[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini

[DATA]
DISABLE_LIGHTSINI=0

[REFLECTIONS_FX]
SKIP_GBUFFER = ext_window_sticker, aegis_badge, ext_badge, material:ext_lights_e, ext_rim_badge?, material:ext_taillights_e, ext_window

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = ext_stickers1
CULL_MODE = DOUBLESIDED
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0

[SHADER_REPLACEMENT_...]
MESHES = ext_bumpersticker
BLEND_MODE = OPAQUE
IS_TRANSPARENT = 0

[Material_Metal_v2]
Materials=ext_chrome
Brightness = 1
DetailScale=0

[Material_Metal_v2]
Materials = ext_plate_screws
DetailScale = 1
DetailNormalBlend = 1
CubemapReflectionBlur=1
Brightness = 0.5
Metalness = 0.1
Reflectance = 0.1

DetailNormalTexture = Plate_NM.dds

[LIGHT_HEADLIGHTS]
DIRECTION=0, 0, 1
MIRROR=0.685
POSITION=0, 0.666, 2.02

[AUDIO_VOLUME]
ENGINE_EXT = 0.5
TURBO=0
TURBO_BOV=0

[AUDIO_PITCH]
ENGINE_EXT = 0.5

[EMISSIVE_LIGHT_...]
NAME = int_vacancy
COLOR = 50
OFF_COLOR = 50

[EMISSIVE_LIGHT_...]
NAME = int_card_ok
COLOR = 5

[EMISSIVE_LIGHT_...]
NAME = ext_card_ok_sign
COLOR = 1

[EMISSIVE_LIGHT_...]
NAME=int_lights
COLOR=3
OFF_COLOR=1

[EXTRA_FX_EMISSIVE_...]
MESHES = int_vacancy              ; list of meshes
;MATERIALS =           ; list of materials
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
RANGE = .2              ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.25                ; optional brightness multiplier (could be an RGBA value)
INTERIOR_ONLY = 0        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only
	
[LIGHT_LICENSEPLATE]
ACTIVE=1
OFFSET=0, 0.01, -0.015
FADE_AT=50