[HEADER]
VERSION=1

[BASIC]
WHEELBASE=2.844										; Wheelbase distance in meters
CG_LOCATION=0.54									; Front Weight distribution in percentage

[ARB]
FRONT=14000											; Front antiroll bar stiffness. in Nm
REAR=7000											; Rear antiroll bar stiffness. in Nm


[FRONT]
TYPE=DWB											; Suspension type. DWB Double Wish Bones. STRUT McPherson strut
BASEY=-0.06											; Distance of CG from the center of the wheel in meters. Front Wheel Radius+BASEY=front CoG. Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.549											; Track width in meters (from pivot 3D placement of the 3d model of a wheel)
ROD_LENGTH=0.100									; push rod length in meters. positive raises ride height, negative lowers ride height.
HUB_MASS=36											; Front sprung mass
WBCAR_TOP_FRONT=0.400, 0.160, 0.120					; Top front car side wishbone attach point
WBCAR_TOP_REAR=0.400, 0.160, -0.120					; Top rear car side wishbone attach point
WBCAR_BOTTOM_FRONT=0.450, -0.080, 0.140				; Bottom front car side wishbone attach point
WBCAR_BOTTOM_REAR=0.450, -0.080, -0.140				; Bottom rear car side wishbone attach point
WBTYRE_TOP=0.135, 0.164, -0.00855					; Top tyre side wishbone attach point
WBTYRE_BOTTOM=0.120, -0.081, 0.00855				; Bottom tyre side wishbone attach point
WBCAR_STEER=0.366, -0.037, 0.128					; Steering rod car side attach point
WBTYRE_STEER=0.139, -0.043, 0.128					; Steering rod tyre side attach point
TOE_OUT=-0.0006										; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=-0.2									; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=31500									; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0							; progressive spring rate in N/m/m
BUMP_STOP_RATE=4000									; bump stop spring rate
BUMPSTOP_UP=0.080									; meters to upper bumpstop from the 0 design of the suspension
BUMPSTOP_DN=0.040									; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.145									; Total suspension movement range, before hitting packers
DAMP_BUMP=1600										; Damper wheel rate stiffness in N sec/m in slow speed compression
DAMP_FAST_BUMP=900									; Damper wheel rate stiffness in N sec/m in fast speed compression
DAMP_FAST_BUMPTHRESHOLD=0.032						; Damper bump slow/fast threshold in seconds
DAMP_REBOUND=2590									; Damper wheel rate stiffness in N sec/m in slow speed rebound
DAMP_FAST_REBOUND=1600								; Damper wheel rate stiffness in N sec/m in fast speed rebound
DAMP_FAST_REBOUNDTHRESHOLD=0.095					; Damper rebound slow/fast threshold in seconds


[REAR]
TYPE=AXLE
BASEY=-0.060										; Distance of CG from the center of the wheel in meters. Rear Wheel Radius+BASEY=Rear CoG  Actual CG height =(FWR+FBasey)+(RWR+Rbasey))/CG_LOCATION%
TRACK=1.524
ROD_LENGTH=0.140						
HUB_MASS=86
WBCAR_TOP_FRONT=0.410, 0.135, 0.120
WBCAR_TOP_REAR=0.420, 0.135, -0.140
WBCAR_BOTTOM_FRONT=0.520, -0.100, 0.140
WBCAR_BOTTOM_REAR=0.530, -0.100, -0.180
WBTYRE_TOP=0.140, 0.170, 0.000
WBTYRE_BOTTOM=0.120, -0.100, -0.000
WBCAR_STEER=0.520, -0.100, 0.140
WBTYRE_STEER=0.120, -0.100, 0.100
TOE_OUT=-0.000100									; Toe-out expressed as the length of the steering arm in meters
STATIC_CAMBER=-0.6									; Static Camber in degrees. Actual camber relative to suspension geometry and movement, check values in game
SPRING_RATE=26000									; Wheel rate stiffness in Nm. Do not use spring value but calculate wheel rate
PROGRESSIVE_SPRING_RATE=0							; progressive spring rate in N/m/m
BUMP_STOP_RATE=4000									; bump stop spring rate
BUMPSTOP_UP=0.080									; meters to upper bumpstop from the 0 design of the suspension
BUMPSTOP_DN=0.035									; meters to bottom bumpstop from the 0 design of the suspension
PACKER_RANGE=0.130									; Total suspension movement range, before hitting packers
DAMP_BUMP=3750										; Damper wheel rate stiffness in N sec/m in slow speed compression
DAMP_FAST_BUMP=3120									; Damper wheel rate stiffness in N sec/m in fast speed compression
DAMP_FAST_BUMPTHRESHOLD=0.10						; Damper bump slow/fast threshold in seconds
DAMP_REBOUND=2450									; Damper wheel rate stiffness in N sec/m in slow speed rebound
DAMP_FAST_REBOUND=1650								; Damper wheel rate stiffness in N sec/m in fast speed rebound
DAMP_FAST_REBOUNDTHRESHOLD=0.10						; Damper rebound slow/fast threshold in seconds

[AXLE]
LINK_COUNT=4

J0_CAR=0.630,-0.0987,0.600							; car bottom left arm. reference point center of live axle
J0_AXLE=0.633,-0.0987,-0.050						; tyre bottom left arm. reference point center of live axle
J1_CAR=-0.630,-0.0987,0.600							; car bottom right arm. reference point center of live axle
J1_AXLE=-0.633,-0.0987,-0.050						; tyre bottom right arm. reference point center of live axle
J2_CAR=0.045,0.040,0.260							; car top right arm. reference point center of live axle 
J2_AXLE=0.045,0.050,-0.050							; tyre top right arm. reference point center of live axle
J3_CAR=-0.635,-0.0687,-0.060						; car top right arm. reference point center of live axle
J3_AXLE=0.635,-0.0987,-0.100						; tyre top right arm. reference point center of live axle
TORQUE_REACTION=0.5	

[GRAPHICS_OFFSETS]
WHEEL_LF=-0.0										; Left front graphical offset of the wheel positioning in the x axis (width). + is left - is right movement
SUSP_LF=-0.0										; Left front graphical offset of the suspension positioning in the x axis (width). + is left - is right movement
WHEEL_RF=0.0										; Right front as above
SUSP_RF=0.0											; Right front as above
WHEEL_LR=-0.0										; Left rear as above
SUSP_LR=0.0											; Left rear as above
WHEEL_RR=0.0										; Right rear as above
SUSP_RR=-0.0										; Right rear as above


