[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini

[DATA]
DISABLE_LIGHTSINI=0

[REFLECTIONS_FX]
MASK_GBUFFER = ext_AT, aegis_badge

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Metal_v2]
Materials = ext_plate_screws
DetailScale = 1
DetailNormalBlend = 1
CubemapReflectionBlur=1
Brightness = 0.5
Metalness = 0.1
Reflectance = 0.1

DetailNormalTexture = Plate_NM.dds

[Material_Plastic_v2]
Materials = ext_plastic
DetailScale = 0

[SHADER_REPLACEMENT_...]
MESHES = ext_reflector
ACTIVE = 1
PROP_... = extBounceBack, 0.5

[LIGHT_HEADLIGHTS]
DIRECTION=0, 0, 1
MIRROR=0.957
POSITION=-0, 0.701, 4.96

[AUDIO_VOLUME]
ENGINE_EXT = 0.5

;[LIGHT_LICENSEPLATE]	
;COLOR=0	;4,3,2, 5

[LIGHT_EXTRA_...]
POSITION=0.0064, 2.34, 4
BIND_TO_HEADLIGHTS=1
COLOR= 0.5,0,1, 25
FADE_AT=250
RANGE=1
RANGE_GRADIENT_OFFSET=0.5
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
DIRECTION=0, -1, -1
LAG = 0.9
SPOT=180


[SCRIPT_...]
SCRIPT = extra_wheels_axis.lua
SKIP_FRAMES = 0           ; run script every frame (default value is 1, to run script once every two frames)
ACTIVE_FOR_UNFOCUSED = 1  ; active even if is not focused (be careful with this one!)
ACTIVE_FOR_LOD = A        ; active for LOD A and LOD B (number could be used here as well)
ACTIVE_FOR_NEAREST = 12   ; active for 12 nearest cars