;------ Car and Rim Paint Config made by itsDraik ------

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = carpaint, int_rollcage
DisableDev = 1

;Old Config
;[Material_CarPaint_Metallic]
;FresnelMax = 1
;FresnelC = 0.15
;BrightnessAdjustment = 0.6 ; compensates for ambient specular
;BaseSpecularColor = 0.883, 0.309, 0.504
;SpecularBase = 0, 80
;SpecularSun = 0, 50
;SunMultiplier = 1
;ClearCoatThickness = 0.1

;New Config (Updated)
[Material_CarPaint_Metallic]
BaseSpecularColor = #ff0f15
FresnelMax = 0.8
FresnelC = 0.06
FlakesK = 1.0
BrightnessAdjustment = 0.7
SpecularBase = 0.5, 40
SpecularSun = 0.0, 300
AmbientSpecular = 3.0
AmbientSpecularEXP= 14.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.2
ClearCoatTint = 0, 0, 0

;------ Bronze Almite Rays Volk Racing colour------
[Material_CarPaint_Metallic]
Materials = TE37U_rim, TE37U_barrel
BaseSpecularColor = #907462
FresnelMax = 0.1
FresnelC = 0.01
FlakesK = 2
BrightnessAdjustment = 0.6
SpecularBase = 0.5, 100
SpecularSun = 0, 200
AmbientSpecular = 1.0
AmbientSpecularEXP= 10.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.15
ClearCoatTint = 0, 0, 0

[MODEL_REPLACEMENT_0]
FILE=wm_nissan_s15.kn5
HIDE=body0_0_83
INSERT=
INSERT_AFTER=

[EMISSIVE_LIGHT_0]
NAME=turbo_light, temp_light, press_light
COLOR=2.55,0.9,1.45,5
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5