[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[DATA] 
DISABLE_LIGHTSINI=0
DISABLE_ANALOGINSTRUMENTSINI=0

;==========================================================================================================================
;AUDIO
;==========================================================================================================================

[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

;==========================================================================================================================

[SHAKING_EXHAUST_...]
MESHES = for_mustangboss302_13_lod0_exhaustLc_chrome_,for_mustangboss302_13_lod0_exhaustRc_chrome_,for_mustangboss302_13_lod0_exhaustLc_black_,for_mustangboss302_13_lod0_exhaustRc_black_,for_mustangboss302_13_lod0_exhaustLc_plastic2_,for_mustangboss302_13_lod0_exhaustRc_plastic2_,for_mustangboss302_13_lod0_exhaustLc_misc_,for_mustangboss302_13_lod0_exhaustRc_misc_
POINT_0 = 1, 2, 3
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.15, 0.3, 0.2

[BASIC]
HEADLIGHTS_ARE_HEADLIGHTS=1
IS_LOW_BEAM_AVAILABLE=1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.06
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.01
EMISSIVE_HEADLIGHTS_MULT=1.0
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=1.0
LIT_MULT = 1       
SPECULAR_MULT = 1  

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.5

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1,1,1,3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=140
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.568216, 2.25
RANGE=230
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
VOLUMETRIC_LIGHT=1

[EMISSIVE_HIGHBEAM_...]
BIND_TO_HEADLIGHTS=0
NAME=for_mustangboss302_13_lod0_headlightL_textured_reflector_
COLOR=225,245,195,0.8
FALLBACK_LOWBEAM_COLOR=0,0,0, 0
LAG=0.4
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
BIND_TO_HEADLIGHTS=0
NAME=for_mustangboss302_13_lod0_headlightR_textured_reflector_
COLOR=225,245,195,0.8
FALLBACK_LOWBEAM_COLOR=0,0,0, 0
LAG=0.4
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01, SKIN_00_sec, SKIN_01_sec
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 0.0
ColoredSpecular = 0.8
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=40000, 0, 0, 0
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
NAME=for_mustangboss302_13_lod0_bumperFc_glass_
COLOR=241,255,290,0.4
LAG=0.7
BIND_TO_HEADLIGHTS=0

;Brakes

[EMISSIVE_BRAKE_0]
NAME=for_mustangboss302_13_lod0_taillightL_detail_glass_red_
COLOR=70,12,0, 1
FALLBACK_HEADLIGHTS_COLOR=30,5,0,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_BRAKE_1]
NAME=for_mustangboss302_13_lod0_taillightR_detail_glass_red_
COLOR=70,12,0, 1
FALLBACK_HEADLIGHTS_COLOR=30,5,0,1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR

;Signals

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=front_bumper_reflector_L_
COLOR=100,45,4,1.5
LAG=0.2 
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=rear_bumper_reflector_L_
COLOR=100,45,4,1.5
LAG=0.2
SIMULATE_HEATING=1
LOCATION=REAR


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=front_bumper_reflector_R_
COLOR=100,45,4,1.5
LAG=0.2 
SIMULATE_HEATING=1
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=rear_bumper_reflector_R_
COLOR=100,45,4,1.5 
LAG=0.2 
SIMULATE_HEATING=1 
LOCATION=REAR

;==========================================================================================================================

;Popo Lights
;White	LED 24,23,22,21,15,18,7,10,strob2_b,strob1

[EMISSIVE_EXTRA_A_30]
NAME=for_mustangboss302_13_lod0_bumperFc_glass_
BOUND_EMISSIVE_MAX=2
COLOR=100,100,100,1
OFF_COLOR=0,0,0
LAG=0    
SIMULATE_HEATING=0.0
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_7]
NAME=led_7_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_10]
NAME=led_10_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_15]
NAME=led_15_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_18]
NAME=led_18_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_21]
NAME=led_21_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_22]
NAME=led_22_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_23]
NAME=led_23_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_24]
NAME=led_24_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_33]
NAME=strob2_b
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_34]
NAME=strob1
BOUND_EMISSIVE_MAX=2
COLOR=10000,10000,10000,1
LAG=0	
SIMULATE_HEATING=0.5
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.2
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

;Red	LED 3,4,5,8,11,13,16,19,strobe2

[EMISSIVE_EXTRA_A_3]
NAME=led_3_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_4]
NAME=led_4_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_5]
NAME=led_5_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_8]
NAME=led_8_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_11]
NAME=led_11_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_13]
NAME=led_13_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_16]
NAME=led_16_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_19]
NAME=led_19_
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_32]
NAME=strob2
BOUND_EMISSIVE_MAX=2
COLOR=10000,10,10,1
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

;Blue	LED 1,2,6,9,12,14,17,20,strob1_b

[EMISSIVE_EXTRA_A_1]
NAME=led_1_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_2]
NAME=led_2_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_6]
NAME=led_6_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_9]
NAME=led_9_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_9]
NAME=led_9_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_12]
NAME=led_12_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_14]
NAME=led_14_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_17]
NAME=led_17_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_20]
NAME=led_20_
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[EMISSIVE_EXTRA_A_31]
NAME=strob1_b
BOUND_EMISSIVE_MAX=2
COLOR=10,10,10000,1
OFF_COLOR=0,0,0
LAG=0	
SIMULATE_HEATING=1
BLINKING_PATTERN=(|0=1|1=-0.2|2=-0.2|3=1|)
BLINKING_DURATION=0.3
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

;Popo Lights End

;==========================================================================================================================
;Actual Flashing Lights
;==========================================================================================================================

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.32,1.305,0.3005 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
LAG=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,0,0,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.32,1.305,0.3005 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
LAG=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,0,0,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.13,1.305,0.300 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.59
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
LAG=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.13,1.305,0.3005 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
LAG=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,0,0,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.215,0.555,2.635 ;links hoch vor
DIRECTION=0,0,1 ;0,-0.6,1
RANGE=80;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
LAG=0
CAST_LIGHT=1

[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.20,1.325,-1.385 ;links hoch vor
DIRECTION=0,0,-1 ;0,-0.6,1
RANGE=120;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0
LAG=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.7
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,0,0,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.20,1.325,-1.385 ;links hoch vor
DIRECTION=0,0,-1 ;0,-0.6,1
RANGE=80;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|1=0|2=0|3=1|)
BLINKING_DURATION=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
LAG=0
CAST_LIGHT=1

[LIGHT_EXTRA_9]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.785,0.645,2.245 ;links hoch vor
DIRECTION=0.7,-0.8,1 ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

[LIGHT_EXTRA_10]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=100,100,100,0.1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=200;5
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.785,0.645,2.245 ;links hoch vor
DIRECTION=-0.7,-0.8,1 ;0,-0.6,1
RANGE=15;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=90;120
SPOT_SHARPNESS=0
BLINKING_PATTERN=(|0=1|0.5=0|1=0|2=1|3=0|3.5=1)
BLINKING_DURATION=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1

;==========================================================================================================================

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate_rear
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[INCLUDE: common/materials_interior.ini]
DisableDev = 1
