
############# NAVIGATION ##############


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "512,667", Offset = "0, 0", Size = "512,667", Scale = 0.5 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

[Navigator_StyleModernDark]
Meshes = nav  ; here, use the name of that mesh
Brightness = 1 ; adjust brightness later so it wouldnÃ¢â‚¬â„¢t shine too much
@ = Navigator_Size, Resolution = "1111,830", Offset = "0, 0", Size = "1109,789", Scale = 0.5649 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

1109,1758



############# EXHAUST ##############

[BASIC]
DIESEL_ENGINE = 0

[PARTICLES_FX_EXHAUST_0]
POSITION=-0.505,0.24,-1.78

[PARTICLES_FX_EXHAUST_1]
POSITION=0.505,0.24,-1.78

[SHAKING_EXHAUST_...]
MESHES = Object467
POINT_0 = 0.5342468 0.293629 -2.213641
POINT_0_RADIUS = 10
POINT_0_EXP = 1.0


############# RADIO ##############


[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = radio
RESOLUTION = 1024, 640
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 1024, 640
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; main text
TEXT_CSP_0 = "{Track}"
TEXT_CSP_0_NOALBUM = "{Track}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 00
TEXT_CSP_0_START = 310, 155
TEXT_CSP_0_SIZE = 280, 48
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1.3
TEXT_CSP_0_BOLD = 1

; main text
TEXT_CSP_3 = "{Artist}"
TEXT_CSP_3_NOALBUM = "{Artist}"
TEXT_CSP_3_NOARTIST = ""
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 00
TEXT_CSP_3_START = 310, 192
TEXT_CSP_3_SIZE = 400, 48
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1.3
TEXT_CSP_3_BOLD = 1

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 310, 232
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 1.1, 1.2
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 285, 232
TEXT_CSP_2_SIZE = 180, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 1.1, 1.2
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 610, 236
RECT_5_SIZE = 350, 10
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 1, 1, 1, 1

; progress bar background
RECT_6 = 1
RECT_6_START = 610, 236
RECT_6_SIZE = 350, 10
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 1, 0, 0, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0

; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 65.5, 122
ALBUM_COVER_0_SIZE = 250, 280
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 0.3, 0.3, 0.3, 1
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 17, 8
ANIMATION_0_START = 615, 160
ANIMATION_0_BLOCK = 17, 4
ANIMATION_0_MARGIN = 3, 3
ANIMATION_0_BASE_ROW = BOTTOM

; reflected animation below album cover
ANIMATION_1 = 17, 8
ANIMATION_1_START = 615, 320
ANIMATION_1_BLOCK = 17, -4
ANIMATION_1_MARGIN = 3, -3
ANIMATION_1_BASE_ROW = BOTTOM
ANIMATION_1_COLOR = 1, 1, 1, 0.2
ANIMATION_1_Z_INDEX = -20

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = -92, -150
ALBUM_COVER_1_SIZE = 680, 1010
ALBUM_COVER_1_COLOR = 1, 1, 1, 0.1
ALBUM_COVER_1_Z_INDEX = -10

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=20
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[EMISSIVE_EXTRA_A_0]
NAME = interior_light
COLOR =5,5,5 ,10
LAG = 0.5
SIMULATE_HEATING = 0
LOCATION = FRONT
CLUSTER_THRESHOLD = 0.5

[EMISSIVE_REVERSE_0]
NAME=99, 181
COLOR=100,100,100
LAG=0.6
SIMULATE_HEATING=0

[EMISSIVE_HAZARD_0]
NAME=HAZARD
COLOR=10, 0, 0
LAG=0.0
SIMULATE_HEATING=0.0

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=platelight
OFFSET=0.04, 0.05,0
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.1
COLOR=5,5,5,5


############# WARNING LIGHTS ############

[EMISSIVE_...]
NAME=SteeringSuspensionFail
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=CheckEngine
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=TyrePressureHighLow
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_0]
NAME=BRAKE
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=40,20,4,1
LAG=0.0

[EMISSIVE_...]
NAME=Fuel
TOGGLE_VISIBILITY = 0
COLOR=60,20,0.1,1
INPUT=FUEL
INPUT_THRESHOLD = 12
INPUT_THRESHOLD_INVERSE = 1
LAG=0.4

[EMISSIVE_HAZARD_0]
COLOR=40,4,4,1
NAME=Warning_Button
FALLBACK_HEADLIGHTS_COLOR=40,4,4,0.2
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=ABS
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=TractionOff
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=60,12,0.2,.2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=MDMMode
TOGGLE_VISIBILITY = 0
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=TCActive
TOGGLE_VISIBILITY = 0
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Park
TOGGLE_VISIBILITY = 0
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=AirBag, Seatbelt
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_...]
NAME=LaneAssistRadar, CruiseCOntrolOn, CruiseCOntrolOn001
TOGGLE_VISIBILITY = 0
COLOR=60,12,0,1
INPUT=STALLED
LAG=0.2

[EMISSIVE_...]
NAME=RoundCircle
TOGGLE_VISIBILITY = 0
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 800
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=warning_oil
TOGGLE_VISIBILITY = 0
COLOR=60,0,0,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 910
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


################### WIPERS ################


[WIPERS]
FRONT_0= 36, 35
FRONT_1= 38, 39
REAR_0= Object548
REAR_2= Object548
BACK_0= Object548
BACK_2= Object548
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = glass_ext, Glass_Int
WIPERS = 36, 35, 38, 39, Object548



################### SHADERS ###############

[Material_DigitalScreen]
Materials=
MatrixType = IPS           ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes itÃ¢â‚¬â„¢s better, sometimes itÃ¢â‚¬â„¢s buggier
ScreenScale = 480          ; amount of pixels horizontally
ScreenAspectRatio = 0.25   ; aspect ratio, height/width
Emissive = 10              ; screen brightness
FlipXY = 0                 ; rotate display 90Ã‚Â°

################ ANIMATIONS ####################


[ANIMATION_0]
INPUT = TURNSIGNAL_RIGHT
FILE = TS_ARM_R.ksanim
TIME = 0.5

[ANIMATION_1]
INPUT = TURNSIGNAL_LEFT
FILE = TS_ARM_L.ksanim
TIME = 0.5

[ANIMATION_...]
FILE=car_hood.ksanim
TIME= 1.5
BIND_TO_EXTRA_A=1

[ANIMATION_...]
FILE=car_door_L.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=car_door_R.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
FILE=open_doors_lcd.ksanim
INPUT= OPENDOORS
TIME= 1.5

[ANIMATION_...]
FILE=open_doors_lcd.ksanim
TIME= 1.5
BIND_TO_EXTRA_B=1

[ANIMATION_...]
BIND_TO_EXTRA_C = 1
FILE = navbig.ksanim
TIME = 1.0

[DATA] 
DISABLE_LIGHTSINI = 1

[ANIMATED_WIPER_...]
MESHES = body_plastic2
UNDERLYING_SURFACE = glassF_window

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

;;;;;;;;; Exterior / Paint ;;;;;;;;; 
[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 1  ; increase to make more lines
GLOW_OFFSET = 0.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

;;;;;;;;; Exterior / Glass ;;;;;;;;; 
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= Glasstail
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = GlassMtl 

[Material_PhotoelasticGlass]
Meshes=GEO_Glass_frontlight_main
FilmIOR=1.7

;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = GlassMtl
ThicknessMult = 1.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.5

[Material_Glass]
Materials = GlassExt , Material #358 , glass_ext_tint
ThicknessMult = 1.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.9

[Material_Glass]
Materials = Glasstail
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=1.8

;;;;;;;;; Interior / PBR ;;;;;;;;; 

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR

[Material_Metal_v2]
Materials = wheels_silver
BrightnessAdjustment = 1.2
DetailScale = 1
Metalness = 0.4
Reflectance = .3
LocalReflectionsSharpness = 0.9 	ext_rim, EXT_Rim
DetailTexture = .2

[Material_Metal_v2]
Materials = rims_black
BrightnessAdjustment = 0.1
DetailScale = 1
Metalness = 0.1
Reflectance = .1
LocalReflectionsSharpness = 0.9 	ext_rim, EXT_Rim
DetailTexture = .2

[Material_Metal_v2]
Materials = brakediscs
BrightnessAdjustment = 0.2
DetailScale = 1
Metalness = 0.1
Reflectance = .2
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = calipers 
BrightnessAdjustment = 0.2
DetailScale = 100

[Material_Plastic_v2]
Materials =  
BrightnessAdjustment = 0.05
DetailScale = 100

[Material_Metal_v2]
Materials = tailpipes
BrightnessAdjustment = 0.2
DetailScale = 10
Metalness = 0.0
Reflectance = .5
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Metal_v2]
Materials = chrome_ext
BrightnessAdjustment = 1
DetailScale = 10
Metalness = 0.0
Reflectance = .5
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic]
Materials=tires , ext_black_plastic , wiper_metal
BrightnessAdjustment = 0.05

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Carbon]
Materials = INT_Carbon
BrightnessAdjustment = 0.9
ClearCoatF0 = 0.20
DetailScale = 400
[Material_Metal_v2]
Materials = Int_chrome
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.2
Reflectance = 0.5
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Metal_v2]
Materials = INT_PianoB
BrightnessAdjustment = 0.0
DetailScale = 0
Metalness = 0.0
Reflectance = 0.3
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=seats_fabric
BrightnessAdjustment=0.15
[Material_Velvet]
Materials=headliner
BrightnessAdjustment=0.15
[Material_Leather]
Materials=dash_main
BrightnessAdjustment = 0.25
[Material_Leather]
Materials=tartan
BrightnessAdjustment = 0.1
[Material_Leather]
Materials=swheel_leather
BrightnessAdjustment = 0.2

[Material_Plastic]
Materials=engine
BrightnessAdjustment = 0.1

;;;;;;;;; Sound / Exhaust ;;;;;;;;; 

AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
BACKFIRE_INT=1
BACKFIRE_EXT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
TURBO=1
WIND=1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PITCH]
ENGINE_EXT = 0.85
ENGINE_INT = 0.95
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[EMISSIVE_EXTRA_C_0]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME =Object644
TOGGLE_VISIBILITY = 0
COLOR = 10,10,10,10
LAG=0.2
SIMULATE_HEATING=0.3

[ODOMETER_MAIN]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=01.1
UPPER_BOUND=9999

[ODOMETER_TRIP]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=05.1
UPPER_BOUND=9999

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=group001,Plate_LODA
OFFSET=0.0, 0.01, -0.15
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.4
SPOT=200
SPOT_SHARPNESS=0.4
COLOR=1,1,1,3
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP

;;;;;;;;; Lights / Turn Signals ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=headlights_led
COLOR=50,50,50
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=Rectangle015
COLOR=-20, 10, -20
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY = 0

[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=light_tailight,lights_tailight_boot
COLOR=20, 20, 20,1
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=108
COLOR=50, 1, 0,5
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=65,FrontLight_4,headlight_01
COLOR=50,50,50
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=hb
COLOR=-5,-5,300,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 0

[EMISSIVE_BRAKE_...]
NAME=85
COLOR=20, 1, 0,20
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;;;;;;;;; Turn Signals ;;;;;;;;; 

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=166
COLOR=20, 2, 0,5
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=m_ind_l_02,indicatorL_0
COLOR=20, 2, 0,20
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=LeftTurnInterior
COLOR=-10, 10, -10
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0
TOGGLE_VISIBILITY = 0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=44
COLOR=20, 2, 0,5
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=indicatorR_0,m_ind_r001
COLOR=20, 2, 0,20
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=RightTurnInterior
COLOR=-10, 10, -10
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0
TOGGLE_VISIBILITY = 0
;;;;;;;;; Interior / Lighting ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ; Cluster
NAME=165,lcd_opend,120
COLOR=1,1,1,3
OFF_COLOR=1,1,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Cluster
NAME=Object648
COLOR=10,0,0
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Arrows
NAME=23,25
COLOR=1,1,1,2
OFF_COLOR=1,1,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Interior Lighting
NAME=016,087,Object666
COLOR=1,1,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.0

;;;;;;;;; Self-Lighting / Lighting ;;;;;;;;; 
[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -2, 0,1
POSITION = -0.39, 0.826, -1.77
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = indicatorR_0
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,2,0,2
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 2, 0,1
POSITION = 0.394, 0.825, -1.79
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = indicatorL_0
SPOT_SHARPNESS =0.0
SPOT = 120
COLOR =10,2,0,3
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -1, 0,1
POSITION = 0.764, 0.604, 1.97
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 166
SPOT_SHARPNESS =0.5
SPOT = 90
COLOR =10,10,10,5
SPECULAR_MULT = 0
RANGE = 0.85

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 1, 0,1
POSITION = -0.764, 0.604, 1.97
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 44
SPOT_SHARPNESS =0.5
SPOT = 90
COLOR =10,10,10,5
SPECULAR_MULT = 0
RANGE = 0.85

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0.3, 0,1
POSITION = -0.668, 0.665, 1.96
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlight_01
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,10,10,0
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0.3, 0,1
POSITION = -0.668, 0.665, 1.96
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlights_led
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,10,10,5
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0.3, 0,1
POSITION = -0.515, 0.646, 2.12
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 65
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,10,10,5
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -0.3, 0,1
POSITION = 0.668, 0.665, 1.96
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlight_01
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,10,10,0
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0.0, -3,3
POSITION = 0.98, 0.943, 0.815
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.5
BOUND_TO = m_ind_l_02
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,5,0,.5
SPECULAR_MULT = 0
RANGE = 0.85

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 0.0, -3,3
POSITION = -0.98, 0.943, 0.815
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.5
BOUND_TO = m_ind_r001
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,5,0,.5
SPECULAR_MULT = 0
RANGE = 0.85

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -0.3, 0,1
POSITION = 0.668, 0.665, 1.96
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = headlights_led
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,10,10,5
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -0.3, 0,1
POSITION = 0.515, 0.646, 2.12
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 65
SPOT_SHARPNESS =0.5
SPOT = 210
COLOR =10,10,10,5
SPECULAR_MULT = 0
RANGE = 0.45

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -.2, -1,0
POSITION = 0.550, 0.876, -1.77
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.2
BOUND_TO = 108
SPOT_SHARPNESS =0.0
SPOT = 210
COLOR =10,0,0,5
SPECULAR_MULT = 0
RANGE = 0.25

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -.2, -1,-1
POSITION = 0.709, 0.848, -1.63
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.2
BOUND_TO = 108
SPOT_SHARPNESS =0.0
SPOT = 210
COLOR =10,0,0,10
SPECULAR_MULT = 0
RANGE = 0.25

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = .2, -1,0
POSITION = -0.550, 0.876, -1.77
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.2
BOUND_TO = 108
SPOT_SHARPNESS =0.0
SPOT = 210
COLOR =10,0,0,5
SPECULAR_MULT = 0
RANGE = 0.25

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = .2, -1,-1
POSITION = -0.709, 0.848, -1.63
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.2
BOUND_TO = 108
SPOT_SHARPNESS =0.0
SPOT = 210
COLOR =10,0,0,10
SPECULAR_MULT = 0
RANGE = 0.25

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = .2, -1,-1
POSITION = 0, 1.3, -1.48
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = 85
SPOT_SHARPNESS =0.0
SPOT = 210
COLOR =10,0,0,5
SPECULAR_MULT = 0
RANGE = 0.65

;;;;;;;;; Lights / Config ;;;;;;;;; 
[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=40
BOUND_EXP=1
COLOR=1.0, 1.0, 1.0,25
DIFFUSE_CONCENTRATION=0.0
DIRECTION=0.0, -0.05, 5.0
EXTERIOR_ONLY=0
FADE_AT=500
FADE_SMOOTH=120
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=500
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.9
MIRROR=1
MIRROR_DIRECTION=0
POPUP_ENABLED=1
POSITION=0, 0.68, 1.8
RANGE=400
RANGE_GRADIENT_OFFSET=1
SINGLE_FREQUENCY=0
SPECULAR_MULT=0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=2
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,1
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.35, 0.884, 0.833
DIRECTION=0,-1,-2
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.5
SPOT=260
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,1
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.804, 0.694
DIRECTION=0,-10,-1
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.5
SPOT=260
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=2,2,2,1
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.669, 0.639
DIRECTION=0,-1,-1
RANGE=0.45
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.5
SPOT=260
SPOT_SHARPNESS=0.1
;     ///Cluster Warning Lights///
     ///ODOMETER///

[ODOMETER_MAIN]
DIGITAL_ITEM=9
DIGITAL_ITEM_NUMBER_FORMAT=006.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=10
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

;;;;;;;;;;;;;;;;;;;;;;;   Exterior Effects   ;;;;;;;;;;;;;;;;;;;;
----------------------------------------------------
--               EXHAUST               --
----------------------------------------------------

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = GEO_Body_SUB9
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[BASIC]
DIESEL_ENGINE = 		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION = -0.489, 0.202, -1.74		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION = 0.489, 0.202, -1.74		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.5			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0
CAR_BRIGHTNESS_MULT=0.0
CAR_RANGE_MULT=0.4
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=3 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.2 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1.0; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=.2; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=1 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.2 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=2 ; flame size
LIMITER_RPM_THRESHOLD=300 ; limiter flames will not shoot below this rpm

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.50
SPEED_LIMIT=0






