[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/navigators.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/gt3_exhaust_glow.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: android_auto/config.ini]
[INCLUDE: pbr_int.ini]
[INCLUDE: pbr_ext.ini]

;;;;;;;;; Infiniti G37 By TGN Modding ;;;;;;;;; 
; Conversion: TGN Modding / Origin: Forza Motorsport 
; Ambient Occlusion: Mr. Suzuki
; Interior Details: Mr. Suzuzi
; Physics: Mr. Suzuki
; Custom Shaders Patch: Mr. Suzuki

; Download Link: https://www.facebook.com/groups/tgnmodding
; Patreon: https://www.patreon.com/TGNModding 
; Discord: https://discord.gg/Vam77j5UPu

;;;;;;;;; Data Replacement ;;;;;;;;; 
[DATA] 
DISABLE_LIGHTSINI = 1

[LIGHTING] ; Standard Config - Do Not Change
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[PARTICLES_FX]
BODYSPARKS_AMOUNT=0.25
BODYSPARKS_INTENSITY=0.2
BODYSPARKS_LIFETIME=0.4
BODY_SPARKS_COLOR=1, 0.5, 0, 10
COLLIDER_0SPARKS_AMOUNT=0.25
COLLIDER_0SPARKS_INTENSITY=0.2
COLLIDER_0SPARKS_LIFETIME=0.4
COLLIDER_0_SPARKS_COLOR=1, 0.5, 0, 10
DRAG_MULT=2
INTERIOR_BOUNDS_CHECK=1
INTERIOR_BOUNDS_HEIGHT=0.644874
LIFT_MULT=0.1
SPARKS_AMOUNT_MULT=2
SPARKS_COOLDOWN_LAG=0.96
SPARKS_DEPTH_EXP=4
SPARKS_MAX_DEPTH=0.0025
SPARKS_OVERLOAD_LAG=0.7
TRACES_LIGHTS_POS=0.655593, 0.825127, -2.15187

[INSTRUMENTS]
FUEL_SPLASH_MULT=0
HAZARDS_G_THRESHOLD=1.5
SPEED_FIX=0.2
SPEED_LAG=0.1
SPEED_LIMIT=0

;;;;;;;;; Exterior PBR Shaders / By Mr. Suzuki ;;;;;;;;; 
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.02
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.02
WIDTH=0.1

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[SMART_MIRROR]
DISALLOW_MAPPING_NORMALIZATION=0
DISALLOW_REAR_MIRROR=0
DISALLOW_REFLECTION_TILTING=0
SHAKING=0

[STATUS_BATTERY]
BASE_VOLTAGE=12.4
MAX_VOLTAGE=13.6
RPM_LAG=0.98

[STATUS_EXHAUST]
TEMPERATURE_BOOST=400
TEMPERATURE_IDLE=400
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_RPM=100

[STATUS_OIL]
PRESSURE_BASE=1
PRESSURE_LAG_DOWN=0.9985
PRESSURE_LAG_UP=0.998
PRESSURE_STEP=0.7
TEMPERATURE_LAG_DOWN=0.995
TEMPERATURE_LAG_UP=0.995
TEMPERATURE_MULT=1
TEMPERATURE_OFFSET=0
TEMPERATURE_RPM_FACTOR=0.03

[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 1         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = inf_iplgcoupe_12_lod0_glassLTL_glass_ , inf_iplgcoupe_12_lod0_glassRTL_glass_ , inf_iplgcoupe_12_lod0_glassLHL_glass_ , inf_iplgcoupe_12_lod0_glassRHL_glass_

[SHADER_REPLACEMENT_...] ; Sets Mesh Transparent, Has to be Alpha-Blend
MESHES = inf_iplgcoupe_12_lod0_body_defrost_lines_001,inf_iplgcoupe_12_lod0_bumperFa_glass_
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = tire
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.4
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] ; Tyres
MATERIALS = textured_reflector
PROP_... = ksAmbient, 0.4
PROP_... = ksDiffuse, 0.4
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.5
PROP_... = fresnelC, 0.05
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.13
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Glass] ; Windows
Materials = window
FilmIOR = 2.3
ExtraLightsAdjustment = .2
BrightnessAdjustment = .3
Refraction = 1
Desaturate = 00
ThicknessMult = 1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
MaskPassColor=20,20,20

[Material_PhotoelasticGlass] ; Headlights
Materials = TintedTaillights
FilmIOR = 2.0
PhotoelasticityMult = 0.15  ; doesn’t look good if too high
ThicknessMult = 1.0
BrightnessAdjustment = 0.3
ExtraLightsAdjustment = 0.35
; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 3.5     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.328  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.325   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.0  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 3.5   ; how many stripes are there
ProfileFix = 0.0

[WIPERS] ; Wiper Shake 
FRONT_0= 
FRONT_1= 
REAR_0= 
WIND_THRESHOLDS_KMH = 150, 350 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation 

[WIPERS_TRACE_...]
SURFACE = Int_glass , inf_iplgcoupe_12_cockpit_glassF_window_
WIPERS = WIPER_2 , WIPER_1

[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW] ; Exhaust Glow
MESHES = 
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,0
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[EXHAUST_FLAMES] ; CSP Flames Configuration
ANTILAG=0 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=65000
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=1.55 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=30; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7200 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=.1 ; flame size
FLAT_SHIFT_PROBABILITY=.5 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=6500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=1.1 ; flame size
LIMITER_RPM_THRESHOLD=6800 ; limiter flames will not shoot below this rpm

;;;;;;;;; Exterior Lights / By Mr. Suzuki ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ; Lowbeam 2 - Leave Blank Unless Used
NAME=
COLOR=120,100,120
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=inf_iplgcoupe_12_cockpit_headlightR_hidhead_,inf_iplgcoupe_12_cockpit_headlightL_hidhead_
COLOR=120,110,100,15
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
FALLBACK_HEADLIGHTS_COLOR=120,110,100,10

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=inf_iplgcoupe_12_cockpit_headlightL_oldhead_,inf_iplgcoupe_12_cockpit_headlightR_oldhead_
COLOR=120,110,100,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; DRL Taillights - Colour MUST MATCH "50,2,-10"
COLOR=50, 20, 0,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME=1Object001
COLOR=50, 2, 0,50
FALLBACK_HEADLIGHTS_COLOR=50, 2, 0,5
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 2, 0,15
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking


[EMISSIVE_BRAKE_...]
NAME=rear_left_outer,rear_left_inner,rear_right_inner,rear_right_outer
COLOR=50, 20, 0,50
FALLBACK_HEADLIGHTS_COLOR=50, 20, 0,5
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 20, 0,15
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_BRAKE_...]
NAME=inf_iplgcoupe_12_lod0_trunk_tail_light_lod0_
COLOR=50, 1, 0,50
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR=50, 1, 0,15
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

[EMISSIVE_REVERSE_...] ; Reverse Lights
NAME = inf_iplgcoupe_12_lod0_taillightL_reverse_light_lod0_,inf_iplgcoupe_12_lod0_taillightR_reverse_light_lod0_     ; name (one or more) of a mesh to glow
COLOR = 120,110,130,2       ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[LIGHT_LICENSEPLATE] ; License Plate 
; no need to specify meshes names if material is using Plate_D.dds and Plate_NM.dds textures
MESHES= plate_loda002
OFFSET=-0.18, 0.06, 0.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.4
SPOT=80
SPOT_SHARPNESS=0.2
COLOR=1,1,3,5
LAYOUT=TWO_ON_TOP ; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM

; Turn Signals 
[EMISSIVE_TURNSIGNAL_LEFT_...] ; Front Left Turnsignal
NAME=inf_iplgcoupe_12_cockpit_headlightL_indicator_left_
COLOR=90,90,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Left Mid Turnsignal
NAME=
COLOR=50,90,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_...] ; Rear Left Turnsignal 
NAME=inf_iplgcoupe_12_lod0_taillightL_indicator_left_
COLOR=90,90,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Front Right Turnsignal
NAME=inf_iplgcoupe_12_cockpit_headlightR_indicator_right_
COLOR=90,90,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Mid Right Turnsignal
NAME=
COLOR=50,90,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_RIGHT_...] ; Rear Right Turnsignal 
NAME=inf_iplgcoupe_12_lod0_taillightR_indicator_right_
COLOR=90,90,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Extra Option Lights - Could Be FogLights
[EMISSIVE_EXTRA_A_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=inf_iplgcoupe_12_lod0_bumperFa_chrome_2_,inf_iplgcoupe_12_lod0_bumperFa_textured_reflector_
COLOR=120,80,20,5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1] ; Rear FogLight - Extra A
BIND_TO_EXTRA_A=1
NAME=inf_iplgcoupe_12_lod0_taillightR_slorange_,inf_iplgcoupe_12_lod0_taillightL_slorange_,inf_iplgcoupe_12_cockpit_headlightL_slorange_,inf_iplgcoupe_12_cockpit_headlightR_slorange_
COLOR=5,5,0,5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5

; Interior Lights
[EMISSIVE_LIGHT_...] ; Cluster Light
NAME=inf_iplgcoupe_12_cockpit_interior_gauge_emissive_,inf_iplgcoupe_12_cockpit_interior_digital_gauge_
COLOR=1,1,3,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Arrows Light
NAME=inf_iplgcoupe_12_cockpit_speed_min_gauge_emissive_,inf_iplgcoupe_12_cockpit_tach_min_gauge_emissive_
COLOR=1,1,3,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Navigation Light
NAME=Object014
COLOR=2,2,2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=inf_iplgcoupe_12_cockpit_steering_wheel_z_gauge_emissive_alpha_,,inf_iplgcoupe_12_cockpit_interior_z_gauge_emissive_alpha_
COLOR=1,1,3,1.5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] ; Buttons Light
NAME=inf_iplgcoupe_12_cockpit_interior_headliner_001
COLOR=20,0,80,5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

;;;;;;;;; Light Effects Config / By Mr. Suzuki ;;;;;;;;; 
[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.719 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.0, 0.545, 1.95
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = inf_iplgcoupe_12_cockpit_headlightR_hidhead_
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=130,120,120
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.595 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.0, 0.516, 1.95
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = inf_iplgcoupe_12_cockpit_headlightL_oldhead_
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=130,120,120
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.769, 0.642, 1.69
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = inf_iplgcoupe_12_cockpit_headlightL_indicator_left_
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=130,100,0
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = -0.793, 0.638, 1.69
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = inf_iplgcoupe_12_cockpit_headlightR_indicator_right_
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR=130,100,0
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.66 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.0, 0.680, -2.14
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = rear_left_outer
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR=130,100,0,.5
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.523 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.0, 0.650, -2.20
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = rear_left_outer
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR=130,100,0,.5
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = -0.66, 0.680, -2.14
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = inf_iplgcoupe_12_lod0_taillightR_indicator_right_
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR=130,100,0,1.5
SPECULAR_MULT = 1
RANGE = 0.4

[SelfLight_Headlights] ; Lowbeam Selflighting
MIRROR = 0.0 ; X Position
DIRECTION = 0, 0,1
POSITION = 0.66, 0.680, -2.14
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = inf_iplgcoupe_12_lod0_taillightL_indicator_left_
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR=130,100,0,1.5
SPECULAR_MULT = 1
RANGE = 0.4

[LIGHT_HEADLIGHT_0] ; Headlights Both Low/Highbeam are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=2,1.5,1.5,2
LAG=0.1
DIFFUSE_CONCENTRATION=0.5
DIRECTION=0, -0.1, 2
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=50
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.3
MIRROR=0.724
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0.0, 0.547, 1.70
RANGE=200
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=50
SECOND_SPOT_INTENSITY=2.0
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.20
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=55
SPOT_EDGE=0.021, 0.02, 0.02
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.050, 0.99, 0

[LIGHT_BRAKE_0] ; Brakelights Both DRL/Brakelights are located inside this
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -.5, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.644
MIRROR_DIRECTION=0
POSITION=0.0, 0.703, -2.04
RANGE=7
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0.135, 0.135, 0.135
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0] ; Reverse Lights
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.384
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.647, -2.16
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=1,1,3,5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.375, 0.787, 0.708
DIRECTION=0,0,-1
RANGE=.35
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,20,0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0054, 1.13, 0.121
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0
BLINKING_PATTERN=(8=0|10=1|12=2|14=1|16=0)
BLINKING_DURATION=16

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,20,0.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0079, 1.17, -0.473
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0
BLINKING_PATTERN=(8=0|10=1|12=2|14=1|16=0)
BLINKING_DURATION=16

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=0,0,20,0.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0044, 1.11, -0.863
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0
BLINKING_PATTERN=(8=0|10=1|12=2|14=1|16=0)
BLINKING_DURATION=16

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,2,20,.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0054, 1.13, 0.121
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0
BLINKING_PATTERN=(0=0|2=1|4=2|6=1|8=0)
BLINKING_DURATION=16

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,2,20,.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0079, 1.17, -0.473
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0
BLINKING_PATTERN=(0=0|2=1|4=2|6=1|8=0)
BLINKING_DURATION=16

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,2,20,.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=-0.0044, 1.11, -0.863
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0
BLINKING_PATTERN=(0=0|2=1|4=2|6=1|8=0)
BLINKING_DURATION=16

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,2,20,.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0165, 1.26, -0.718
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,2,20,.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0165, 1.26, -0.318
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0

[LIGHT_EXTRA_...] ; Interior Ambient Lighting (Cluster, Doors, Pedals, Navigation, Rear Seats)
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
COLOR=10,2,20,.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=1.5
FADE_SMOOTH=5
MIRROR=0.0
POSITION=0.0165, 1.26, 0.418
DIRECTION=0,-1,0
RANGE=1.55
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=5
SPOT=160
SPOT_SHARPNESS=0

;;;;;;;;; Cluster Config / By Mr. Suzuki ;;;;;;;;; 

;;;;;;;;; Audio Volume [CAREFULL WITH THIS] / By Mr. Suzuki ;;;;;;;;; 
[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=2
ENGINE_INT=2
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1.05
ENGINE_INT = 1.05
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1.0
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

;;;;;;;;; Display Settings [CAREFULL WITH THIS] / By Mr. Suzuki ;;;;;;;;; 
[Display_AndroidAuto] ; Android Auto [!!ONLY WORKS WITH 1.78PREVIEW+]
Meshes =  Object014 ; display mesh
Resolution = 1024, 520   ; texture resolution
Size = 1024, 520           ; size of the screen area
Offset = 0, 0              ; left top corner of screen area
Scale = 1                  ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.75, -2.5  ; position of rear view camera
aftermarketComponent=1

[Navigator_StyleModernLight] ; Navigator Of Choice
Meshes = 
Resolution = 1024, 520 ; Get This From Object Inspector/Textures/TransparentBlackBox
Offset = 5,85
Size =1017, 351

Start = "2, 85", Size = "1017, 351"