[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_carpaint, int_rollcage_metal
DisableDev = 1

[Material_CarPaint_Chameleon]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.48
SpecularBase = 1, 50
SpecularSun = 0.1, 300
SunMultiplier = 3
FlakesK = 0.5
ChameleonColorA = #2f2f2f, 0.4 ; first alternative color and opacity
ChameleonColorB = #949494, 0.4   ; second alternative color and opacity
ChameleonExponent = 1.2         ; how colors are scaling; increase to see more of second color
ChameleonCenter = 0.45

[SHADER_REPLACEMENT_...]
MATERIALS=bbs_lm_rim
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.5
PROP_... = ksSpecularEXP, 20
PROP_... = fresnelEXP, 1.5
PROP_... = fresnelC, 1
PROP_... = fresnelMaxLevel, 0.7
PROP_... = isAdditive, 2
PROP_... = sunSpecular, 20
PROP_... = sunSpecularEXP, 40
PROP_... = useDetail, 0