[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[REFLECTIONS_FX]
SKIP_GBUFFER = material:EXT_GLASS



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate_rear_002
OFFSET=0.00, 0.035, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,0.825
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[LIGHT_LICENSEPLATE_1]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Headlights_SUB3_002
OFFSET=0.50, 0.105, -0.5
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,0.825
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1







[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=1, 1, 1, 65
DIFFUSE_CONCENTRATION=0.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.8
FADE_AT=90
FADE_SMOOTH=43
MIRROR=0.50, 0.0, 0
POSITION=0, 0.6, 1.7
DIRECTION=0.15, -0.0, 0.5
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=-00
SPOT=065
SPOT_SHARPNESS=0.3


[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =Panel_SUB4_001 ; here, use the name of that mesh
Brightness = 1.5 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "2048,2048", Offset = "1115, 20", Size = "622, 370", Scale = 1 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size

