[HEADER]
VERSION=3

[WING_0]
NAME=BODY
CHORD=1.00
SPAN=1.80
POSITION=0.000, 0.230, -0.500
LUT_AOA_CL=empty.lut
LUT_GH_CL=empty.lut
CL_GAIN=0.00
LUT_AOA_CD=aero_body_AOA_CD.lut
LUT_GH_CD=aero_body_GH_CD.lut
CD_GAIN=0.87
;1.00 = 0.39, 2-door
;0.90 = 0.35, 3-door
;0.87 = 0.34, Drift kit
ANGLE=0
ZONE_FRONT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_FRONT_CD=0.005    					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_REAR_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_REAR_CD=0.005     					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_LEFT_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_LEFT_CD=0.01     					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_RIGHT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_RIGHT_CD=0.01    					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
YAW_CL_GAIN=-0.000

[WING_1]
NAME=FRONT
CHORD=1.00
SPAN=1.00
POSITION=0.000, -0.310, 1.300
LUT_AOA_CL=aero_front_AOA_CL.lut
LUT_GH_CL=empty.lut
CL_GAIN=0.50
;1.00 = Standard
;0.50 = Kouki lip
LUT_AOA_CD=empty.lut
LUT_GH_CD=empty.lut
CD_GAIN=0.00
ANGLE=0
ZONE_FRONT_CL=0.015    					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_FRONT_CD=0.015    					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_REAR_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_REAR_CD=0     						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_LEFT_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_LEFT_CD=0     						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_RIGHT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_RIGHT_CD=0     					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
YAW_CL_GAIN=-0.000

[WING_2]
NAME=REAR
CHORD=1.00
SPAN=1.00
POSITION=0.000, -0.310, -1.800
LUT_AOA_CL=aero_rear_AOA_CL.lut
LUT_GH_CL=empty.lut
CL_GAIN=0.60
;1.00 = 3-door
;0.60 = 3-door + spoiler
;0.80 = 2-door
LUT_AOA_CD=empty.lut
LUT_GH_CD=empty.lut
CD_GAIN=0.00
ANGLE=0
ZONE_FRONT_CL=0    						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_FRONT_CD=0    						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_REAR_CL=0.01     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_REAR_CD=0.015    				 	; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_LEFT_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_LEFT_CD=0     						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_RIGHT_CL=0    					 	; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_RIGHT_CD=0     					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
YAW_CL_GAIN=-0.000

[FIN_0]
NAME=FIN F
CHORD=1.000
SPAN=1.000
POSITION=0.000, 0.230, 0.96
LUT_AOA_CL=aero_sideforce_f_hatch.lut
LUT_GH_CL=empty.lut
CL_GAIN=1.00
LUT_AOA_CD=aero_sidedrag_f_hatch.lut
LUT_GH_CD=empty.lut
CD_GAIN=1.00
ANGLE=0
ZONE_FRONT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_FRONT_CD=0    						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_REAR_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_REAR_CD=0     						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_LEFT_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_LEFT_CD=0   	 					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_RIGHT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_RIGHT_CD=0     					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
YAW_CL_GAIN=-0.000

[FIN_1]
NAME=FIN R
CHORD=1.000
SPAN=1.000
POSITION=0.000, 0.230, -1.44
LUT_AOA_CL=aero_sideforce_r_hatch.lut
LUT_GH_CL=empty.lut
CL_GAIN=1.00
LUT_AOA_CD=aero_sidedrag_r_hatch.lut
LUT_GH_CD=empty.lut
CD_GAIN=1.00
ANGLE=0
ZONE_FRONT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_FRONT_CD=0    						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_REAR_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_REAR_CD=0     						; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_LEFT_CL=0     						; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_LEFT_CD=0   	 					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
ZONE_RIGHT_CL=0     					; CL=CL/(1.0+ZONE_0_CL*DAMAGE)
ZONE_RIGHT_CD=0     					; CD=CD*(1.0+ZONE_0_CD*DAMAGE)
YAW_CL_GAIN=-0.000