[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = 
Resolution = 	500, 	500
Offset = 	690, 	50
Size = 		1400, 	350

[INCLUDE: common/navigators.ini]
[Navigator_StyleNavitel]
Meshes = gpsscreen
Resolution = 1300, 900
Offset = 390, 42
Size = 875,320

[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = radioscreen
RESOLUTION = 1050, 400
DISPLAY_POS =45, -65
DISPLAY_SIZE =1000, 420
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; background
RECT_4 = 1
RECT_4_START = 0, 0
RECT_4_SIZE = 0, 0
RECT_4_COLOR = 0, 0, 0.024, 1
RECT_4_Z_INDEX = -1000

; main text
TEXT_CSP_0 = "{Artist} - {Track}"
TEXT_CSP_0_NOALBUM = "{Artist} - {Track}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 630, 275
TEXT_CSP_0_SIZE = 460, 80
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1.2
TEXT_CSP_0_BOLD = 1

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 70, 315
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 1.2
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 230, 315
TEXT_CSP_2_SIZE = 180, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 1.2
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 71, 280
RECT_5_SIZE = 330, 20
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0.2, 0, 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 71, 280
RECT_6_SIZE = 330, 20
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 1, 0.5, 0, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 780, 120
ALBUM_COVER_0_SIZE = 130, 100
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 1.5, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 15, 8
ANIMATION_0_START = 65, 220
ANIMATION_0_BLOCK = 17, 3.5
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

; reflected animation below album cover
ANIMATION_1 = 15, 8
ANIMATION_1_START = 65, 400
ANIMATION_1_BLOCK = 17, -4
ANIMATION_1_MARGIN = 6, -3
ANIMATION_1_BASE_ROW = BOTTOM
ANIMATION_1_COLOR = 1, 1, 1, 0.8
ANIMATION_1_Z_INDEX = -20

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = 150, 80
ALBUM_COVER_1_SIZE = 200, 140
ALBUM_COVER_1_COLOR = 1.5, 1.5, 1.5, 1
ALBUM_COVER_1_Z_INDEX = -10

; extra covering gradient for that background cover
RECT_3 = 1
RECT_3_START = 0, -150
RECT_3_SIZE = 500, 600
RECT_3_Z_INDEX = -9
RECT_3_COLOR = 0, 0, 0.024, 0
RECT_3_COLOR_TL = 0, 0, 0.024, 1
RECT_3_COLOR_BL = 0, 0, 0.024, 1


[ANIMATION_0]
FILE=radio.ksanim
TIME= 0.05
BIND_TO_EXTRA_A=1

[ANIMATION_1]
FILE=car_door_L.ksanim
TIME= 2
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=hood.ksanim
TIME= 2
BIND_TO_EXTRA_D=1

[ANIMATION_4]
FILE=car_door_R.ksanim
TIME= 2
BIND_TO_EXTRA_C=1

[ANIMATION_5]
FILE=trunk.ksanim
TIME= 2
BIND_TO_EXTRA_D=1




[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.62
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0, 0.58, 2.16
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = lowbeams
SPOT_SHARPNESS = 0.5l
SPOT = 131
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.4	


[SelfLight_Headlights]
MIRROR = 0.72
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0, 0.63, 2.07
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = highbeams
SPOT_SHARPNESS = 0.7
SPOT = 131
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.4



[SelfLight_Headlights]
MIRROR = 0.71
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0, 0.7, 2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = _____________
SPOT_SHARPNESS = 0.9
SPOT = 131
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.5


[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0.65, 0.71, 2.07
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = blinkerfll3
SPOT_SHARPNESS = 0.5
SPOT = 200
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.2

[SelfLight_Headlights]
MIRROR = 0
DIRECTION = 0.2, 0.5, 1.9
POSITION = -0.65, 0.71, 2.07
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = blinkerfrr3
SPOT_SHARPNESS = 0.5
SPOT = 200
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.2




; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body, bodyr, bodyd, black_gloss
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = body, bodyr, bodyd, 
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = glassfr
[Material_PhotoelasticGlass]
Meshes= glassrhl_a475

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=blinkerfll1
RANGE_PREFIX=blinkerfll
RANGE_START_INDEX=1
RANGE_END_INDEX=6
RANGE_DELAY=0.1	; to compensate for that there are more of them
COLOR=400, 100, 0, 1
LAG=0.5
REPEAT_FREQENCY_HZ=1.8
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object228
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=blinkrrl
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=b1
COLOR=0,5 ,0 , 4
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=MIDDLE
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=l1
COLOR=0,40 ,0 
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=MIDDLE
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=blinkerfrr1
RANGE_PREFIX=blinkerfrr
RANGE_START_INDEX=1
RANGE_END_INDEX=6
RANGE_DELAY=0.1	; to compensate for that there are more of them
COLOR=400, 100, 0, 1
LAG=0
REPEAT_FREQENCY_HZ=1.8
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object227
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=blinkerrr
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=r1
COLOR=0,5 ,0 , 4
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=MIDDLE
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=rb2
COLOR=0, 40, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE
CAST_LIGHT=0

[EMISSIVE_HIGHBEAM_1]
NAME=highbeams
ACT_AS_HEADLIGHTS=0
COLOR=350,350,380

[EMISSIVE_REVERSE_0]
NAME=Object116
COLOR=100,100,100
LAG=0.6
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...]
NAME=headlight
COLOR=2,2,2
OFF_COLOR=10,10,10
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=
COLOR=150,10,2
OFF_COLOR=30,5,1
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0


[EMISSIVE_LIGHT_...]
NAME=taillightl_a
COLOR=150,130,0 ,5
OFF_COLOR=150,130,0
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD = 0.9
LAG=0.95

[EMISSIVE_LIGHT_...]
NAME=____
COLOR=150,130,0 ,5
OFF_COLOR=150,130,0
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD = 0.9
LAG=0.95

[EMISSIVE_LIGHT_...]
NAME=_____________
COLOR=50,50,50
OFF_COLOR=20,20,20
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=Object214
COLOR=6,6,6
OFF_COLOR=4,4,4
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=Dials_Glow
COLOR=7,2,1
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=RPM_Glow, SPEED_Glow
COLOR=6,2.2,0.5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=RPM_Glass, SPEED_Glass
COLOR=6,2.2,0.5, 0.5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=FUEL_0, FUEL_1, FUEL_2, FUEL_3, FUEL_4, FUEL_5, FUEL_6, FUEL_7, FUEL_8, FUEL_9, FUEL_10, FUEL_11, TEMP_0, TEMP_1, TEMP_2, TEMP_3, TEMP_4, TEMP_5, TEMP_6, TEMP_7, TEMP_8, TEMP_9, TEMP_10
OFF_COLOR=6,6,7
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=TEMP_11
OFF_COLOR=6,1,0, 5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Dials_Carbon
COLOR=1,0.8,0.5, 0.8
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Arrow_Light
COLOR=6,2.2,0.5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=radioscreen
COLOR=2,2,2
OFF_COLOR=2,2,2
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0

[EMISSIVE_LIGHT_...]
NAME=gpsscreen
COLOR=2,2,2
OFF_COLOR=2,2,2
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0


[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.32, 0.7158, 0.4859
DIRECTION=0,0,-0.9
RANGE=0.85;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.2

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.5, 0.4859
DIRECTION=0,0,-0.9
RANGE=0.85;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening



;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = glass, glass_rear
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.0

[Material_Glass]
Materials = 
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=3


[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = carbon
BrightnessAdjustment = 0.05
ClearCoatF0 = 0.25
DetailScale = 7

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Materials = black_gloss
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 15
ApplyTilingFix = 1
BrightnessAdjustment = 0.1
DetailNormalPBRSmoothness = 0.8
DetailNormalPBRSmoothnessGamma = 1
Metalness = 0.2
Reflectance = 0.3
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = chrome_1, chrome_2
BrightnessAdjustment = 0.20
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1


[Material_Metal_v2]
Materials = metale
BrightnessAdjustment = 0.03
DetailScale = 10
Metalness = 0.10
Reflectance = 0.05
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1


[Material_Metal_v2]
Materials = ARMYTRIX
BrightnessAdjustment = 0.02
DetailScale = 10
Metalness = 0.2
Reflectance = 0.2
LocalReflectionsSharpness = 0.8
DetailTexture = 1

[Material_Metal_v2]
Materials = metal2
BrightnessAdjustment = 0.04
DetailScale = 10
Metalness = 0.1
Reflectance = 0.05
LocalReflectionsSharpness = 0.8
DetailTexture = 1

[Material_Plastic_v2]
Materials =  plastic2, plastic_w, blue_krishka, reardiffuser
BrightnessAdjustment = 0.15
DetailScale = 100

[Material_Plastic_v2]
Materials = black, reshka
BrightnessAdjustment = 0.05
DetailScale = 100

[Material_Plastic_v2]
Materials = black_mat2
BrightnessAdjustment = 0.01
DetailScale = 100

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = gle_01, , Material #81, metall1,
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Metal_v2]
Materials = metall, 
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=alcantara, plastic, alca2
BrightnessAdjustment=0.15
[Material_Carpet]
Materials=carpetao 
BrightnessAdjustment=0.15
[Material_Leather]
Materials=Material #86, leather, leather_door, leatherbottom, leather_seat, door2, leather_rear 
BrightnessAdjustment=0.2
[Material_Plastic]
Materials=plastic3ao
BrightnessAdjustment = 0.2
[Material_Carbon]
Materials=
DetailScale = 400
BrightnessAdjustment = 0.20
ClearCoatF0 = 0.15
Reflectance = 0.1

[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]

 ;       ///DASH_WARNING_LIGHTS///

[EMISSIVE_...]
NAME=Warning_Steer
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Engine
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tire_Press
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2


[EMISSIVE_...]
NAME=Warning_Fuel
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_ABS_INACTION_0]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
LAG=0.2


[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_Off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,10,0,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=Warning_Sport
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,10,0,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 1
COLOR=45,0.7,0,3
LAG=0.25

[EMISSIVE_...]
NAME=Warning_Lane_Assist, Warning_Airbag, Warning_Seatbelt
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 1
COLOR=5,0 ,0 , 4
LAG=0.3

[EMISSIVE_...]
NAME=Warning_Lowbeam1, Warning_Lowbeam
BIND_TO=HEADLIGHTS
TOGGLE_VISIBILITY = 1
COLOR=0,5 ,0 , 4
LAG=0.3

[EMISSIVE_...]
NAME=Warning_Highbeam
BIND_TO=HIGHBEAM
TOGGLE_VISIBILITY = 1
COLOR=0,0,5 , 4
LAG=0.3


[LIGHT_EXTRA_2]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR= 7,6,4, 4
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.2
POSITION=0.25, 0.93, 0.7
DIRECTION=0, 1, 0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=230
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR= 7,6,4, 4
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=0.25, 0.93, 0.7
DIRECTION=0, 1, 0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=230
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1


