;------ Car and Rim Paint Config made by itsDraik ------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = carpaint
DisableDev = 1

;Old Config
;[Material_CarPaint_Solid]
;FresnelMax = 0.5
;FresnelC = 0.08
;AmbientSpecular = 0.3
;SpecularBase = 0.2, 100

;New Config
[Material_CarPaint_Metallic]
BaseSpecularColor = #f92414
FresnelMax = 0.6
FresnelC = 0.08
FlakesK = 1.5
BrightnessAdjustment = 1.0
SpecularBase = 0.7, 60
SpecularSun = 0.0, 300
AmbientSpecular = 3.0
AmbientSpecularEXP= 15.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.1
ClearCoatTint = 0, 0, 0

;------ Diamond Dark Gunmetal Rays Volk Racing colour------
[Material_CarPaint_Metallic]
Materials = TE37U_rim, TE37U_barrel
BaseSpecularColor = #FFFFFF
FresnelMax = 1
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.9
SpecularBase = 0.5, 100
SpecularSun = 0, 200
AmbientSpecular = 1.0
AmbientSpecularEXP= 15.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.5
ClearCoatTint = 0, 0, 0
UseMetallicReflections = 0.2


[EMISSIVE_LIGHT_...]
NAME=turbo_light, temp_light, press_light
COLOR=1,0,0, 5
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;USDM RED
;[EMISSIVE_LIGHT_...]
;NAME=turbo_bg, temp_bg, press_bg
;COLOR=1,0.1,0, 5
;LAG=0.2
;LOCATION=NONE
;CAST_LIGHT=1
;CLUSTER_THRESHOLD=0.5