[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAS_CORRECT_COCKPIT_NODE=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=1
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
SHARE_POSITION_DATA_FOR_NAVIGATORS=0
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
DIESEL_ENGINE = 0


[AUDIO_VOLUME]
ENGINE_EXT = 1.0
ENGINE_INT = 0.6
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.4
DIRT = 0.8
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.2
ENGINE_INT = 1.2

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event


[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9


[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=0.2
EMISSIVE_PARKINGLIGHTS_MULT=1
FULLY_SHADOWED_INTERIOR=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[LIGHT_EXTRA_0]
COLOR=0,0,0,0

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.7

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.98
SPEED_LIMIT=230

[LIGHT_FLAMES]
SPOT=150
CAR_BRIGHTNESS_MULT=2.5

[ANIMATION_0]
FILE=CAR_DOOR_R.ksanim
TIME=0.5
BIND_TO_EXTRA_D=1

[ANIMATION_1]
FILE=CAR_DOOR_L.ksanim
TIME=0.5
BIND_TO_EXTRA_D=1


[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01
DisableDev = 1

[Material_CarPaint_Solid]
AmbientSpecular = 0.0
ColoredSpecular = 0.0
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=2.2
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=0.2
COLOR=-1, -1, -1, -1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.517
SPOT_SHARPNESS=0.8


[EMISSIVE_REVERSE_0]
NAME=reversinglight_l
COLOR=85, 85, 85,2
LAG=0.7
SIMULATE_HEATING=1.0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lights_indicator_lf
COLOR=211, 84, 0,2
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0



[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=lights_indicator_lr
COLOR=211, 84, 0,2
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0





[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lights_indicator_rf
COLOR=211, 84, 0,2
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=FRONT
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=lights_indicator_rr
COLOR=211, 84, 0,2
LAG=0.2
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0


[EMISSIVE_EXTRA_A_0]
NAME=lights_emv_blue_right_SUB0, lights_emv_blue_right_SUB1, misc_xt4boot_s1_blue
COLOR=1, 1, 8000,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1]
NAME=lights_emv_red_left_SUB0, lights_emv_red_left_SUB1, misc_xt4boot_s1_red
COLOR=8000, 1, 1,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1


[EMISSIVE_EXTRA_A_2]
NAME=lights_emv_white_SUB1, lights_emv_white_SUB0
COLOR=50,50,60,1
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.03=7|0.10=0|0.14=0|0.15=7|0.21=0|0.25=0|0.26=7|0.30=0|0.60=0|0.8=1|0.9=0|1=0)
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=1
CAST_LIGHT=1



[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1 
NAME=lights_spot_SUB0
COLOR=20,20,37,20 ;last number is for brightness
BIND_TO_HEADLIGHTS=0

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1 
NAME=lights_spot_SUB1
COLOR=20,20,37,20 ;last number is for brightness
BIND_TO_HEADLIGHTS=0


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=7, 7, 7, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5, 1
EXTERIOR_ONLY=0
FADE_AT=750
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=2
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.6
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.7
OFF_MULT=0
OFF_POSITION=0.0,0.0,0
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.9, 2.15
RANGE=450
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=140
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0,0.9678151,2.036889
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
VOLUMETRIC_LIGHT=1

[LIGHT_HEADLIGHT_1]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=7, 7, 7, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.5, 1
EXTERIOR_ONLY=0
FADE_AT=650
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=2
LOWBEAM_RANGE_MULT=1
LOWBEAM_RANGE_ONCOMING_MULT=1
MIRROR=0.75
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0
OFF_MULT=0
OFF_POSITION=0.0,0.0,0
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.9, 2.0
RANGE=450
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=140
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0,0.9678151,2.036889
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
VOLUMETRIC_LIGHT=1

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=50, 10, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.418299
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=10, 20, 0, 5
OFF_FADE_MULT=0.615
OFF_MIRROR=0.599127
OFF_MULT=0.1
OFF_POSITION=0.0,1.082097,-2.422742
OFF_RANGE_MULT=0.725
POSITION=0.0,1.082097,-2.422742
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4
VOLUMETRIC_LIGHT=1

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=65, 65, 65, 0.05
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.771257
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.771257
OFF_MULT=0.1
OFF_POSITION=0, 0, 0
OFF_RANGE_MULT=0.5
POSITION=0.0,1.082097,-2.422742
PREFER_FRONT=-1
RANGE=15
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1 
COLOR=10,10,15,0.3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.9512458,1.349789,1.2 ;links hoch vor
DIRECTION=0.09522973,0,0.9954554
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0.3
VOLUMETRIC_LIGHT=1


[LIGHT_EXTRA_2]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1   
COLOR=10,10,15,1
DIFFUSE_CONCENTRATION=0.58
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.9512458,1.349789,1.2    ;links hoch vor
DIRECTION=0.09522973,0,0.9954554
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=60;120
SPOT_SHARPNESS=0.3
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_B=1 
COLOR=10,10,15,1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.1181591,1.83837,-0.2724869
DIRECTION=0.009667623,0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=120;120
SPOT_SHARPNESS=0.3
VOLUMETRIC_LIGHT=1


[LIGHT_EXTRA_4]    ;lightcone Foglight_R for players car only
BIND_TO_EXTRA_B=1   
COLOR=10,10,15,1
DIFFUSE_CONCENTRATION=0.58
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.1181591,1.83837,-0.2724869
DIRECTION=-0.009667623,0,1
RANGE=300;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=60;120
SPOT_SHARPNESS=0.3
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.5206089,1.83837,-0.2724869
DIRECTION=0.5104508,0,0.859907
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=240;120
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1



[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.5206089,1.83837,-0.2724869
DIRECTION=-0.5104508,0,0.859907
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=240;120
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.5206089,1.83837,-0.6084029
DIRECTION=-0.5990725,0,-0.8006948
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=240;120
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.5206089,1.83837,-0.6084029
DIRECTION=0.5990725,0,-0.8006948
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=240;120
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.5206089,1.83837,-0.6084029
DIRECTION=0.5990725,0,-0.8006948
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=240;120
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1



[LIGHT_EXTRA_9]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.3382775,1.658406,-2.285483
DIRECTION=0,0,-1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=120;120
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_10]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.3382775,1.658406,-2.285483
DIRECTION=0,0,-1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=120;120
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_11]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=0,0,10,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.3177229,0.8026474,2.501718
DIRECTION=0,0,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=120;120
BLINKING_PATTERN=(|0=0|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0||1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1


[LIGHT_EXTRA_12]     ; lightcone Foglight_L for players car only
BIND_TO_EXTRA_A=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,0,0,0.4
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=2000;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.3177229,0.8026474,2.501718
DIRECTION=0,0,1
RANGE=50;1.25
RANGE_GRADIENT_OFFSET=0.51
SPECULAR_MULT=1
SPOT=120;120
BLINKING_PATTERN=(|0=0|0.49=0|0.5=1|0.55=0|0.59=0| 0.6=1|0.65=0|0.69=0|0.70=1|0.75=0|0.80=1|0.85=0| 1=0)
BLINK_FREQENCY_HZ = 2.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1



[EMISSIVE_BRAKE_0]
NAME=brakelight
COLOR=60,40,0,0.5
LAG=0.0
SIMULATE_HEATING=0.3
CAST_LIGHT=1
LOCATION=REAR

[EMISSIVE_HEADLIGHT_0]
NAME=lights_headlight
COLOR=60,40,0,1
LAG=0.0
SIMULATE_HEATING=0.3
CAST_LIGHT=1
LOCATION=FRONT



[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=boot_SUB2
OFFSET=0.00, 0.04, 0.0
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.0
SPOT=130
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=ONE_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1



