[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=0

[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini

[INCLUDE: refractions.ini]
[INCLUDE: wipers.ini]


	;MISC

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BASIC]
IS_LOW_BEAM_AVAILABLE=1
HEADLIGHTS_ARE_HEADLIGHTS = 1 
OPEN_WHEELER = 0            
RALLY_CAR = 0 
DIESEL_ENGINE = 0

[REAL_MIRROR_0]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0.05,0

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,-0.02

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=-0.05,0

[EXTRA_FX]
MASK_GBUFFER = GEO_INT_WINDOWS, GEO_EXT_CARPAINT_EDGES, GEO_EXT_CARPAINT_EDGES2, GEO_INT_AC_ICONS, GEO_INT_INDICATORSTALK_ICONS, GEO_INT_RADIO_ICONS, GEO_INT_SW_MIDDLE_NM, GEO_INT_NARDI_SIGNATURE, material:EXT_WAT_NM, GEO_INT_GAUGEGLASS, GEO_INT_FUSENM, BOOB2
SKIP_GBUFFER = CFmaria_eyeshadow

;[EXTRA_SWITCHES]
;SWITCH_A = N/A
;SWITCH_B = N/A

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

;[AUDIO_PITCH]
;ENGINE_INT = 0.7
;WIND = 0.5
;SKID_INT = 0.5
;SKID_EXT = 0.9
;GEAR_INT = 0.3
;TURBO = 0.9

[AUDIO_VOLUME]
GEAR_INT = 1.4
WIND = 2.0
TURBO = 0.5
SKID_INT = 0.8

	;SHADER REPLACEMENTS

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1 

[SHADER_REPLACEMENT_...]
MATERIALS = BOOB
DOUBLE_FACE_SHADOW_BIASED = 0

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_WAT_NM
BLEND_MODE = ALPHA_TEST

[MESH_ADJUSTMENT_...]
MATERIALS = BOOB
CAST_SHADOWS = 0

;[SHADER_REPLACEMENT_...]
;MATERIALS = EXT_TYRE
;PROP_... = ksAmbient, 1
;PROP_... = ksDiffuse, 1
;PROP_...= ksSpecular, 0.03
;PROP_...= ksSpecularEXP, 4
;PROP_... = fresnelEXP, 0.01
;PROP_... = fresnelMaxLevel, 0.01
;PROP_... = fresnelC, 1
;DOUBLE_FACE_SHADOW_BIASED = 1

;[SHADER_REPLACEMENT_...]
;MESHES = GEO_INT_SW_Z
;PROP_...=ksAmbient,0.25
;PROP_...=ksDiffuse,0.25

;[SHADER_REPLACEMENT_...]
;MESHES = GEO_INT_SW_MIDDLE_NM
;PROP_...=ksAmbient,0.2
;PROP_...=ksDiffuse,0.2
;PROP_...= ksSpecular, 0.01
;PROP_...= ksSpecularEXP, 3000

;[SHADER_REPLACEMENT_...]
;MESHES = GEO_INT_FUSENM
;PROP_...=ksAmbient,0.1
;PROP_...=ksDiffuse,0.1

;[SHADER_REPLACEMENT_...]
;MESHES = GEO_INT_DIALCARDS
;PROP_...= ksAmbient, 0.5	
;PROP_...= ksDiffuse, 0.5
;PROP_...= ksSpecular, 0.1
;PROP_...= ksSpecularEXP, 200
;PROP_... = fresnelEXP, 0
;PROP_... = fresnelMaxLevel, 0
;PROP_... = fresnelC, 0

;[SHADER_REPLACEMENT_...]
;MATERIALS = INT_ARROWS, INT_HANDBRAKE, INT_HIGHBEAM
;PROP_...= ksAmbient, 0.2
;PROP_...= ksDiffuse, 0.2
;PROP_...= ksSpecular, 0.05
;PROP_...= ksSpecularEXP, 200

;[SHADER_REPLACEMENT_...]
;MATERIALS = INT_CIGGYMATE
;PROP_...= ksAmbient, 0.125
;PROP_...= ksDiffuse, 0.2
;PROP_...= ksSpecular, 0.05
;PROP_...= ksSpecularEXP, 200

;[SHADER_REPLACEMENT_...]
;MATERIALS = INT_ODOS, INT_NEEDLES_BLACK, INT_NEEDLES_WHITE
;PROP_...= ksSpecular, 0.05
;PROP_...= ksSpecularEXP, 200

;[SHADER_REPLACEMENT_...]
;MATERIALS = INT_STEREO_GLASS, EXT_GRILLE, INT_AC_ICONS, INT_INDICATORSTALK_ICONS, INT_RADIO_ICONS, INT_FUSENM, INT_SW_MIDDLE_NM, EXT_WINDOWLINES
;BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...]
MATERIALS = INT_RADIO_ICONS, INT_STEREO_GLASS, INT_AC_ICONS, INT_INDICATORSTALK_ICONS, INT_FANICON
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15

	;PLATES

	;CLUSTER
	
;needles

[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=ARROW_RPM
INTPUT_MAX = 8000
LUT=(0=0|1000=20|2000=43|3000=66|4000=88|5000=110|6000=133|7000=156|8000=184|9000=215|10000=248)
INPUT_LAG_UP = 0.8
INPUT_LAG_DOWN = 0.9

[ANALOG_INDICATOR_...]
BIND_TO=SPEED_WHEELS
NAME=ARROW_SPEED
INPUT_MAX = 240
LUT=(0=0|20=9|40=34|60=58|80=83|100=107|120=132|140=157|160=182|180=207|200=232|220=256|240=281)
SPEED_LAG = 0.9

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARROW_FUEL
ZERO=0
MIN_VALUE=0
LUT=(0=0|60=53.5)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_TEMP
INPUT_MAX = 120
MIN_VALUE = 50
LUT=(50=-5|120=-64)

[ANALOG_INDICATOR_...]
BIND_TO=OIL_PRESSURE
NAME=ARROW_OIL
;INPUT_MAX = 6
MIN_VALUE = 0
LUT=(0=0|6=52|12=104)

[ANALOG_INDICATOR_...]
BIND_TO=BATTERY
NAME=GEO_INT_NEEDLE_AMP
;INPUT_MAX = 6
MIN_VALUE = -45
LUT=(-45=-26|0=0|45=26)

[ANALOG_INDICATOR_...]
INPUT = TIME_HOURS               ; any of supported inputs
NAME = INT_ARROW_CLOCK_HRS         ; name of mesh to move

[ANALOG_INDICATOR_...]
INPUT = TIME_MINUTES             ; any of supported inputs
NAME = INT_ARROW_CLOCK_MINS       ; name of mesh to move

	;ODOMETER
	
[ODOMETER_MAIN]
NAME=GEO_INT_ODOS
FONT=odometer_font
BLEND_MODE=0
POSITION=12.4, 0.3
ROTATION=0
SCALE=1.04,1.1
SIZE=97.7, 25.3
DIGIT_WIDTH=10
COUNT=5
BACKGROUND=0.2
COLOR=1, 1, 1
;JITTER=0.01
MOVEMENT_INTERVAL=1

;Start = "12.4, 0.3", Size = "97.7, 25.3"
	
[ODOMETER_TRIP]
NAME=GEO_INT_ODOS
FONT=odometer_font
BLEND_MODE=0
POSITION=167.4, 0.3
ROTATION=0
SCALE=1.07,1.1
SIZE=75.6, 24.7
DIGIT_WIDTH=10
COUNT=4
BACKGROUND=0.2
COLOR=1, 1, 1
;JITTER=0.01
MOVEMENT_INTERVAL=1

LAST_DIGIT_COLOR=#ecd282

;Start = "167.4, 0.3", Size = "75.6, 24.7"

	;emissives
	
[LIGHT_BRAKES]
COLOR=1, 0, 0, 3

[EMISSIVE_LIGHT_...]
NAME = GEO_EXT_PLATELIGHTS
COLOR=23,17,12,1
LAG = 0.7
SIMULATE_HEATING = 0.2
LOCATION = REAR
AMBIENT_INFLUENCE = 0.2
CHANNEL = 0

[LIGHT_LICENSEPLATE]
ACTIVE=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 1,0.75,0.5, 5
POSITION=-0, 0.586, -2.01
MIRROR=0.0757
SPOT=180
RANGE=0.25
DIRECTION=0, -1, -0.15
INTERIOR_ONLY=0
EXTERIOR_ONLY=1
FADE_AT=100

;DASH

[EMISSIVE_TURNSIGNAL_LEFT_...]
;dash leftind
NAME=GEO_INT_ARROW_L
COLOR=0, 8, 0, 0.15
SIMULATE_HEATING=0.2 
LOCATION=NONE
LAG = 0.3
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...]
;dash rightind
NAME=GEO_INT_ARROW_R
COLOR=9, 9, 10, 0.15
SIMULATE_HEATING=0.2 
LOCATION=NONE
LAG = 0.3
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
;dash highbeam
NAME=GEO_INT_HIGHBEAM
COLOR=9, 9, 10, 0.3
SIMULATE_HEATING=0.2
LOCATION=NONE
LAG = 0.3
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=GEO_INT_DIALCARDS
COLOR=2
SIMULATE_HEATING=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG = 0.3

[EMISSIVE_LIGHT_...]
NAME=GEO_INT_NEEDLE_RPM, GEO_INT_NEEDLE_SPEED, GEO_INT_NEEDLE_OIL, GEO_INT_NEEDLE_TEMP, GEO_INT_NEEDLE_AMP, GEO_INT_NEEDLE_FUEL
COLOR=5,5,5, 0.2
SIMULATE_HEATING=0.2
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG = 0.3

[EMISSIVE_HANDBRAKE_...]
NAME=GEO_INT_HANDBRAKE
COLOR=8,0,0, 0.3
SIMULATE_HEATING=0.2
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LAG = 0.3

[EXTRA_FX_EMISSIVE_...]
MESHES = GEO_INT_DIALCARDS           ; list of meshes
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.1              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5                ; optional brightness multiplier (could be an RGBA value)
;DIRECTED = …             ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional optimization flags for cars:
INTERIOR_ONLY = 1        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only

	;BRAKES

;BRAKESHIT

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0	           ; add a bit of carving, radial lines (fast for shader to compute)
;CARVED_FREQUENCY = 10  ; increase to make more lines
;GLOW_OFFSET = 0.75	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.111
DISC_RADIUS = 0.156

ALPHA_MASK = 0.5, 0.9

	;SHAKING

[SHAKING_EXHAUST_...]
MESHES = GEO_EXT_Z_EXHAUST, GEO_EXT_Z_EXHAUST_BLACK
POINT_0 = -0.28, 0.11, -1.75
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.12, 0.5, 0.06

	;EXHAUST SMOKE

[PARTICLES_FX_EXHAUST_...]
POSITION=0.508, 0.211, -1.82
DIRECTION=0,0,-1
COLOR = 0.6,0.75,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0, 18	; how long particles last in the air before disappearing
SPEED = 0.85, 1.8			; how fast smoke particles fly from the exhaust
SPREAD = 1 		; initial spread of particles
STARTING_SIZE = -0.05			; initial size of particles
SPAWN_OFFSET = -0.033		; initial spawn point offset (length-wise)
INTENSITY =0.15, 0.25	; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 10, 50 

	;EXHAUST FLAMES

[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=0.1
DISCHARGE_INTENSITY=0.8
DISCHARGE_PROBABILITY=0.2
DISCHARGE_RPM_THRESHOLD_MAX=9000
DISCHARGE_RPM_THRESHOLD_MIN=6000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=0
LIMITER=1
LIMITER_DELAY=0.1
LIMITER_INTENSITY=0.01
LIMITER_RPM_THRESHOLD=0.1

	;PBR

;EXT

[Material_Plastic_v2]
Materials = EXT_PLASTIC_GLOSSY
Reflectance = 0.15
OcclusionMap=-1, 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 50
DetailTextureBlur = 1

[Material_Plastic_v2]
Materials = EXT_PLASTIC, EXT_WAT_PLASTIC, EXT_DEVIL_INTERCOOLER_2
ColorSource = DIFFUSE
Smoothness = 0.4
Reflectance = 0.06
Brightness = 0.4
DetailNormalBlend = 0

[Material_Plastic_v2]
Materials = EXT_EXHAUST_BLACK
ColorSource = DIFFUSE
Smoothness = 0.4
Reflectance = 0.06
Brightness = 0.4
DetailNormalBlend = 0

[Material_Metal_v2]
Materials = EXT_RIM_METAL
Metalness = 1
BrightnessAdjustment = 0.25
DetailScale = 0
ApplyTilingFix = 1
LocalReflectionsSharpness = 0

[Material_Metal_v2]
Materials = EXT_RIM_CHROME
Metalness = 1
BrightnessAdjustment = 0.25
DetailScale = 0
ApplyTilingFix = 1
LocalReflectionsSharpness = 1

[Material_Metal_v2]
Materials = EXT_CHROME
;Metalness = 0.75
Reflectance = 0.5
BrightnessAdjustment = 0.4
DetailScale = 40
ApplyTilingFix = 1
;LocalReflectionsSharpness = 1
DetailNormalTexture = vdekdjec_2K_NM.dds
DetailNormalBlend = -0.05

[Material_Aluminium_v2]
Materials = EXT_Z_EXHAUST
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0.2
DetailTexture = 1
DetailNormalTexture = vdekdjec_2K_NM.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 10
DetailNormalBlend = -0.05
DetailNormalPBRSmoothnessGamma = 1

[Material_Leather]
Materials = EXT_RIM_MIDDLE

[Material_Metal_v2]
Materials = ext_plate_screws
DetailScale = 1
DetailNormalBlend = 1
CubemapReflectionBlur=1
Brightness = 0.5
Metalness = 0.1
Reflectance = 0.1
DetailNormalTexture = Plate_NM.dds

[Material_Aluminium_v2]
Materials = EXT_DEVIL_INTERCOOLER
Metalness = 0.1
Reflectance = 0.1
BrightnessAdjustment = 0.2
DetailTexture = 1
DetailNormalTexture = common/metal_nm.dds
DetailScale = 50
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1

[Material_Aluminium_v2]
Materials = EXT_WAT_METAL
Metalness = 0.1
;Reflectance = 0.1
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailScale = 10
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 1
DetailNormalPBRSecondaryColor = 0.1, 0.1, 0.1, 1
ApplyTilingFix = 1
ACTIVE=1

	;INT

[Material_Plastic_v2]
Materials = INT_SW_BLACKPLASTIC
DetailScale = 0
Reflectance = 0.07
BrightnessAdjustment = 0.35
ApplyTilingFix = 1

[Material_Plastic_v2]
Materials = INT_NEEDLES
DetailScale = 0
;Reflectance = 0.07
BrightnessAdjustment = 0.075
;ApplyTilingFix = 1

[Material_Metal_v2]
Materials = INT_SW_BLACKMETAL
DetailScale=0
CubemapReflectionBlur=0.8
BrightnessAdjustment = 0.05
Reflectance = 0.02

[Material_Plastic_v2]
Materials = INT_BLACKPLASTIC, INT_HUB_PLASTIC
DetailScale = 40
DetailNormalBlend = 0.2
Reflectance = 0.07
BrightnessAdjustment = 0.2
ApplyTilingFix = 1

[Material_Plastic_v2]
Materials = INT_PEDALS
DetailScale = 0
Reflectance = 0.07
BrightnessAdjustment = 0.04
ApplyTilingFix = 0
DetailNormalBlend = 1

[Material_InteriorPBR]
Materials = INT_PLASTICLINES
DetailScale = 0
Reflectance = 0.07
BrightnessAdjustment = 0.2
ApplyTilingFix = 0
DetailScale = 500

[Material_Leather]
Materials = INT_SW_MIDDLE
Reflectance = 0.01
Smoothness = 0.1
ColorSource = DIFFUSE
DetailTextureBlur = 0
Brightness = 0.6
DetailNormalPBRSmoothness = 1
DetailScale = 5

[Material_InteriorPBR]
Materials = INT_LEATHER2
Reflectance = 0.01
Smoothness = 0.1
ColorSource = DIFFUSE
DetailTextureBlur = 1
Brightness = 0.8
DetailNormalPBRSmoothness = 1
DetailScale = 200

[Material_InteriorPBR]
Materials = INT_LEATHER3
Reflectance = 0.01
Smoothness = 0.2
ColorSource = DIFFUSE
DetailTextureBlur = 1
Brightness = 0.8
DetailNormalPBRSmoothness = 1
DetailScale = 100

[Material_Plastic_v2]
Materials = INT_PLEATHER, 
Reflectance = 0.1
Smoothness = 0.75
Brightness = 0.8
DetailScale = 50

[Material_Plastic_v2]
Materials = INT_CIGGYMATE, INT_FANICON
Reflectance = 0.1
Smoothness = 0.75
Brightness = 0.15
DetailScale = 50

[Material_InteriorPBR]
Materials = INT_DIAMONDLEATHER
Reflectance = 0.02
Smoothness = 0.1
ColorSource = DIFFUSE
DetailTextureBlur = 1
Brightness = 0.8
DetailNormalPBRSmoothness = 1
DetailScale = 100

[Material_InteriorPBR]
Materials = INT_LEATHER_INDENT
Reflectance = 0.02
Smoothness = 0.1
ColorSource = DIFFUSE
DetailTextureBlur = 1
Brightness = 1
DetailNormalPBRSmoothness = 1
DetailScale = 200
ApplyTilingFix = 1

[Material_Leather]
Materials = INT_SHIFTERBOOT
Brightness = 0.33
DetailScale = 20
DetailNormalBlend = 2

[Material_InteriorPBR]
Materials = INT_BOOTKNOT
Reflectance = 0.02
Smoothness = 0.1
ColorSource = DIFFUSE
DetailTextureBlur = 1
Brightness = 1
DetailNormalPBRSmoothness = 1
DetailScale = 200

[Material_Plastic_v2]
Materials = INT_DARKGLOSSPLASTIC
Reflectance = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 50
DetailTextureBlur = 1
BrightnessAdjustment = 0.25

[Material_InteriorPBRDetail]
Materials = INT_GLOSSBLACK_NM
Reflectance = 0.15
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalPBRSmoothnessGamma = 50
DetailTextureBlur = 0
Brightness = 0.25
DetailScale = 250

[Material_InteriorPBRDetail]
Meshes = GEO_INT_SW_WOOD
Reflectance = 0.02
Brightness = 0.3
DetailNormalBlend = 0.5
DetailScale = 9.44
ApplyTilingFix = 1
ColorSource = DIFFUSE

[Material_Aluminium_v2]
Materials = INT_ALU
BrightnessAdjustment = 0.2
DetailScale = 100
Metalness = 0.7
Reflectance = 0.05
LocalReflectionsSharpness = 0
ApplyTilingFix = 1

[Material_Velvet_v2]
Materials = INT_CARPET
ColorSource = DIFFUSE
Brightness = 0.4
DetailScale = 80
Reflectance = 0.0

[Material_Metal_v2]
Meshes = GEO_INT_CHROME
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 0
ApplyTilingFix = 1

[Material_Metal_v2]
Meshes = GEO_INT_CHROME_NM
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 1
ApplyTilingFix = 1

[Material_Metal_v2]
Meshes = GEO_INT_PLAQUE_TEXT
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 1
ApplyTilingFix = 0

[Material_Metal_v2]
Meshes = GEO_INT_SEAT_METALNM
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 1
ApplyTilingFix = 0

[Material_Metal_v2]
Meshes = GEO_INT_PHILLIPS_SCREWS
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 1
ApplyTilingFix = 1

[Material_Metal_v2]
Meshes = GEO_INT_LOCKNM
Metalness = 1
BrightnessAdjustment = 0.3
DetailScale = 0
ApplyTilingFix = 1

[Material_Metal_v2]
Meshes = GEO_INT_KEYHOLETHING
BrightnessAdjustment = 0.1
DetailScale = 0
ApplyTilingFix = 0
Metalness = 0.2
Reflectance = 0.5

[Material_Plastic_v2]
Materials = INT_NARDI_HORN, INT_SHIFTERTOP
Reflectance = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 50 
DetailTextureBlur = 1
BrightnessAdjustment = 0.1

[Material_InteriorPBR]
Materials = INT_NARDI_METAL
Smoothness = 0.05
Reflectance = 0.1
Metalness = 0.2
DetailNormalBlend = 0.7
DetailNormalPBRSmoothnessGamma = 0
DetailTextureBlur = 0
Brightness = 0.6
DetailScale = 20
ApplyTilingFix = 0

[Material_Leather_v2]
Materials = INT_NARDI_PERF
;Smoothness = 0.1
Reflectance = 0.5
DetailNormalPBRSmoothnessGamma = 0
DetailTextureBlur = 0
Brightness = 0.25
DetailScale = 20
ApplyTilingFix = 0
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5

[Material_Metal_v2]
Meshes = GEO_INT_NARDI_CHROME
BrightnessAdjustment = 0.1
DetailScale = 0
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 1
ApplyTilingFix = 1

[Material_Metal_v2]
Meshes = GEO_INT_NARDI_BOLTS
BrightnessAdjustment = 0.05
DetailScale = 10
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 1
ApplyTilingFix = 1

[Material_Metal_v2]
Materials = INT_KEY
;Smoothness = 0.05
Reflectance = 0.1
Metalness = 0.2
Brightness = 0.2
DetailScale = 1
DetailNormalPBRSecondaryColor = 0.5, 0.33, 0, 0.5

[Material_Fabric_v2]
Materials = INT_FLOORMAT
DetailScale = 50
DetailNormalTexture = FLOORMAT_NM.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
UseClothShading = 1
;Reflectance = 0.4
Brightness = 0.4
ClothSheenColor = 1, 1, 1
DetailNormalBlend = 1
Reflectance = 0

[Material_Glass]
Materials = EXT_WINDOWS
ThicknessMult = 3  ; thicker glass passes less light through
MaskPass = 0.5       ; mask pass opacity
MaskPassColor = 0,1,0
ExtraLightsAdjustment = 0
SEMITRANSPARENT_SHADOWS = TEXTURE

[Material_Glass]
Materials = INT_GAUGEGLASS
;ThicknessMult = 3  ; thicker glass passes less light through
;MaskPass = 0.5       ; mask pass opacity
;MaskPassColor = 0,1,0
ExtraLightsAdjustment = 0.1
SEMITRANSPARENT_SHADOWS = TEXTURE

[Material_CarPaint_Metallic]
Materials = EXT_WAT_MAIN
BaseSpecularColor = #FFFFFF
FresnelMax = 1
FresnelC = 0.1
FlakesK = 1
BrightnessAdjustment = 0.9
SpecularBase = 0.5, 100
SpecularSun = 0, 200
AmbientSpecular = 1.0
AmbientSpecularEXP= 15.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.5
ClearCoatTint = 0, 0, 0
UseMetallicReflections = 0.2

[Material_CarPaint_Metallic]
Materials = EXT_WAT_CHROME
;BaseSpecularColor = #907462
FresnelMax = 0.1
FresnelC = 0.01
FlakesK = 2
BrightnessAdjustment = 0.75
SpecularBase = 0.25, 50
SpecularSun = 0, 200
AmbientSpecular = 1.0
AmbientSpecularEXP= 10.0
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.15
ClearCoatTint = 0, 0, 0
PROP_...= detailUVMultiplier, 0

[ANIMATION_...]
PRIORITY=1
INPUT=GAS
HOLD_STATE=1
FILE=throttle.ksanim
INPUT_AS_PROGRESS=1

[ANIMATION_...]
PRIORITY=2
INPUT=BRAKE
HOLD_STATE=1
FILE=brake.ksanim
INPUT_AS_PROGRESS=1 

[ANIMATION_...]
PRIORITY=3
INPUT=CLUTCH
HOLD_STATE=1
FILE=clutch.ksanim
INPUT_LUT = (| 0.5=1 | 1=0 |)
ALTERNATIVE=1
ALTERNATIVE_FILE=LBRAKE.ksanim
INPUT_AS_PROGRESS=1