
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = "M2_Body"
DisableDev = 1

[Material_CarPaint_Chameleon]
Skins = 00_Long_Beach_Blue
FresnelMax = 1.5
FresnelC = 0.07
BrightnessAdjustment = 0.51 ; compensates for ambient specular
ColoredSpecular = 2.2
SpecularBase = 0.5, 60
SpecularSun = 0.09
SunMultiplier = 0.08
ChameleonColorA = #0065B5, 0.2  ; first alternative color and opacity
ChameleonColorB = #004D8D, 1.2  ; second alternative color and opacity
ChameleonExponent = 1.5   ; how colors are scaling; increase to see more of second color
ChameleonCenter = 4.5         ; how colors are scaling; increase to see more of first color
UseDiffuseAlphaAsMask = 0
ClearCoatThickness = 0.3
FlakesK = 2.8