[REAL_MIRROR_0]
ASPECT_MULT=1.000000
FLIP=1
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_1]
ASPECT_MULT=1.000000
FLIP=1
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.000000,0.000000

[REAL_MIRROR_2]
ASPECT_MULT=1.000000
FLIP=1
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.000000,0.000000

[SCRIPTABLE_DISPLAY_...]
MESHES = dash_turn_R, dash_turn_L
SCRIPT = script.lua

[INCLUDE: common/custom_emissive.ini]

[DATA]
DISABLE_LIGHTSINI=1

[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[ODOMETER_MAIN]
DIGITAL_ITEM=2
UPPER_BOUND=999999

----------------- CSP Wipers by Ram#0001 ------------------------

[ANIMATED_WIPER_0]
ANIMATION_CURVE_EXP = 2.700000
DEBUG = 0
MESHES = wiper1, wiper2
UNDERLYING_SURFACE = Object-17_SUB0
USE_MESH_FOR_TRACES = 1
GROUP_0 = 'wiper1@A=1-3'
GROUP_0_ANGLE_TO = 72.500000
GROUP_0_ARM = 'wiper1@A=4-5'
GROUP_0_ARM_END_WIPER_POS = 0.816000
GROUP_0_AXIS = 0.000944, 0.826326, -0.563191
GROUP_0_AXIS_OFFSET_0 = -0.000804, 0.738487, -0.674267
GROUP_0_AXIS_OFFSET_1 = -0.000804, 0.738487, -0.674267
GROUP_0_BENDING_FROM = -0.009500
GROUP_0_BENDING_TO = 0.009500
GROUP_0_END = 0.680821, 0.824460, -0.783718
GROUP_0_PIVOT = -0.215110, 0.728631, -1.030549
GROUP_0_RUBBER_FROM = 0.290588, 0.809284, -0.931107
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.012000
GROUP_0_RUBBER_OFFSET_EXP = 2.600000
GROUP_0_RUBBER_OFFSET_POS = 0.502000
GROUP_0_RUBBER_TO = 0.680241, 0.820335, -0.783188
GROUP_0_BASE_ANGLE_FROM = 14.700000
GROUP_0_BASE_ANGLE_TO = -13.600000
GROUP_0_BASE_AXIS = 0.000944, 0.826326, -0.563191
GROUP_0_BASE_PIVOT = -0.215110, 0.728631, -1.030549
GROUP_0_TURNING_ANGLE_FROM = 30.600000
GROUP_0_TURNING_ANGLE_TO = 82.599998
GROUP_1 = 'wiper2@A=1-3'
GROUP_1_ANGLE_TO = 80.400002
GROUP_1_ARM = 'wiper2@A=4'
GROUP_1_ARM_END_WIPER_POS = 0.568000
GROUP_1_AXIS = -0.000160, 0.863712, -0.503986
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_1_BENDING_FROM = -0.005500
GROUP_1_BENDING_TO = 0.005500
GROUP_1_END = 0.265689, 0.817906, -0.931793
GROUP_1_PIVOT = -0.624892, 0.722868, -0.941963
GROUP_1_RUBBER_FROM = -0.383797, 0.819408, -0.892578
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.014400
GROUP_1_RUBBER_OFFSET_EXP = 3.000000
GROUP_1_RUBBER_TO = 0.263462, 0.815067, -0.925400
GROUP_1_BASE_ANGLE_TO = 81.500000
GROUP_1_BASE_AXIS = -0.000160, 0.863712, -0.503986
GROUP_1_BASE_PIVOT = -0.624892, 0.722868, -0.941963
GROUP_1_TURNING_ANGLE_FROM = 10.200000
GROUP_1_TURNING_ANGLE_TO = 115.500000


[BASIC]
DISABLE_WIPER_KSANIM = 1

[WIPERS]
WIND_THRESHOLDS_KMH = 90, 300  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 4        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.02             ; base animation progress to vibrate around

[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=ARROW_TURBO
LOWER_BOUND = 0
UPPER_BOUND = 160
SPEED_LAG = 0.50
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75
LUT=(0.0=00|1.2=200)
USE_BAR=1

[ANALOG_INDICATOR_0]
BIND_TO=RPM
OBJECT_NAME=ARROW_RPM
ZERO=0.0
STEP=0.0
LUT=(0=0|1000=5|2000=22|3000=37|4000=68|5000=99.5|6000=131|7000=162|8000=193.5|9000=224|10000=254)
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

-----------------PLATELIGHT------------------------

[EMISSIVE_LIGHT_...]
NAME=Object-59_SUB1
COLOR=40, 20, 50, 1
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8
CHANNEL = 0

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate_back
OFFSET=0.00, 0.035, -0.0
RANGE=0.31
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=20,15,40,1.8
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

-----------------INTERIOR EXTRAS------------------------

[EMISSIVE_EXTRA_D_0]
NAME=INT_ROOFLIGHT_2
BIND_TO_EXTRA_D=1
COLOR=255,255,255,0.5
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.01
LAG=0.7
LOCATION=CENTER
SIMULATE_HEATING=1
BIND_TO_HEADLIGHTS=0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME= int_turnsignl_FL, bulbe_turnsignl_FL
COLOR=150, 10, 2,1
LAG=0.7
BLINK_FREQENCY_HZ=1.84  
SIMULATE_HEATING=1
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME= turn_RL
COLOR=150, 10, 2,1
LAG=0.7
BLINK_FREQENCY_HZ=1.84  
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=dash_turn_L
COLOR=10,100,25, 8
LAG=0.2
BLINK_FREQENCY_HZ=1.84
SIMULATE_HEATING=1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=mid_turn_L
COLOR=150, 10, 2,4
LAG=0.2
BLINK_FREQENCY_HZ=1.84  
SIMULATE_HEATING=1
LOCATION=NONE


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME= int_turnsignl_FR, bulbe_turnsignl_FR
COLOR=150, 10, 2,1
LAG=0.7
BLINK_FREQENCY_HZ=1.84  
SIMULATE_HEATING=1
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME= turn_RR, int_turn_RR
COLOR=150, 10, 2,1
LAG=0.7
BLINK_FREQENCY_HZ=1.84  
SIMULATE_HEATING=1
LOCATION=REAR
 
[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=dash_turn_R
COLOR=10,100,25, 8
LAG=0.2
BLINK_FREQENCY_HZ=1.84 
SIMULATE_HEATING=1
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=mid_turn_R
COLOR=150, 10, 2,4
LAG=0.2
BLINK_FREQENCY_HZ=1.84  
SIMULATE_HEATING=1
LOCATION=NONE



-----------------GAUGE EMISSIVES------------------------


[EMISSIVE_HANDBRAKE_...]
NAME=dash_lights.001
COLOR=255,2,2, 0.06                                
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
TOGGLE_VISIBILITY=1
CAST_LIGHT=1

[EMISSIVE_HIGHBEAM_...]
BIND_TO_HEADLIGHTS=1
NAME=dash_beam.001
COLOR = 0, 5, 25, 0.4
LAG=0.1
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY=1

[EMISSIVE_LIGHT_...]
NAME=GAUGE,INT_BUTTONS_SUB2
COLOR = 7,6,7, 0.5
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=decals_nearwheel
COLOR = 35,35,250, 0.1
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=Object-60_SUB1
COLOR = 50,50,40, 0.1
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 3
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=dash_oil.004, dash_oil.005
COLOR = 200,50,10, 0.1
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME= Object-73_SUB15
COLOR = 200,80,0, 3
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=Cylinder.010_Cylinder.012.000
COLOR = 20,20,40, 0.3
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=Cylinder.010_Cylinder.012.005
COLOR = 20,0,0, 1
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=LED_HEADUNIT
COLOR = 5,5,250, 4
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=android, showcaseq50, Object-76  
COLOR = 35,35,35,0.05
LAG=0.5
OFF_COLOR=0,0,0
CAST_LIGHT=0
SIMULATE_HEATING=0.3

[EMISSIVE_LIGHT_...]
NAME=Cylinder_SUB1, Cylinder43_SUB1
COLOR = 255,0,15,0.03
LAG=0.5
OFF_COLOR=0,0,0
CAST_LIGHT=0
SIMULATE_HEATING=0.3

[EMISSIVE_LIGHT_...]
NAME=INT_mileage
COLOR = 20,20,60, 0.05
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=Object-46_SUB7, Object-73_SUB8, Object-19_SUB2, Object-55_SUB8, Object-14_SUB8
COLOR = 20,20,30, 4
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=
COLOR = 5,5,60, 0.1
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=ac_right
COLOR = 60,5,2, 0.05
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_LIGHT_...]
NAME=rpm_SUB1, oil_pressure_SUB0, water_SUB1, fuel_SUB1
COLOR = 60,5,2, 0.05
OFF_COLOR = 0, 0, 0
LAG = 0
SIMULATE_HEATING = 0.0
LOCATION = NONE
ACT_AS_HEADLIGHTS =0
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_EXTRA_D_...]
BIND_TO_EXTRA_D=1
NAME=GAUGE_FOG
COLOR=255,45,0,0.1
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
TOGGLE_VISIBILITY=1
CAST_LIGHT=1

--------------------------------- PEDALS LIGHTS ---------------------------------

left
[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
LINE_FROM= -0.35, 0.85, 0.78
LINE_TO= -0.3, 0.85, 0.78
AMBIENT_INFLUENCE = 0.2
COLOR=140,140,250, 0.05
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=0, 1.23, 0.006
DIRECTION=0, -0.1, 0.025
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.3
SPOT=75
SPOT_SHARPNESS=0.5

right
[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
LINE_FROM= 0.28, 0.77, 0.6
LINE_TO= 0.55, 0.77, 0.6
AMBIENT_INFLUENCE = 0.2
COLOR=140,140,250, 0.05
DIFFUSE_CONCENTRATION=1.5
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=100
FADE_SMOOTH=50
MIRROR=0.00, 0.0, 0
POSITION=0, 1.23, 0.006
DIRECTION=0, -0.1, 0.025
RANGE=0.9
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0.3
SPOT=75
SPOT_SHARPNESS=0.5

-----------------GAUGE CASTED------------------------

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = 0.1
COLOR=255,255,255,0.1
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0, 0.0, 0
POSITION=-0.35, 0.73, 0.59
DIRECTION=-0, 0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = 0.1
COLOR=255,255,0,0.2
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0, 0.0, 0
POSITION=0.46, 0.856, 0.687
DIRECTION=-0, 0, -1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
AMBIENT_INFLUENCE = 0.1
COLOR=255,255,255,0.5
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0, 0.0, 0
POSITION=0.366, 0.845, 0.720
DIRECTION=-0, 0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.00
SPECULAR_MULT=1
SPOT=180
SPOT_SHARPNESS=0.3

-----------------HDL EMISSIVES------------------------

[EMISSIVE_LIGHT_...]
NAME= objectsfkoff
COLOR = 200,200,455,0.4
CHANNEL=0
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0

[EMISSIVE_LIGHT_...]
NAME= led_inner
COLOR = 50,0,0,0.1
CHANNEL=0
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0

[EMISSIVE_LIGHT_...]
NAME= led_inner
COLOR = 50,0,0,0.1
CHANNEL=0
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0

[EMISSIVE_LIGHT_...]
NAME= Object-51
COLOR = 50,0,0,0.5
CHANNEL=0
LAG=0.5
LOCATION=FRONT
OFF_COLOR=0,0,0

[EMISSIVE_HIGHBEAM_...]
NAME=bulbe_highbeams, vray_highbeam
COLOR = 255,255,255,8
LAG=0.1
CHANNEL=0
OFF_COLOR=0,0,0
CAST_LIGHT=0
SIMULATE_HEATING=0.3

[EMISSIVE_HIGHBEAM_...]
NAME=highbeam
COLOR = 0,155,255,1
LAG=0.1
CHANNEL=0
OFF_COLOR=0,0,0
CAST_LIGHT=0
SIMULATE_HEATING=0.3

[EMISSIVE_EXTRAA...] 
NAME=neon_front
COLOR=255,0,255,2
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=.1|1=1|2=.05)
BLINKING_DURATION=10
CAST_LIGHT=1



-------------------------------SELFLIGHTING----------------------------



[EXTRA_FX_0]
MASK_GBUFFER= Object-45_SUB0.001


[LIGHT_EXTRA_...]
BOUND_TO = bulbe_highbeams
COLOR=2600, 1700, 1800, 1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.3
LAG=0.5 
FADE_AT=60
FADE_SMOOTH=53
MIRROR=0.455, 0.0, 0
POSITION=0.0, 0.635, 2.00
DIRECTION=3, -2, 5
RANGE=0.50
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=3
SPOT=82
SPOT_SHARPNESS=0



-----------------GLASS PBR ------------------------



[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = Glass
IOR = 1.5            ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 6  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 6            ; mask pass opacity

[Material_Glass]
Materials = EXT_WINDOW
IOR = 2             ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 2            ; mask pass opacity

[Material_Glass]
Materials = window
IOR = 1.5
FilmIOR = $IOR
ThicknessMult = 2
ProfileFix = 0.04
MaskPass = 1

[Material_Glass]
Materials = INT_GLASS
IOR = 1.2
FilmIOR = $IOR
ThicknessMult = 3
ProfileFix = 0.04
MaskPass = 2

[Material_PhotoelasticGlass]
IOR = 2
FilmIOR = $IOR
Materials=glass_headlights
PhotoelasticityMult = 0.64

[Material_Glass]
Meshes = 162, 161, 159, 160, 164, 163, 165, 166, 167
IOR = 1
ThicknessMult = 0.1
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 350
BrightnessAdjustment = 1.5
FresnelC = 0.2
Refraction = 0        ; set to non-zero value to use cheap refraction, increase value to increase light bending effect
RefractionBias = 0    ; increase to force use of refraction buffer everywhere and make refraction blurred, for matte glass or glass sides


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=7,7,9,0.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.68526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.5
OFF_MULT=0
OFF_POSITION=0, 0.58216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=1
POPUP_START=0.05
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POSITION=0, 0.45, 1.99
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

------------------------------------- EMISSIVES CAR LIGHTS ------------------
[EMISSIVE_BRAKE_...] 
NAME= led_brakes
CHANNEL=0
COLOR=50,20,0, 4
FALLBACK_HEADLIGHTS_COLOR=50, 20, 0, 0.1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_...] 
NAME= trunk_brakes
CHANNEL=0
COLOR=50,20,0, 4
FALLBACK_HEADLIGHTS_COLOR=50, 20, 0, 0
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_BRAKE_...]
NAME=   
CHANNEL=1
COLOR=50,20,0, 0.28
FALLBACK_HEADLIGHTS_COLOR=50, 20, 0, 0.1
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR


[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480602
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.0478983, 0, 2
OFF_FADE_MULT=0.764696
OFF_MIRROR=0.499414
OFF_MULT=0.1
OFF_POSITION=0, 0.1, -3
OFF_RANGE_MULT=0.831926
POSITION=-0.1, 0.9, -2.3"
RANGE=5
RANGE_GRADIENT_OFFSET=0.275
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.406, 0.406, 0.406
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3675


[EMISSIVE_REVERSE_...]
NAME= Object-54_SUB0.001, bulbe_revlights
COLOR=100, 100, 100,0.07
LAG=0.7
SIMULATE_HEATING=3
CAST_LIGHT=1
CHANNEL = 0
RESOLUTION_MULT = 4

[EMISSIVE_EXTRA_B_...]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=int_foglights
COLOR==255,255,255,0.2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

------------------------------------- EMISSIVES TURN SIGNALS CAR LIGHTS ROAD  ------------------

[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0.71, 0, 10
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_RANGE_MULT=0.5
POSITION=1, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=-0.71, 0, 10
EXTERIOR_ONLY=
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
MIRROR=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
POSITION=-1.0, 0.66, 2.0
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.6

[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0.0, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=1.3, 0.89, -2.3
POSITION=0.5, 0.49, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.8

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, 0, -0.88
EXTERIOR_ONLY=0
FADE_AT=60
FADE_SMOOTH=20
INTERIOR_ONLY=0
OFF_POSITION=-1.3, 0.89, -2.3
POSITION=-0.5, 0.49, -2.3
RANGE=2.4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=140
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.8

[LIGHT_EXTRA_0_REARLIGHTS]
;taillight sprite to road
BOUND_TO= led_brakes
BOUND_EMISSIVE_MAX=20
BOUND_EXP= 0.5
POSITION=-0.1, 0.75, -2.3
MIRROR=0.5
DIRECTION=-0.1, 0, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=3
DIFFUSE_CONCENTRATION=0.88
SPOT=170
SPOT_SHARPNESS=0.1
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=3, 0.25, 0, 0.8



------------------------------------- REFRACTIONS -------------------------------------------



[REFRACTING_HEADLIGHT_0]
SURFACE=Object-21_SUB0.002
INSIDE=objectsfkoff, Object-21_SUB0
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.590000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.028604,0.024442,-0.999292
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 12.500000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 0.927548,0.985924,1.000000
GLASS_EMISSIVE_MULT = 0.180000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 6.200000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.150000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.800000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999979,-0.004149,-0.012264
MIRROR_POS = -0.000084,0.454094,1.963272
NM_SHARE_EXT = 0.350000
NM_SHARE_INT = 0.600000
ORIGIN = 0.721653,0.599426,2.451027
RADIUS = 0.177800
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.470000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4




[REFRACTING_HEADLIGHT_1]
SURFACE = brakelights
INSIDE = led_brakes, Object-54_SUB0
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.670000
BASE_EMISSIVE_K = 0.220000
BOUNCED_BACK_MULT = 0.550000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.100000
CUSTOM_BULB_0 = 0.283000,0.505000,0.216000,0.345000
CUSTOM_BULB_1 = 0.708000,0.505000,0.216000,0.354000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.160000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.130000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.034958,-0.002342,0.999386
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 13.750000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 298.000000
F0 = 0.580000
GLASS_COLOR = 1.000000,0.020756,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.380000
IOR_FLYOUT_FLAT = 0.540000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000290,0.000014,-0.000072
MIRROR_POS = 0.001770,0.855795,-2.183040
NM_SHARE_EXT = 0.360000
NM_SHARE_INT = 0.650000
ORIGIN = 0.685711,0.756979,-2.262596
RADIUS = 0.108600
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 55.400002
REFLECTIVENESS_MULT = 8.500000
REFLECTIVE_GAMMA = 2.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4


[REFRACTING_HEADLIGHT_2]
SURFACE = Object-54_SUB0.002
INSIDE = led_inner
SYNC_EMISSIVE_AUTO = 1



ABSORPTION = 0.000000
AMBIENT_MULT = 0.580000
BASE_EMISSIVE_K = 1.000000
BOUNCED_BACK_MULT = 0.550000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.100000
CUSTOM_BULB_0 = 0.255000,0.500000,0.345000,0.000000
CUSTOM_BULB_1 = 0.755000,0.500000,0.345000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.380000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.067632,-0.016587,0.997574
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.860000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 297.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.020756,0.000000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 0.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 2.220000
IOR_FLYOUT_FLAT = 0.540000
LOD_BIAS = -1.000000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000030,0.000033,0.000042
MIRROR_POS = 0.000153,0.856010,-2.193910
NM_SHARE_EXT = 0.150000
NM_SHARE_INT = 1.000000
ORIGIN = 0.466208,0.747030,-2.305435
RADIUS = 0.085100
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.000000
REFLECTIVENESS_DIFFUSE_MULT = 55.400002
REFLECTIVENESS_MULT = 4.300000
REFLECTIVE_GAMMA = 2.600000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4



[REFRACTING_HEADLIGHT_3]
SURFACE = turn_RL
INSIDE = bulbe_turn_RL, int_turn_RL
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0.091000
AMBIENT_MULT = 0.570000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.580000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_1 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_3 = 0.504000,0.504000,0.083000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.124000
DIRECTION = -0.097099,-0.041795,0.994417
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 69.269997
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 308.000000
F0 = 0.620000
GLASS_COLOR = 0.637788,0.408755,0.000000
GLASS_EMISSIVE_MULT = 0.520000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 9.800000
INNER_SPECULAR_EXP = 33.000000
IOR = 1.750000
IOR_FLYOUT_FLAT = 0.460000
LOD_BIAS = -0.800000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000047,-0.000003,0.000007
MIRROR_POS = 0.001368,0.835566,-2.213824
NM_SHARE_EXT = 0.420000
NM_SHARE_INT = 0.800000
ORIGIN = 0.649058,0.812220,-2.416992
RADIUS = 0.501500
REFLECTIVENESS_DIFFUSE_MULT = 41.900002
REFLECTIVENESS_MULT = 9.000000
REFLECTIVE_GAMMA = 2.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
RESOLUTION_MULT = 4




[REFRACTING_HEADLIGHT_4]
SURFACE = turn_RR
INSIDE = int_turn_RR, bulbe_turn_RR
SYNC_EMISSIVE_AUTO = 1



ABSORPTION = 0.091000
AMBIENT_MULT = 0.570000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.580000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_1 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_2 = 0.000000,0.000000,0.000000,0.000000
CUSTOM_BULB_3 = 0.504000,0.504000,0.083000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.124000
DIRECTION = -0.010215,-0.040594,0.999127
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 69.269997
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 308.000000
F0 = 0.620000
GLASS_COLOR = 0.637788,0.408755,0.000000
GLASS_EMISSIVE_MULT = 0.520000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 9.800000
INNER_SPECULAR_EXP = 33.000000
IOR = 1.750000
IOR_FLYOUT_FLAT = 0.460000
LOD_BIAS = -0.800000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000007,-0.009911,0.000282
MIRROR_POS = 0.001329,0.835619,-2.213722
NM_SHARE_EXT = 0.420000
NM_SHARE_INT = 0.800000
ORIGIN = -0.563967,0.796957,-2.402084
RADIUS = 0.501500
REFLECTIVENESS_DIFFUSE_MULT = 41.900002
REFLECTIVENESS_MULT = 9.000000
REFLECTIVE_GAMMA = 2.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
RESOLUTION_MULT = 4



[REFRACTING_HEADLIGHT_5]
SURFACE= Object-54_SUB0.001
INSIDE= int_revlight_SUB1, bulbe_revlights


ABSORPTION = 0.000000
AMBIENT_MULT = 0.600000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.590000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.580000
CUSTOM_BULB_0 = 0.526000,0.511000,0.053000,0.000000
CUSTOM_BULB_1 = 1.000000,0.500000,0.001000,1.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.150000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.023515,-0.021030,0.999502
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 28.920000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.620000
GLASS_COLOR = 1.000000,0.999976,0.999900
GLASS_EMISSIVE_MULT = 0.400000
GLASS_EXTRA_THICKNESS = 0.006200
INNER_SPECULAR = 1.000000
INNER_SPECULAR_EXP = 600.000000
IOR = 1.460000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.600000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000042,0.000830,-0.009729
MIRROR_POS = -0.000475,0.803335,-2.511177
NM_SHARE_EXT = 0.370000
NM_SHARE_INT = 0.600000
ORIGIN = 0.464441,0.773857,-2.400604
RADIUS = 0.102600
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.010000
REFLECTIVENESS_DIFFUSE_MULT = 73.099998
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.800000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4



[REFRACTING_HEADLIGHT_6]
SURFACE= trunk_brakes
INSIDE= Object-54_SUB0, bulbe_trunk


ABSORPTION = 0.012000
AMBIENT_MULT = 0.600000
BASE_EMISSIVE_K = 0.530000
BOUNCED_BACK_MULT = 0.590000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.580000
CUSTOM_BULB_0 = 0.526000,0.511000,0.053000,0.000000
CUSTOM_BULB_1 = 1.000000,0.500000,0.001000,1.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.138898,-0.113736,0.983805
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 15.200000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.620000
GLASS_COLOR = 1.000000,0.041716,0.000000
GLASS_EMISSIVE_MULT = 0.400000
GLASS_EXTRA_THICKNESS = 0.022000
INNER_SPECULAR = 1.000000
INNER_SPECULAR_EXP = 600.000000
IOR = 2.400000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.600000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000071,0.000873,-0.006238
MIRROR_POS = -0.005909,0.803629,-2.508148
NM_SHARE_EXT = 0.370000
NM_SHARE_INT = 0.600000
ORIGIN = -0.020855,0.996311,-1.923691
RADIUS = 0.381300
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.010000
REFLECTIVENESS_DIFFUSE_MULT = 25.900000
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 0.700000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
RESOLUTION_MULT = 4


[REFRACTING_HEADLIGHT_7]
SURFACE= Object-51
INSIDE= bulb_f1leds, int_f1leds


ABSORPTION = 0.007000
AMBIENT_MULT = 0.600000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.590000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = 0.580000
CUSTOM_BULB_0 = 0.526000,0.511000,0.053000,0.000000
CUSTOM_BULB_1 = 1.000000,0.500000,0.001000,1.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.077563,-0.115920,0.990273
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 100.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.770000
GLASS_COLOR = 1.000000,0.041716,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 1.000000
INNER_SPECULAR_EXP = 600.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -1.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -0.999257,0.001432,0.041112
MIRROR_POS = 0.198479,0.315691,-2.505295
NM_SHARE_EXT = 0.310000
NM_SHARE_INT = 0.520000
ORIGIN = 0.011127,0.317196,-2.576286
RADIUS = 0.155200
RAYTRACE_STEP_INCREASE = 1.000000
RAYTRACE_STEP_START = 0.010000
REFLECTIVENESS_DIFFUSE_MULT = 25.900000
REFLECTIVENESS_MULT = 4.700000
REFLECTIVE_GAMMA = 0.700000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.020000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
RESOLUTION_MULT = 4



[REFRACTING_HEADLIGHT_8]
SURFACE=turnsignal_FL
INSIDE=int_turnsignl_FL, bulbe_turnsignl_FL
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.350000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.236252,-0.091116,-0.967410
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 100.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.991424,0.966300,1.000000
GLASS_EMISSIVE_MULT = 0.130000
GLASS_EXTRA_THICKNESS = 0.000900
INNER_SPECULAR = 7.300000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.460000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999973,-0.004149,-0.012264
MIRROR_POS = -0.000130,0.453957,1.963003
NM_SHARE_EXT = 0.670000
NM_SHARE_INT = 0.600000
ORIGIN = 0.772919,0.424049,2.451859
RADIUS = 0.110600
REFLECTIVENESS_DIFFUSE_MULT = 32.900002
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 0.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.470000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4


[REFRACTING_HEADLIGHT_9]
SURFACE=turnsignal_FR
INSIDE=int_turnsignl_FR, bulbe_turnsignl_FR
SYNC_EMISSIVE_AUTO = 1



ABSORPTION = 0.000000
AMBIENT_MULT = 0.350000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.307359,-0.021644,-0.951347
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 100.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.991424,0.966300,1.000000
GLASS_EMISSIVE_MULT = 0.130000
GLASS_EXTRA_THICKNESS = 0.000900
INNER_SPECULAR = 7.300000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.460000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.999248,0.002881,-0.040547
MIRROR_POS = -0.000443,0.453926,1.963036
NM_SHARE_EXT = 0.670000
NM_SHARE_INT = 0.600000
ORIGIN = -0.812050,0.405769,2.477329
RADIUS = 0.108600
REFLECTIVENESS_DIFFUSE_MULT = 32.900002
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 0.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.470000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4





[REFRACTING_HEADLIGHT_10]
SURFACE=Object-21_SUB0.001
INSIDE=Object-11_SUB2
SYNC_EMISSIVE_AUTO = 1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.350000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 3.830000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.115090,-0.080356,-0.990100
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 40.840000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.927548,0.985924,1.000000
GLASS_EMISSIVE_MULT = 0.180000
GLASS_EXTRA_THICKNESS = 0.001600
INNER_SPECULAR = 7.300000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.540000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999973,-0.004149,-0.012264
MIRROR_POS = -0.000130,0.453957,1.963003
NM_SHARE_EXT = 0.670000
NM_SHARE_INT = 0.600000
ORIGIN = 0.682495,0.641598,2.449306
RADIUS = 0.193700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 6.600000
REFLECTIVE_GAMMA = 3.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.470000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4


[REFRACTING_HEADLIGHT_11]
SURFACE= turn_FL
INSIDE= int_turn_FL, bulbe_turn_FL


ABSORPTION = 0.000000
AMBIENT_MULT = 0.590000
BASE_EMISSIVE_K = 0.010000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.840000
DIFFUSE_MAP_MULT = 0.339000
DIRECTION = -0.967690,-0.042261,0.248583
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 16.490000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 27.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.960228,0.904388
GLASS_EMISSIVE_MULT = 0.180000
GLASS_EXTRA_THICKNESS = 0.000800
INNER_SPECULAR = 6.200000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.800000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999981,-0.004149,-0.012264
MIRROR_POS = -0.000648,0.656378,1.961281
NM_SHARE_EXT = 0.480000
NM_SHARE_INT = 0.600000
ORIGIN = 0.880508,0.642426,1.870289
RADIUS = 0.099600
REFLECTIVENESS_DIFFUSE_MULT = 40.400002
REFLECTIVENESS_MULT = 7.900000
REFLECTIVE_GAMMA = 1.800000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.470000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4


[REFRACTING_HEADLIGHT_12]
SURFACE= turn_FR
INSIDE= int_turn_FR, bulbe_turn_FR


ABSORPTION = 0.000000
AMBIENT_MULT = 0.590000
BASE_EMISSIVE_K = 0.000000
BOUNCED_BACK_MULT = 0.440000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.840000
DIFFUSE_MAP_MULT = 0.339000
DIRECTION = 0.992981,-0.099324,-0.064224
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 30.459999
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 27.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.960228,0.904388
GLASS_EMISSIVE_MULT = 0.180000
GLASS_EXTRA_THICKNESS = 0.000800
INNER_SPECULAR = 6.200000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.800000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -0.996768,-0.081223,-0.001949
MIRROR_POS = -0.005119,0.691429,1.940559
NM_SHARE_EXT = 0.480000
NM_SHARE_INT = 0.600000
ORIGIN = -0.948029,0.672379,1.881561
RADIUS = 0.098900
REFLECTIVENESS_DIFFUSE_MULT = 40.400002
REFLECTIVENESS_MULT = 7.900000
REFLECTIVE_GAMMA = 1.800000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.470000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
RESOLUTION_MULT = 4




--------------------------------------- AUDIO -------------------------------------




[AUDIO_PROPERTIES]
TURBO_THROTTLE=1

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.5
CAR_BRIGHTNESS_MULT=0.6
CAR_RANGE_MULT=0.4
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 2
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=5
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8


-----------------WING ADJUSTMENT------------------------


[ADJUSTABLE_WING_0]
NAME=WING  ; name of wing root node to rotate
WING=3          ; index of section in aero.ini
ANGLE_BASE=0    ; base offset for angle
ANGLE_MULT=0.75  ; angle multiplier
DEBUG_MODE=0    ; set to 1 to adjust PIVOT easier
ROTATION_PIVOT=0, 0.00, 0.00  ; rotation pivot relative to wing root node, should be at the center of wing mesh
ROTATION_AXIS=-1, 0, 0        ; I’m pretty sure in most cases, this value wouldn’t be changed, but just in case


-------------- HEADUNIT --------------


[INCLUDE: android_auto/config.ini] 
[Display_AndroidAuto]

Meshes = android
Resolution = 671, 450    ; texture resolution
Size = 640, 340           ; size of the screen area
Offset = 14, 56       ; left top corner of screen area
Scale = 2            ; might need adjusting to get the scale right
RearCameraPosition = 0, 0.1, -2.4  ; position of rear view camera
REFRESH_RATE = 60
aftermarketComponent = 1



[SHADER_REPLACEMENT_...]
MESHES = screen_headunit
SHADER = ksPerPixel
PROP_... = ksEmissive, 1, 1, 1


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=50
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 2
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=10
RANGE_GRADIENT_OFFSET=0.2
SPOT=180.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=15 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=4000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.8 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=6000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=70 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=50 ; flame size
LIMITER_RPM_THRESHOLD=7300 ; limiter flames will not shoot below this rpm


; New interior materials
[INCLUDE: common/materials_interior.ini]
DisableDev = 1


[Material_Metal_v1]
Materials = bolts_rims
BrightnessAdjustment = 0.27
Metalness = 1.5
Reflectance = 0.8
LocalReflectionsSharpness = 0
DetailScale = 10
ApplyTilingFix = 1
DetailNormalBlend=4

[Material_Metal_v2]
Materials = chrome
BrightnessAdjustment = 0.27
Metalness = 1.5
Reflectance = 0.8
LocalReflectionsSharpness = 0
DetailScale = 10
ApplyTilingFix = 1
DetailNormalBlend=4

[Material_Velvet_v2]
Materials =alcantara
BrightnessAdjustment = 0.23
Reflectance = 0.4
DetailNormalBlend = 4
LocalReflectionsForce = 1
DetailScale = 20


[Material_Leather]
Materials=Leather,Fabric,Fabric_P1
Brightness=0.6
Reflectance = 0.01
Smoothness = 0.72
DetailNormalBlend=2


[Material_Plastic_v2]
Materials = plastic_#010101FF
DetailScale = 17
Reflectance = 0.2
BrightnessAdjustment = 0.2
DetailScale = 20
DetailNormalBlend = -0.5

[Material_Plastic_v2]
Materials = EXT_black_plastic,EXT_rubber
DetailScale = 17
Reflectance = 0.2
BrightnessAdjustment = 0.2
DetailScale = 40
DetailNormalBlend = 0.5



------------------------- BRAKE FX -------------------------------



[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0



[REFLECTIONS_FX]
SKIP_GBUFFER = material:EXT_GLASS



[INCLUDE: common/navigators.ini]
[Navigator_StyleModernDark]
Meshes =Object-76 ; here, use the name of that mesh
Brightness = 4 ; adjust brightness later so it wouldn’t shine too much
@ = Navigator_Size, Resolution = "760,415", Offset = "26, 55", Size = "712, 310", Scale = 2 ; replace resolution with texture resolution, offset with start of display on texture, in pixels, size with size of display on texture, in pixels, adjust scale later so it would look of proper size


[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY= 0.4 ; flame size
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.1
ANTILAG_TURBO_THRESHOLD=0.07
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.0 ; delay after throttle lift
DISCHARGE_DURATION=0.8 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.9; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.6 ; flame size
DISCHARGE_RPM_THRESHOLD_MAX=9000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0.03 ; after upshift
FLAT_SHIFT_DURATION=0.2 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=40 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1.0 ; flame size
FLAT_SHIFT_PROBABILITY=1.0 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.0 ; delay, in seconds
LIMITER_INTENSITY=0.8 ; flame size
LIMITER_RPM_THRESHOLD=8650 ; limiter flames will not shoot below this rpm



[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.2
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 0.9
WIND = 0.4
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 0.8
GEAR_GRIND = 1.0
BACKFIRE_EXT = 0.8
BACKFIRE_INT = 0.6
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 0.2


---------------------------------- NEONS ------------------------------------


[LIGHT_EXTRA_...] left
BIND_TO_EXTRA_A=1
LINE_FROM=0.74, 0.036, -0.8
LINE_TO=0.74, 0.036, 0.9
BIND_TO_HEADLIGHTS=0
COLOR=138,43,226,0.9
DIFFUSE_CONCENTRATION=1
FADE_AT=0
FADE_SMOOTH=0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPOT=150
SPOT_SHARPNESS=0.2
SPECULAR_MULT=0
DIRECTION=0.5, -0.5, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5
BLINKING_PATTERN=(|0=.1|1=1|2=.05)
BLINKING_DURATION=5


[LIGHT_EXTRA_...] right
BIND_TO_EXTRA_A=1
LINE_FROM=-0.74, 0.036, -0.8
LINE_TO=-0.74, 0.036, 0.9
BIND_TO_HEADLIGHTS=0
COLOR=138,43,226,0.9
DIFFUSE_CONCENTRATION=1
FADE_AT=0
FADE_SMOOTH=0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0
SPOT=150
SPOT_SHARPNESS=0.4
SPECULAR_MULT=0
DIRECTION=-0.5, -0.5, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5
BLINKING_PATTERN=(|0=.1|1=1|2=.05)
BLINKING_DURATION=5



[LIGHT_EXTRA_...] rear
BIND_TO_EXTRA_A=1
LINE_FROM=-0.5, 0.05, -2
LINE_TO=0.5, 0.05, -2
BIND_TO_HEADLIGHTS=0
COLOR=138,43,226,0.9
DIFFUSE_CONCENTRATION=1
FADE_AT=0
FADE_SMOOTH=0
RANGE=0.6
RANGE_GRADIENT_OFFSET=0
SPOT=300
SPOT_SHARPNESS=0.5
SPECULAR_MULT=0
DIRECTION=0.5, -0.5, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5
BLINKING_PATTERN=(|0=.1|1=1|2=.05)
BLINKING_DURATION=5


[LIGHT_EXTRA_...] front
BIND_TO_EXTRA_A=1
LINE_FROM=-0.6, 0.05,2.0
LINE_TO=0.6, 0.05, 2.0
BIND_TO_HEADLIGHTS=0
COLOR=138,43,226,0.9
DIFFUSE_CONCENTRATION=1
FADE_AT=0
FADE_SMOOTH=0
RANGE=0.7
RANGE_GRADIENT_OFFSET=0
SPOT=300
SPOT_SHARPNESS=0.2
SPECULAR_MULT=0
DIRECTION=-0.5, -0.5, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SIMULATE_HEATING=1.5
BLINKING_PATTERN=(|0=.1|1=1|2=.05)
BLINKING_DURATION=5



------------------------- EXHAUST -------------------------------


[PARTICLES_FX_EXHAUST_0]
POSITION=-0.529,0.261,-2.40
DIRECTION=-1.07,0.16,-7
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_1]
POSITION=0.529,0.261,-2.40
DIRECTION=1.07,0.16,-7
COLOR = 0.22,0.23,0.24 			
LIFE = 0.5 				
SPEED = 0.5, 1 				
SPREAD = 0.12				
STARTING_SIZE = 0.05	
SPAWN_OFFSET = 0.08			
INTENSITY = 0.3, 1			
TEMPERATURE_LAG = 7 
SPEED_THRESHOLD = 15, 100

