.5
CHANNEL=3

;vray glass fog
[EMISSIVE_EXTRA_B_...]
NAME = EVO9_HEADLIGHT_GLASS_VRAY_FOG
BIND_TO_EXTRA_B=1
COLOR=6.9,6.7,5.2, 8.5
LAG=0.5
-----------------------

---- HIGHBEAM
;highbeam
[EXTRA_FX_EMISSIVE_...]
MESHES = EVO9_HEADLIGHT_BULB_LOWBEAM
MATERIALS = 
RANGE = 0.04             
COLOR = 3,2.5,1.7, 1      ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 0              установите 0 для точечного света и 1 для направленного света или что-то среднее (по умолчанию угадывается на основе формы сетки)
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
SAMPLES_LIMIT = 450

;highbeam bulb lignt
[EMISSIVE_HIGHBEAM_...]
NAME = EVO9_HEADLIGHT_BULB, EVO9_HEADLIGHT_HIGHBEAM
CAST_LIGHT = 1
BIND_TO_HEADLIGHTS = 1
ACT_AS_HEADLIGHT=1
COLOR = 2.8, 2.3, 1.5, 2
LAG = 0.7
SIMULATE_HEATING = 0
LOCATION = FRONT

;rgb highbeam
[EMISSIVE_HIGHBEAM_...]
NAME = EVO9_HEADLIGHT_PLASTIC
CAST_LIGHT = 1
ACT_AS_HEADLIGHT=1
BIND_TO_HEADLIGHTS=1
COLOR=2.8,2.3,1.5, 3.5
LAG=0.7
CHANNEL=1

;vray glass highbeam
[EMISSIVE_HIGHBEAM_...]
NAME = EVO9_HEADLIGHT_GLASS_VRAY_HIGHBEAM
CAST_LIGHT = 0
ACT_AS_HEADLIGHT=1
BIND_TO_HEADLIGHTS=1
LOCATION = FRONT
COLOR=7.8,7.3,7.5, 2
LAG=0.7
-----------------------

;front light bulbs
;[EXTRA_FX_EMISSIVE_...]
;MESHES = EVO9_HEADLIGHT_BULB, EVO9_HEADLIGHT_HIGHBEAM
;MATERIALS = 
;RANGE = 0.03             
;COLOR = 3,3,3, 1       ; optional brightness multiplier (could be an RGBA value)
;DIRECTED = 0              установите 0 для точечного света и 1 для направленного света или что-то среднее (по умолчанию угадывается на основе формы сетки)
;INTERIOR_ONLY = 0        ; show up for interior views only
;EXTERIOR_ONLY = 1        ; show up for exterior views only


────────────────────── TAILLIGHTS

────────── RGB LIGHTS 

----DAYLIGHT TAILLIGHTS

;rgb brake
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_PLASTIC_SUB0
TOGGLE_VISIBILITY = 0
COLOR = 50,4,0, 2.5
FALLBACK_BRAKES_COLOR=50,10,0, 10
FALLBACK_BRAKES_COLOR_HIGHER = 1
SIMULATE_HEATING=0
LOCATION=REAR
LAG=0.73
CHANNEL = 3

;rgb taillights
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_PLASTIC_SUB0
TOGGLE_VISIBILITY = 0
COLOR = 50,4,0, 2
SIMULATE_HEATING=0
LOCATION=REAR
LAG=0.73
CHANNEL = 1


;reverse rgb
[EMISSIVE_...]
NAME = EVO9_TAILLIGHTS_PLASTIC_SUB0
BIND_TO = REVERSE
TOGGLE_VISIBILITY = 0
COLOR= 10,10,9, 5
SIMULATE_HEATING=0
LOCATION=REAR
LAG=0.73
CHANNEL = 2

;reflector
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_NM_GLASS
TOGGLE_VISIBILITY = 0
COLOR= 10,0.45,0, 1
SIMULATE_HEATING=0
LOCATION=REAR
LAG=0.73
CHANNEL = 1

[EMISSIVE_BRAKE_...]
NAME = EVO9_INT_BREAK_BULB
COLOR=5,0.2,0, 4
FALLBACK_HEADLIGHTS_COLOR=0,0,0, 0
CAST_LIGHT = 1
LAG=0.1
LOCATION=REAR

[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_INT_BULBS_CHROME_BREAK
TOGGLE_VISIBILITY = 0
COLOR = 10,1,0, 2
FALLBACK_BRAKES_COLOR = 10,1,0, 10
FALLBACK_BRAKES_COLOR_HIGHER = 1
SIMULATE_HEATING = 0
LOCATION = REAR
LAG = 0.73

[EXTRA_FX_EMISSIVE_...]
MESHES = EVO9_TAILLIGHTS_INT_BULBS_CHROME_BREAK
MATERIALS = 
RANGE = 0.05              
COLOR = 15,15,0, 1              ; optional brightness multiplier (could be an RGBA value)
DIRECTED = -7              установите 0 для точечного света и 1 для направленного света или что-то среднее (по умолчанию угадывается на основе формы сетки)
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only

;vray taillights light
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_GLASS_VRAY_LIGHT
TOGGLE_VISIBILITY = 0
COLOR= 10,0.45,0, 1.5
SIMULATE_HEATING=0
CAST_LIGHT = 1
LOCATION=REAR
LAG=0.73

;vray taillights brake
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_GLASS_VRAY_BRAKE
TOGGLE_VISIBILITY = 0
COLOR= 10,1,0, 2
FALLBACK_BRAKES_COLOR=10, 1, 0, 15
FALLBACK_BRAKES_COLOR_HIGHER = 1
SIMULATE_HEATING=0
CAST_LIGHT = 1
LOCATION=REAR
LAG=0.73

;vray taillights reverse
[EMISSIVE_...]
NAME = EVO9_TAILLIGHTS_GLASS_VRAY_REVERSE
BIND_TO = REVERSE
TOGGLE_VISIBILITY = 0
COLOR= 3,3,2.5, 25
SIMULATE_HEATING=0
LOCATION=REAR
LAG=0.73

;vray taillights light plastic
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_VRAY_LIGHT_SPHERE
TOGGLE_VISIBILITY = 0
COLOR= 10,5,0, 5
SIMULATE_HEATING=0
CAST_LIGHT = 0
LOCATION=REAR
LAG=0.73

;vray taillights brake plastic
[EMISSIVE_...]
INPUT='calc:EXTRA_A_INVERSE + LIGHT'
INPUT_LUT = (| 0=0 | 1=1 | 2=1 |)
NAME = EVO9_TAILLIGHTS_VRAY_BREAK_SPHERE
TOGGLE_VISIBILITY = 0
COLOR= 10,5,0, 7
FALLBACK_BRAKES_COLOR=10,5,0, 17
FALLBACK_BRAKES_COLOR_HIGHER = 1
SIMULATE_HEATING=0
CAST_LIGHT = 0
LOCATION=REAR
LAG=0.73

────────────────────── TURNSIGNALS ────────────────────────

------------------------
refraction turnsignals
------------------------

;front left
[EMISSIVE_...]
NAME=EVO9_HEADLIGHT_TURNSIGNALS_GLASS 
LAG=0.5
BIND_TO = TURNSIGNAL_LEFT
COLOR=100,40,0
CAST_LIGHT = 1
LOCATION=FRONT
CHANNEL=3

;front right
[EMISSIVE_...]
NAME=EVO9_HEADLIGHT_TURNSIGNALS_GLASS 
LAG=0.5
BIND_TO = TURNSIGNAL_RIGHT
COLOR=100,40,0
CAST_LIGHT = 1
LOCATION=FRONT
CHANNEL=4

;rear left
[EMISSIVE_...]
NAME=EVO9_TAILLIGHTS_TURNSIGNALS_GLASS.001
LAG=0.5
BIND_TO = TURNSIGNAL_LEFT
COLOR=100,30,0, 1
CAST_LIGHT = 1
LOCATION=REAR
CHANNEL=3

;rear right
[EMISSIVE_...]
NAME=EVO9_TAILLIGHTS_TURNSIGNALS_GLASS.001
LAG=0.5
BIND_TO = TURNSIGNAL_RIGHT
COLOR=100,30,0, 1
CAST_LIGHT = 1
LOCATION=REAR
CHANNEL=4

;body left turnlight
[EMISSIVE_...]
NAME=EVO9_FFENDERS_SIDEMARKERS_GLASS, EVO9_FFENDERS_SIDEMARKERS_GLASS_RIDGE
LAG=0.5
BIND_TO = TURNSIGNAL_LEFT
COLOR=100,40,0
CAST_LIGHT = 1
LOCATION=FRONT
CHANNEL=3

;body right turnlight
[EMISSIVE_...]
NAME=EVO9_FFENDERS_SIDEMARKERS_GLASS, EVO9_FFENDERS_SIDEMARKERS_GLASS_RIDGE
LAG=0.5
BIND_TO = TURNSIGNAL_RIGHT
COLOR=100,40,0
CAST_LIGHT = 1
LOCATION=FRONT
CHANNEL=4

;body right turnlight
[EMISSIVE_...]
NAME=EVO9_FFENDERS_SIDEMARKERS_GLASS_RIDGE
LAG=0.5
BIND_TO = TURNSIGNAL_LEFT
COLOR=100,40,0
CAST_LIGHT = 1
LOCATION=FRONT
CHANNEL=3

;body right turnlight 2
[EMISSIVE_...]
NAME=EVO9_FFENDERS_SIDEMARKERS_GLASS_RIDGE
LAG=0.5
BIND_TO = TURNSIGNAL_RIGHT
COLOR=100,40,0
CAST_LIGHT = 1
LOCATION=FRONT
CHANNEL=4

;reverse
[EMISSIVE_...]
NAME=EVO9_TAILLIGHTS_REVERS_GLASS
LAG=0.5
BIND_TO = REVERSE
COLOR=10,10,10, 4
CAST_LIGHT = 1
LOCATION=REAR
CHANNEL=2

────────────────────── INTERIOR LIGHTS ────────────────────────


────────────────────── GREDDY GAUGES

;greddy diffuse oiltemp
[EMISSIVE_LIGHT_...]
NAME = GREDDY_OILTEMP_DIFFUSE
LAG = 0.7
COLOR = 0, 2, 5, 4 ;light yellow 5, 3, 0.2, 4
CAST_LIGHT = 1
LOCATION = FRONT

;greddy diffuse watertemp
[EMISSIVE_LIGHT_...]
NAME = GREDDY_WATERTEMP_DIFFUSE
LAG = 0.7
COLOR = 0, 2, 5, 4 ;light blue 0, 3, 5, 4
CAST_LIGHT = 1
LOCATION = REAR

;greddy diffuse turbo
[EMISSIVE_LIGHT_...]
NAME = GREDDY_TURBO_DIFFUSE
LAG = 0.7
COLOR = 0, 2, 5, 4 ;blue 0, 0.2, 5, 4
CAST_LIGHT = 1
LOCATION = NONE

;greddy glow
[EMISSIVE_LIGHT_...]
NAME = GREDDY_GLOW_OILTEMP, GREDDY_GLOW_WATERTEMP, GREDDY_GLOW_TURBO
LAG = 0.7
COLOR = 4, 1, 0, 1
CAST_LIGHT = 1
LOCATION = NONE

;greddy arrow glow
[EMISSIVE_LIGHT_...]
NAME = ARROW_OIL_SUB0, ARROW_WATER_SUB0, ARROW_TURBO_SUB0
LAG = 0.7
COLOR = 4, 1, 0, 3
CAST_LIGHT = 1
LOCATION = NONE

;greddy light blue light
[EMISSIVE_LIGHT_...]
NAME = GREDDY_TURBO_DIFFUSE_ALPHA, GREDDY_WATERTEMP_DIFFUSE_ALPHA, GREDDY_OILTEMP_DIFFUSE_ALPHA, GREDDY_WATERTEMP_DIFFUSE_SQ, GREDDY_OILTEMP_DIFFUSE_SQ, GREDDY_TURBO_DIFFUSE_SQ
LAG = 0.7
COLOR = 0, 15, 12, 0.5
CAST_LIGHT = 1
LOCATION = NONE

──────────────────────

;front plafon
[EMISSIVE_EXTRA_C_...]
NAME=EVO9_INT_ROOF_PLAFON_LIGHT, EVO9_INT_ROOF_PLAFON_PASS_LIGHT, EVO9_INT_ROOF_PLAFON_LIGHTBRICKS
LAG=0.5
BIND_TO = EXTRA_C
COLOR=20,17,14, 2
CAST_LIGHT = 1
LOCATION=REAR
CHANNEL=2

[EMISSIVE_EXTRA_C_...]
NAME=EVO9_INT_ROOF_PLAFON_LIGHT, EVO9_INT_ROOF_PLAFON_PASS_LIGHT, EVO9_INT_ROOF_PLAFON_LIGHTBRICKS
LAG=0.5
BIND_TO = EXTRA_C
COLOR=20,17,14, 2
CAST_LIGHT = 1
LOCATION=REAR
CHANNEL=3

;speedometer
[EMISSIVE_LIGHT_...]
NAME=EVO9_INT_CLUSTERSPEEDOMETER, EVO9_INT_DASHPANEL_ARROW_GAUGESR
LAG=0.5
COLOR=1,1.5,0, 1
;FALLBACK_HEADLIGHTS_COLOR = 1,1.5,0, 0.2
CAST_LIGHT = 0

;steer badge
[EMISSIVE_LIGHT_...]
NAME=EVO9_INT_STEER_ALPHABADGE
LAG=0.5
COLOR=2,2,2, 1
CAST_LIGHT = 1
LOCATION=FRONT

;center panel console
[EMISSIVE_LIGHT_...]
NAME=EVO9_INT_FDOORS_ALPHA
LAG=0.5
COLOR=1,3,1, 2
CAST_LIGHT = 1
LOCATION=FRONT

;speed gauges light
[EMISSIVE_LIGHT_...]
NAME=EVO9_CLUSTER_PANEL
LAG=0.5
COLOR=3,0.15,0, 1.5
CAST_LIGHT = 1
LOCATION=NONE

;red gauge
[EMISSIVE_LIGHT_...]
NAME= EVO9_GAUGES_CLUSTER
LAG=0.5
COLOR=3.4,0.02,0, 1.7
CAST_LIGHT = 1
LOCATION=FRONT

;arrows
[EMISSIVE_LIGHT_...]
NAME=EVO9_INT_CLUSTER_RPM_NEEDLE, EVO9_INT_CLUSTER_SPEED_NEEDLE, EVO9_INT_CLUSTER_FUEL_NEEDLE, EVO9_INT_CLUSTER_WATER_NEEDLE, EVO9_INT_GAUGE_TURBO_NEEDLE, EVO9_INT_GAUGE_TURBO_NEEDLE, EVO9_INT_GAUGE_OILTEMP_NEEDLE, EVO9_INT_GAUGE_VOLT_NEEDLE
LAG=0.5
COLOR=1,0.03,0, 1.25
CAST_LIGHT = 1
LOCATION=FRONT

;hazard button active
[EMISSIVE_...]
NAME=EVO9_HAZARD_BADGE
FALLBACK_HEADLIGHTS_COLOR=15,0,0,0.5
COLOR=20,0.35,0,2
LAG=0.3
BIND_TO = HAZARD
BLINK_FREQENCY_HZ=1.32
SIMULATE_HEATING=3
LOCATION=NONE
FADE_AT=550

;dvd
[EMISSIVE_LIGHT_...]
NAME = EVO9_INT_DASHPANEL_DVD_GLASS
LAG=0.5
COLOR=1,1,1, 10.5
CAST_LIGHT = 1
LOCATION=NONE

------ NEW EXTRAFX LIGHTING

;dashboard
[EXTRA_FX_EMISSIVE_...]
MESHES = EVO9_CLUSTER_PANEL
MATERIALS = 
RANGE = 0.045             
COLOR = 1,0.15,0, 0.08       ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 2              установите 0 для точечного света и 1 для направленного света или что-то среднее (по умолчанию угадывается на основе формы сетки)
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only



─────────────── INDICATORS 

;left turn
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=EVO9_INT_TURNSIGNAL_L
COLOR=2,20,0,1
LAG=0.3
BLINK_FREQENCY_HZ=1.12
SIMULATE_HEATING=3
LOCATION=NONE
FADE_AT=550

;right turn
[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=EVO9_INT_TURNSIGNAL_R
COLOR=2,20,0,1
LAG=0.3
BLINK_FREQENCY_HZ=1.12
SIMULATE_HEATING=3
LOCATION=NONE
FADE_AT=550

;handbrake
[EMISSIVE_HANDBRAKE_0]
NAME=EVO9_HANDBRAKE_DASH_INDICATOR
COLOR=20,0.1,0, 1
LAG=0.2 
SIMULATE_HEATING=3 
LOCATION=FRONT
FADE_AT=550

;tarmac indicator
[EMISSIVE_...]
NAME=EVO9_INDICATOR_TARMAC
COLOR=1.5,10,0, 0.7
INPUT = EXTRA_C
INPUT_THRESHOLD_INVERSE=1

;snow indicator
[EMISSIVE_...]
NAME=EVO9_INDICATOR_SNOW
COLOR=1.5,10,0, 0.7
INPUT = EXTRA_C
INPUT_THRESHOLD_INVERSE=0

;abs
[EMISSIVE_...]
NAME=EVO9_ABS_DASH_INDICATOR
BIND_TO=ABS  
INPUT_THRESHOLD_INVERSE=1
COLOR=20,0.2,0, 1
LAG=0.5

;odoor
[EMISSIVE_...]
NAME=EVO9_OPENDOOR_DASH_INDICATOR
BIND_TO=BATTERY
INPUT_THRESHOLD=7.65  
INPUT_THRESHOLD_INVERSE=1
COLOR=10,0,0, 0.2
LAG=0.5

;oil low
[EMISSIVE_...]
NAME=EVO9_OIL_LOW_PRESSURE_DASH_INDICATOR
BIND_TO=OIL_PRESSURE
INPUT_THRESHOLD=1.55  
INPUT_THRESHOLD_INVERSE=1
COLOR=20,0,0, 1
LAG=0.5

;battery
[EMISSIVE_...]
NAME=EVO9_BATTERY_DASH_INDICATOR
BIND_TO=BATTERY
INPUT_THRESHOLD=7.65  
INPUT_THRESHOLD_INVERSE=1
COLOR=20,0,0, 1
LAG=0.5

;srs
[EMISSIVE_ENGINE_DAMAGE_...]
NAME=EVO9_SRS_DASH_INDICATOR
ENGINE_LIFE_THRESHOLD=1000
COLOR=1,0,0,10
SIMULATE_HEATING=3
LOCATION=NONE
FADE_AT=550

[EMISSIVE_ENGINE_DAMAGE_...]
NAME=EVO9_CHECKENG_DASH_INDICATOR
ENGINE_LIFE_THRESHOLD=800
COLOR=3,0.1,0,10
SIMULATE_HEATING=3
LOCATION=NONE
FADE_AT=550



;DASHBOAR LIGHT
[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=8,2,0,5
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0,0,0
POSITION=-0.4, 0.82, 0.7
DIRECTION=0, -0.1, 0
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 1


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=8,2,0,5
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0,0,0
POSITION=-0.3, 0.82, 0.7
DIRECTION=0, -0.1, 0
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 1


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=8,2,0,5
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0,0,0
POSITION=-0.5, 0.82, 0.7
DIRECTION=0, -0.1, 0
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=0
SPOT=70
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 1


;speedometer
[EMISSIVE_LIGHT_...]
NAME=WATERT_LED,LIGHT_GAUGE_6_SIR1_002,LIGHT_GAUGE_6_SIR_002,LIGHT_GAUGE_7_SIR_002,LIGHT_GAUGE_7_SIR1_002,TURBO_TAG_0,LIGHT_GAUGE_5_SIR_002,LIGHT_GAUGE_5_SIR1_002
LAG=0.5
COLOR=1,1,1, 3
CAST_LIGHT = 0

[EMISSIVE_LIGHT_...]
NAME=OILP_LED
LAG=0.5
COLOR=3,3,3, 1
CAST_LIGHT = 0
