


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes = nav ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "512,667", Offset = "0, 0", Size = "512,667", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

[Navigator_StyleModernDark]
Meshes =  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1107,788", Offset = "0, 0", Size = "1109,789", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

1109,1758

[BASIC]
DIESEL_ENGINE = 0

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.505,0.24,-1.78

[PARTICLES_FX_EXHAUST_1]
POSITION=0.505,0.24,-1.78


[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = GEO_Display_Tunnel
RESOLUTION = 1024, 640
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1024, 640
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; main text
TEXT_CSP_0 = "{Track}"
TEXT_CSP_0_NOALBUM = "{Track}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 00
TEXT_CSP_0_START = 310, 155
TEXT_CSP_0_SIZE = 280, 48
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1.3
TEXT_CSP_0_BOLD = 1

; main text
TEXT_CSP_3 = "{Artist}"
TEXT_CSP_3_NOALBUM = "{Artist}"
TEXT_CSP_3_NOARTIST = ""
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 00
TEXT_CSP_3_START = 310, 192
TEXT_CSP_3_SIZE = 400, 48
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1.3
TEXT_CSP_3_BOLD = 1

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 310, 232
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 1.1, 1.2
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 285, 232
TEXT_CSP_2_SIZE = 180, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 1.1, 1.2
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 610, 236
RECT_5_SIZE = 350, 10
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 1, 1, 1, 1

; progress bar background
RECT_6 = 1
RECT_6_START = 610, 236
RECT_6_SIZE = 350, 10
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 1, 0, 0, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0

; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 65.5, 122
ALBUM_COVER_0_SIZE = 250, 280
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 0.3, 0.3, 0.3, 1
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 17, 8
ANIMATION_0_START = 615, 160
ANIMATION_0_BLOCK = 17, 4
ANIMATION_0_MARGIN = 3, 3
ANIMATION_0_BASE_ROW = BOTTOM

; reflected animation below album cover
ANIMATION_1 = 17, 8
ANIMATION_1_START = 615, 320
ANIMATION_1_BLOCK = 17, -4
ANIMATION_1_MARGIN = 3, -3
ANIMATION_1_BASE_ROW = BOTTOM
ANIMATION_1_COLOR = 1, 1, 1, 0.2
ANIMATION_1_Z_INDEX = -20

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = -92, -150
ALBUM_COVER_1_SIZE = 680, 1010
ALBUM_COVER_1_COLOR = 1, 1, 1, 0.1
ALBUM_COVER_1_Z_INDEX = -10



;;;;;;;;;;;;;;     lightning           ;;;;;;;;;;;;;;;;;;;

[SelfLight_Headlights]
MIRROR = 0.7
DIRECTION = -0.18, -1.3,0.2
POSITION = 0.13, 0.71, 2.15
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1.1
BOUND_TO = headlights_led
SPOT_SHARPNESS = 0.66
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6


[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.65
DIRECTION = 0.1, 1.1,0.4
POSITION = 0, 0.79, 1.75
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlights_led
SPOT_SHARPNESS = 0.2
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]
MIRROR = 0.65
DIRECTION = 0.1, -1.2 ,0.2
POSITION = 0.0, 0.8, 2.1
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = headlights_led
SPOT_SHARPNESS = 0.7
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6

[SelfLight_Headlights]
MIRROR = 0.45
DIRECTION = 0.1, -1.2 ,0.2
POSITION = 0.0, -1.0, 0.8
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = platelighteu_a002
SPOT_SHARPNESS = 0.9
SPOT = 90
COLOR =14,14,14,1
SPECULAR_MULT = 0
RANGE = 0.6

[DATA] 
DISABLE_LIGHTSINI=1

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[LIGHT_TAILLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[EMISSIVE_LIGHT_0]
NAME=headlights_led
AFFECTS_TRACK=1
COLOR=24,24,24,2.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_1]4466
NAME=107, 108
AFFECTS_TRACK=1
COLOR=28,3,0.5,2.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_2]
NAME=165
BIND_TO_HEADLIGHTS=1
COLOR=8,8,8, 2.5
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
NAME=
COLOR=8,8,8, 2.5
LAG=0.6
SIMULATE_HEATING=0.4
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=016, 087, radio, nav
BIND_TO_HEADLIGHTS=1
COLOR=4,4,4, 1
LAG=0.2
SIMULATE_HEATING=0.1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME=platelight
AFFECTS_TRACK=1
COLOR=2,2,2,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_HIGHBEAM_...]
NAME=highbeams
BOUND_TO= LOW_BEAM
COLOR=5,5,4, 12
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=MIDDLE

[EMISSIVE_HIGHBEAM_
NAME=
COLOR=80,80,80, 10
LAG=0.7
SIMULATE_HEATING=0.5
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=warning_battery
TOGGLE_VISIBILITY = 0
COLOR=20,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_BRAKE_0]
NAME=brakelights01
COLOR=300,18,0.2,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_BRAKE_1]
NAME=brakelight02
COLOR=300,18,0.2,2
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_EXTRA_A_0]
NAME = interior_light
COLOR =5,5,5 ,10
LAG = 0.5
SIMULATE_HEATING = 0
LOCATION = FRONT
CLUSTER_THRESHOLD = 0.5

[EMISSIVE_REVERSE_0]
NAME=reverselight, reverselight_led
COLOR=100,100,100
LAG=0.6
SIMULATE_HEATING=0

[EMISSIVE_HAZARD_0]
NAME=HAZARD
COLOR=10, 0, 0
LAG=0.0
SIMULATE_HEATING=0.0

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plateeu_a004
OFFSET=0.04, 0.05,0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.1
COLOR=5,5,5,5

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Paint

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 1
FresnelC = 0.15

[INCLUDE: common/materials_interior.ini]
DisableDev=1

[Material_DigitalScreen]
Materials=intemissiveon
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes itÃ¢â‚¬â„¢s better, sometimes itÃ¢â‚¬â„¢s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 10              ; screen brightness
FlipXY = 0                 ; rotate display 90Ã‚Â°

[INCLUDE: common/materials_glass.ini]
ExteriorGlassTintedMaterials=Window,glassmtl

[SHAKING_EXHAUST_...]
MESHES = tailpipes, Object397, Object396, Object395, Object340, Object337
POINT_0 = 0.5342468 0.293629 -2.213641
POINT_0_RADIUS = 10
POINT_0_EXP = 1.0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object522
TOGGLE_VISIBILITY = 0
COLOR=400, 20, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=m_ind_l
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=indicatorL_0, 110
TOGGLE_VISIBILITY = 0
COLOR=400, 20, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=TS_Arrow_L001
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=44
TOGGLE_VISIBILITY = 0
COLOR=400, 20, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=m_ind_r
TOGGLE_VISIBILITY = 0
COLOR=40, 10, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=SIDE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=indicatorR_0, 109
TOGGLE_VISIBILITY = 0
COLOR=400, 20, 0, 1
LAG=0.6
SIMULATE_HEATING=0.2
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0


[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=TS_Arrow_R001
TOGGLE_VISIBILITY = 1
COLOR=0.5,25,0.5, 1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=0
CLUSTER_THRESHOLD=0



[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 0.69
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6


[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 0.69
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.6, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-1.3, 0.89, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=175
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[WIPERS]
FRONT_0= 36, 35
FRONT_1= 38, 39
REAR_0= Object548
REAR_2= Object548
BACK_0= Object548
BACK_2= Object548
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = glass_ext
WIPERS = 36, 35, 38, 39, Object548

; new car paint
[INCLUDE: common/materials_carpaint.ini]
[Material_CarPaint_Metallic]
Materials = 
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06
; new interior materials
[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[Material_CarPaint_Solid]
Skins = tornado_red, oryx_white

[Material_CarPaint_Metallic]
Skins = night_blue_metallic, reflex_silver

[Material_CarPaint_Pearl]
Skins = deep_pearl_black

[Material_Fabric]
Materials = Roof
DetailNormalPBRSecondaryColor = 5.0, 10.0, 10.0, 0.3
Smoothness = 0
Reflectance = 0.02

[Material_Leather_v2]
Materials = Leather_stick, stick_leather1
BrightnessAdjustment = 0.5
DetailTextureBlur = 1
DetailNormalBlend = -3
DetailScale = 50

[Material_InteriorPBR]
Materials = rubber_trim
Smoothness = 0.7
Reflectance = 0.04
BrightnessAdjustment = 0.23

[Material_InteriorPBR]
Materials = Material #65
Smoothness = 0.7
Reflectance = 0.04
BrightnessAdjustment = 0.1

[Material_InteriorPBR]
Materials = glass_blackborder
Smoothness = 0.4
Reflectance = 0.03
BrightnessAdjustment = 0.04

[INCLUDE: common/materials_glass.ini]

ExteriorGlassTintedMaterials = GlassDarkMtl
ExteriorGlassHeadlightsMaterials = GlassMtl, taillight glass, Object011, Glass_Clear_b, gls_ML_CH1_Circular, headlightl_a011, headlightr_a012, glass_lights, gls_mirror_light

[Material_Glass]
Materials = Glasstail
Meshes = 
FilmIOR = 3.0
ThicknessMult = 0.02
ProfileFix = 0.05
MaskPass = 1500           ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[Material_Glass]
Materials = 
Meshes = glasstail_clear
FilmIOR = 3.0
ThicknessMult = 0.02
ProfileFix = 0.05
MaskPass = 0            ; mask pass opacity
MaskPassColor = 0, 0, 0  ; mask pass color adjustment


[Material_Glass]
Meshes = Glass_SUB1

[Material_Glass]
Meshes = glass_rear_lines, roof_glass_ext
FilmIOR = 3.2
ThicknessMult = 3


[Material_PhotoelasticGlass]
Meshes= glass_photo


[Material_Glass]
Materials = 
Meshes = 
FilmIOR = 3.0
ThicknessMult = 1.0

[Material_Glass]
Materials = glass_cluster
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = 1.5       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.2 ; thicker glass passes less light through
ProfileFix = 0.00    ; adds thickness to glass for glazing angles

[Material_LicensePlate_Europe]
Materials = lic_place
LettersDarkening = 0.85
LettersSpecularDarkening = 0.5
BounceBackBrightness = 0.5
LettersCenter = 0.5, 0.5
LettersSize = 0.7, 0.8
InsideCenter = 0.5, 0.5
InsideSize = 0.964, 0.88
InsideRadius = 0.03, 0.12
TextureRatio = 4

[Material_InteriorPBRDetail]
Materials = calipers
Reflectance=0.005
Smoothness=0.5
Metalness=0.3
Brightness=1.3
CubemapReflectionBlur=0.95
OcclusionMult=1
DetailScale=5
ApplyTilingFix=1
OcclusionSource = NONE

[Material_Plastic_v2]
Materials = plastic_DASH_blackmatte, Plastic_rough, int_plastic_03
Meshes = 
Smoothness=0.75
Brightness = 0.15
Reflectance = 0.09
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 120

[Material_Plastic_v2]
Materials = 
Meshes = Object161
Smoothness=0.75
Brightness = 0.42
Reflectance = 0.09
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.0
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
DetailScale = 120

[Material_InteriorPBRDetail]
Materials = Material #43
Reflectance=0.01
Smoothness=0.3
Metalness=0.0
Brightness=0.4
CubemapReflectionBlur=0.95
OcclusionMult=1
DetailScale=50
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = ext_red_detail
Reflectance=0.2
Smoothness=0.4
Metalness=0.0
Brightness=1.2
CubemapReflectionBlur=0.95
OcclusionMult=1
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = 
Meshes = speakers_a002
Reflectance=0.02
Smoothness=0.456
Metalness=0.0
Brightness=0.15
CubemapReflectionBlur=0.95
OcclusionMult=1
DetailScale=20
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = rims
Reflectance=0.13
Smoothness=0.10
Metalness=0.5
CubemapReflectionBlur=0.95
Brightness=0.1
OcclusionMult=1
DetailScale=15
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = dash_main
Meshes = 
Reflectance=0.008
Smoothness=0.34
CubemapReflectionBlur=0.95
Brightness=1.45
OcclusionMult=1
DetailScale=21
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.08

[Material_InteriorPBRDetail]
Materials = swheel_leather
Meshes = 
Reflectance=0.011
Smoothness=0.34
CubemapReflectionBlur=0.95
Brightness=1.45
OcclusionMult=1
DetailScale=4
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.08

[Material_InteriorPBRDetail]
Materials = 
Meshes = s_wheel
Reflectance=0.08
Smoothness=0.44
CubemapReflectionBlur=0.95
Brightness=1.45
OcclusionMult=1
DetailScale=4
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 0.2
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.08

[Material_InteriorPBRDetail]
Materials = seats_fabric
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
DetailScale=7
UseClothShading = 1
Reflectance = 0.4
ClothSheenColor = 1, 1, 1

[Material_InteriorPBRDetail]
Materials = seats_tartan
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
DetailScale=7
UseClothShading = 1
Reflectance = 0.3
ClothSheenColor = 1, 1, 1


[Material_InteriorPBRDetail]
Materials = 
Meshes = Object018
Reflectance=0.1
Smoothness=0.8
CubemapReflectionBlur=0.95
Brightness=0.8
OcclusionMult=1
DetailScale=50
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 0
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08



[Material_InteriorPBRDetail]
Materials = Material #34, wheel_emblem
Reflectance=0.04
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=1.2
OcclusionMult=1
DetailScale=2
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

[Material_InteriorPBRDetail]
Materials = seat_belt
Reflectance=0.002
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=0.1
OcclusionMult=1


[Material_InteriorPBRDetail]
Materials = Material #33
Reflectance=0.3
Smoothness=0.18
CubemapReflectionBlur=0.95
Brightness=1.2
OcclusionMult=1
DetailScale=4
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

[Material_InteriorPBRDetail]
Materials = seats_leather, leather_textured_002|rearseats_a
Reflectance=0.025
Smoothness=0.5
CubemapReflectionBlur=0.95
Brightness=0.25
OcclusionMult=1
DetailScale=18
ApplyTilingFix=25
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 0.5
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08

[Material_InteriorPBRDetail]
Materials = 
HasDetailNormals = 1
Smoothness = 0.4
Reflectance = 0.00
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalBlend = 1
DetailScale = 7
BrightnessAdjustment = 0.18

[Material_InteriorPBR]
Materials = plastic_DASH_pianoB, roof_shiny_black
Smoothness = 1.14665
Metalness = 0.0
Reflectance = 0.1
BrightnessAdjustment = 0.0
CubemapReflectionBlur = 1
DetailNormalIntensity = 0

[Material_InteriorPBR]
Materials = Exhaust Inside
Smoothness = 0.95
Metalness = 0.0
Reflectance = 0.4
BrightnessAdjustment = 0.0
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = reflector_back
Smoothness = 0.7
Metalness = 0.2
Reflectance = 0.2
BrightnessAdjustment = 0.05

[Material_InteriorPBR]
Materials = undercarriage
Smoothness = 0.1
Metalness = 0.2
Reflectance = 0.05
BrightnessAdjustment = 0.05

[Material_InteriorPBR]
Materials = Int pillar metal, Int_pillar_metal
Smoothness = 0.95
Metalness = 0.2
Reflectance = 0.1
BrightnessAdjustment = 0.6
CubemapReflectionBlur = 1


[Material_InteriorPBRDetail]
Materials = Material #31
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.01
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalBlend = 1
DetailScale = 17
BrightnessAdjustment = 0.5

[Material_InteriorPBRDetail]
Materials = Seats_fabric_outer, seats_Rlogo
HasDetailNormals = 1
Smoothness = 0.4
Reflectance = 0.00
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalBlend = 1
DetailScale = 6
BrightnessAdjustment = 0.18

[Material_InteriorPBRDetail]
Materials = sunroof_cover
HasDetailNormals = 1
Smoothness = 0.5
Reflectance = 0.00
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalBlend = 1
DetailScale = 8
BrightnessAdjustment = 0.18

[Material_InteriorPBR]
Materials = Material #152
Smoothness = 0.3
Metalness = 0.0
Reflectance = 0.12
BrightnessAdjustment = 0.14

[Material_InteriorPBR]
Materials = rubberTrim, door_sil, door_int, door_fill
Smoothness = 0.3
Metalness = 0.0
Reflectance = 0.12
BrightnessAdjustment = 0.14

[Material_InteriorPBR]
Materials = chrome_satin
Meshes = speakers_a003, Object251
Smoothness = .95
Metalness = 0.55
Reflectance = 0.5
BrightnessAdjustment = 0.95
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = 
Meshes = Object414
Smoothness = .5
Metalness = 0.1
Reflectance = 0.08
BrightnessAdjustment = 0.35
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = chrome, Object019, bumperr_a006
Smoothness = 0.85
Metalness = 0.75

Reflectance = 0.5
BrightnessAdjustment = 0.8
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = headlight_chrome_bump, chrome_lights
Mesh = chrome_tail_light
Smoothness = 0.85
Metalness = 0.85
Reflectance = 0.9
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 1

[Material_InteriorPBR]
Materials = chrome_lights_dark
Mesh = 
Smoothness = 0.85
Metalness = 0.85
Reflectance = 0.9
BrightnessAdjustment = 0.1
CubemapReflectionBlur = 1


[Material_InteriorPBR]
Materials = metal_wipers
Smoothness = 0.7
Metalness = 0.35
Reflectance = 0.1
BrightnessAdjustment = 0.02

[Material_InteriorPBR]
Materials = tailpipes
Smoothness = 0.85
Metalness = 0.85
Reflectance = 0.6
BrightnessAdjustment = 0.2

[Material_InteriorPBR]
Meshes = floor_a002
Smoothness = 0.15
Metalness = 0.0
Reflectance = 0.02
BrightnessAdjustment = 0.2


[Material_Aluminium_v2]
Materials = 
Smoothness = 0.85
Metalness = 0.85
Reflectance = 0.6
Brightness = 0.4

[Material_InteriorPBRDetail]
Materials = carbonFiber_005, carbon
Meshes = carbon_SUB0, carbon001, carbon_SUB1, carbon_SUB1
HasDetailNormals = 1
Smoothness = 0.8
Reflectance = 0.18
CubemapReflectionBlur = 0.95
UseClearCoat = 0.65
ClearCoatSmoothness = 0.8
ClearCoatIntensity = 0.8
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 0.1
DetailScale = 200

[Material_InteriorPBRDetail]
Materials = ext_shinyblack, grille, ext_black_plastic
Meshes =
Reflectance=0.01
Smoothness=0.10
Metalness=0.0
CubemapReflectionBlur=0.95
Brightness=.15
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = rims_black
Meshes =
Reflectance=0.01
Smoothness=0.10
Metalness=0.3
CubemapReflectionBlur=0.95
Brightness=.25
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = chrome_ext
Meshes =
Reflectance=0.35
Smoothness=0.965
Metalness=0.65
CubemapReflectionBlur=0.95
Brightness=0.55
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = wheels_silver, BadgeA
Meshes =
Reflectance=0.35
Smoothness=0.565
Metalness=0.65
CubemapReflectionBlur=0.95
Brightness=0.865
OcclusionMult=1
DetailScale=1
ApplyTilingFix=1
OcclusionSource = NONE


[Material_InteriorPBRDetail]
Materials = matt1, carpet1
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 12
ClothSheenColor = 0, 0, 0


[ANIMATION_0]
INPUT = TURNSIGNAL_RIGHT
FILE = TS_ARM_R.ksanim
TIME = 0.5

[ANIMATION_1]
INPUT = TURNSIGNAL_LEFT
FILE = TS_ARM_L.ksanim
TIME = 0.5

[ANIMATION_...]
BIND_TO_EXTRA_A = 1
FILE = SUNROOF.ksanim
TIME = 5.0

[ANIMATION_...]
FILE=car_hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_A=1

[ANIMATION_...]
BIND_TO_EXTRA_C = 1
FILE = navbig.ksanim
TIME = 1.0

[ANIMATION_...]
BIND_TO_EXTRA_D = 1
FILE = 
TIME = 1.0

[EMISSIVE_HANDBRAKE_0]
NAME=warning_handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=warning_mdm
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=warning_traction_control_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=warning_abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=warning_engine
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_HIGHBEAM_1]
NAME=warning_highbeam
TOGGLE_VISIBILITY = 1
COLOR=0.1,0.1,40, 1.0
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_...]
NAME=warning_lowbeam
TOGGLE_VISIBILITY = 1
BIND_TO_HEADLIGHTS=1
COLOR=1,20,1, 1.1
LAG=0.2
SIMULATE_HEATING=0

[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 910
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[SelfLight_Headlights]
POSITION=0.0, 0.9, 1.68
BOUND_TO = headlights_led
MIRROR=0.45
RANGE=0.4
SPOT=100
DIRECTION=0, -0., 0.1
COLOR=10,10,9, 120






