[SHADER_REPLACEMENT_...]
MATERIALS=ext_body,ext_plastic_gloss,ext_plastic_nm,black,ext_metal
DOUBLE_FACE_SHADOW_BIASED = 1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_body
DisableDev = 0

[INCLUDE: common/materials_glass.ini]
ExteriorGlassMaterials = glass


[SHADER_REPLACEMENT_...]
MATERIALS = h_refl_r
PROP_... = extBounceBack, 12

[SHADER_REPLACEMENT_...]
;gauge
MATERIALS = g_emiss
SHADER = ksPerPixelMultiMap_emissive
RESOURCE_4 = txEmissive
RESOURCE_TEXTURE_4 = gauge_emiss.dds

[SHADER_REPLACEMENT_...]
;gauged
MATERIALS = gauged
SHADER = ksPerPixelMultiMap_emissive
RESOURCE_4 = txEmissive
RESOURCE_TEXTURE_4 = gaugede.dds

[SHADER_REPLACEMENT_...]
;trd
MATERIALS = trd_emissive
SHADER = ksPerPixelMultiMap_emissive
RESOURCE_4 = txEmissive
RESOURCE_TEXTURE_4 = trd_emissive.dds

[SHADER_REPLACEMENT_...]
;rims
MATERIALS = rim
PROP_...=fresnelC, 0.2
PROP_...=fresnelEXP, 5
PROP_...=fresnelMaxLevel, 0.5
PROP_...=ksAmbient, 0.2
PROP_...=ksDiffuse, 0.2
PROP_...=ksSpecular, 1.1
PROP_...=ksSpecularEXP, 25

[SHADER_REPLACEMENT_...]
;black tone
MATERIALS = ext_body_black
PROP_...=fresnelC, 0.1
PROP_...=fresnelEXP, 3.0
PROP_...=fresnelMaxLevel, 0.6
PROP_...=ksAmbient, 0.4
PROP_...=ksDiffuse, 0.4
PROP_...=ksSpecular, 0.2
PROP_...=ksSpecularEXP, 30

[Material_Glass]
Materials = window
FilmIOR = 2.2
ThicknessMult = 0.5
Desaturate = 1
MaskPass = 2

;INTERIOR

[INCLUDE: common/materials_interior.ini]

[Material_Metal_v2]
Materials = int_metal
Metalness = 0.8
Smoothness = 0.1
BrightnessAdjustment=0.8
CubemapReflectionBlur=0.6

[Material_Leather]
Materials = int_leather
Brightness = 0.55
DetailTextureBlur = 1
DetailNormalBlend = -0.5
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.6

[Material_Leather]
Materials = int_leather_spotted
Brightness = 0.3
DetailTextureBlur = 1
DetailNormalBlend = -1.0
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.6

[Material_Leather]
Materials = int_leather_spotted_color
Brightness = 0.9
DetailTextureBlur = 1
DetailNormalBlend = -1
DetailScale = 100
Reflectance = 0.1
Smoothness = 0.6

[Material_Carpet_v2]
Materials = int_carpet
Brightness = 1.0
DetailNormalBlend = 1.0
DetailScale = 40

[Material_Plastic]
Materials = int_plastic_color, int_plastic_gloss, add_plastic
Brightness = 0.9
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

[Material_Plastic_v2]
Materials = trd_plastic
Brightness = 2.6
Smoothness = 0.8
DetailScale = 20
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1
[Material_Plastic_v2]
Materials = trd_gloss
Brightness = 2.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
DetailNormalBlend = 0.0

[Material_Plastic_v2]
Materials = int_plastic_nm
Brightness = 0.9
Smoothness = 0.8
Reflectance = 0.2
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Velvet_v2]
Materials = int_vel_b, int_vel_d, int_alc
Brightness = 0.8
DetailScale = 60

[Material_Carbon]
Materials = trd_carbon
Brightness = 2.8
DetailScale = 300
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

;EXTERIOR
[Material_WindscreenBanner]
Materials = at_scrgrad
BlurBackground = 0
MaskPass = 0.5
MaskPassColor = 0, 0, 0
ColorfulShadowing = 2

[Material_Glass]
Materials = glass
FilmIOR = 2.2
ThicknessMult = 0.5
Desaturate = 1
MaskPass = 2

[Material_Metal_v2]
Materials = ext_metal
Brightness = 1.0
Metalness = 0.3

[Material_AluminiumOld_v2]
Materials = caliper
Metalness = 0.4
Reflectance = 1
Brightness = 0.4
DetailTexture = 1
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1

[Material_Plastic_v2]
Materials = ext_plastic_nm
Brightness = 0.3
DetailScale = 90
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic]
Materials = ext_rubber
Brightness = 0.00
Smoothness = 0.2
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 1

[Material_Plastic]
Materials = ext_plastic_gloss
Brightness = 0.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

;RIMS
[Material_Aluminium_v2]
Materials = rim_rough
DetailScale = 10
Brightness = 0.05
Smoothness = 0.1
Reflectance = 0.1
DetailNormalBlend = 0.5
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0.5

[Material_Metal_v2]
Materials = rimadd_metal, watanabe_metal
Brightness = 1.0
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Metal]
Materials = rimadd, at_black_limited
Brightness = 1.2
DetailScale = 50
DetailNormalBlend = 0.3
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0

[Material_Plastic]
Materials = rimadd_plastic, watanabe_red
Brightness = 0.4
Smoothness = 0.8
Reflectance = 0.2
LocalReflectionsSharpness = 1
CubemapReflectionBlur = 0
UseClearCoat = 1
ClearCoatSmoothness = 1
ClearCoatIntensity = 1

;WATANABE

[Material_Metal]
Materials = watanabe_main
Brightness = 1.0
DetailScale = 10
LocalReflectionsSharpness = 0
CubemapReflectionBlur = 0.8


;BODY
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_body,ext_body_black,rim

[Material_CarPaint_Solid]
CarPaintMaterial = ext_body,ext_body_black,rim, ext_hood
FresnelMax = 0.7
FresnelC = 0.09
AmbientSpecular = 0.5
SpecularBase = 1.4, 60
ClearCoatThickness = 0.1
CarPaintVersionAware = 3

[INCLUDE: common/materials_license_plate.ini]

[Material_LicensePlate]
Materials = plate
ExtrudeLetters = 1
Depth = 0.2
InsideSize = 0.99, 0.99