[INCLUDE]
INCLUDE=common/no_popup_lights.ini, common/materials_carpaint.ini, common/materials_interior.ini, common/materials_glass.ini, common/custom_emissive.ini, common/rain_tyres.ini, common/tyre_patterns.ini 
CarPaintVersionAware=2
ExteriorGlassFilmedMaterials=glass
[REAL_MIRROR_1]
FOV=14
IS_MONITOR=0
[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1
IS_LOW_BEAM_AVAILABLE=1
[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.1
BrightnessAdjustment = 0.9
ClearCoatThickness = 0.1
ColoredSpecular = 0.5
AmbientSpecular = 0.5
AmbientSpecularEXP = 2.5
ApplyTilingFix = 0
CarPaintMaterial = body_texture_01_dm_4k,blue, EXT_Carbonfiber
[Material_Velvet]
Materials = INT_DASHBOARD,INT_SEATS
BrightnessAdjustment=0.15
OcclusionMap = 1.5
[Material_Metal_v2]
Materials = INT_ROLLCAGE
Meshes = SafeCraft_Metal
BrightnessAdjustment = 0.20
DetailScale = 10
Metalness = 0.0
Reflectance = 0.04
LocalReflectionsSharpness = 0.9
DetailTexture = 1
OcclusionMap = 0.4
[Material_Metal_v2]
Materials = INT_METAL
BrightnessAdjustment = 0.20
DetailScale = 10
Metalness = 0.0
Reflectance = 0.08
LocalReflectionsSharpness = 0.9
DetailTexture = 1
OcclusionMap = 0.4
[Material_Carbon]
Materials = INT_CARBONFIBER
BrightnessAdjustment = 0.90
ClearCoatF0 = 0.05
DetailScale = 500
OcclusionMap = 0.8
[ANIMATION_...]
FILE=car_lights.ksanim
TIME=1.1
INPUT=GEAR_0
LOOP_WHILE_ACTIVE=0
INPUT_THRESHOLD_INVERSE=0 
LOOP_KEEP_UNTIL_DONE=1
[Material_Carbon]
Materials = Steer_Carbonfiber
BrightnessAdjustment = 0.90
ClearCoatF0 = 0.05
DetailScale = 125
OcclusionMap = 0.8
[Material_Glass]
Materials = coverfari;,Material #37
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.0
[Material_Glass]
Materials = glass
FilmIOR=2
ThicknessMult = 0.4
MaskPass = 0            ; mask pass opacity
MaskPassColor = , 0, 0  ; mask pass color adjustment
[ADJUSTABLE_WING_0]
NAME=REAR_WING
WING=2
ANGLE_BASE=0
ANGLE_MULT=0.5
DEBUG_MODE=0
ROTATION_AXIS=-1, 0, 0
ROTATION_PIVOT=0, 0, 0
[REAL_MIRROR_2]
FOV=16
ROTATION=-0.40, 0.02
[TYRES_FX_FRONT]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0
[ANIMATION_...]
ACTIVE=0
FILE=car_lights2a.ksanim
;TIME=1.1
INPUT=BRAKE
;INPUT_AS_PROGRESS=1
LOOP_WHILE_ACTIVE=1
[TYRES_FX_REAR]
COOKTORRANCE_FRESNEL_REFLECTANCE=0.2
COOKTORRANCE_IOR=0.1
COOKTORRANCE_LAMBERT_FACTOR=5
COOKTORRANCE_ROUGHNESS=0.5
DAMAGE_FLAT_SPOT_DEBUG=0
DAMAGE_FLAT_SPOT_FADE=0.1
DAMAGE_FLAT_SPOT_GAIN=10
DAMAGE_GRAIN_DEBUG=0
DAMAGE_GRAIN_GAIN=10
DAMAGE_GRAIN_MAX=0.8
DAMAGE_NORMALS_MULT=2
DAMAGE_OCCLUSION_MULT=0.2
DAMAGE_OFFSET_K=0
DAMAGE_REFL_MULT=0.8
DAMAGE_SPEC_EXP_MULT=0.2
DAMAGE_SPEC_MULT=0.6
DAMAGE_WIDTH_K=1.2
DIRT_ACCUMULATION=1000
DIRT_DIRT_DEBUG=0
DIRT_FADE=100
DIRT_GRASS_DEBUG=0
DIRT_WIDTH_K=1
ENABLED=1
FLEX_MAX_SKEW_MULT=0.8
FLEX_MULT=1
FLEX_PROFILE_MULT=0.45
FLEX_SKEW_RANGE_MULT=3
FLEX_SKEW_SMOOTHING=0.1
FLEX_SQUASH_SMOOTHING=0.1
NOFX_DISTANCE_SWITCH=16
VISIBLE_IN_INTERIOR_CAM=0
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15
[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.3
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0
[BRAKEDISC_FX]
ACTIVE = 1            ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0       ; use ceramic look
CARVED = 1	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 25  ; increase to make more lines
GLOW_OFFSET = 0.4	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.135
DISC_RADIUS = 0.39
LUMINOCITY_MASK = 0.125, 0.3
RIM_HEIGHT = 0.15
WEAR_FORCE=0.5
[ANIMATION_...]
FILE=car_lights2b.ksanim
;TIME=1.1
INPUT=BRAKE
INPUT_AS_PROGRESS=1
LOOP_WHILE_ACTIVE=0
[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustLightPoint = 0.08, 0.26, -1.9
ExhaustPoint = 0.08, 0.26, -1.9
ExhaustMeshes_MultiMap = EXHAUST_GLOW
ExhaustAreaScale = 1, 1, 1
ExhaustDynamicLights = 1
ExhaustRadiusInner = 2
ExhaustRadiusThicknessInv = 1
ExhaustNormalsK = 0.9
ExhaustTemperatureMin = 70
ExhaustTemperatureMax = 110
[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GAS_LAG=0.9
GROW=1, 1
INTENSITY=0.05, 0.1
INTENSITY_MULT=1
LIFE=1.6, 2
POSITION_OFFSET=0, 0, 0
SPAWN_OFFSET=0.02, 0.02
SPEED=0.4, 0.8
SPEED_THRESHOLD=5, 20
SPREAD=1, 1
STARTING_SIZE=0.03, 0.03
TEMPERATURE_LAG=0.9995
TEMPERATURE_THRESHOLD=40, 60
[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.6
CAR_BRIGHTNESS_MULT=1
[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = indicator_lf
COLOR=20,4,0,1
LAG=0.25
SIMULATE_HEATING=0.0
LOCATION = FRONT
[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = indicator_rf
COLOR=20,4,0,1
LAG=0.25
SIMULATE_HEATING=0.0
LOCATION = FRONT
[REAL_MIRROR_0]
FOV=16
ROTATION=0.10,0,0
; Options to transform inserted model:
;SCALE = 1, 1, 1 ; change size: X, Y and Z axis (for car, X is left-right, Y and up-down)
;ROTATION = 0, 0, 0 ; rotate: heading, pitch and roll, in degress
;OFFSET = 0, 0, 0 ; move: X, Y and Z axis, in meters
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = indicator_lr
COLOR=20,6,1,3
LAG=0.25
;OFF_FADE_MULT=1.674586
;OFF_MIRROR=0.549986
SIMULATE_HEATING=0.0
TOGGLE_VISIBILITY=1
;OFF_COLOR=1, 0.0911936, 0.0265662, 1.05
;OFF_MULT=0.1
;OFF_POSITION=0, 0.54357, -2.56
;OFF_RANGE_MULT=0.767561
LOCATION = REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = indicator_rr
COLOR=20,6,1,3
LAG=0.25
SIMULATE_HEATING=0.0
LOCATION = REAR
;[LIGHT_HEADLIGHT_0]
;NAME=headlight_rglass,headlight_lglass
;COLOR=50,50,50
;RANGE=150
;AFFECTS_TRACK=1
TOGGLE_VISIBILITY=1
;BOUND_EMISSIVE_MAX=500
;BOUND_EXP=0.1

[EMISSIVE_HIGHBEAM_0]
NAME=headlight_rglass,headlight_lglass
ACT_AS_HEADLIGHTS=1
COLOR=100,100,155,5
OFF_COLOR=0,0,0
ONLY_WITH_HEADLIGHTS=0
INPUT_LAG_DOWN=0.6
INPUT_LAG_UP=0.3
[EMISSIVE_REVERSE_0]
ACTIVE=0
NAME=brakelight_l,brakelight_r
COLOR=22, 22, 22
LAG=0.8
SIMULATE_HEATING=2.0
[EMISSIVE_BRAKE_0]
ACTIVE=0
NAME=rear_light_0	;brakelight_l,brakelight_r
COLOR=300,0,0
LAG=0.0
SIMULATE_HEATING=0.0
;FALLBACK_BRAKES_COLOR = 15, 0, 0 : emissive color used if condition is not met and brake lights are active, works before
;FALLBACK_HEADLIGHTS_COLOR ;
;FALLBACK_BRAKES_COLOR_HIGHER = 1 : with this parameter set to 1, ;FALLBACK_BRAKES_COLOR will be used before main COLOR
[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.468203
OFF_COLOR=1, 0.0911936, 0.0265662, 1.05
OFF_FADE_MULT=1.674586
OFF_MIRROR=0.549986
OFF_MULT=0.1
OFF_POSITION=0, 0.54357, -2.56
OFF_RANGE_MULT=0.767561
POSITION=0, 0.547034, -2.43
RANGE=3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1
SPOT=135.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3475
[DEFORMING_HOOD]
NAME=bodyshell04
OFFSET_Y_MIDDLE=0.05
OFFSET_Y_END=0.0
OFFSET_Z_END=0.04
BULGING_EXTRA=0.0
BULGING_EXPONENT=2.0
NOISE_Y_AMPLITUDE=-0.16
NOISE_Z_AMPLITUDE=0.2
NOISE_Y_FREQENCY=2.0
NOISE_Z_FREQENCY=3.0
Z_FACTOR=2.5
Z_BIAS=-0.2 
[ANIMATION_...]
FILE=car_door_r.ksanim
TIME=1.65
INPUT=EXTRA_B
[TyresPattern_StyleF1RainBS]
Tyres=WET
[TyresPattern_StyleF1IntermediateBS]
Tyres=INTER
[WIPERS]
WIND_THRESHOLDS_KMH = 90, 220 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 0.5 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.00 ; 0.03 ; base animation progress to vibrate around
[ANIMATION_...]
FILE=car_door_l.ksanim
TIME=1.65
INPUT=EXTRA_A
[EMISSIVE_...]
ACTIVE=0
NAME=DISPLAY
INPUT=GEAR_N
COLOR = 0.0,0.0,0.0 ; glowing color if condition is met
OFF_COLOR = 0.3,0.3,0.3
LAG = 0.0 ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.0 ; adds heating effect, going through orange tint while turning on and off
LOCATION = NONE ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0 ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
[AUDIO_VOLUME]
ENGINE_EXT = 5.0
ENGINE_INT = 1.1 
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 2.0
BACKFIRE_INT = 2.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
; New options added in 0.1.67:
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0
