[SCRATCHES]

MAX_SPEED=20  ;kmh bm3_E30

MIN_SPEED=0   ;kmh



[OSCILLATIONS]

ENABLED=1



[DAMAGE_GLASS_FRONT]

MIN_SPEED=15     		; MINIMUM DAMAGE SPEED

FULL_SPEED=60    		; MAXIMUM DAMAGE SPEED



[DAMAGE_GLASS_REAR]

MIN_SPEED=10        		; MINIMUM DAMAGE SPEED

FULL_SPEED=30    		; MAXIMUM DAMAGE SPEED



[DAMAGE_GLASS_LEFT]

MIN_SPEED=20        		; MINIMUM DAMAGE SPEED

FULL_SPEED=30    		; MAXIMUM DAMAGE SPEED



[DAMAGE_GLASS_RIGHT]

MIN_SPEED=20        		; MINIMUM DAMAGE SPEED

FULL_SPEED=30    		; MAXIMUM DAMAGE SPEED



[DAMAGE_GLASS_CENTER]

MIN_SPEED=30      		; MINIMUM DAMAGE SPEED

FULL_SPEED=80   		; MAXIMUM DAMAGE SPEED



[DAMAGE]

INITIAL_LEVEL=20



[VISUAL_OBJECT_0]

NAME=MOTORHOOD     		; NAME OF THE NODE

STATIC_ROTATION_AXIS=-1,0,0 	; STATIC ROTATION AXE

STATIC_ROTATION_ANGLE=2.86 	; STATIC ROTATION 
ANGLE
MULT_G=0.1         	; EFFECT OF THE G FORCES ON THE OSCILLATION

DAMAGE_ZONE=FRONT  		; ZONE IDENTIFIER

MIN_SPEED=20       		; MINIMUM DAMAGE SPEED

FULL_SPEED=60    		; MAXIMUM DAMAGE SPEED

OSCILLATION_AXIS=-1,0,0 	; OSCILLATION AXE

OSCILLATION_MIN_ANGLE=0  	; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

OSCILLATION_MAX_ANGLE=4 	; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

ALLOWED_G=0,1,1    		; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)



[VISUAL_OBJECT_1]

NAME=BUMPER_FRONT  		; NAME OF THE NODE

STATIC_ROTATION_AXIS=-1,0,0 	; STATIC ROTATION AXE

STATIC_ROTATION_ANGLE=3.5 	; STATIC ROTATION 
ANGLE
MULT_G=0.1         	; EFFECT OF THE G FORCES ON THE OSCILLATION

DAMAGE_ZONE=FRONT  		; ZONE IDENTIFIER

MIN_SPEED=20			; MINIMUM DAMAGE SPEED

FULL_SPEED=80     		; MAXIMUM DAMAGE SPEED

OSCILLATION_AXIS=-1,0,0 	; OSCILLATION AXE

OSCILLATION_MIN_ANGLE=0  	; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

OSCILLATION_MAX_ANGLE=4 	; MAXIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

ALLOWED_G=0,1,1    		; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)



[VISUAL_OBJECT_2]

NAME=BUMPER_REAR  		 ; NAME OF THE NODE

STATIC_ROTATION_AXIS=-1,0,0 	; STATIC ROTATION AXE

STATIC_ROTATION_ANGLE=3.5 	; STATIC ROTATION 
ANGLE
MULT_G=0.01         	; EFFECT OF THE G FORCES ON THE OSCILLATION

DAMAGE_ZONE=REAR   		; ZONE IDENTIFIER

MIN_SPEED=20       		; MINIMUM DAMAGE SPEED

FULL_SPEED=80      		; MAXIMUM DAMAGE SPEED

OSCILLATION_AXIS=-1,0,0 	; OSCILLATION AXE

OSCILLATION_MIN_ANGLE=0  	; MINIMUM ANGLE OF OSCILLATION - never less than 0 and never more than 5

OSCILLATION_MAX_ANGLE=-4	; MAXIMUM ANGLE OF OSCILLATION   - never less than 0 and never more than 5

ALLOWED_G=0,1,1   		; SET WHICH G AXIS HAVE EFFECT ON DAMAGE ANIMATION and how much (0 is off, 1 is 100%)