[INCLUDE]
INCLUDE=common/no_popup_lights.ini
[INCLUDE: common/materials_interior.ini]
DisableDev = 1
------------------------------------------------------------------
[LIGHT_EXTRA_1];
BIND_TO_HEADLIGHTS=1    
COLOR=2,2,2
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.6 ,0.7, 1.2 ;links hoch vor
DIRECTION=-0.15,-0,0.8
RANGE=30
RANGE_GRADIENT_OFFSET=0.7
SPECULAR_MULT=1
SPOT=40
SPOT_SHARPNESS=0.7

[LIGHT_EXTRA_2];
BIND_TO_HEADLIGHTS=1    
COLOR=2,2,2
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=0.6 ,0.7, 1.2 ;links hoch vor
DIRECTION=0.15,-0,0.8
RANGE=30
RANGE_GRADIENT_OFFSET=0.7
SPECULAR_MULT=1
SPOT=40
SPOT_SHARPNESS=0.7

[LIGHT_EXTRA_3];ENDULIGHT
BIND_TO_EXTRA_B=1  
COLOR=2,2,2
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.7,0.25,2.1 ;links hoch vor
DIRECTION=-0.1,0.31,2.1
RANGE=90
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=2
SPOT=60
SPOT_SHARPNESS=0.6

[LIGHT_EXTRA_4];ENDULIGHT
BIND_TO_EXTRA_B=1  
COLOR=2,2,2
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=100
FADE_SMOOTH=5
MIRROR=0
POSITION=0.7,0.25,2.1  ;links hoch vor
DIRECTION=0.1,0.31,2.1
RANGE=90
RANGE_GRADIENT_OFFSET=0.6
SPECULAR_MULT=2
SPOT=60
SPOT_SHARPNESS=0.6

[LIGHT_EXTRA_5]
BOUND_TO=head_lights
COLOR=0,0,1,25
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0, 1.1, 0.1;links hoch vor
DIRECTION=0,-1,0.7
RANGE=0.95;1.25
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=120
SPOT_SHARPNESS=0.5

[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.6
WIDTH=0.15
[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.3
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0
[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8
[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 1.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=130
SPOT_SHARPNESS=0.8

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_Carpaint_Inst
; Metallic car paint
[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9
ClearCoatThickness = 0.1
ColoredSpecular = 0.9
AmbientSpecular = 0.6
AmbientSpecularEXP = 2.5
ApplyTilingFix = 0

[INCLUDE: common/materials_glass.ini]
[Material_PhotoelasticGlass]
Meshes=EXT_Windows001,EXT_Window_door_r,EXT_Window_door_l
PhotoelasticityBaseScale=1.5
PhotoelasticityNoiseScale=0.5
PhotoelasticityStripesScale=1.2

[INCLUDE: common/materials_interior.ini]
DisableDev=1
[Material_Plastic]
Materials = belt_plastic,INT_Steer_plastic
BrightnessAdjustment=0.3
Smoothness = 0.4
[Material_Chrome]
Materials = belt_chrome
Smoothness = 0.95
Metalness = 0.85
Reflectance = 0.0
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 1
[Material_leather]
Materials = Dash
Smoothness = 0.01
Reflectance = 0.02
[Material_Plastic]
Materials = INT_Steer_leather
BrightnessAdjustment=0.3
Smoothness = 0.8
Reflectance = 0.01


[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials=light_glass
Meshes = EXT_Glass_Emissive_Front001
IOR = 1.5            ; index of refraction for glass, usualy, 1.5
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
NAME=EXT_Emissive_Light_Front002, EXT_Emissive_Light_Front003
COLOR=20,20,25,0.6
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=EXT_Emissive_Light_Front005
COLOR=20,20,25, 20
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=AUX_LIGHT
COLOR=100,1,1, 1
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5
[EMISSIVE_EXTRA_B_2]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=EXT_Mechanics013
COLOR=100,100,100, 0.5
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_3]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=LED_HIGHBEAM
COLOR=0,0,70
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=turnlight_lf
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[LIGHT_TURNSIGNAL_LEFT_0]
AFFECTS_TRACK=1
COLOR	=	5, 2.4, 0
POSITION=0.76, 0.56,2.05
DIRECTION=0.4873479,-0.228353,0.8567059
 SPOT	=	120

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=turnlight_lr
COLOR=25, 12, 0,8
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=REAR
[LIGHT_TURNSIGNAL_LEFT_1]
AFFECTS_TRACK=1
COLOR	=	5, 2.4, 0
POSITION=0.67, 0.66,-2.25
DIRECTION=0.4873479,-0.228353,-0.8567059
 SPOT	=	120

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=LED_TURNGLIGT_L
COLOR=0, 20, 0,2ll
LAG=0.1
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=turnlight_rf
COLOR=25, 12, 0,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[LIGHT_TURNSIGNAL_RIGHT_0]
AFFECTS_TRACK=1
COLOR	=	5, 2.4, 0
POSITION=-0.76, 0.56, 2.05
DIRECTION=-0.4873479,-0.228353,0.8567059
 SPOT	=	120
 
[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=turnlight_rr
COLOR=25, 12, 0,8
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=REAR

[LIGHT_TURNSIGNAL_RIGHT_1]
AFFECTS_TRACK=1
COLOR	=	5, 2.4, 0
POSITION=-0.67, 0.66,-2.25
DIRECTION=-0.4873479,-0.228353,-0.8567059
 SPOT	=	120

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=LED_TURNLIGHT_R
COLOR=0, 20, 0,2ll
LAG=0.1
SIMULATE_HEATING=0.0
LOCATION=NONE

[EMISSIVE_ABS_0]
 NAME	=	LED_ABS
 COLOR=0, 0, 0
 OFF_COLOR	=	24, 12, 0,2ll
 
[EMISSIVE_ENGINE_0]
  NAME	=	LED_ENGINE
 COLOR=24, 12, 0,2ll
 
[EMISSIVE_TRACTIONCONTROL_0]
 NAME	=	LED_TC
 COLOR=0, 0, 0
 OFF_COLOR	=	24, 12, 0,2ll

[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
MIRROR=0.82
DIRECTION=0, 0, -0.05
POSITION=0.0, 0.56, 1.79
DIFFUSE_CONCENTRATION=0.7
BIND_TO_HEADLIGHTS=1
SPOT_SHARPNESS=0
SPOT=180
COLOR=80
SPECULAR_MULT=0
RANGE=0.17
[SelfLight_Headlights]
MIRROR=0.74
DIRECTION=0, 0, 0.05
POSITION=0.0, 0.40, 1.777788788778877887
DIFFUSE_CONCENTRATION=0.7
BIND_TO_HEADLIGHTS=1
SPOT_SHARPNESS=0
SPOT=180
COLOR=80
SPECULAR_MULT=0
RANGE=0.4

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.468203
OFF_COLOR=1, 0.0911936, 0.0265662, 1.05
OFF_FADE_MULT=1.674586
OFF_MIRROR=0.549986
OFF_MULT=0.1
OFF_POSITION=0, 0.54357, -2.56
OFF_RANGE_MULT=0.767561
POSITION=0, 0.547034, -2.43
RANGE=3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=1
SPOT=135.5
SPOT_EDGE=0.582, 0.582, 0.582
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.3475


[LIGHT_HEADLIGHT_1]
RANGE=150
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1
BOUND_EXP=0.1


[LIGHTING] ; improved glow for taillights 
EMISSIVE_BRAKELIGHTS_MULT=1.5
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustPoint=0.28,0.63,-1.98
ExhaustMeshes_MultiMap = exhaust_SUB0
ExhaustAreaScale=0.3, 0.3, 0.4
ExhaustDynamicLights=0
ExhaustGlowTint=0.1
ExhaustRadiusInner=0.05
ExhaustRadiusThicknessInv=20


[ADJUSTABLE_WING_0]
NAME=WING_1 ; name of WING root node to rotate
WING=2 ; index of section in aero.ini
ANGLE_BASE=3
ANGLE_MULT=1
DEBUG_MODE=0 ; set to 1 to adjust PIVOT easier
ROTATION_PIVOT=0, 0.0, 0
ROTATION_AXIS=-1, 0, 0

[Material_DigitalScreen]
Meshes =INT_DISPLAY,LED_LOWBEAM
ScreenScale = 280
MatrixType = IPS
UseTextureCoordinates = 1
ScreenAspectRatio = 0.25
Emissive = 2

[WOBBLY_BIT_0]
NAME = Object-002  ; name of the node to move
CONNECTED_TO = 0.0, 0.830, -0.13   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.01                ; max range node can move from its original position
DAMPENING_LAG = 0.93            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 1                      ; how much G-forces affect node’s speed
GRAVITY_GAIN = 0.5                ; how much gravity affects node’s speed
OFFSET_GAIN = 2000              ; how strong is returning force
STIFF_AXIS = 1, 1, 1            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.2      ; now stiff is optional stiffness axis
G_FILTER = 0.3                    ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position

[WIPERS]
WIND_THRESHOLDS_KMH = 60,250  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.06             ; base animation progress to vibrate around
