;------ Car and Rim Paint Config made by itsDraik ------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = carpaint, int_rollcage

[Material_CarPaint_Metallic]
FresnelMax = 0.8
FresnelC = 0.1
FlakesK = 2
BrightnessAdjustment = 1.0
SpecularBase = 1.2, 60
SpecularSun = 0.2, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1

;------ Blast Bronze Rays Volk Racing colour------
[Material_CarPaint_Metallic]
Materials = TE37U_rim, TE37U_barrel
BaseSpecularColor = #1f1915
FresnelMax = 0.1
FresnelC = 0.01
FlakesK = 2
BrightnessAdjustment = 0.8
SpecularBase = 0.5, 100
SpecularSun = 0, 200
AmbientSpecular = 1.0
AmbientSpecularEXP= 10.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.15
ClearCoatTint = 0, 0, 0

[EMISSIVE_LIGHT_...]
NAME=turbo_light, temp_light, press_light
COLOR=1,0,0, 5
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;USDM RED
;[EMISSIVE_LIGHT_...]
;NAME=turbo_bg, temp_bg, press_bg
;COLOR=1,0.1,0, 5
;LAG=0.2
;LOCATION=NONE
;CAST_LIGHT=1
;CLUSTER_THRESHOLD=0.5

[INCLUDE: common/materials_interior.ini]
[Material_Carbon]
Meshes = body0_hood, body0_0_20
;Brightness= 0.5
ClearCoatF0=0.35