
[EMISSIVE_REVERSE_0]
NAME=reverse_light
COLOR=25, 25, 25
LAG=0.8
SIMULATE_HEATING=0.3

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=indicator_rear_l
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=indicator_front_l
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=indicator_fender_l
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Dash_indicator_l
COLOR=9, 18, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=indicator_rear_r
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=indicator_front_r
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=indicator_fender_r
COLOR=127, 63, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Dash_indicator_r
COLOR=9, 18, 0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=NONE

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=lcn_plate_back
OFFSET=0.00, 0.025, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event

[AUDIO_VOLUME]
ENGINE_EXT = 0.2
ENGINE_INT = 0.3
GEAR_EXT = 0.3
GEAR_INT = 0.3
BODYWORK = 0.3
WIND = 0.3
DIRT = 0.3
DOWN_SHIFT = 0.3
HORN = 0.3
GEAR_GRIND = 0.3
BACKFIRE_EXT = 0.3
BACKFIRE_INT = 0.3
TRACTION_CONTROL_EXT = 0.3
TRACTION_CONTROL_INT = 0.3
TRANSMISSION = 0.3
LIMITER = 0.3
TURBO = 0.3

HIT = 0.3
SCRAPE = 0.3
WHEEL = 0.3
SKID_EXT = 0.3
SKID_INT = 0.3