
############# NAVIGATION ##############


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "512,667", Offset = "0, 0", Size = "512,667", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

[Navigator_StyleModernDark]
Meshes = nav  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1111,830", Offset = "0, 0", Size = "1109,789", Scale = 0.5649 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

1109,1758



############# EXHAUST ##############

[BASIC]
DIESEL_ENGINE = 0

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.08,0.24,-1.82

[PARTICLES_FX_EXHAUST_1]
POSITION=0.08,0.24,-1.82

[SHAKING_EXHAUST_...]
MESHES = Object720
POINT_0 = 0.5342468 0.293629 -2.213641
POINT_0_RADIUS = 10
POINT_0_EXP = 1.0


############# RADIO ##############


[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = radio
RESOLUTION = 1024, 640
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1024, 640
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; main text
TEXT_CSP_0 = "{Track}"
TEXT_CSP_0_NOALBUM = "{Track}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 00
TEXT_CSP_0_START = 310, 155
TEXT_CSP_0_SIZE = 280, 48
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1.3
TEXT_CSP_0_BOLD = 1

; main text
TEXT_CSP_3 = "{Artist}"
TEXT_CSP_3_NOALBUM = "{Artist}"
TEXT_CSP_3_NOARTIST = ""
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 00
TEXT_CSP_3_START = 310, 192
TEXT_CSP_3_SIZE = 400, 48
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1.3
TEXT_CSP_3_BOLD = 1

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 310, 232
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 1.1, 1.2
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 285, 232
TEXT_CSP_2_SIZE = 180, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 1.1, 1.2
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 610, 236
RECT_5_SIZE = 350, 10
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 1, 1, 1, 1

; progress bar background
RECT_6 = 1
RECT_6_START = 610, 236
RECT_6_SIZE = 350, 10
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 1, 0, 0, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0

; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 65.5, 122
ALBUM_COVER_0_SIZE = 250, 280
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 0.3, 0.3, 0.3, 1
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 17, 8
ANIMATION_0_START = 615, 160
ANIMATION_0_BLOCK = 17, 4
ANIMATION_0_MARGIN = 3, 3
ANIMATION_0_BASE_ROW = BOTTOM

; reflected animation below album cover
ANIMATION_1 = 17, 8
ANIMATION_1_START = 615, 320
ANIMATION_1_BLOCK = 17, -4
ANIMATION_1_MARGIN = 3, -3
ANIMATION_1_BASE_ROW = BOTTOM
ANIMATION_1_COLOR = 1, 1, 1, 0.2
ANIMATION_1_Z_INDEX = -20

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = -92, -150
ALBUM_COVER_1_SIZE = 680, 1010
ALBUM_COVER_1_COLOR = 1, 1, 1, 0.1
ALBUM_COVER_1_Z_INDEX = -10



############# SELF LIGHTING ##############


[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.65
DIRECTION = 0.1, 1.1,0.4
POSITION = 0, 0.78, 1.75
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlights_led
SPOT_SHARPNESS = 0.2
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]
MIRROR = 0.65
DIRECTION = 0.1, -1.2 ,0.2
POSITION = 0.0, 0.78, 2.1
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlights_led
SPOT_SHARPNESS = 0.7
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6



############# LIGHTING ##############


[DATA] 
DISABLE_LIGHTSINI=1

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_TAILLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1


[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9


[EMISSIVE_LIGHT_0]
NAME=headlights_led
AFFECTS_TRACK=1
COLOR=24,24,24,2.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_1]
NAME=107, 108
AFFECTS_TRACK=1
COLOR=28,3,0.5,2.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_2]
NAME=165, 25, 23, 153, 161
BIND_TO_HEADLIGHTS=1
COLOR=8,8,8, 2.5
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
NAME=Object636
BIND_TO_HEADLIGHTS=1
COLOR=3,0.9,0, 1
LAG=0.2
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=016, 087, radio, nav, 007, 015
BIND_TO_HEADLIGHTS=1
COLOR=4,4,4, 1
LAG=0.2
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME=
AFFECTS_TRACK=1
COLOR=2,2,2,2
LAG=0.7
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_6]
NAME=hazzards, Object639
BIND_TO_HEADLIGHTS=1
COLOR=3,0,0, 1
LAG=0.2
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_7]
NAME=Object640 
BIND_TO_HEADLIGHTS=1
COLOR=0,0,3, 1
LAG=0.2
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_8777999999887764]
NAME=Object648
BIND_TO_HEADLIGHTS=1
COLOR=8,2,2, 2.5
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=highbeams
BOUND_TO= LOW_BEAM
COLOR=5,5,4, 12
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE

[EMISSIVE_BRAKE_0]
NAME=85
COLOR=80,6,0.1,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_BRAKE_1]
NAME=Object652
COLOR=80,6,0.1,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_EXTRA_A_0]
NAME = interior_light
COLOR =5,5,5 ,10
LAG = 0.5
SIMULATE_HEATING = 0
LOCATION = FRONT
CLUSTER_THRESHOLD = 0.5

[EMISSIVE_REVERSE_0]
NAME=99, 181
COLOR=100,100,100
LAG=0.6
SIMULATE_HEATING=0

[EMISSIVE_HAZARD_0]
NAME=HAZARD
COLOR=10, 0, 0
LAG=0.0
SIMULATE_HEATING=0.0

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=platelight
OFFSET=0.04, 0.00,0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.1
COLOR=5,5,5,5


############# WARNING LIGHTS ############

[EMISSIVE_...]
NAME=warning_battery
TOGGLE_VISIBILITY = 0
COLOR=20,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=warning_pbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=20,4,0.1,3.5
NAME=warning_mdm
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=warning_traction_control_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=warning_engine
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_HIGHBEAM_1]
NAME=warning_highbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 1.0
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_...]
NAME=warning_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,20,1, 1.1
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 910
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2



################## INDICATORS ######################


[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=166
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 6
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=m_ind_l_02
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=indicatorL_0, 110
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 6
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=TS_Arrow_L001
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=44
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 6
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=m_ind_r001
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=indicatorR_0, 109
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 6
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=TS_Arrow_R001
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6




################### WIPERS ################


[WIPERS]
FRONT_0= 36, 35
FRONT_1= 38, 39
REAR_0= Object548
REAR_2= Object548
BACK_0= Object548
BACK_2= Object548
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = glass_ext_f, GLASS_R_EXT
WIPERS = 36, 35, 38, 39, Object548



################### SHADERS ###############

[Material_DigitalScreen]
Materials=
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes itÃ¢â‚¬â„¢s better, sometimes itÃ¢â‚¬â„¢s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 10              ; screen brightness
FlipXY = 0                 ; rotate display 90Ã‚Â°


[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]
Materials = Carpaint
FresnelMax = 1=
FresnelC = 0.1
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06


CarPaintMaterial = Carpaint

[Material_CarPaint]
Materials = Carpaint
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 1
FresnelC = 0.15


[INCLUDE: common/materials_glass.ini]

[INCLUDE: common/materials_interior.ini]
DisableDev=1




[Material_CarPaint_Solid]
Skins = tornado_red, oryx_white

[Material_CarPaint_Metallic]
Skins = night_blue_metallic, reflex_silver

[Material_CarPaint_Pearl]
Skins = deep_pearl_black


[Material_Leather_v2]
Materials = Leather_stick, stick_leather1
BrightnessAdjustment = 0.5
DetailTextureBlur = 1
DetailNormalBlend = -3
DetailScale = 50



[INCLUDE: common/materials_glass.ini]

ExteriorGlassTintedMaterials = glass_ext_tint, Material #358
ExteriorGlassHeadlightsMaterials = GlassMtl

[Material_Glass]
Materials = Glasstail
Meshes = 
FilmIOR = 3.0
ThicknessMult = 0.02
ProfileFix = 0.05
MaskPass = 1500           ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[Material_Glass]
Materials = 
Meshes = Object579, Object621
FilmIOR = 3.0
ThicknessMult = 0.02
ProfileFix = 0.05
MaskPass = 0            ; mask pass opacity
MaskPassColor = 0, 0, 0  ; mask pass color adjustment

[Material_Glass]
Meshes = GlassExt

[Material_PhotoelasticGlass]
Meshes= 

[Material_Glass]
Materials = glass_cluster
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 1.5       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.2 ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles

[Material_LicensePlate_Europe]
Materials = licplates
LettersDarkening = 0.85
LettersSpecularDarkening = 0.5
BounceBackBrightness = 0.5
LettersCenter = 0.5, 0.5
LettersSize = 0.7, 0.8
InsideCenter = 0.5, 0.5
InsideSize = 0.964, 0.88
InsideRadius = 0.03, 0.12
TextureRatio = 4

[Material_InteriorPBRDetail]
Materials = calipers
Reflectance=0.005
Smoothness=0.5
Metalness=0.3
Brightness=1.3
CubemapReflectionBlur=0.95
OcclusionMult=1
DetailScale=5
ApplyTilingFix=1
OcclusionSource = NONE

[Material_Plastic_v2]
Materials = INT_Plastic_Smooth
Meshes = 
Smoothness=0.75
Brightness = 0.8
Reflectance = 0.09
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 120


[Material_InteriorPBRDetail]
Materials = ext_red_detail
Reflectance=0.2
Smoothness=0.4
Metalness=0.0
Brightness=1.2
CubemapReflectionBlur=0.95
OcclusionMult=1
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = Material #274
Meshes = speakers_a002
Reflectance=0.02
Smoothness=0.456
Metalness=0.0
Brightness=0.15
CubemapReflectionBlur=0.95
OcclusionMult=1
DetailScale=20
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = dash_main
Meshes = 
Reflectance=0.0085
Smoothness=0.34
CubemapReflectionBlur=0.95
Brightness=1
OcclusionMult=1
DetailScale=36
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.08


[Material_InteriorPBRDetail]
Meshes = 003
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
Brightness=2
UseClothShading = 1
Reflectance = 0.1
DetailScale = 90
ClothSheenColor = 1, 1, 1

[Material_InteriorPBRDetail]
Meshes = Object723
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 6, 0, 0, 0.7
Brightness=2
UseClothShading = 1
Reflectance = 0.1
DetailScale = 90
ClothSheenColor = 1, 1, 1


[Material_InteriorPBRDetail]
Materials = seats_fabric
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1.2
DetailNormalIntensity = 1
DetailScale=30
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

[Material_InteriorPBRDetail]
Materials = 
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
DetailScale=35
UseClothShading = 1
Reflectance = 0.3
ClothSheenColor = 1, 1, 1


[Material_InteriorPBRDetail]
Materials = seatbelts
Reflectance=0.002
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=0.1
OcclusionMult=1


[Material_InteriorPBR]
Materials = INT_PianoB
Smoothness = 1.14665
Metalness = 0.0
Reflectance = 0.1
BrightnessAdjustment = 0.0
CubemapReflectionBlur = 1
DetailNormalIntensity = 0

[Material_InteriorPBR]
Materials = light_bump
Smoothness = 0.7
Metalness = 0.2
Reflectance = 0.2
BrightnessAdjustment = 0.05


[Material_InteriorPBRDetail]
Materials = carpet1, headliner
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.01
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalBlend = 1
DetailScale = 60
BrightnessAdjustment = 0.5


[Material_InteriorPBR]
Materials = headlight_satinblack
Smoothness = 0.3
Metalness = 0.0
Reflectance = 0.12
BrightnessAdjustment = 0.14

[Material_InteriorPBR]
Materials = Int_chrome
Meshes = 
Smoothness = 0.98
Metalness = 0.77
Reflectance = 0.5
BrightnessAdjustment = 1.0
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = 
Meshes = Object580
Smoothness = 0.98
Metalness = 0.77
Reflectance = 0.5
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 1




[Material_InteriorPBRDetail]
Meshes = Engine001
Reflectance=0.01
Smoothness=0.3
Metalness=0.0
CubemapReflectionBlur=0.95
Brightness=.16
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBR]
Materials = headlight_chrome
Mesh = 
Smoothness = 0.85
Metalness = 0.85
Reflectance = 0.9
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = metal_wipers
Smoothness = 0.7
Metalness = 0.35
Reflectance = 0.1
BrightnessAdjustment = 0.02

[Material_InteriorPBR]
Materials = tailpipes
Smoothness = 0.85
Metalness = 0.85
Reflectance = 0.6
BrightnessAdjustment = 0.2

[Material_InteriorPBRDetail]
Materials = 
Meshes = Object664, Object722, Object692
HasDetailNormals = 1
Smoothness = 0.8
Reflectance = 0.18
CubemapReflectionBlur = 0.95
UseClearCoat = 0.65
ClearCoatSmoothness = 0.8
ClearCoatIntensity = 0.8
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.1
DetailScale = 900

[Material_InteriorPBRDetail]
Materials = grille, ext_black_plastic, chrome_ext
Meshes =
Reflectance=0.1
Smoothness=0.80
Metalness=0.0
CubemapReflectionBlur=0.95
Brightness=0.5
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = Wheel2A
Meshes =
Reflectance=0.1
Smoothness=0.50
Metalness=0.3
CubemapReflectionBlur=0.95
Brightness=.6
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = wiper_metal
Reflectance=0.03
Smoothness=0.20
Metalness=0.2
CubemapReflectionBlur=0.95
Brightness=.1
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = wheels_silver, BadgeA
Meshes =
Reflectance=0.35
Smoothness=0.565
Metalness=0.65
CubemapReflectionBlur=0.95
Brightness=0.865
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE




################ ANIMATIONS ####################


[ANIMATION_0]
INPUT = TURNSIGNAL_RIGHT
FILE = TS_ARM_R.ksanim
TIME = 0.5

[ANIMATION_1]
INPUT = TURNSIGNAL_LEFT
FILE = TS_ARM_L.ksanim
TIME = 0.5

[ANIMATION_...]
BIND_TO_EXTRA_A = 1
FILE = SUNROOF.ksanim
TIME = 5.0

[ANIMATION_...]
FILE=car_hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_A=1

[ANIMATION_...]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=open_doors_lcd.ksanim
INPUT= OPENDOORS
TIME= 1.5

[ANIMATION_...]
FILE=open_doors_lcd.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
BIND_TO_EXTRA_C = 1
FILE = navbig.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_EXTRA_D = 1
FILE = 
TIME = 1.0





