;------ Car and Rim Paint Config made by itsDraik ------

[INCLUDE: common/materials_carpaint.ini]


;Old Config
;[Material_CarPaint_Metallic]
;FresnelMax = 1
;FresnelC = 0.1
;BrightnessAdjustment = 0.9 ; compensates for ambient specular
;ColoredSpecular = 0.9
;AmbientSpecular = 0.6
;AmbientSpecularEXP = 2.5
;ClearCoatThickness = 0.06

;New Config
[Material_CarPaint_Metallic]
CarPaintMaterial = carpaint, int_carpaint
FresnelMax = 0.8
FresnelC = 0.1
FlakesK = 3
BrightnessAdjustment = 1.0
SpecularBase = 0.4, 100
SpecularSun = 0.0, 900
AmbientSpecular = 3.0
AmbientSpecularEXP= 6.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.3

;------ Diamond Dark Gunmetal Rays Volk Racing colour------
[Material_CarPaint_Metallic]
Materials = TE37U_rim, TE37U_barrel
BaseSpecularColor = #FFFFFF
FresnelMax = 1
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.9
SpecularBase = 0.5, 100
SpecularSun = 0, 200
AmbientSpecular = 1.0
AmbientSpecularEXP= 15.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.5
ClearCoatTint = 0, 0, 0
UseMetallicReflections = 0.2

[Material_CarPaint_Metallic]
Materials = int_rollcage