[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = Object214
Resolution = 	2220, 	1280
Offset = 	690, 	50
Size = 		1450, 	450

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=0.1
WIND=1

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.66
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0, 0.58, 2.16
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = lowbeams
SPOT_SHARPNESS = 0.9
SPOT = 131
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.4	


[SelfLight_Headlights]
MIRROR = 0.72
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0, 0.63, 2.07
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = highbeams
SPOT_SHARPNESS = 0.9
SPOT = 131
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.4



[SelfLight_Headlights]
MIRROR = 0.71
DIRECTION = 0.2, 0.5, 1.9
POSITION = 0, 0.7, 2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO = _____________
SPOT_SHARPNESS = 0.9
SPOT = 131
COLOR =14,14,19,15
SPECULAR_MULT = 0
RANGE = 0.5






; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body
CarPaintVersionAware = 2

[Material_CarPaint_Metallic]
Materials = body
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = glass
[Material_PhotoelasticGlass]
Meshes= glassrhl_a475

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=
RANGE_PREFIX=
RANGE_START_INDEX=1
RANGE_END_INDEX=6
RANGE_DELAY=0.1	; to compensate for that there are more of them
COLOR=400, 100, 0, 1
LAG=0.5
REPEAT_FREQENCY_HZ=1.8
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object228
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=blinkrrl
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=
RANGE_PREFIX=
RANGE_START_INDEX=1
RANGE_END_INDEX=6
RANGE_DELAY=0.1	; to compensate for that there are more of them
COLOR=400, 100, 0, 1
LAG=0.5
REPEAT_FREQENCY_HZ=1.8
LOCATION=FRONT
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object227
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=blinkerrr
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=_____________
COLOR=400, 100, 0
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=MIDDLE
OFF_COLOR=20,20,20

[EMISSIVE_HIGHBEAM_1]
NAME=highbeams
ACT_AS_HEADLIGHTS=0
COLOR=350,350,380

[EMISSIVE_REVERSE_0]
NAME=Object116
COLOR=100,100,100
LAG=0.6
SIMULATE_HEATING=0

[EMISSIVE_LIGHT_...]
NAME=headlight
COLOR=2,2,2
OFF_COLOR=10,10,10
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0


[EMISSIVE_LIGHT_...]
NAME=taillightl_a
COLOR=150,130,0 ,5
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD = 0.9
LAG=0.95

[EMISSIVE_LIGHT_...]
NAME=____
COLOR=150,130,0 ,5
SIMULATE_HEATING=0.9
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD = 0.9
LAG=0.95

[EMISSIVE_LIGHT_...]
NAME=
COLOR=50,50,50
OFF_COLOR=20,20,20
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=Object214
COLOR=6,6,6
OFF_COLOR=4,4,4
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=0

[EMISSIVE_LIGHT_...]
NAME=Dials_Glow
COLOR=7,2,1
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=RPM_Glow, SPEED_Glow
COLOR=6,2.2,0.5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=RPM_Glass, SPEED_Glass
COLOR=6,2.2,0.5, 0.5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=FUEL_0, FUEL_1, FUEL_2, FUEL_3, FUEL_4, FUEL_5, FUEL_6, FUEL_7, FUEL_8, FUEL_9, FUEL_10, FUEL_11, TEMP_0, TEMP_1, TEMP_2, TEMP_3, TEMP_4, TEMP_5, TEMP_6, TEMP_7, TEMP_8, TEMP_9, TEMP_10
OFF_COLOR=6,6,7
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=TEMP_11
OFF_COLOR=6,1,0, 5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Dials_Carbon
COLOR=1,0.8,0.5, 0.8
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Arrow_Light
COLOR=6,2.2,0.5
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=1


[LIGHT_EXTRA_0]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.32, 0.7158, 0.4859
DIRECTION=0,0,-0.9
RANGE=0.85;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=5,5,6
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.5, 0.4859
DIRECTION=0,0,-0.9
RANGE=0.85;1.25
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = 
DisableDev = 1
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.06

;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = glass, glass_rear
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=2.0

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR
[Material_Carbon]
Materials = carbon
BrightnessAdjustment = 0.2
ClearCoatF0 = 0.25
DetailScale = 5

[INCLUDE: common/materials_carpaint.ini]
[Material_InteriorPBRDetail]
Materials = 
DetailNormalTexture = common/pbr_metal_satin.dds
DetailScale = 15
ApplyTilingFix = 1
BrightnessAdjustment = 0.1
DetailNormalPBRSmoothness = 0.8
DetailNormalPBRSmoothnessGamma = 1
Metalness = 0.2
Reflectance = 0.1
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = chrome_1
BrightnessAdjustment = 0.20
DetailScale = 700
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.9			ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = reshka, plastic2
BrightnessAdjustment = 0.1
DetailScale = 100

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Metal_v2]
Materials = metall, gle_01, metal2, metall1
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=alcantara, plastic, alca2
BrightnessAdjustment=0.15
[Material_Carpet]
Materials=carpetao 
BrightnessAdjustment=0.15
[Material_Leather]
Materials=Material #86, leather, leather_door, leatherbottom, leather_seat, door2, leather_rear 
BrightnessAdjustment=0.2
[Material_Plastic]
Materials=plastic3ao
BrightnessAdjustment = 0.2
[Material_Carbon]
Materials=
DetailScale = 400
BrightnessAdjustment = 0.30
ClearCoatF0 = 0.15
Reflectance = 0.1

[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]

 ;       ///DASH_WARNING_LIGHTS///

[EMISSIVE_...]
NAME=Warning_Steer
TOGGLE_VISIBILITY = 1
COLOR=40,20,4,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Engine
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=Warning_Tire_Press
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 38
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2


[EMISSIVE_...]
NAME=Warning_Fuel
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
INPUT=FUEL
INPUT_THRESHOLD = 10
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2


[EMISSIVE_ABS_INACTION_0]
NAME=Warning_ABS
TOGGLE_VISIBILITY = 1
COLOR=40,10,0,2
LAG=0.2


[EMISSIVE_TRACTIONCONTROL_0]
NAME=Warning_TC_Off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,10,0,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_1]
NAME=Warning_Sport
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,10,0,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=40,20,4,1
NAME=Warning_TC
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=Warning_Handbrake
TOGGLE_VISIBILITY = 1
COLOR=45,0.7,0,3
LAG=0.25

[EMISSIVE_...]
NAME=Warning_Lane_Assist, Warning_Airbag, Warning_Seatbelt
BIND_TO=STALLED 
TOGGLE_VISIBILITY = 1
COLOR=5,0 ,0 , 4
LAG=0.3

[EMISSIVE_...]
NAME=Warning_Lowbeam1, Warning_Lowbeam
BIND_TO=HEADLIGHTS
TOGGLE_VISIBILITY = 1
COLOR=0,5 ,0 , 4
LAG=0.3

[EMISSIVE_...]
NAME=Warning_Highbeam
BIND_TO=HIGHBEAM
TOGGLE_VISIBILITY = 1
COLOR=0,0,5 , 4
LAG=0.3


[LIGHT_EXTRA_2]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR= 7,6,4, 4
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0.2
POSITION=0.25, 0.93, 0.7
DIRECTION=0, 1, 0
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=230
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1   ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR= 7,6,4, 4
LAG=0.8
SIMULATE_HEATING=0.6
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=0.25, 0.93, 0.7
DIRECTION=0, 1, 0
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=3
SPOT=230
SPOT_SHARPNESS=0.2
VOLUMETRIC_LIGHT=1


