[DATA] 
DISABLE_LIGHTSINI=1

[INCLUDE: pbr.ini]
[INCLUDE: common/selflighting.ini]

[REFLECTIONS_FX]
SKIP_GBUFFER = material:EXT_Glass, Glass Dials, Display_Symbols, INT_Glass, Emblems, Lock_003, Door_Key_Hole, symbols, Logos, Brembo, Ferrari_Badges_009, INT_Rivetti_NM, Setrab, INT_Symbols, WINDOWS_TEXT, Holes, Setrab, Button_Patterns


[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...] 
MATERIALS = INT_Glass,
CULL_MODE = DOUBLESIDED

[SHADER_REPLACEMENT_...]
MATERIALS = WINDOWS_TEXT
BLEND_MODE = ALPHA_TEST
PROP_...=isAdditive,2
IS_TRANSPARENT = 1

[WIPERS_TRACE...]
SURFACE = EXT_GLASS
WIPERS = g_Wiper


[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
TURNING_LIGHTS_REPEAT=1
STOP_LODS_ADJUSTMENT=0



[REAL_MIRROR_0]
ASPECT_MULT=0.990000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.110000,0.040000


[REAL_MIRROR_1]
ASPECT_MULT=1.030000
FLIP=0
FOV=13.400000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.050000,-0.020000


[REAL_MIRROR_2]
ASPECT_MULT=1.000000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=-0.130000,0.010000


[AUDIO_VOLUME]
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=2.2
ENGINE_INT=2.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HORN=1.0
LIMITER=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=0
TURBO=1.5
WIND=0.2
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0


[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1
ENGINE_EXT_BOOST = 1  
ENGINE_INT_BOOST = 1  


[ODOMETER_MAIN]
NAME=Gauge
FONT=odometer_font
BLEND_MODE=0
POSITION=156, 145
SIZE=170, 34
DIGIT_WIDTH=14
COUNT=6
BACKGROUND=0.06, 0.06, 0.06
COLOR=1.0, 1.0, 1.0
JITTER=0.07
MOVEMENT_INTERVAL=5


[ODOMETER_TRIP]
NAME=Gauge
FONT=odometer_font
BLEND_MODE=0
POSITION=177, 302
SIZE=146, 38
DIGIT_WIDTH=16
COUNT=4
BACKGROUND=0.06, 0.06, 0.06
COLOR=1.0, 1.0, 1.0
LAST_DIGIT_COLOR=1, 0.3, 0.3
JITTER=0.0
MOVEMENT_INTERVAL=1


[SHADER_REPLACEMENT_...]
ACTIVE = 1
MESHES = INT_Glass_RF, INT_Glass_Front, INT_Glass_LF_Side, INT_Glass_LR, INT_Glass_RR
CAST_SHADOWS = 0


[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation


[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.04
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.05
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_PARKINGLIGHTS_MULT=4
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_MULT=1


[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,2


[LIGHT_EXTRA_1]
RELATIVE_TO = Head_Lights
BIND_TO_HEADLIGHTS=1
COLOR=50, 45, 1, 0.05
DIFFUSE_CONCENTRATION=0.87
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=250
FADE_SMOOTH=2
MIRROR=0.0
OFF_RANGE_MULT=0.5
POSITION=0.65, 0.5, 0.69
DIRECTION=0.2, -0.6, 0.01
RANGE=250
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0

[LIGHT_EXTRA_2]
RELATIVE_TO = Head_Lights
BIND_TO_HEADLIGHTS=1
COLOR=50, 45, 1, 0.05
DIFFUSE_CONCENTRATION=0.87
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=250
FADE_SMOOTH=2
MIRROR=0.0
OFF_RANGE_MULT=0.5
POSITION=0.65, 0.5, -0.69
DIRECTION=0.2, -0.6, 0.01
RANGE=250
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=100
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0

[LIGHT_EXTRA_3]
RELATIVE_TO = Frunk
BIND_TO_HEADLIGHTS=1
BOUND_TO = Fog_Light_Reflectors
COLOR=360,360,360, 6
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=47
FADE_SMOOTH=2
MIRROR=0.0
OFF_RANGE_MULT=0.5
POSITION=-0.243, 0.288, -0.6
DIRECTION=0.5, 0.0, 0.04
RANGE=0.16
RANGE_GRADIENT_OFFSET=1
SPECULAR_MULT=1
SPOT=130
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_4]
RELATIVE_TO = Frunk
BIND_TO_HEADLIGHTS=1
BOUND_TO = Fog_Light_Reflectors
COLOR=8,8,8.5, 3
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=250
FADE_SMOOTH=50
MIRROR=0.0
OFF_RANGE_MULT=0.5
POSITION=-0.335, 1.2, -0.6
DIRECTION=1.5, -0.5, 0.00
RANGE=250
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=60
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_5]
RELATIVE_TO = Frunk
BIND_TO_HEADLIGHTS=1
BOUND_TO = Fog_Light_Reflectors
COLOR=360,360,360, 6
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=47
FADE_SMOOTH=2
MIRROR=0.0
OFF_RANGE_MULT=0.5
POSITION=-0.243, 0.288, 0.6
DIRECTION=0.5, 0.0, 0.04
RANGE=0.16
RANGE_GRADIENT_OFFSET=1
SPECULAR_MULT=1
SPOT=130
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_6]
RELATIVE_TO = Frunk
BIND_TO_HEADLIGHTS=1
BOUND_TO = Fog_Light_Reflectors
COLOR=8,8,8.5, 3
DIFFUSE_CONCENTRATION=1.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=250
FADE_SMOOTH=50
MIRROR=0.0
OFF_RANGE_MULT=0.5
POSITION=-0.335, 1.2, 0.6
DIRECTION=1.5, -0.5, 0.00
RANGE=250
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=60
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_7]
RELATIVE_TO = Rear_Cawl
SPOT = 100
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.3
RANGE_GRADIENT_OFFSET = 0.0
COLOR = 8,8,8.5,3
BIND_TO_HEADLIGHTS = 1
POSITION=1.5, -0.308, 0.127
DIRECTION=-0.0, -1.0, 0.05
FADE_AT = 47
FADE_SMOOTH = 450
AMBIENT_INFLUENCE = 0.2
DIFFUSE_CONCENTRATION=1.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1

[LIGHT_EXTRA_8]
RELATIVE_TO = Rear_Cawl
SPOT = 100
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.3
RANGE_GRADIENT_OFFSET = 0.0
COLOR = 8,8,8.5,3
BIND_TO_HEADLIGHTS = 1
POSITION=1.5, -0.308, -0.127
DIRECTION=-0.0, -1.0, 0.05
FADE_AT = 47
FADE_SMOOTH = 450
AMBIENT_INFLUENCE = 0.2
DIFFUSE_CONCENTRATION=1.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1


[SHADOWED_TYRES]
ANGLE=1
OFFSET=0.02
EXTRA_AMBIENT_BRIGHTNESS=0.4


[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
OBJECT_NAME=ARROW_OILPRESSURE
UPPER_BOUND = 10
LOWER_BOUND = 0
LUT = (| 0=-68| 5=-16 | 10=36 |)


[EMISSIVE_REVERSE_0]
NAME= Reverse_Reflectors
COLOR=25, 25, 25
LAG=0.8
SIMULATE_HEATING=0.3
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_0]
NAME= LF_Turn_Signal_Reflector
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_1]
NAME= LR_Turn_Signal_Reflector
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_2]
NAME= LFS_Turn_Signal_Reflectors, LFS_Turn_Siganl_Bulbs
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_3]
NAME= Blinker_INT
COLOR=0, 24, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_0]
NAME= RF_Turn_Signal_Reflector
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_1]
NAME= RR_Turn_Signal_Reflector
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_2]
NAME= RFS_Turn_Siganl_Bulbs, RFS_Turn_Signal_Reflectors
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_3]
NAME= Blinker_INT
COLOR=0, 24, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_LIGHT_0]
NAME= Head_Light_Reflector_L, Head_Light_Reflector_R,
COLOR=24,17,8
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
POPUP_ENABLED=1
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
NAME= Tail_Light_Reflectors
COLOR=23,6,0.8,4
LAG=0.6
SIMULATE_HEATING=3
BIND_TO_HEADLIGHTS=1
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_2]
NAME=Gauge
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_3]
NAME=trunk_EXT_Glass_Light
COLOR=360,360,360, 6
LAG=0.78
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5




[EMISSIVE_HIGHBEAM_0]
NAME=High_Beam_INT
TOGGLE_VISIBILITY = 0
COLOR=1.0,1.5,5.0
LAG=0.8
SIMULATE_HEATING=0.3
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
NAME=Head_Light_Bulb_L, Head_Light_Bulb_R
COLOR=100,60,0
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
POPUP_ENABLED=1
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_0]
NAME= Harzard_INT
COLOR=4, 0, 0
LAG=0.6
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_1]
NAME= LF_Turn_Signal_Reflector, RF_Turn_Signal_Reflector,
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_HAZARD_2]
NAME= LR_Turn_Signal_Reflector, RR_Turn_Signal_Reflector
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=REAR

[EMISSIVE_HAZARD_3]
NAME= Blinker_INT
COLOR=0, 24, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_HAZARD_4]
NAME= LFS_Turn_Signal_Reflectors, LFS_Turn_Siganl_Bulbs, RFS_Turn_Siganl_Bulbs, RFS_Turn_Signal_Reflectors
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_HANDBRAKE_0]
NAME=Hand_Brake_Signal
COLOR=4, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BATTERY_0]
NAME=Battery_Alarm
COLOR=4, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_D_0]
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME=Rear_Fog_Light_INT
COLOR=10,7,0
LAG=0.6
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_EXTRA_D_1]
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME=Rear_Fog_Reflectors
COLOR=23, 6, 8, 2
LAG=0.6
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_EXTRA_D_2]
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=0
NAME=Front_Fog_Light_INT
COLOR=10,7,0
LAG=0.6
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_EXTRA_D_3]
BIND_TO_EXTRA_D=1
BIND_TO_HEADLIGHTS=1
NAME=Fog_Light_Reflectors
COLOR=360,360,360, 6
LAG=0.6
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_BRAKE_0]
NAME=Tail_Light_Bulbs
COLOR=35, 6, 8, 5
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Oil_Pressure_Alarm
COLOR=4, 0, 0
BIND_TO=OIL_PRESSURE
INPUT_THRESHOLD = 1.20
INPUT_THRESHOLD_INVERSE = 1
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Water_Temp_Alarm
COLOR=4, 0, 0
BIND_TO=WATER_TEMPERATURE
INPUT_THRESHOLD = 60
INPUT_THRESHOLD_INVERSE = 1
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Water_Temp_Alarm, Oil_Pressure_Alarm, Battery_Alarm, Hand_Brake_Signal                                 
BIND_TO=STALLED 
COLOR=4, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Blinker_INT                               
BIND_TO=STALLED 
COLOR=0, 24, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=High_Beam_INT                               
BIND_TO=STALLED 
COLOR=1.0,1.5,5.0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Rear_Fog_Light_INT                               
BIND_TO=STALLED 
COLOR=10,7,0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Suspensions_Signal                               
BIND_TO=STALLED 
COLOR=1.0,1.5,5.0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[REFRACTING_HEADLIGHT_0]
RELATIVE_TO = Rear_Cawl
SURFACE = Tail_Light_Glass
INSIDE = Tail_Light_Reflectors, Tail_Light_Bulbs
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.01
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.05,0.05
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.9998411,0.0036423574,-0.017451711
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0,0,1
MIRROR_POS = 1.741,-0.445,0
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = 1.7938232,-0.436903,0.5654297
RADIUS = 0.08288909
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
RELATIVE_TO = Rear_Cawl
SURFACE = Reverse_Glass
INSIDE = Reverse_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.01
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.5
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.05,0.05
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.999743,0.003642,-0.017450
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.0
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.000000,0.000000,1.000000
MIRROR_POS = 1.743000,-0.428000,0.000000
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = 1.743,-0.424622,0.737143
RADIUS = 0.036100
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
RELATIVE_TO = Frunk
SURFACE = LF_Turn_signal_Glass
INSIDE = LF_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.994352,-0.002584,-0.104514
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.580000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.9672982,0.2797753,0
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.052349,-0.003472,-0.998648
MIRROR_POS = 0.240227,0.445824,-0.007250
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.700000
ORIGIN = -0.139168,0.296097,-0.699434
RADIUS = 0.076700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
RELATIVE_TO = Rear_Cawl
SURFACE = LR_Turn_Signal_Glass
INSIDE = LR_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.009
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.5,0.5
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.999528,0.021092,-0.017439
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.75
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.000004,-0.000005,1.000052
MIRROR_POS = 1.744949,-0.443951,0.000938
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = 1.746674,-0.439465,0.740026
RADIUS = 0.089100
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
RELATIVE_TO = Frunk
SURFACE = LFS_Turn_Signal_Glass
INSIDE = LFS_Turn_Siganl_Bulbs, LFS_Turn_Signal_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.002
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.5796109,0.35228938,-0.9274509
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = -0.572579,0.35204732,-0.9333917
RADIUS = 0.023974055
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
RELATIVE_TO = Frunk
SURFACE = RF_Turn_signal_Glass
INSIDE = RF_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.994352,-0.002584,-0.104514
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.580000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.052349, -0.003472, 1.0
MIRROR_POS = 0.242,0.443,-0.000
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.700000
ORIGIN = -0.140, 0.291, 0.726
RADIUS = 0.076700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
RELATIVE_TO = Rear_Cawl
SURFACE = RR_Turn_Signal_Glass
INSIDE = RR_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.009
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.50,0.50
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.999528,0.021092,-0.017439
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.75
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.000004,-0.000005,-1.000052
MIRROR_POS = 1.744949,-0.443951,0.000938
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = 1.746674,-0.439465,-0.740026
RADIUS = 0.089100
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
RELATIVE_TO = Frunk
SURFACE = RFS_Turn_Signal_Glass
INSIDE = RFS_Turn_Siganl_Bulbs, RFS_Turn_Signal_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.002
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.005
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -0.5796103,0.35228938,0.9275409
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = -0.57257843,0.35204732,0.93345326
RADIUS = 0.023974055
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = Rear_Fog_Glass
INSIDE = Rear_Fog_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.009
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.50,0.50
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 15
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.006
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000043,0.359029,-2.135164
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = 0.732615,0.359029,-2.153288
RADIUS = 0.079396
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_9]
RELATIVE_TO = Frunk
SURFACE = Fog_Light_Glass
INSIDE = Fog_Light_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.005000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.780000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -1.000000,-0.00000,0.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.010000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.003000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.000000,-0.003637,-1.000000
MIRROR_POS = -0.193, 0.289352, 0.0
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.193,0.289352,-0.589930
RADIUS = 0.064054
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_10]
SURFACE = Head_Light_Glass_L
INSIDE = Head_Light_Reflector_L, Head_Light_Bulb_L
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = Head_Lights

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.055000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.888000,0.422000,-0.004000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.078000,-0.129000,-0.657000
NM_SHARE_EXT = 0.470000
NM_SHARE_INT = 0.870000
ORIGIN = 0.336000,-0.233000,-0.682000
RADIUS = 0.136663
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_11]
SURFACE = Head_Light_Glass_R
INSIDE = Head_Light_Reflector_R,  Head_Light_Bulb_R
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = Head_Lights

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.055000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.882505,0.424893,-0.004000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 0.310000,-0.129000,-0.657000
NM_SHARE_EXT = 0.470000
NM_SHARE_INT = 0.870000
ORIGIN = 0.336000,-0.233000,0.682000
RADIUS = 0.142300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_12]
RELATIVE_TO = Rear_Cawl
SURFACE = Rain_Light_Glass
INSIDE = Rain_Light_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.0087
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.05,0.05
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.999841,0.003642,-0.017452
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 45
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.000000,0.000000,1.000000
MIRROR_POS = 1.741000,-0.445000,0.000000
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.87
ORIGIN = 1.741226,-0.434910,0.562105
RADIUS = 0.037000
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[INCLUDE: common/materials_glass.ini]

ExteriorGlassHeadlightsMaterials=Fog_Light_Covers

[Material_Glass]
Materials=EXT_Glass_Chassis, EXT_Glass_LF_Side, EXT_Glass_LF, EXT_Glass_RF, EXT_Glass_Rear
PROP_...=ksDiffuse,0.1
FilmIOR = 1.5
ThicknessMult = 1

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials=INT_Metal_Grey
DetailScale=30
ApplyTilingFix=1
CubemapReflectionBlur=0.8

; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there

PROP_0_EXTPHELMULT = extPhelMult, $PhotoelasticityMult
PROP_0_EXTPHELBASESCALE = extPhelBaseScale, $PhotoelasticityBaseScale
PROP_0_EXTPHELNOISESCALE = extPhelNoiseScale, $PhotoelasticityNoiseScale
PROP_0_EXTPHELSPOTSSCALE = extPhelSpotsScale, $PhotoelasticitySpotsScale
PROP_0_EXTPHELSPOTSOFFSET = extPhelSpotsOffset, $PhotoelasticitySpotsOffset
PROP_0_EXTPHELSTRIPESSCALE = extPhelStripesScale, $PhotoelasticityStripesScale




[ANIMATION_0]
FILE=car_DOOR_L.ksanim
TIME= 2
BIND_TO_EXTRA_A=1
AFFECTS_INTERIOR_SHAPE = 1


[ANIMATION_1]
FILE=Rear_Cawl.ksanim
TIME= 3
BIND_TO_EXTRA_B=1
AFFECTS_INTERIOR_SHAPE = 1


[ANIMATION_2]
FILE=f_plate.ksanim
TIME= 1
BIND_TO_EXTRA_C=1



[ANIMATION_...]
FILE=GAS_Pedal.ksanim
INPUT=GAS
INPUT_AS_PROGRESS = 1 
HOLD_STATE=1
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Clutch_Pedal.ksanim
INPUT=CLUTCH
INPUT_LUT = (| 0.0=1 | 0.5=1 | 1=0 |)
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 
LOOP_WHILE_ACTIVE = 1       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Gear_1.ksanim
INPUT=GEAR_1
TIME=0.8
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1


[ANIMATION_...]
FILE=Gear_2.ksanim
INPUT=GEAR_2
TIME=1.0
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0   
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Gear_3.ksanim
INPUT=GEAR_3
TIME=1.0
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Gear_4.ksanim
INPUT=GEAR_4
TIME=1.0
HOLD_STATE=0
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Gear_5.ksanim
INPUT=GEAR_5
TIME=1.0
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1


[ANIMATION_...]
FILE=Gear_R.ksanim
TIME = 0.9
INPUT=GEAR_R
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Low_Beam.ksanim
TIME = 0.5
INPUT=HEADLIGHTS
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=High_Beam.ksanim
TIME = 0.5
INPUT=HIGHBEAM
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Hazard.ksanim
TIME = 0.8
INPUT=HAZARD
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Fog_Lights.ksanim
TIME = 0.8
INPUT=EXTRA_D
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[ANIMATION_...]
FILE=Horn.ksanim
TIME = 0.5
INPUT=HORN
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 



[ANIMATION_...]
FILE=Wiper_On.ksanim
TIME = 0.8
INPUT=WIPERS_MODE
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 