[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=1

[BASIC]
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
ENGINE_STALLED_RPM_THRESHOLD=100
HEADLIGHTS_ARE_HEADLIGHTS=1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[REFLECTIONS_FX]
MASK_GBUFFER = gascap?, glass, ext_window, int_decal

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[AUDIO_VOLUME]
TURBO = 2.0
TURBO_BOV = 2.0

[EXHAUST_FLAMES]
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=5500
ANTILAG_INTERVAL_MIN=5000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.01 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=0.5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.5; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5500 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=30
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.5 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=90 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=0.1 ; flame size
FLAT_SHIFT_PROBABILITY=0.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.1 ; delay, in seconds
LIMITER_INTENSITY=1 ; flame size
LIMITER_RPM_THRESHOLD=6000 ; limiter flames will not shoot below this rpm

[LIGHT_HEADLIGHTS]
DIRECTION=0, -1, 10
MIRROR=0.625
POSITION=0, 0.60, 1.98
FADE_AT=1000

;AFFECTS_TRACK=1
;BOUND_EMISSIVE_MAX=500
;BOUND_EXP=1
;DIFFUSE_CONCENTRATION=0.88
DISABLE_WITH_BOUNCED_LIGHT=0
DISABLE_WITH_EMISSIVE_LIGHT=0
EXTERIOR_ONLY=0
;FADE_FAKE_SHADOW=0
;FADE_SMOOTH=50
INTERIOR_ONLY=0
;LONG_SPECULAR=1
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=4
;LOWBEAM_RANGE_ONCOMING_MULT=0.834231
NO_SELF_SPECULAR=1
RANGE=140
;RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=50
SECOND_SPOT_INTENSITY=1.8
SECOND_SPOT_RANGE=60
;SECOND_SPOT_SHARPNESS=0.613
;SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
;SPOT_EDGE=0.0625104, 0.0619536, 0.06084
;SPOT_EDGE_SHARPNESS=33.2
SPOT_SHARPNESS=0
;SPOT_UP=-0.0723102, 0.997382, 0
VOLUMETRIC_LIGHT=1



[WIPERS_TRACE_...]
SURFACE=ext_windows, int_window
WIPERS= wiperbladeL, wiperbladeR

[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[SHAKING_EXHAUST_...]
MESHES = exhaust, exhaust_inner
POINT_0 = 0.397, 0.29, -1.8
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.12, 0.3, 0.06

;Lights
[LIGHT_LICENSEPLATE]
MESHES=ext_plate
OFFSET=-0.00, 0.05, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPOT=170
SPOT_SHARPNESS=0.1
COLOR=23,17,12,0.5
LAYOUT=ONE_ON_TOP
FADE_AT=100

[EMISSIVE_REVERSE_0]
NAME=reverse
COLOR=10,7,5, 10
LAG=0.5
SIMULATE_HEATING=3
CHANNEL=0

[EMISSIVE_HANDBRAKE_0]
NAME=handbrake
COLOR=50,3,1, 0.5
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_...]
NAME=int_fuel
BIND_TO=FUEL
INPUT_THRESHOLD=10  
INPUT_THRESHOLD_INVERSE=1
COLOR=50,10,1,1
LAG=0.3

[EMISSIVE_...]
INPUT=ABS
NAME=abs
COLOR=50,3,1,0
OFF_COLOR=50,3,1,1
THRESHOLD=20
LAG=0.3

[EMISSIVE_...]
INPUT=HIGHBEAM
NAME=lowbeam
COLOR=2,16,20,2
OFF_COLOR=2,16,20,0
THRESHOLD=20
LAG=0.3

;TURN SIGNALS
[EMISSIVE_TURNSIGNAL_LEFT_0]
LF
NAME=front_indicator
COLOR=10,3,0, 20  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=FRONT
CHANNEL=3

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=side_indicator
COLOR=50, 15, 0,0.2
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR
CHANNEL = 3

[EMISSIVE_TURNSIGNAL_LEFT_3]
DASH
NAME=int_indicatorL
COLOR=0, 20, 3, 2 
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_4]
LR
NAME=rear_indicator
COLOR=10,4,0, 5  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR
CHANNEL=3

[EMISSIVE_TURNSIGNAL_RIGHT_0]
RR
NAME=rear_indicator
COLOR=10,4,0, 5  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR
CHANNEL=4

[EMISSIVE_TURNSIGNAL_RIGHT_1]
FR
NAME=front_indicator
COLOR=10,3,0, 20 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=FRONT
CHANNEL=4

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=side_indicator
COLOR=50, 15, 0,0.2
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR
CHANNEL = 4

[EMISSIVE_TURNSIGNAL_RIGHT_3]
DASH
NAME=int_indicatorR
COLOR=0, 20, 3, 2
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE

;Lights2
;[EMISSIVE_LIGHT_...]
;BIND_TO_HEADLIGHTS=1
;NAME=
;COLOR=25,19,10,0.3
;LAG=0.5
;SIMULATE_HEATING=1
;LOCATION=FRONT
;CAST_LIGHT=0
;CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=body0_0_40
COLOR=25,19,10,0.5
LAG=0.5
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=interior_int_12, gauge_speed, Object002, Object003, Object004, Object005
COLOR=2.55,1.55,0.2,2
LAG=0.5
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=_press_gauge, _temp_gauge, _turbo_gauge
COLOR=1,1,1,2
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=press_needle, temp_needle00, turbo_needle00
COLOR=1,1,1,5
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=turbo_light, temp_light, press_light
COLOR=1,1,5,5
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=turbo_bg, temp_bg, press_bg
COLOR=1,1,1,5
LAG=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
ACT_AS_HEADLIGHTS=1
NAME = body0_0_48
COLOR=10,7.5,6,20
LAG=0.9
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
FADE_AT=1000


;HIGHBEAMS

[EMISSIVE_HIGHBEAM_...]
NAME=highbeam_1
COLOR=25,16,13,10
LAG=0.9
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1

;[LIGHT_EXTRA_...]
;BOUND_TO=highbeam_1
;COLOR=25,16,13,50
;EXTERIOR_ONLY=0
;INTERIOR_ONLY=0
;AFFECTS_TRACK=0
;LAG=0.7
;MIRROR=0.428, 0.0, 0
;;POSITION=0, 0.571, 1.92
;POSITION=0, 0.571, 1.97
;DIRECTION=0.0, -0.1, 1
;RANGE=0.3
;SPOT=90
;FADE_AT=1000


[INCLUDE: common/selflighting.ini]
[SelfLight]
POSITION=0, 0.571, 1.95
MIRROR=0.428, 0.0, 0
DIRECTION=0.1, -0.1, 1
SPOT=120
RANGE=0.5
COLOR=25,22.5,20,10
BOUND_TO = highbeam_1
FADE_AT=500

;Taillights
[EMISSIVE_BRAKE_...]
NAME=tailight
COLOR=200,128,0,0.15
FALLBACK_HEADLIGHTS_COLOR = 200,128,0,0.025
CAST_LIGHT=1
LAG=0.7
SIMULATE_HEATING=1
LOCATION=REAR
CHANNEL = 0,1

[LIGHT_BRAKES]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
DISABLE_WITH_BOUNCED_LIGHT=0
DISABLE_WITH_EMISSIVE_LIGHT=0
EXTERIOR_ONLY=1
FADE_AT=120
FADE_FAKE_SHADOW=0
FADE_SMOOTH=30
INTERIOR_ONLY=0
LONG_SPECULAR=1
MIRROR=0.540257
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.540257
OFF_MULT=0.1
OFF_POSITION=0, 0.757865, -2.07936
OFF_RANGE_MULT=0.5
POSITION=0, 0.757865, -2.07936
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160.5
SPOT_EDGE=0.362, 0.362, 0.362
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3725

;ANALOG
[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=rpm
ZERO=0
MIN_VALUE=0
LUT=(0=0|1000=21|2000=42|3000=70|4000=98|5000=126|6000=154|7000=182.3|8000=211|9000=239)
INPUT_STALLED_VALUE = 0

[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=speed
INPUT_LAG=0.5
;Old
;LUT=(0=0|10=4|20=13|40=29|300=239|310=246.5|320=251.5)
LUT=(0=1|10=4|20=9|160=123.5|320=251.5)
INPUT_STALLED_VALUE = 1

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=fuel
MIN_VALUE=0
STEP=0.0
LUT=(0=0|65=-82)
INPUT_STALLED_VALUE = 0

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=temp1
ZERO=0
MIN_VALUE=50
LUT=(50=0|80=41)
INPUT_STALLED_VALUE = 0

[ANALOG_INDICATOR_...]
BIND_TO=TURBO_BOOST
NAME=boost
USE_BAR=1
MIN_VALUE=-1.0
;LUT=(0.0=0|0.5=135|1.0=180|2.0=270)
LUT=(-1.0=0|0.0=90|1.0=180|2.0=270)
INPUT_STALLED_VALUE = -1

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=temp
ZERO=0
MIN_VALUE=30
LUT=(30=0|150=270)
INPUT_STALLED_VALUE = 0

[ANALOG_INDICATOR_...]
BIND_TO=OIL_PRESSURE
NAME=press
ZERO=0
MIN_VALUE=10
LUT=(0=0|18=270)
INPUT_STALLED_VALUE = 0
	
	;old gauge light
;interior lights
;[LIGHT_EXTRA_...]
;BIND_TO_HEADLIGHTS=1
;COLOR=2.55,1.55,0.2,4
;DIFFUSE_CONCENTRATION=0.7
;EXTERIOR_ONLY=0
;INTERIOR_ONLY=0
;AFFECTS_TRACK=1
;SIMULATE_HEATING= 0.2
;LAG=0.5
;FADE_AT=90
;FADE_SMOOTH=43
;MIRROR=0, 0.0, 0
;POSITION=-0.36, 0.78, 0.5
;DIRECTION=-0, 0.00, -1
;RANGE=0.3
;RANGE_GRADIENT_OFFSET=0.00
;SPECULAR_MULT=-0
;SPOT=200
;SPOT_SHARPNESS=0.3

	;new .80p1
[EXTRA_FX_EMISSIVE_...]
MATERIALS = int_gauge_emissive, gauge_speed
COLOR = 0.1
RANGE = 0.2

[EXTRA_FX_EMISSIVE_...]
MATERIALS = needles,             ; list of materials
COLOR = 0.06
RANGE = 0.01

[EXTRA_FX_EMISSIVE_...]
MATERIALS = int_extra_needle            ; list of materials
COLOR = 0.08
RANGE = 0.005

[EXTRA_FX_EMISSIVE_...]
MATERIALS = gauge_lights
COLOR = 0.2
RANGE = 0.02

[EXTRA_FX_EMISSIVE_...]
MATERIALS = int_dash_lights            ; list of materials
RANGE = 0.01              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5

;headlight
[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,7.5,6, 10
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.7
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.614, 0.0, 0
POSITION=0, 0.588, 1.94
DIRECTION=0.0, -0.1, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=5,3,2, 10
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.7
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.52, 0.0, 0
POSITION=0, 0.58, 1.97
DIRECTION=0.0, -0.1, 1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=100
SPOT_SHARPNESS=0

[INCLUDE: common/materials_interior.ini]
[Material_Metal]
Materials=int_alu, int_alu2, int_shifter_metal
DetailScale=200
Metalness = 0.01
CubemapReflectionBlur=1
Brightness=1
Reflectance = 0.3
ApplyTilingFix=1

[Material_Metal_v2]
Materials=int_shifter_metal
;DetailScale=200
Metalness = 0.01
CubemapReflectionBlur=1
Brightness=0.25
Reflectance = 0.1
ApplyTilingFix=1
DetailNormalBlend = 0

[Material_Aluminium_v2]
Materials=int_chrome
DetailScale=0
CubemapReflectionBlur=1
Brightness=0.5

[Material_Aluminium_v2]
Materials=int_floor
Smoothness = 0
Reflectance = 0
Brightness=0.25
DetailScale=6
CubemapReflectionBlur=1
ApplyTilingFix=1

[Material_Carbon]
Materials=int_carbon
Brightness=0.8
ClearCoatF0=0.35
DetailScale=30
OcclusionMult=1.5

[Material_Velvet_v2]
Materials=int_dash
Brightness=0.6
CubemapReflectionBlur=1
;ApplyTilingFix=1
DetailScale=20
DetailNormalPBRSecondaryColor = .1, .1, .1, 1
UseClothShading = 1

[Material_Leather_v2]
Materials=int_seats_leather
Brightness=0.5
DetailNormalPBRSecondaryColor = .1, .1, .1, 1

[Material_Leather_v2]
Materials=int_steer
Brightness=0.4
Reflectance = 0.2
DetailScale=15

[Material_Leather]
Materials=int_leather_dotted
DetailScale=75
Brightness=0.7
Reflectance = 0.1
ApplyTilingFix=0
DetailNormalBlend = -0.5

[Material_Plastic_v2]
Materials=int_plastic_2, int_shifter_plastic
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 2, 1, 2, 0.1
DetailNormalBlend = 0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale=0

[Material_Plastic_v2]
Materials=int_plastic_3, 
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.1
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Plastic]
Materials=int_red_switches, int_fire_bottle
Smoothness = 1
Reflectance = 0.2
Brightness=1

[Material_Aluminium_v2 ]
Materials=int_gold_alu
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0.8
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 255, 186, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_InteriorPBRDetail]
Materials=int_steer_metal
Smoothness = 0.5
Reflectance = 0.25
HasDetailNormals = 1
DetailScale = 10
DetailTextureBlur = 1
ApplyTilingFix=1
Brightness=1
DetailNormalBlend = 1

[Material_InteriorPBRDetail]
Materials=seatbelt_logo, seatbelt
Smoothness = 0.4
Reflectance = 0.05
Brightness=0.5

;[Material_InteriorPBRDetail]
;Materials=int_rollcage, int_carpaint
;Brightness=1
;Smoothness = 1
;Reflectance = 0.02
;Metalness = 0.25

[Material_Leather_v2]
Materials=int_shifter_leather
DetailScale=7
Brightness=1
DetailNormalPBRSecondaryColor = .3, .3, .3, 1
;ApplyTilingFix=0
;DetailNormalBlend = -0.5

	;EXT

[Material_Metal_v2]
Materials = ext_alu, chrome_lights_inner, 
Metalness = 0.6
Reflectance = 0.6
Smoothness = 1
Brightness = 3
DetailNormalBlend = 0.25

[Material_Metal_v2]
Materials = light_nm_2 
Metalness = 0.6
Reflectance = 0.6
Smoothness = 1
Brightness = 0.5
DetailNormalBlend = 0.25

[Material_Metal_v2]
Materials = ext_plate_screws, 
DetailScale = 1
DetailNormalBlend = 1
CubemapReflectionBlur=1
Brightness = 0.5
Metalness = 0.1
;Smoothness = 0.5
Reflectance = 0.1

DetailNormalTexture = Plate_NM.dds

[Material_Carbon]
Materials=wing_carbon
Brightness=0.6
ClearCoatF0=0.35
DetailScale=400

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Meshes=glass
ExtraLightsAdjustment = 0.2  ; intensity of extra lights

;SHADER REPLACEMENT
[SHADER_REPLACEMENT_...]
MESHES = gascap
DEPTH_MODE = LESSEQUAL

;Refraction
[REFRACTING_HEADLIGHT_0]
SURFACE = tailight
INSIDE = taillight_inner, reflector_inner
ABSORPTION = 0.186000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 30.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.800000
BULB_REFLECTION_K = -0.000000
CUSTOM_BULB_0 = 0.512000,0.500000,0.005000,0.000000
CUSTOM_BULB_1 = 0.232000,0.500000,0.005000,0.000000
CUSTOM_BULB_2 = 0.625000,0.500000,0.062000,1.000000
CUSTOM_BULB_3 = 0.078000,0.500000,0.188000,1.000000
DIFFUSE_MAP_FILTER_MULT = 9.l000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.4
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.870000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000002,0.000000,-0.000000
MIRROR_POS = 0.000021,0.758926,-2.082940
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.559097,0.756481,-2.179053
RADIUS = 0.219535
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 2.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE = reverse, 
INSIDE = reverse_inner
ABSORPTION = 0.215000
AMBIENT_MULT = -1.000000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.000000
BULB_BLUR_K = 2.400000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.406000,0.500000,0.031000,0.000000
CUSTOM_BULB_1 = 0.000000,0.500000,0.003000,1.000000
CUSTOM_BULB_2 = 1.000000,0.500000,0.003000,1.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.050000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.973867,0.880186
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.020000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000015,0.757317,-2.169906
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.670000
ORIGIN = 0.426180,0.757317,-2.177368
RADIUS = 0.062353
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = rear_indicator
INSIDE = rear_indicator_L_inner
ABSORPTION = 0.030000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = -0.100000,0.500000,0.002000,1.000000
CUSTOM_BULB_1 = 1.100000,0.500000,0.002000,1.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.414000,0.500000,0.020000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.120000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000001,0.000001,1.000076
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.225598,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.070000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000000,-0.000000
MIRROR_POS = 0.002506,0.841275,-2.064718
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.650000
ORIGIN = 0.625668,0.839345,-2.152208
RADIUS = 0.145117
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[SHADER_REPLACEMENT_...]
MESHES = chrome_extra
PROP_...=ksAmbient,0.5

[REFRACTING_HEADLIGHT_4]
SURFACE = front_indicator
INSIDE = chrome_extra
ABSORPTION = 0.000000
AMBIENT_MULT = 1.00000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.600000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.300000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.020000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.400000
GLASS_COLOR = 0.498039,0.498039,0.498039
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.190000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.400000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000019,0.597616,1.894997
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.715599,0.597616,1.905963
RADIUS = 0.039358
REFLECTIVENESS_DIFFUSE_MULT = 20.100000
REFLECTIVENESS_MULT = 1.000000
REFLECTIVE_GAMMA = 0.75
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.310000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = side_indicator
INSIDE = chrome_extra,plastic_body
ABSORPTION = 0.020000
AMBIENT_MULT = 0.070000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.700000
BULB_REFLECTION_K = -0.150000
CUSTOM_BULB_0 = 0.000000,0.500000,0.016000,1.000000
CUSTOM_BULB_1 = 1.000000,0.500000,0.016000,1.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.078000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.999998,0.002151,0.000006
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.060000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000039,0.000000,-0.000001
MIRROR_POS = 0.000521,0.513704,0.805470
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.863964,0.513629,0.804844
RADIUS = 0.045539
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.230000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_6]
;highbeam reflector
SURFACE=highbeam_refraction
INSIDE=highbeam_0
ABSORPTION = 0.000000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 5.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,-0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.010000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000013,-0.000000,-0.000000
MIRROR_POS = 0.000050,0.574691,1.992585
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.423946,0.574659,2.040268
RADIUS = 0.095007
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE=body0_0_48_refraction
INSIDE=body0_0_48
RELATIVE_TO = GEO
ABSORPTION = 0.004000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.800000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.999997,0.002556,-0.000006
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.210000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -2.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.000006,-0.002197,0.999981
MIRROR_POS = 0.007666,0.586384,-0.542968
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = -1.981532,0.636371,0.612831
RADIUS = 0.036282
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_8]
;HEADLIGHT CENTER THING
SURFACE=body0_0_40
INSIDE=centerhousing
ABSORPTION = 0.043000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.270000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.481000,0.500000,0.103000,0.000000
CUSTOM_BULB_1 = 0.203000,0.500000,0.125000,1.000000
CUSTOM_BULB_2 = 0.734000,0.500000,0.125000,1.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.190000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.470000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000018,-0.000000,-0.000000
MIRROR_POS = -0.000036,0.579698,1.966377
NM_SHARE_EXT = 0.360000
NM_SHARE_INT = 0.850000
ORIGIN = 0.515163,0.579709,1.978854
RADIUS = 0.043035
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0
