[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini

[DATA]
DISABLE_LIGHTSINI=0

[REFLECTIONS_FX]
MASK_GBUFFER = fb_n_spriteParts002, ext_aegis

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Metal_v2]
Materials=ext_chrome
Brightness = 1
DetailScale=0

[Material_Metal_v2]
Materials = ext_plate_screws
DetailScale = 1
DetailNormalBlend = 1
CubemapReflectionBlur=1
Brightness = 0.5
Metalness = 0.1
Reflectance = 0.1

DetailNormalTexture = Plate_NM.dds

[Material_Plastic_v2]
Materials = ext_grey

[SHADER_REPLACEMENT_...]
MESHES = ext_reflector
ACTIVE = 1
PROP_... = extBounceBack, 0.5

;[SHADER_REPLACEMENT_...]
;MESHES = aegis_badge
;ACTIVE = 1
;BLEND_MODE = ALPHA_TEST
;PROP_... = ksAmbient, 0.2
;PROP_... = ksDiffuse, 0.5

[LIGHT_HEADLIGHTS]
DIRECTION=0, 0, 1
MIRROR=0.773
POSITION=0, 0.907, 5.71

[AUDIO_VOLUME]
ENGINE_EXT = 0.5

;[LIGHT_LICENSEPLATE]	
;COLOR=0	;4,3,2, 5

[LIGHT_EXTRA_...]
BOUND_TO=int_lights
LINE_FROM=0.0, 2.3, -5.48
LINE_TO=0.0, 2.3, 3.48
BIND_TO_HEADLIGHTS=1
COLOR=10,9,8,0.5
FADE_AT=200
RANGE=1
;RANGE_GRADIENT_OFFSET=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
LAG = 0.9
DIRECTION = 0, -1, 0

;[EXTRA_FX_EMISSIVE_...]
;MESHES = int_lights              ; list of meshes
;MATERIALS =           ; list of materials
;DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
;RANGE = 1              ; range in meters (by default 0.08 for cars and 5 for tracks)
;COLOR = 10,9,8,0.5                ; optional brightness multiplier (could be an RGBA value)
;INTERIOR_ONLY = 0        ; show up for interior views only
;EXTERIOR_ONLY = 0        ; show up for exterior views only