[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_carpaint.ini]

[Material_CarPaint_Metallic]

[Material_CarPaint_Metallic]
CarPaintMaterial= EXT_CALIPER
FresnelMax = 1
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.35 ; compensates for ambient specular
BaseSpecularColor = 1, 0, 0.3
SpecularBase = 1, 50
SpecularSun = 0.1, 500
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0

[Material_CarPaint_Metallic]
Materials = EXT_WHEEL
FresnelMax = 0.0
FresnelC = 0.0
FlakesK = 0.01
BrightnessAdjustment = 0.15
SpecularBase = 0.05, 5
SpecularSun = 0.005, 1.5
UseDiffuseAlphaAsClearCoatMask = 1
UseDiffuseAlphaAsMask = 1
NormalsMode = BASIC

[Material_CarPaint_Metallic]
Materials = EXT_WHEEL_NM
FresnelMax = 0.0
FresnelC = 0.0
FlakesK = 0.01
BrightnessAdjustment = 0.25
SpecularBase = 0.05, 5
SpecularSun = 0.005, 1.5
UseDiffuseAlphaAsClearCoatMask = 1
UseDiffuseAlphaAsMask = 1
NormalsMode = BASIC

[Material_CarPaint_Metallic]
Materials = EXT_LUGNUTS
BrightnessAdjustment = 0.15
RESOURCE_0 = txDetail
RESOURCE_COLOR_0 = #FF0000

[Material_CarPaint_Old]
Materials = EXT_HUB
BrightnessAdjustment = 0.3
NormalsNoise = 0.125
NormalsNoiseUV = 200
FresnelMax = 0.05
SpecularBase  = 0.075, 5
SpecularSun = 0, 1
AmbientSpecular = 0.5
RESOURCE_0 = txDetail
RESOURCE_COLOR_0 = #252525

[Material_CarPaint_Metallic]
Materials = plate, EXT_PLATE_COVER
NormalsMode = BASIC
BrightnessAdjustment = 0.35

;GENERAL
[DATA]
DISABLE_LIGHTSINI = 1

[BASIC]
BRAKES_THRESHOLD=0.1

[WIPERS_TRACE_...]
SURFACE=EXT_WINDOWS, INT_WINDOWS
WIPERS = EXT_WIPER_R_PLASTIC_2, EXT_WIPER_L_PLASTIC_2, EXT_WIPER_REAR_BLADE

[REAL_MIRROR_0]
FOV=15
ROTATION=0.10, 0

[REAL_MIRROR_1]
FOV=12
ROTATION=0.05, 0

[REAL_MIRROR_2]
FOV=15
ROTATION=-0.10, 0

[SHADOWED_WHEELS_FRONT]
OFFSET=0.05
WIDTH=0.2

[SHADOWED_WHEELS_REAR]
OFFSET=0.07
WIDTH=0.2

;AUDIO
[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

[AUDIO_VOLUME]
ENGINE_EXT=1
ENGINE_INT=0.85
LIMITER=0.66
TURBO=1

;PARTICLES FX
[PARTICLES_FX_EXHAUST_...]
POSITION=-0.5725,0.200,-2.15
DIRECTION=-0.01,0.125,-0.9
COLOR = 0.6,0.75,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0, 18	; how long particles last in the air before disappearing
SPEED = 0.85, 1.8			; how fast smoke particles fly from the exhaust
SPREAD = 1 		; initial spread of particles
STARTING_SIZE = -0.05			; initial size of particles
SPAWN_OFFSET = -0.033		; initial spawn point offset (length-wise)
INTENSITY =0.15, 0.25	; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 10, 50 

;----------------------------------------------------------------------------------
;FLAMES

[EXHAUST_FLAMES]
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.2
DISCHARGE_DURATION=0.1
DISCHARGE_INTENSITY=0.1
DISCHARGE_PROBABILITY=0.8
DISCHARGE_RPM_THRESHOLD_MAX=9000
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=0
LIMITER=1
LIMITER_DELAY=0.15
LIMITER_INTENSITY=0.01
LIMITER_RPM_THRESHOLD=0


;----------------------------------------------------------------------------------

;GLASS

[Material_Glass]
Materials = EXT_RED_GLASS
ThicknessMult = 2
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 3
BrightnessAdjustment = 0.1
ExtraLightsAdjustment = 0
PROP_... = extColoredReflection, 1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_SIDEMARKER_REAR
PROP_... = extBounceBack, 0.33

[Material_Glass]
Meshes = EXT_GLASS_TINT
ThicknessMult = 3
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1

[Material_Glass]
Meshes = EXT_GLASS, INT_GAUGE_GLASS
ExtraLightsAdjustment = 0

[Material_Glass]
Meshes = '{ lod:B & EXT_GLASS}'
ThicknessMult = 2.5  ; thicker glass passes less light through

[Material_Glass]
Materials= EXT_WINDOWS, EXT_SUNTINT
ThicknessMult = 3  ; thicker glass passes less light through
MaskPass = 1            ; mask pass opacity
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.35
PROP_2... = ksDiffuse, 0.5
SEMITRANSPARENT_SHADOWS = TEXTURE

[Material_Glass]
Materials= INT_STEREO_DISPLAY

[Material_Glass]
Materials=  EXT_BLACK_GLASS
IOR = 1.15
UseNormalMapWithAlpha = 1

[REFLECTIONS_FX]
MASK_GBUFFER = material:EXT_WINDOWSTRIPE, material:INT_GLASS, EXT_WHEEL_NM, EXT_FENDER_BADGE, EXT_FUELDOOR

;----------------------------------------------------------------------------------
;SHADER REPLCAEMENTS

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_SIDEMARKER_REAR
extBounceBack = 1
extColoredReflection = 1

[SHADER_REPLACEMENT_...]
MATERIALS = INT_AIRBAG_DECAL, INT_SHIFTER_DECAL, INT_BADGE
PROP_0... = ksDiffuse, 0.2
PROP_1... = ksAmbient, 0.2

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1 

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_WHEEL_NM, BOOLEAN
DOUBLE_FACE_SHADOW_BIASED = 0

[MESH_ADJUSTMENT_...]
MATERIALS = EXT_WHEEL_NM, BOOLEAN
CAST_SHADOWS = 0

[SHADER_REPLACEMENT_...]
MATERIALS = RT_DriverSuit, RT_Gloves, RT_DRIVER_Face
PROP_0... = ksDiffuse, 0.15
PROP_0... = ksAmbient, 0.15
PROP_1... = ksSpecular, 0.00

[REFLECTIONS_FX]
MASK_GBUFFER = material:INT_GLASS, EXT_DOORLOCKS, EXT_EXHAUST
SKIP_GBUFFER = ???_BOOLEAN, DISC_??, EXT_CALIPER_??, EXT_WHEELNM_??, EXT_METAL

----------------------------------------------------------------------------------
;ANALOG INSTRUMENTS

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=INT_NEEDLEBASE_TEMP
ZERO=0
STEP=0.7333333
MIN_VALUE=50
LUT=(0=-25|50=10|100=35|125=60|)
INPUT_MULT = 1.25

[ANALOG_INDICATOR_...]
BIND_TO=RPM 
NAME=INT_NEEDLEBASE_RPM
INPUT_MAX = 9000
STEP=0.03
LUT =(0=0|1000=25|2000=56|3000=86.5|4000=118|6000=180|9000=270)
SPEED_LAG = 0.75
INPUT_LAG_UP=0.8
INPUT_LAG_DOWN=0.8

[ANALOG_INDICATOR_...]
BIND_TO=SPEED_WHEELS
NAME=INT_NEEDLEBASE_SPEED
INPUT_MAX = 180
STEP=1.3
LUT = (0=2|20=22|40=49.5|60=81.2|80=114|100=143|120=176.5|140=207|160=233|180=262)
SPEED_LAG = 0.75
INPUT_LAG_UP=0.8
INPUT_LAG_DOWN=0.8

[ANALOG_INDICATOR_...]
INPUT=TURBO
NAME=INT_NEEDLEBASE_TURBO
INPUT_STALLED_VALUE = -1
INPUT_MAX = 1
INPUT_LAG_UP=0.95
INPUT_LAG_DOWN=0.95
SPEED_LAG = 0.75
LUT = (-1=0|0=10|0.2=25|0.5=39|1=58|)

----------------------------------------------------------------------------------

;DIGITAL INSTRUMENTS
[ODOMETER_MAIN]
DIGITAL_ITEM=0
DIGITAL_ITEM_NUMBER_FORMAT=06.
UPPER_BOUND=999999

[ODOMETER_TRIP]
DIGITAL_ITEM=1

[DI_TIME_...]
DIGITAL_ITEM=3
DIGITAL_ITEM_NUMBER_FORMAT = TIME, '%#I:%M'

[EMISSIVE_...]
INPUT = FUEL
INPUT_THRESHOLD = 7
INPUT_THRESHOLD_INVERSE = 1
NAME = INT_FUEL_LED
COLOR =250, 25, 0

;STEREO
[CAR_STEREO_...]
MESHES = INT_RADIO_SCREEN
RESOLUTION = 512, 128
DISPLAY_POS = 2, 18
DISPLAY_SIZE = 512, 91
COLOR = 0,0,0

FONT = digital_big
TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM{Random:1,4} {Random:80,120}.{Random}"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 40, 80
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 40) "

;----------------------------------------------------------------------------------
;BRAKE FX

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.75	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.100
DISC_RADIUS = 0.16

ALPHA_MASK = 0.00, 0.1

;----------------------------------------------------------------------------------
;PBR INTERIOR

[Material_InteriorPBRDetail]
Materials = INT_FAKE_LEATHER
ApplyTilingFix = 1
Brightness = 0.7
Reflectance = 0.2
Smoothness = 0.25
Metalness = 0
DetailScale = 500
ApplyTilingFix=1
DetailNormalBlend = 1

[Material_Leather_v2]
Materials = INT_LEATHER
ApplyTilingFix=1
DetailScale=80
Smoothness=0.6
Brightness=0.1
DetailNormalBlend = -2

[Material_Leather]
Materials = INT_STEER_LEATHER
ApplyTilingFix=1
DetailScale=12
Smoothness=0.6
Brightness=0.25
DetailNormalBlend = 1

[Material_Metal_v2]
Materials = INT_STEER_METAL
ApplyTilingFix = 1
Brightness = 0.8
DetailScale = 5
CubemapReflectionBlur = 1
DetailNormalPBRSmoothnessGamma = 1

[Material_Aluminium_v2]
Materials = INT_STEER_BRUSHED
ApplyTilingFix = 1
DetailScale = 5
Metalness = 0.8
Reflectance = 0.5
Brightness = 0.1
DetailNormalPBRSmoothnessGamma = 1.25
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = METAL_BRUSHED_NMDETAIL.dds

[Material_Plastic_v2]
Meshes = INT_HUB_PLASTIC
Brightness = 0.6
Smoothness = 0.33
DetailScale = 8
ApplyTilingFix = 1
DetailNormalBlend = 0.25

[Material_Plastic_v2]
Materials = INT_SMOOTH_PLASTIC, INT_PLASTIC_RED_SMOOTH, INT_STEREO_SCREEN
Brightness = 1
DetailScale = 0
DetailTextureBlur = 1
Smoothness = 0.75

[Material_Plastic_v2]
Meshes = INT_PLASTIC
Brightness = 1
Smoothness = 0.66
DetailScale = 55
ApplyTilingFix = 1

[Material_Plastic_v2]
Meshes = INT_STORAGEBIN_COVER
Brightness = 0.5
Smoothness = 0.5
DetailScale = 2
ApplyTilingFix = 1

[Material_Carpet]
Materials = INT_CARPET
DetailScale = 170
ApplyTilingFix=1
Brightness = 1

[Material_Fabric_v2]
Materials = INT_RECARO_CLOTH
ColorSource = DIFFUSE
Brightness = 1
DetailScale = 25
ApplyTilingFix=1

[Material_CarPaint_Chrome]
Materials = EXT_CHROME
Meshes = INT_CHROME
DiffuseSmoothness = 1, 0
FresnelC = 1

[Material_Metal_v2]
Materials = INT_METAL
ApplyTilingFix = 1
Brightness = 0.8
Metalness = 0.45
CubemapReflectionBlur = 0.33

[Material_Metal_v2]
Materials = INT_CHROME
DetailScale = 0
CubemapReflectionBlur = -1
OcclusionMult = 2
Brightness = 1

[Material_Metal_v2]
Materials = INT_PEDALS
DetailScale = 1
Metalness = 0.8
Reflectance = 0.5
DetailNormalPBRSmoothnessGamma = 1.5
Brightness = 0.075
ReflectanceMap = 0, 0.1

[Material_Carbon]
Materials = INT_KEVLAR
ColorSource = DIFFUSE
RESOURCE_0 = txDetail
RESOURCE_TEXTURE_0 = INT_KEVLAR_TILE.dds
RESOURCE_1 = txNormalDetail
RESOURCE_TEXTURE_1 = INT_KEVLAR_TILE_NM.dds
DetailScale = 100
Brightness = 4
ClearCoatF0 = 0.35
DetailNormalBlend = 2

[Material_Metal_v2]
Materials = INT_STRUTBAR
ApplyTilingFix = 1
Brightness = 1
DetailScale = 3
CubemapReflectionBlur = 1
DetailNormalPBRSmoothnessGamma = 1

[Material_Carbon]
Meshes = INT_STRUTBAR_CARBON
DetailScale = 250
ClearCoatF0 = 0.3
Brightness = 0.7

;PBR EXTERIOR
[Material_Plastic_v2]
Materials = EXT_PLASTIC
Brightness = 0.75
Smoothness = 0.66
DetailScale = 0
ColorSource = DIFFUSE

[Material_Plastic]
Materials = EXT_PLASTIC_HEADLIGHT_SCREWS
Brightness = 0.06
Smoothness = 0.9
DetailScale = 0
ColorSource = DIFFUSE

[Material_Plastic]
Materials = EXT_LICPLATE
Brightness = 0.4
Smoothness = 1
DetailScale = 0
ColorSource = DIFFUSE

[Material_Plastic_v2]
Materials = EXT_RUBBER
Brightness = 0.75
Smoothness = 0
DetailScale = 0
ColorSource = DIFFUSE

[Material_Metal_v2]
Materials = EXT_METAL
Brightness = 0.3
CubemapReflectionBlur = 1
ColorSource = DIFFUSE

[Material_Metal_v2]
Meshes =  EXT_PLATE_METAL
DetailScale = 1
Brightness = 0.75

[Material_Metal_v2]
Meshes = EXT_FBUMP_LIGHT_REFLECTOR, EXT_BUMPERLIGHT_NM
Brightness = 0.75
DetailScale = 0
Smoothness = 1

[Material_Metal_v2]
Materials = EXT_EXHAUST
OcclusionMult = 0.4
Brightness = 0.7
CubemapReflectionBlur = 0
DetailScale = 1
ReflectanceMap = 0, 1

[Material_CarPaint_Chrome]
Materials = EXT_CHROME
BrightnessAdjustment = 0.1

[Material_Carbon]
Materials = EXT_CARBON
DetailScale = 450
ClearCoatF0 = 0.3
Brightness = 0.7

[Material_MetalOld_v2]
Materials = EXT_COOLERS
Metalness = 0.15
DetailNormalPBRSmoothnessGamma = 0.1
Brightness = 0.15
DetailScale = 50.6
RESOURCE_3 = txDetail
RESOURCE_TEXTURE_3 = EXT_COOLER.dds
RESOURCE_4 = txNormalDetail
RESOURCE_TEXTURE_4 = EXT_COOLER_NM.dds

;----------------------------------------------------------------------------------
;EMISSIVE LIGHTS

;HEADLIGHTS
[EMISSIVE_HIGHBEAM_...]
NAME=EXT_HEADLIGHT_GLASS?_?
COLOR = 6,5,4, 10
CHANNEL = 0
CAST_LIGHT = 0

[EMISSIVE_LIGHT_...]
NAME=EXT_HEADLIGHT_GLASS?_?
COLOR =6,5,4, 1
CHANNEL = 2

[EMISSIVE_LIGHT_...]
NAME=EXT_HEADLIGHT_GLASS?_?
COLOR = 6,5,3, 1.3
CHANNEL = 1

[EMISSIVE_LIGHT_...]
NAME=EXT_HEADLIGHT_GLASS?_?
COLOR = 1,0.7,0.5, -6
CHANNEL = 3

[LIGHT_HEADLIGHT_0]
INPUT = HEADLIGHTS
INPUT_LAG_UP = 0.955
COLOR=1,0.85,0.6,10
LOWBEAM_RANGE_MAX=120
LOWBEAM_RANGE_MULT = 0.9
POSITION=0, 0.62, 1.74

[LIGHT_EXTRA_...]
BOUND_TO = EXT_HEADLIGHT_GLASS_R:2
COLOR=0.9, 0.871429, 0.807143, 6600
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=250
FADE_SMOOTH=43
MIRROR=0.58, 0.0, 0
POSITION=0.0, 0.65, 1.75
DIRECTION=0.2, -0, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.0
SPOT=165
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 0.5

;----------------------------------------------------------------------------------
;INTERIOR
[EMISSIVE_EXTRA_A_...]
NAME = INT_GAUGE_RPM_GLOW, INT_GAUGE_SPEED_GLOW, INT_GAUGE_MISC_GLOW
COLOR = 255,45,0, 1.5
FALLBACK_HEADLIGHTS_COLOR = 255,45,0, 1.5
LAG = 0.5

[EMISSIVE_EXTRA_A_...]
NAME = INT_NEEDLEBASE_RPM, INT_NEEDLEBASE_SPEED, INT_NEEDLEBASE_FUEL, INT_NEEDLEBASE_TEMP, INT_NEEDLEBASE_TURBO
COLOR=30,50,5, 0.3
FALLBACK_HEADLIGHTS_COLOR=30,50,5, 0.3
LAG = 0.5

[EMISSIVE_EXTRA_A_...]
NAME = INT_ODOMETER
COLOR=255,20,0, 0.025
FALLBACK_HEADLIGHTS_COLOR=255,20,0, 0.025
LAG = 0.5

[EMISSIVE_EXTRA_A_...]
NAME = INT_BADGE
COLOR=255,50,0, 0.01
FALLBACK_HEADLIGHTS_COLOR=255,50,0, 0.01
LAG = 0.5

[EMISSIVE_EXTRA_A_...]
NAME = INT_AC_DECAL
COLOR=255,50,0, 0.01
FALLBACK_HEADLIGHTS_COLOR=255,50,0, 0.01
LAG = 0.5

[EMISSIVE_EXTRA_A_...]
NAME = INT_AC_DECAL_BLUE
COLOR=0,0.5,6, 0.4
FALLBACK_HEADLIGHTS_COLOR=0,0.5,6,0.4
LAG = 0.5

;AC lights
[EMISSIVE_LIGHT_...]
NAME = INT_REFRACTION_AC1
COLOR = 4, 10, 0, 0.25
OFF_COLOR = 4, 10, 0, 0.25

[EMISSIVE_LIGHT_...]
NAME = INT_REFRACTION_AC2
COLOR = 4, 10, 0, 0.25
OFF_COLOR = 4, 10, 0, 0.25
CHANNEL = 1

[EMISSIVE_LIGHT_...]
NAME = INT_REFRACTION_AC2
CHANNEL = 0
COLOR = 0,0,0
OFF_COLOR = 0,0,0
;COLOR = 5, 10, 0, 0.25

;CLUSTER CASTED
[LIGHT_EXTRA_...]
BOUND_TO = INT_GAUGE_RPM_GLOW
COLOR=1, 1, 1, 150
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=10
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.355, 0.73, 0.28
DIRECTION=-0, 0.0, -1
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.00
SPOT=175
SPOT_SHARPNESS=0.0
AMBIENT_INFLUENCE = 0.85


[LIGHT_EXTRA_...]
BOUND_TO = INT_GAUGE_RPM_GLOW
COLOR=1, 1, 1
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.25, 0.73, 0.2
DIRECTION=-0, 0.05, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=170
SPOT_SHARPNESS=0.3
AMBIENT_INFLUENCE = 0.85

[LIGHT_EXTRA_...]
BOUND_TO = INT_GAUGE_RPM_GLOW
COLOR=1, 1, 1 
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.5, 0.73, 0.2
DIRECTION=-0, 0.05, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-0
SPOT=170
SPOT_SHARPNESS=0.3
AMBIENT_INFLUENCE = 0.85


;----------------------------------------------------------------------------------
;BRAKE LIGHTS

[EMISSIVE_BRAKE_1]
NAME=EXT_TAILLIGHT_BRAKE_LENS
COLOR=255,220,0,0.5
FALLBACK_HEADLIGHTS_COLOR=255,120,0,0.33
LAG=0.5
CHANNEL = 0

[EMISSIVE_BRAKE_2]
NAME=EXT_TAILLIGHT_BRAKE_LENS
COLOR=255,220,0,0.5
FALLBACK_HEADLIGHTS_COLOR=255,120,0,0.33
LAG=0.5
CHANNEL = 1

[EMISSIVE_BRAKE_3]
NAME=EXT_MIDDLE_BRAKELIGHT_GLASS
FALLBACK_HEADLIGHTS_COLOR=0,0,0
COLOR=10,3,0
LAG=0.6

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.539732
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.539732
OFF_MULT=0.1
OFF_POSITION=0, 0.663183, -1.9255
OFF_RANGE_MULT=0.5
POSITION=0, 0.663183, -2.1
PREFER_FRONT=-1
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.38

;----------------------------------------------------------------------------------
;REVERSE LIGHT

[EMISSIVE_REVERSE_0]
NAME=EXT_REVERSE_GLASS
COLOR=10,9,5,0.2

;----------------------------------------------------------------------------------
;LICENSE PLATE LIGHT
[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS = 1
COLOR = 7,5,3, 3
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
LAG=0.5
FADE_AT=50
FADE_SMOOTH=43
MIRROR=0.09, 0.0, 0
POSITION=0.0, 0.45, -2.21
DIRECTION=0, -1, -1
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.0
SPOT=165
SPOT_SHARPNESS=0

[EMISSIVE_LIGHT_...]
NAME = EXT_LICPLATE_LIGHTS
COLOR = 7,5,3, 1

;----------------------------------------------------------------------------------
;INDICATORS
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=EXT_FBUMP_INDICATOR_L
COLOR=50,25,0, 0.33
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=EXT_INDICATOR_LS
COLOR=50,25,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=EXT_INDICATOR_LR
COLOR=50,25,0, 0.5
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
CHANNEL = 0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=INT_INDICATOR_L
COLOR=0,40,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=EXT_FBUMP_INDICATOR_R
COLOR=50,25,0, 0.33
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=EXT_INDICATOR_RS
COLOR=50,25,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=RIGHT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=EXT_INDICATOR_RR
COLOR=50,25,0, 0.5
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
CHANNEL = 0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=INT_INDICATOR_R
COLOR=0,40,0
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=NONE

;----------------------------------------------------------------------------------
;INDICATORS CASTED
[LIGHT_EXTRA_...]
BOUND_TO = EXT_FBUMP_INDICATOR_L
COLOR=99, 80, 60, 1000
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=0.653, 0.445, 1.97
DIRECTION=0.0, -0.05, -1
RANGE=0.28
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=33
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0
AMBIENT_INFLUENCE = 0

[LIGHT_EXTRA_...]
BOUND_TO = EXT_FBUMP_INDICATOR_R
COLOR=99, 80, 60, 1000
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0, 0.0, 0
POSITION=-0.653, 0.445, 1.97
DIRECTION=0.0, -0.05, -1
RANGE=0.28
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=33
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0
AMBIENT_INFLUENCE = 0

[LIGHT_TURNSIGNAL_LEFT_0]
COLOR=1, 0.5, 0, 2

[LIGHT_TURNSIGNAL_LEFT_1]
COLOR=1, 0.5, 0, 1

[LIGHT_TURNSIGNAL_LEFT_2]
COLOR=1, 0.5, 0, 1
POSITION=0.644961, 0.656692, -2.1

[LIGHT_TURNSIGNAL_RIGHT_0]
COLOR=1, 0.5, 0, 2

[LIGHT_TURNSIGNAL_RIGHT_1]
COLOR=1, 0.5, 0, 1

[LIGHT_TURNSIGNAL_RIGHT_2]
COLOR=1, 0.5, 0, 1
POSITION=-0.644961, 0.656692, -2.1

;----------------------------------------------------------------------------------
;POSITION LIGHTS (EXTRA A)

[EMISSIVE_EXTRA_A_1]
NAME=EXT_FBUMP_LIGHT_BULB
COLOR = 1,0.85,0.65, 15
FALLBACK_HEADLIGHTS_COLOR = 1,0.85,0.65, 15
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=0

[EMISSIVE_EXTRA_A_2]
NAME=EXT_FBUMP_LIGHT_EMISSIVE
COLOR = 1,0.85,0.65, 125
FALLBACK_HEADLIGHTS_COLOR = 1,0.85,0.65, 125
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=0

[LIGHT_EXTRA_...]
BOUND_TO = EXT_FBUMP_LIGHT_EMISSIVE
COLOR=1,0.85,0.65, 250
DIFFUSE_CONCENTRATION=0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.56, 0.0, 0
POSITION=0.0, 0.4315, 1.9
DIRECTION=0.0, -0, -1
RANGE=0.16
RANGE_GRADIENT_OFFSET=0.0
SPOT=8
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 0
SPECULAR_MULT = 500

;----------------------------------------------------------------------------------
;REFRACTION

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_TAILLIGHT_BRAKE_LENS
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.00
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.74, 0.48, 0.16, 0
CUSTOM_BULB_1 = 0.29, 0.5, 0.16, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 2
DIFFUSE_MAP_MULT = 0.75
DIRECTION = -1.99995e-06, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1, 0.2, 0
GLASS_EMISSIVE_MULT = 0.05
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.2
INNER_SPECULAR_EXP = 5
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00006, -0, 2e-06
MIRROR_POS = -0.000202, 0.662266, -2.05602
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.2
ORIGIN = 0.50658, 0.662267, -2.07797
RADIUS = 0.11
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.5
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_INDICATOR_LR
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.00
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.475, 0.52, 0.15, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 2
DIFFUSE_MAP_MULT = 0.75
DIRECTION = -0.186076, 0.00385662, 0.982528
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1, 1, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.2
INNER_SPECULAR_EXP = 5
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0, -0, -0.000199
MIRROR_POS = -9.6e-05, 6e-06, -0.004715
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.2
ORIGIN = 0.650274, 0.658381, -2.0383
RADIUS = 0.06
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.49
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_INDICATOR_RR
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.00
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.5
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.475, 0.52, 0.15, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 2
DIFFUSE_MAP_MULT = 0.75
DIRECTION = 0.186076, 0.00385662, 0.982528
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.5
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.989296, 1, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.2
INNER_SPECULAR_EXP = 5
IOR = 1.55
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0, -0, -0.000199
MIRROR_POS = -9.6e-05, 6e-06, -0.004715
NM_SHARE_EXT = 0.5
NM_SHARE_INT = 0.2
ORIGIN = -0.650274, 0.658381, -2.0383
RADIUS = 0.06
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.01
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.49
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_REVERSE_GLASS
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.000000
AMBIENT_MULT = 2.000000
BASE_EMISSIVE_K = 5.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.043000,0.000000
CUSTOM_BULB_1 = 0.600000,0.475000,0.000000,0.000000
CUSTOM_BULB_2 = 0.600000,0.475000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.100000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.250000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.400000
GLASS_COLOR = 1.000000,1.000000,1.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.200000
INNER_SPECULAR_EXP = 5.000000
IOR = 1.520000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.393356,-2.181600
NM_SHARE_EXT = 0.350000
NM_SHARE_INT = 0.350000
ORIGIN = 0.472764,0.393356,-2.193880
RADIUS = 0.045654
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 2.500000
REFLECTIVE_GAMMA = 2.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HEADLIGHT_GLASS_L
INSIDE = EXT_HEADLIGHT_REFLECTOR_L
RELATIVE_TO = EXT_HEADLIGHT_L

ABSORPTION = 0.000000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.500000
BOUNCED_BACK_MULT = 0.700000
BULB_BLUR_K = 2.300000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.607000,0.675000,0.066000,0.000000
CUSTOM_BULB_1 = 0.516000,0.620000,0.164000,0.000000
CUSTOM_BULB_2 = 0.246000,0.470000,0.131000,0.000000
CUSTOM_BULB_3 = 0.492000,0.511000,0.049000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.010987,-0.249580,-0.968291
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.600000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.600000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.000001,-0.000006,0.999999
MIRROR_POS = -0.000028,-0.000488,-0.000889
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.020134,0.122617,0.236118
RADIUS = 0.125000
REFLECTIVENESS_DIFFUSE_MULT = 10.000000
REFLECTIVENESS_MULT = 2.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HEADLIGHT_GLASS2_L
INSIDE = EXT_HEADLIGHT_REFLECTOR_L
RELATIVE_TO = EXT_HEADLIGHT_L

ABSORPTION = 0.000000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.500000
BOUNCED_BACK_MULT = 0.700000
BULB_BLUR_K = 2.300000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.607000,0.675000,0.066000,0.000000
CUSTOM_BULB_1 = 0.516000,0.620000,0.164000,0.000000
CUSTOM_BULB_2 = 0.246000,0.470000,0.131000,0.000000
CUSTOM_BULB_3 = 0.492000,0.511000,0.049000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
RESOLUTION_MULT = 4
DIRECTION = 0.010987,-0.249580,-0.968291
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.600000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.600000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.000001,-0.000006,0.999999
MIRROR_POS = -0.000028,-0.000488,-0.000889
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.020134,0.122617,0.236118
RADIUS = 0.125000
REFLECTIVENESS_DIFFUSE_MULT = 10.000000
REFLECTIVENESS_MULT = 2.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HEADLIGHT_GLASS_R
INSIDE = EXT_HEADLIGHT_REFLECTOR_R
RELATIVE_TO = EXT_HEADLIGHT_R

ABSORPTION = 0.000000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.500000
BOUNCED_BACK_MULT = 0.700000
BULB_BLUR_K = 2.300000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.607000,0.675000,0.066000,0.000000
CUSTOM_BULB_1 = 0.516000,0.620000,0.164000,0.000000
CUSTOM_BULB_2 = 0.246000,0.470000,0.131000,0.000000
CUSTOM_BULB_3 = 0.492000,0.511000,0.049000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.010987,-0.249580,-0.968291
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.600000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.600000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.000001,-0.000006,0.999999
MIRROR_POS = -0.000028,-0.000488,-0.000889
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.020134,0.122617,0.236118
RADIUS = 0.125000
REFLECTIVENESS_DIFFUSE_MULT = 10.000000
REFLECTIVENESS_MULT = 2.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_HEADLIGHT_GLASS2_R
INSIDE = EXT_HEADLIGHT_REFLECTOR_R
RELATIVE_TO = EXT_HEADLIGHT_R

ABSORPTION = 0.000000
AMBIENT_MULT = 0.300000
BASE_EMISSIVE_K = 0.500000
BOUNCED_BACK_MULT = 0.700000
BULB_BLUR_K = 2.300000
BULB_REFLECTION_K = 0.000000
CUSTOM_BULB_0 = 0.607000,0.675000,0.066000,0.000000
CUSTOM_BULB_1 = 0.516000,0.620000,0.164000,0.000000
CUSTOM_BULB_2 = 0.246000,0.470000,0.131000,0.000000
CUSTOM_BULB_3 = 0.492000,0.511000,0.049000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
RESOLUTION_MULT = 4
DIRECTION = -0.010987,-0.249580,-0.968291
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.600000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.600000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.000001,-0.000006,0.999999
MIRROR_POS = -0.000028,-0.000488,-0.000889
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.020134,0.122617,0.236118
RADIUS = 0.125000
REFLECTIVENESS_DIFFUSE_MULT = 10.000000
REFLECTIVENESS_MULT = 2.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 4.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_MIDDLE_BRAKELIGHT_GLASS
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.000000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 20.000000
BOUNCED_BACK_MULT = 0.510000
BULB_BLUR_K = 6.500000
BULB_REFLECTION_K = -0.050000
CUSTOM_BULB_0 = 0.500000,0.500000,0.165000,0.050000
CUSTOM_BULB_1 = 0.150000,0.500000,0.165000,0.050000
CUSTOM_BULB_2 = 0.850000,0.500000,0.165000,0.050000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000032,-0.000004,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.098039,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.200000
INNER_SPECULAR_EXP = 5.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.000000,1.000000,0.000000
MIRROR_POS = 0.000000,0.565000,-0.000072
NM_SHARE_EXT = 0.500000
NM_SHARE_INT = 0.200000
ORIGIN = 0.000053,0.738248,-2.164360
RADIUS = 0.155000
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.500000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_INDICATOR_RS
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.0125
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 5
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5, 0.5, 0.05, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.25
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
RADIUS = 0.0511
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
DIRECTION = 1.00044, 1.34343e-07, -0.000147646
MIRROR_DIR = -1.00014, 6.4203e-08, -8.66354e-05
MIRROR_POS = -6.48499e-05, 0.526683, 0.729489
ORIGIN = -0.876411, 0.526698, 0.733161

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_INDICATOR_LS
INSIDE = EXT_LIGHT_REFLECTOR

ABSORPTION = 0.0125
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 5
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5, 0.5, 0.05, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -1.00088, 2.42202e-07, -7.29486e-05
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.33
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.00014, -1.23458e-06, 8.7142e-05
MIRROR_POS = 5.14984e-05, 0.52645, 0.729979
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.91211, 0.526354, 0.732205
RADIUS = 0.0511
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = INT_REFRACTION_AC1
INSIDE = INT_PLASTIC_SMOOTH

ABSORPTION = 0.100000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 2.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -0.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.002000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.050808,-0.206273,0.977175
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.450000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.999986,1.000000,0.999900
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.200000
INNER_SPECULAR_EXP = 10.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = 0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -3.000000,0.665997,0.233826
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.045233,0.667432,0.227158
RADIUS = 0.005700
REFLECTIVENESS_DIFFUSE_MULT = 1.500000
REFLECTIVENESS_MULT = 2.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 10.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4

[REFRACTING_HEADLIGHT_...]
SURFACE = INT_REFRACTION_AC2
INSIDE = INT_PLASTIC_SMOOTH

ABSORPTION = 0.100000
AMBIENT_MULT = 0.000000
BASE_EMISSIVE_K = 2.000000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -0.000000
CUSTOM_BULB_0 = 0.255000,0.480000,0.002000,0.000000
CUSTOM_BULB_1 = 0.796000,0.469000,0.002000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.265000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.152940,-0.370171,0.916287
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.999986,1.000000,0.999900
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.200000
INNER_SPECULAR_EXP = 10.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = 0.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.000000,0.000000,0.000000
MIRROR_POS = -3.000000,-3.000000,-3.000000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.112135,0.616592,0.227448
RADIUS = 0.015000
REFLECTIVENESS_DIFFUSE_MULT = 1.500000
REFLECTIVENESS_MULT = 2.000000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

;----------------------------------------------------------------------------------
;ANIMATIONS

[ANIMATION_0]
FILE=radio.ksanim
TIME=8
BIND_TO_EXTRA_C=1
TICK_TOCK_MODE=0
LOOP_KEEP_UNTIL_DONE=1
LOOP_WHILE_ACTIVE=0

[ANIMATION_1]
FILE=radio_flip.ksanim
TIME=0
BIND_TO_EXTRA_C=1

[EMISSIVE_EXTRA_A_...]
NAME=INT_BADGE_RADIO_GLOW
COLOR=255,50,0, 0.01
FALLBACK_HEADLIGHTS_COLOR=255,50,0, 0.01

[EMISSIVE_LIGHT_...]
NAME= INT_RADIO_SCREEN
COLOR = 255,45,0, 0.015
OFF_COLOR=255,45,0, 0.015

[EMISSIVE_EXTRA_A_...]
NAME= INT_CHROME_GLOWING
COLOR = 50,10,2,0.03
FALLBACK_HEADLIGHTS_COLOR = 50,10,2,0.03
