[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = radio1
RESOLUTION = 1024, 384
DISPLAY_POS = 32, 0
DISPLAY_SIZE = 1024, 384
COLOR = 1, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 480, 85
TEXT_CSP_0_SIZE = 310, 80
TEXT_CSP_0_FONT_TYPE = ITALIC
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1, 1
TEXT_CSP_0_BOLD = 0

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 480, 115
TEXT_CSP_3_SIZE = 310, 80
TEXT_CSP_3_FONT_TYPE = ITALIC
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1, 1
TEXT_CSP_3_BOLD = 0

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 480, 145
TEXT_CSP_4_SIZE = 310, 80
TEXT_CSP_4_FONT_TYPE = ITALIC
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1, 1
TEXT_CSP_4_BOLD = 0

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 175, 260
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.8
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 175, 260
TEXT_CSP_2_SIZE = 620, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 250, 272
RECT_5_SIZE = 475, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0.2, 0.2, 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 250, 272
RECT_6_SIZE = 475, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 0.8, 0.8, 0.8, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 307, 86
ALBUM_COVER_0_SIZE = 181, 180
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 1.5, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28

; animation below album cover
ANIMATION_0 = 16, 4
ANIMATION_0_START = 280, 300
ANIMATION_0_BLOCK = 20, 2
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

[ANIMATION_0]
FILE=radio.ksanim
TIME= 0.05
BIND_TO_EXTRA_A=1

[SMART_MIRROR]
VISIBLE_FIRSTPERSON = LEFT


[INCLUDE: common/navigators.ini]

[Navigator_StyleNavitel]
Meshes = COCKPIT_HR_SUB09_002
Resolution = 1110, 419
Offset = 0, 10
Size = 1100, 405

[DATA] 
DISABLE_LIGHTSINI = 1

[ANIMATED_WIPER_...]
MESHES = body_plastic2
UNDERLYING_SURFACE = glassF_window

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Material #46242 , Material #14031 , Material #6831 , Material #9031 , Material #11231
DisableDev = 1

[INCLUDE: common/materials_exterior.ini]
[Material_CarPaint_Solid]
FresnelMax = 0.5
FresnelC = 0.08
BrightnessAdjustment = 0.9 ; compensates for ambient specular
AmbientSpecular = 0.3
SpecularBase = 0.2, 100

;;;;;;;;; Exterior / Paint ;;;;;;;;; 
[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 1  ; increase to make more lines
GLOW_OFFSET = 0.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle

; Patch guesses holes from alpha-channel of txDiffuse. Holes don’t glow or reflect stuff and look dark:
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition

; Patch can also estimate deepenings based on luminance and normal texture. Deepenings glow with a delay (but fully heated, glow more) and are a bit occluded:
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening

;;;;;;;;; Exterior / Glass ;;;;;;;;; 
[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= glass_1
ExteriorGlassTintedMaterials= windowglass , glass_3 , Material #25545
ExteriorGlassHeadlightsMaterials = LIGHTS_GLASS 

[Material_PhotoelasticGlass]
Meshes=misc_c
FilmIOR=1.7

;PBR GLASS
[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = LIGHTS_GLASS
ThicknessMult = 2.0
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=3.5

[Material_Glass]
Materials = windowglass , glass_3 , Material #25545
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=2

[Material_Glass]
Materials = glass_1
ThicknessMult = 3.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
FilmIOR=2

;;;;;;;;; Interior / PBR ;;;;;;;;; 

[INCLUDE: common/materials_interior.ini]
;PBR MATERIALS EXTERIOR

[Material_Metal_v2]
Materials = brakedisk
BrightnessAdjustment = 0.2
DetailScale = 1
Metalness = 0.1
Reflectance = .2
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = MISC_DETAILS
BrightnessAdjustment = 0.2
DetailScale = 100

[Material_Metal_v2]
Materials = Material #9099
BrightnessAdjustment = 0.1
DetailScale = 10
Metalness = 0.0
Reflectance = .1
LocalReflectionsSharpness = 0.2		ext_rim, EXT_Rim
DetailTexture = 1

[Material_Plastic_v2]
Materials = black , plastic_detail
BrightnessAdjustment = 0.1
DetailScale = 500

;INTERIOR PBR
[INCLUDE: common/materials_interior.ini]
[Material_Carbon]
Materials = Material #21815
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.20
DetailScale = 300
[Material_Carbon]
Materials = Material #9542
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.20
DetailScale = 200
[Material_Carbon]
Materials = Material #46545
BrightnessAdjustment = 0.6
ClearCoatF0 = 0.20
DetailScale = 200
[Material_Carbon]
Materials = Material #94315
BrightnessAdjustment = 0.3
ClearCoatF0 = 0.20
DetailScale = 80
[Material_Metal_v2]
Materials = Material #984
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.20
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailTexture = 1
[Material_Velvet]
Materials=Material #23117
BrightnessAdjustment=0.35
[Material_Velvet]
Materials=Material #71180
BrightnessAdjustment=0.15
[Material_Leather]
Materials=Material #20917
BrightnessAdjustment = 0.25
[Material_Leather]
Materials=Material #1818
BrightnessAdjustment = 0.2
[Material_Leather]
Materials=Material #13768
BrightnessAdjustment = 0.25

[Material_Plastic]
Materials=INT_Plastic_Grey_satinata , INT_Plastic_Flat
BrightnessAdjustment = 0.1

;;;;;;;;; Sound / Exhaust ;;;;;;;;; 

AUDIO_PROPERTIES]
TURBO_THROTTLE = 1

[AUDIO_VOLUME]
BACKFIRE_INT=1
BACKFIRE_EXT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1
ENGINE_INT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=2
WIND=1
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PITCH]
ENGINE_EXT = .7
ENGINE_INT = 0.8
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 0.9
BACKFIRE_INT = 0.85
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME =misc_b_SUB2
TOGGLE_VISIBILITY = 1
COLOR = 200,-100,-100,10
LAG=0.2
SIMULATE_HEATING=0.3

[ODOMETER_MAIN]
DIGITAL_ITEM=5
DIGITAL_ITEM_NUMBER_FORMAT=01.1
UPPER_BOUND=9999

[ODOMETER_TRIP]
DIGITAL_ITEM=4
DIGITAL_ITEM_NUMBER_FORMAT=05.1
UPPER_BOUND=9999

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=manufacturerplate002,manufacturerplate01
OFFSET=0.0, 0.01, -0.15
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.4
SPOT=200
SPOT_SHARPNESS=0.4
COLOR=1,1,1,3
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP

;;;;;;;;; Lights / Turn Signals ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=headlight_l,headlight_r
COLOR=50,50,50
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=misc_a_SUB2
COLOR=10,10,10
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=light
COLOR=-20, 10, -20
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_LIGHT_...] ;  Front Lights
NAME=taillight_l,taillight_r
COLOR=20, 10, 0
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=extralight_2,extralight_1
COLOR=50,50,50
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...] ; High Beam
NAME=hb
COLOR=-5,-5,300,1
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_BRAKE_...]
NAME=brakelight_m,brakelight_l,brakelight_r
COLOR=20, 5, 0
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;;;;;;;;; Turn Signals ;;;;;;;;; 

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=light left
COLOR=2, 1, 0, 80
OFF_COLOR=10, 10, 10
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=reversinglight_l,blinker left,door_dside_f_SUB9
COLOR=2, 1, 0, 80
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=lcd_blinker_left
COLOR=-10, 10, -10
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=light right
COLOR=2, 1, 0, 80
OFF_COLOR=10, 10, 10
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=door_pside_f_SUB9,blinker right,reversinglight_r
COLOR=2, 1, 0, 80
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=lcd_blinker_right
COLOR=-10, 10, -10
LAG=0
REPEAT_FREQENCY_HZ=2.2
LOCATION=REAR
SIMULATE_HEATING=0
CAST_LIGHT=1
REPEAT_FREQENCY_HAZARDS_HZ=0
TOGGLE_VISIBILITY = 1
;;;;;;;;; Interior / Lighting ;;;;;;;;; 
[EMISSIVE_LIGHT_...] ; Cluster
NAME=ggh_002,COCKPIT_HR_SUB09_002,radio1
COLOR=1,1,1,3
OFF_COLOR=1,1,2
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...] ; Arrows
NAME=ARROW_SPEED_002,ARROW_RPM_MERC
COLOR=1,1,1,20
OFF_COLOR=1,1,1,10
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]    ; Interior Lighting
NAME=steer_hr_2_002,misc_e_SUB3,door_dside_f_SUB8,door_pside_f_SUB8,misc_d_SUB0
COLOR=1,1,1,2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.0

;;;;;;;;; Self-Lighting / Lighting ;;;;;;;;; 
[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
MIRROR = 0.72
DIRECTION = -.5, -1, 1
POSITION = 0.0, 0.503, 1.91
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.1
BOUND_TO = headlight_l
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR =14,14,16,3
SPECULAR_MULT = 0
RANGE = 0.35

[SelfLight_Headlights]
MIRROR = 0.68
DIRECTION = -.5, -1, 1
POSITION = 0.0, 0.479, 1.95
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.1
BOUND_TO = extralight_1
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR =14,14,16,5
SPECULAR_MULT = 0
RANGE = 0.35

[SelfLight_Headlights]
MIRROR = 0.
DIRECTION = 0, -1, 0
POSITION = 0.760, 0.581, 1.8
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 2.9
BOUND_TO = extralight_1
SPOT_SHARPNESS =0.0
SPOT = 200
COLOR =14,14,16,5
SPECULAR_MULT = 0
RANGE = 0.15

[SelfLight_Headlights]
MIRROR = 0.
DIRECTION = 0, -1, 0
POSITION = -0.760, 0.581, 1.8
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 2.9
BOUND_TO = extralight_1
SPOT_SHARPNESS =0.0
SPOT = 200
COLOR =14,14,16,5
SPECULAR_MULT = 0
RANGE = 0.15

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -5, 0, -1
POSITION = 0.726, 0.747, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.1
BOUND_TO = taillight_l
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR =14,14,16,2
SPECULAR_MULT = 0
RANGE = 0.35

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 5, 1,0
POSITION = 0.340, 0.746, -2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillight_l
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR =20,5,5,2
SPECULAR_MULT = 0
RANGE = 0.55

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = 5, 1, -1
POSITION = -0.726, 0.747, -1.82
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1.1
BOUND_TO = taillight_l
SPOT_SHARPNESS =0.0
SPOT = 90
COLOR =14,14,16,2
SPECULAR_MULT = 0
RANGE = 0.35

[SelfLight_Headlights]
MIRROR = 0.0
DIRECTION = -5, 1,0
POSITION = -0.350, 0.746, -2
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = taillight_l
SPOT_SHARPNESS =0.0
SPOT = 60
COLOR =20,5,5,2
SPECULAR_MULT = 0
RANGE = 0.55

[SelfLight_Headlights]
MIRROR = 0.
DIRECTION = 1, -1,-1
POSITION = 0.655, 0.750, -1.87
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.0
BOUND_TO = brakelight_l
SPOT_SHARPNESS =0.0
SPOT = 220
COLOR =20,5,5,2
SPECULAR_MULT = 0
RANGE = 0.15

[SelfLight_Headlights]
MIRROR = 0.
DIRECTION = -1, -1,-1
POSITION = -0.655, 0.750, -1.87
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.0
BOUND_TO = brakelight_r
SPOT_SHARPNESS =0.0
SPOT = 220
COLOR =20,5,5,2
SPECULAR_MULT = 0
RANGE = 0.15

[SelfLight_Headlights]
MIRROR = 0.
DIRECTION = 0, -1,-10
POSITION = 0.0, 1.00, -1.66
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 0.9
BOUND_TO = brakelight_r
SPOT_SHARPNESS =0.0
SPOT = 220
COLOR =20,5,5,5
SPECULAR_MULT = 0
RANGE = 0.55

;;;;;;;;; Lights / Config ;;;;;;;;; 
[LIGHT_HEADLIGHT_0]
BIND_TO_HEADLIGHTS=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=400
BOUND_EXP=1
COLOR=1.0, 1.0, 1.0,5
DIFFUSE_CONCENTRATION=2.0
DIRECTION=0.0, -0.15, 5.0
EXTERIOR_ONLY=0
FADE_AT=500
FADE_SMOOTH=120
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=500
LOWBEAM_RANGE_MULT=0.9
LOWBEAM_RANGE_ONCOMING_MULT=0.9
MIRROR=1
MIRROR_DIRECTION=0
POPUP_ENABLED=1
POSITION=0, 0.68, 1.8
RANGE=400
RANGE_GRADIENT_OFFSET=1
SINGLE_FREQUENCY=0
SPECULAR_MULT=0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=2
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=1
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = misc_f_SUB1
TOGGLE_VISIBILITY = 0
COLOR = 1,1,2,5
LAG=0.2
SIMULATE_HEATING=0.3

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
COLOR = 10,10,20,1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
FADE_AT=90
FADE_SMOOTH=20
POSITION=0.00, 1.13, 0.27
DIRECTION=0, -10, 0
RANGE=1.22
RANGE_GRADIENT_OFFSET=0.05
SPECULAR_MULT=0.5
SPOT=220
SPOT_SHARPNESS=0.10

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,1
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.359, 0.791, 0.597
DIRECTION=0,-1,-2
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.5
SPOT=260
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,.5
DIFFUSE_CONCENTRATION=0.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.582, 0.508
DIRECTION=0,-100,-20
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.5
SPOT=260
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,1
DIFFUSE_CONCENTRATION=1.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.867, 0.644
DIRECTION=0,-1,-10
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.0
SPOT=260
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR=10,10,10,1
DIFFUSE_CONCENTRATION=1.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 0.716, 0.411
DIRECTION=0,-1,-10
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.2
SPECULAR_MULT=.0
SPOT=260
SPOT_SHARPNESS=0.1
;     ///Cluster Warning Lights///
     ///ODOMETER///

[ODOMETER_MAIN]
DIGITAL_ITEM=9
DIGITAL_ITEM_NUMBER_FORMAT=006.0
UPPER_BOUND=999999
; add zero to add leading zeros

[ODOMETER_TRIP]
DIGITAL_ITEM=10
DIGITAL_ITEM_NUMBER_FORMAT=06.1
UPPER_BOUND=9999

[EMISSIVE_...]
NAME=st_wheel
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
BIND_TO=SUSP_DAMAGE
THRESHOLD=10
LAG=0.2

[EMISSIVE_...]
NAME=engine
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=ENGINE_LIFE
INPUT_THRESHOLD = 700
INPUT_THRESHOLD_INVERSE = 1
LAG=0.2

[EMISSIVE_...]
NAME=tires_press
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_0]
NAME=abs_1
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=40,10,-4,10
LAG=0.0

[EMISSIVE_ABS_INACTION_0]
NAME=abs
TOGGLE_VISIBILITY = 1
COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_0]
NAME=tc_off
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,2
LAG=0.2

[EMISSIVE_TRACTIONCONTROL_INACTION_0]
COLOR=60,12,0.2,1
NAME=tc
TOGGLE_VISIBILITY = 1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=handbrake
TOGGLE_VISIBILITY = 1
COLOR=60,2,0.2,1
LAG=0.2

[EMISSIVE_...]
NAME=IND_LIGHT,ind_light_004
TOGGLE_VISIBILITY = 1
COLOR=60,0,0,1
INPUT=STALLED
LAG=0.2

;;;;;;;;;;;;;;;;;;;;;;;   Exterior Effects   ;;;;;;;;;;;;;;;;;;;;
----------------------------------------------------
--               EXHAUST               --
----------------------------------------------------

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = bumper_r_SUB2
COLOR = 25, 3, 0, 3
USE_SMOOTH_TRANSITION = 1
INPUT_MIN = 50
INPUT_MAX = 60
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[BASIC]
DIESEL_ENGINE = 0		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.47,0.1484886,-2.1
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION=0.6014777,0.1510332,-2.05
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION=0.4885345,0.1534935,-2.1
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_4]
POSITION=-0.57,0.1345968,-2.05
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[LIGHT_FLAME_0]
BRIGHTNESS_MULT=0
CAR_BRIGHTNESS_MULT=0.0
CAR_RANGE_MULT=0.4
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=3 ; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=4000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.1 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.5 ; delay after throttle lift
DISCHARGE_DURATION=2 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.8; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=2; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=4000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=1 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=50 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0.2 ; delay, in seconds
LIMITER_INTENSITY=2 ; flame size
LIMITER_RPM_THRESHOLD=300 ; limiter flames will not shoot below this rpm

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.50
SPEED_LIMIT=0



