Update 24 July 2021
---- by replaio ---- 

Password for archive (read below):

Fixed a few things i didn't notice before and in the rain,(well it was one day touch-up then) and added things i didn't plan to add ;)

3D model:
- windshield dirt layer fixed (mapping, resolution, opacity)
- rear wing mounts moved to their mounting sockets on the chassis 
- animated doors (with {... MANY} necessary fixes to the mesh and objects to avoid clipping while opening etc)
- new occlusion and reflection map for animated doors, since they now freely receive light when opened 
- unlocked hidden "co-pilot seat" in 3D model - now can be disabled or you can put a passenger/instructor there via CSP
- new AO & RM for seats (necessary because of that 2nd seat now, and because doors are opening)
- new AO & RM for rollcage (again - bc opening doors)
- rollcage is properly separated from the rest of the car and can be hidden via CSP
- remapped exhaust (almost no effect, but still)
- porsche badge on the steering wheel fixed (geom + mapping)
- porsche badge on the bonnet remapped (still a bit ugly because of geometry) and there was also a full 3d badge mixed on top of that, which you can disable now via CSP 
(you will be rewarded for reading the changelog hahahah - or in case you are 'lazy asses' - bear with it :D)
- new lights structure and animated rear lights
- added fix for disturbing "see-through" panels under the bonnet in the 1st person view
- last minute fix: HUGO BOSS wing decal mapping (not included in dl but I fixed it and shot video again when I spotted that)

configs:
- new lights config reflecting new changes I made to the 3D model
(with turnsignals, animated brake lights, drl-s, hi- & low beams)
- small adjustments to the rest of digital_instruments 

Two minor bugs are still there (one easy & one deep in 3D that makes ksEditor useless to fix it), but I needed to record a simple video now, just when I have some free time. 

My nick from GTPlanet will unlock the protected archive. You can also find it  under BRABHAM BT62 video. Cheers!


Update 22 July 2021
---- by replaio ----

3D model:
- new wiper animation, plus small corrections to the mesh
- reworked windows banner(correct look from inside and with rain drops)
- reworked/fixed mirrors (also real mirrors fx working)
- rebuilt and fixed internal and external windows meshes - no more strange artifacts,flashing and spooky reflections - fixed once and definitely :) !
- fixed steering hub rotation and steering wheel geometry (because it was a complete wobbly mess ...)
- new steering wheel shaders parameters and AO (now you can see it's not black- it's really carbon fibre)
- rpm leds restructured and cleaned up
 (there were naming conflicts after importing to Blender and as such they stopped working on rebuild - now after this rework should be futureproof)
- reworked digital display to get a flat view in VR
- fixed most of the holes in A-pillar (the mesh is scattered as hell, so I stopped at fixing "most")
- deleted duplicate of windows' DAMAGE_GLASS_ someone left on the car's floor
- anything I've forgotten atm ;)


configs:
- recalculated steering rod to match steer ratio of the car
- some very quick tweaks/fixes to lights, flash light, pit lights (front and rear)
- new rpm leds config after cleaning up resources/restructure in 3D model
- alignment of digitals in digital_instruments.ini to match fixes in 3D model
- external engine sounds volume upped
- new F6 cameras and default driver's view
- DRIVER hands better matching the steering wheel 

___ END NOTE ___

There are still many areas to improve and to spend some time with this mod ;-), starting with basic things like correcting some shaders and so on, if you are an avid porsche fan :-)

I had a bit of fun working on this mod, despite I was not even interested in porsche 911 cup car.
Actually I downloaded it because I just wanted to help : D. ENJOY!
 


Update 21 July 2021
---- by Kornos ----

- added proper rpm leds to match more to the real car



Update 20 July 2021
---- by Kornos ----

Do :
- changed tyres texture
- added damage glass
- added body deformation when hit something
- updated gt3 tyres to match with Kunos cars
- corrected weird glass effect
- corrected blue front lights
- updated all lights to match more to the real car (wip ?)
- updated brakes
- updated many data files using specific CSP config (rain physic, suspensions...)
- added traction control (wip)
- added Kunos preview and updated skin folder
- reworked ext_config (wip)

TO do :
- error with mirror left and right (center still good)
- proper wiper animation