[INCLUDE: common/navigators.ini]
[INCLUDE: navigators_mixins.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]

DISABLE_LIGHTSINI = 1
--------------------------------------------------------------------------------------------------
;;;;;;;csp wipers

[ANIMATED_WIPER_0]
DEBUG = 0
MESHES = EXT_Wiper_L, EXT_Wiper_R
UNDERLYING_SURFACE = EXT_GLASS
GROUP_0 = 'EXT_Wiper_L@A=*'
GROUP_0_ANGLE_TO = -77.5
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_BENDING_FROM = 0.022500008
GROUP_0_BENDING_TO = 0.1855
GROUP_0_END = 0.111598015, 0.7254629, 0.5196414
GROUP_0_PIVOT = -0.5257952, 0.63737893, 0.48108074
GROUP_0_RUBBER_FROM = -0.3604436, 0.720139, 0.46224976
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.011
GROUP_0_RUBBER_OFFSET_EXP = 3
GROUP_0_RUBBER_OFFSET_POS = 0.519
GROUP_0_RUBBER_TO = 0.10858536, 0.7184539, 0.5175483
GROUP_1 = 'EXT_Wiper_R@A=*'
GROUP_1_ANGLE_TO = -68.4
GROUP_1_AXIS = 7.303024e-05, 0.69641405, 0.71764016
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_BENDING_FROM = 0.06700001
GROUP_1_BENDING_TO = 0.13500002
GROUP_1_END = 0.6629362, 0.7038593, 0.3274572
GROUP_1_PIVOT = 0.08330679, 0.67812103, 0.5835743
GROUP_1_RUBBER_FROM = 0.21900272, 0.73897314, 0.4775679
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.0191
GROUP_1_RUBBER_OFFSET_EXP = 2.323
GROUP_1_RUBBER_OFFSET_POS = 0.47157973
GROUP_1_RUBBER_TO = 0.662765, 0.699512, 0.3278637
GROUP_1_BASE_AXIS = 7.303024e-05, 0.69641405, 0.71764016
GROUP_1_BASE_PIVOT = 0.08330679, 0.67812103, 0.5835743


[MESH_ADJUSTMENT_...]
MESHES= EXT_Wiper_L, EXT_Wiper_R
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[AUDIO_VOLUME]
TURBO = 1.0

[SHADER_REPLACEMENT_...]
MATERIALS = INT_Dash
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 1
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.4

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 1  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 1  ; for interior engine sound, “boost” input, same as in turbo event

<<<Materials>>>
[Material_Chrome]
Materials= EXT_Bolts
BrightnessAdjustment=0.15
Metalness=0.28
Reflectance=0.25
CubemapReflectionBlur=1
ApplyTilingFix=1

[Material_Glass]
Meshes = ext_window_dots, EXT_GLASS
EXTRA_MASK_PASS = 1
BrightnessAdjustment = 0
ThicknessMult=2
EXTRA_MASK_PASS_OPACITY = 0.3
MaskPassColor = 0, 150, 0 

[Material_Glass]
MESHES = csp
FilmIOR=1.7
ExtraLightsAdjustment = 0.1
Desaturate = 0.9

[Material_Glass]
Meshes = ext_taillight_glass_clear, EXT_Taillights_Glass_F
FilmIOR = 2.490
ThicknessMult = 3
BrightnessAdjustment = 0.1
Desaturate = 0 
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 3.5
MaskPass = 5          
MaskPassColor = 5,5,5
ExtraLightsAdjustment = 0.0

[Material_Plastic]
Materials = EXT_Plastic
Smoothness=0.5
DetailScale = 150

[Material_Metal_v2]
Meshes = ext_exhaust
Brightness = 1.1
DetailScale = 0
Smoothness = 0.1
CubemapReflectionBlur= 0.04
LocalReflectionsSharpness = 0.05

(INT)
[Material_Metal]
Materials= INT_Shifter_Titan
BrightnessAdjustment=0.5
CubemapReflectionBlur=0.1
Metalness=0.5
Reflectance = 0.5
DetailScale=50
DetailTexture = knob_metal_detail.dds
DetailNormalTexture = flat_nm.dds

[Material_InteriorPBRDetail]
Materials= INT_Pedals
BrightnessAdjustment=0.0
CubemapReflectionBlur=0.1

[Material_Leather_v2]
Materials=INT_LEATHER
BrightnessAdjustment=0.5
DetailScale=55
Reflectance = 0.001
Smoothness=0.4
DetailTextureBlur = 0.8
ApplyTilingFix=1
DetailNormalBlend=0.65
DetailTexture = black_interior.dds
DetailNormalTexture = texture/leather_nm.dds

[Material_Leather]
Materials=INT_SRS
BrightnessAdjustment=0.6
ColorSource=DIFFUSE
DetailScale=55
Reflectance = 0.001
Smoothness=0.4
DetailTextureBlur = 0.8
ApplyTilingFix=1
DetailNormalBlend=0.6
DetailTexture = black_interior.dds
DetailNormalTexture = texture/leather_nm.dds

[Material_Velvet_v2]
Materials= INT_Takata
Brightness=0.25

[Material_Leather]
Materials=INT_Circles
Brightness=0.8
ColorSource=DIFFUSE
OcclusionMult=1.2
DetailScale=45

[Material_Velvet_v2]
Materials=INT_LEATHER_RED
BrightnessAdjustment=0.36
DetailScale=30
ApplyTilingFix=1
DetailNormalBlend=0.75
DetailTextureBlur = 1
Reflectance = 0.001
DetailTexture = red_circles_d.dds
DetailNormalTexture = red_circles_NM.dds


[Material_Leather]
Materials=INT_Leather_Circles
BrightnessAdjustment=0.36
DetailScale=630
DetailNormalBlend=0.75
DetailTextureBlur = 1
Reflectance = 0.001

[Material_Leather]
Materials=INT_STEER_LEATHER
BrightnessAdjustment = 0.3
DetailScale=150
ApplyTilingFix=1
Reflectance = 0.01
DetailTextureBlur = 0.75
DetailNormalBlend = 2.5

[Material_Carpet_v2]
Materials=INT_Carpet_2
BrightnessAdjustment = 0.5
DetailScale=100

[Material_InteriorPBRDetail]
Materials=int_circle1
BrightnessAdjustment=0.32
Smoothness=0.25
DetailScale=50
ColorSource=DIFFUSE

[Material_Plastic]
Materials=INT_Plastic
BrightnessAdjustment=0.45
Smoothness=0.5
DetailScale=0
DetailTexture = texture/plastic_detail.dds

[Material_Metal_v2]
Materials=INT_Chrome
BrightnessAdjustment=0.4
Metalness=0.6
Metalness=0.25
Reflectance=0.015
Smoothness=1

[Material_Metal_v2]
Materials=INT_Metal
BrightnessAdjustment=0.35
Metalness=0.3
Reflectance=0.01
Smoothness=0.25
DetailScale=0

[Material_Metal]
Materials=INT_Metal_Brush
BrightnessAdjustment=0.7
DetailNormalBlend = 1.2
DetailScale=75

[Material_Velvet]
Materials=INT_Steer_Circle
Brightness=0.55
DetailScale=650
DetailNormalBlend = 1.2
DetailTextureBlur = 1
DetailTexture = gray.dds
DetailNormalTexture = texture/Circle_NM.dds

[Material_Leather_v2]
Materials=INT_Leather_shift
ApplyTilingFix=1
Reflectance=0.001
DetailTextureBlur = 1
Brightness=0.5
DetailScale=255
DetailNormalBlend = 1
DetailTexture = gray.dds
DetailNormalTexture = texture/shifter_leather_nm.dds

[Material_Leather]
Materials=INT_STEER_LEATHER
Brightness=0.55
DetailScale=125
ApplyTilingFix=1
DetailNormalBlend = 0.8
DetailTextureBlur = 1
DetailTexture = gray.dds
DetailNormalTexture = texture/leather_nm.dds

[Material_Metal_v2]
Materials = EXT_Chrome,EXT_Housing,
Metalness = 0.35
Reflectance = 0
Smoothness = 5
Brightness = 0.15
DetailNormalBlend = 1
CubemapReflectionBlur= 0.05
DetailScale = 0
UseClearCoat = 1             ; set to 1 to add clear coat to material
ClearCoatSmoothness = 1   ; smoothness of clear coat
ClearCoatIntensity = 0.15     ; multiplier for clear coat, with 0, it’s pretty much disabled
ClearCoatNormalsShare = 0.0  ; how much of “txNormalDetail” goes to clear coat
ClearCoatF0 = 1.8

[Material_Metal]
Materials = EXT_Caliper_Pain, EXT_Caliper_Metal
BrightnessAdjustment = 0.8
Reflectance = 0.1
DetailScale = 0
Smoothness = 0.8
OcclusionMult = 0.7
Metalness = 0.5
--------------------------------------------------------------------------------------------------
<<<Headlights>>>
[EMISSIVE_EXTRA_A_...]
NAME = FUEL, TEMP_0, INT_RPM_Rev
FALLBACK_HEADLIGHTS_COLOR=2,0.5,0,2
COLOR = 2,0.5,0,3.5

[EMISSIVE_LIGHT_...]
NAME = INT_Cluster_Orange
COLOR = 2,1,0,0.75

;[EMISSIVE_LIGHT_...]
;NAME = INT_Cluster_Red
;COLOR = 3,0,0,2

[EMISSIVE_LIGHT_...]
NAME = int_decal_ac
COLOR=255,10,0, 0.05
LAG=0
SIMULATE_HEATING=0
LOCATION=NONE
BIND_TO_EXTRA_A=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME = EXT_Headlight
CAST_LIGHT = 1
COLOR = 2.9, 2.9, 3, 15
FALLBACK_BASE_COLOR = 2.9, 2.9, 3, 0
LAG = 0.5
SIMULATE_HEATING = 3
LOCATION = FRONT

[EMISSIVE_LIGHT_...]
NAME = EXT_Sium
CAST_LIGHT = 1
COLOR = 2.6, 2.9, 3.1, 2
LAG = 0.85
SIMULATE_HEATING = 3
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_...]
NAME = EXT_Glass_Bulb
CAST_LIGHT = 1
COLOR = 9, 7, 5.4, 200
FALLBACK_HEADLIGHTS_COLOR = 9, 7, 5.4, 0
LAG = 0.8
SIMULATE_HEATING = 3
LOCATION = FRONT

[EMISSIVE_HIGHBEAM_...]
NAME = EXT_Chine
COLOR = 25.5,20.9,16.3, 3
FALLBACK_HEADLIGHTS_COLOR = 25.5,20.9,16.3, 0
LAG = 0.8
SIMULATE_HEATING = 3
LOCATION = FRONT

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A = 1
BIND_TO_HEADLIGHTS = 0
NAME = ext_headlight_outer_glass_ridges
COLOR = 9, 7, 5.4, 10
FALLBACK_HIGHBEAM_COLOR = 9, 7, 5.4, 10
FALLBACK_LOWBEAM_COLOR = 9, 7, 5.4, 10
LAG = 0.85
SIMULATE_HEATING = 3
LOCATION = FRONT
CAST_LIGHT = 1
CLUSTER_THRESHOLD = 0.5
CHANNEL = 1

[EMISSIVE_LIGHT_...]
NAME = ext_lightplate
CAST_LIGHT = 1
COLOR = 9, 7, 5.4, 0.3
LAG = 0.85
SIMULATE_HEATING = 3
LOCATION = FRONT

<<<Brake Lights>>>

[EMISSIVE_BRAKE_...]
NAME = ext_taillight_glass_mid, EXT_Tail_Retard
CAST_LIGHT = 1
COLOR = 95,100,11,2
FALLBACK_HEADLIGHTS_COLOR = 99,100,11,1
LAG = 0.5
LOCATION = REAR
CHANNEL = 0

<<<Reverse Lights>>>

[EMISSIVE_REVERSE_...]
NAME = EXT_EXT_Reverse
CAST_LIGHT = 1
COLOR = 30, 30, 20, 10
LAG = 0.7
SIMULATE_HEATING = 2.5
CHANNEL = 0

<<<Signal Lights>>>

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = ext_headlight_outer_glass_ridges
CAST_LIGHT = 1
COLOR = 127, 25, 0
LAG = 0.5
SIMULATE_HEATING = 0.0
LOCATION = FRONT
CHANNEL = 3

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME = EXT_Reverse
CAST_LIGHT = 1
COLOR = 127, 25, 0, 10
LAG = 0.5
SIMULATE_HEATING = 0.0
LOCATION = FRONT
CHANNEL = 3

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = ext_headlight_outer_glass_ridges
CAST_LIGHT = 1
COLOR = 127, 25, 0
LAG = 0.5
SIMULATE_HEATING = 0.0
LOCATION = FRONT
CHANNEL = 4

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME = EXT_Reverse
CAST_LIGHT = 1
COLOR = 127, 25, 0, 10
LAG = 0.5
SIMULATE_HEATING = 0.0
LOCATION = FRONT
CHANNEL = 4

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=EXT_Fart
COLOR=25, 12, 0,8
LAG=0.7
CHANNEL=3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=EXT_Fart
COLOR=25, 12, 0,8
LAG=0.7
CHANNEL=4
LOCATION=FRONT


<<<Interior Lights>>>

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A = 1
BIND_TO_HEADLIGHTS = 0
NAME = int_side_gauges
COLOR = 10,5,1,5
OFF_COLOR= = 10,5,1,2
LOCATION = NONE

[EMISSIVE_LIGHT_...]
NAME = Circle
CAST_LIGHT = 0
COLOR = 5,3,0, 0.5
LAG = 0.8
SIMULATE_HEATING = 0.5
LOCATION = NONE
BIND_TO=RPM

[EMISSIVE_LIGHT_...]
NAME = int_cluster
CAST_LIGHT = 0
COLOR = 1,1,1,3.5
OFF_COLOR=1,1,1,1.5
LAG = 0.8
SIMULATE_HEATING = 0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME = black
CAST_LIGHT = 1
COLOR = 3,1,0, 1
FALLBACK_HEADLIGHTS_COLOR = 3, 1, 0, 0.5
LAG = 0.8
SIMULATE_HEATING = 0.5
LOCATION = NONE
BIND_TO=RPM
--------------------------------------------------------------------------------------------------
<<<Extra Lights>>>
[LIGHT_EXTRA_...]
BOUND_TO = EXT_Glass_Bulb
AMBIENT_INFLUENCE = 0
COLOR=9, 7, 5.4, 15
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0.488, 0, 0
POSITION=0, 0.426, 1.69
DIRECTION=-0.1, 0, -1
RANGE=0.101
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 10
SPOT=200

[LIGHT_EXTRA_...]
BOUND_TO = EXT_Glass_Bulb
AMBIENT_INFLUENCE = 0
COLOR=9, 7, 5.4, 20
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0.465, 0, 0
POSITION=0, 0.41, 1.66
DIRECTION=0.4, -0.2, 1
RANGE=0.24
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 10
SPOT=150

[SelfLight_Headlights]
POSITION = 0, 0.43, 1.69
SPOT = 140
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.12
RANGE_GRADIENT_OFFSET = -0.45
COLOR = 2.9, 2.9, 3.1, 3500
BOUND_TO = EXT_Headlight
DIRECTION = 0, 0, 1
MIRROR = 0.58
FADE_AT = 20
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0

[SelfLight_Headlights]
POSITION = 0, 0.4, 1.67
SPOT = 130
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.4
RANGE_GRADIENT_OFFSET = -0.45
COLOR = 9, 7, 5.4, 50
BOUND_TO = EXT_Glass_Bulb
DIRECTION = 0, 0, 1
MIRROR = 0.48
FADE_AT = 20
FADE_SMOOTH = 20
AMBIENT_INFLUENCE = 0

[LIGHT_EXTRA_...]
BOUND_TO = ext_headlight_outer_glass_ridges:1
COLOR=  4, 4, 3, 5
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.7, 0.0, 0
POSITION=0.0, 0.38, 1.64
DIRECTION=0, -0, 1
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.0
SPOT=120
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 0.55

[LIGHT_EXTRA_...]
BOUND_TO = EXT_Headlight
COLOR=  2.9, 2.9, 3.1, 34
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.6, 0.0, 0
POSITION=0.0, 0.38, 1.69
DIRECTION=0.3, -0, 1
RANGE=0.35
RANGE_GRADIENT_OFFSET=0.0
SPOT=120
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 0.55

[LIGHT_EXTRA_...]
BOUND_TO = EXT_Glass_Bulb
COLOR=  9, 7, 7, 10
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.49, 0.0, 0
POSITION=0.0, 0.4, 1.78
DIRECTION=-0.2, -0, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.0
SPOT=120
SPOT_SHARPNESS=0
AMBIENT_INFLUENCE = 0.55

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
COLOR=9, 7, 5.4, 2
DIFFUSE_CONCENTRATION=0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=300
FADE_SMOOTH=250
MIRROR=0, 0, 0
POSITION=0, 0.42, -2.13
DIRECTION=0, -90, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPOT=180
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BOUND_TO = ext_taillight_glass_mid
AMBIENT_INFLUENCE = 0
COLOR=30, 0, 0, 4
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0.624, 0, 0
POSITION=0, 0.551, -1.87
DIRECTION=-0.1, 0, -1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 10
SPOT=200

[LIGHT_EXTRA_...]
BOUND_TO = EXT_Reverse
AMBIENT_INFLUENCE = 0
COLOR=30, 30, 20, 3
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=90
FADE_SMOOTH=50
MIRROR=0.467, 0, 0
POSITION=0, 0.551, -1.87
DIRECTION=-0.1, -0.8, -1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT = 5
SPOT=200

[LIGHT_HEADLIGHT_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=600
BOUND_EXP=1.3
COLOR=0.821268, 0.7546546, 0.6626546, 15
DIFFUSE_CONCENTRATION=0.9
DIRECTION=0, 0, 1
EXTERIOR_ONLY=0
FADE_AT=475
FADE_SMOOTH=50
INTERIOR_ONLY=0
LAG = 0.8
LOWBEAM_RANGE_MAX=90
LOWBEAM_RANGE_MULT=5.9
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.594767
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.564767
OFF_MULT=0
OFF_POSITION=0, 0.460612, 1.91228
OFF_RANGE_MULT=0.125
POSITION=0.05, 0.460612, 1.91228
RANGE=50
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=124.68
SECOND_SPOT_INTENSITY=0.21
SECOND_SPOT_RANGE=15
SECOND_SPOT_SHARPNESS=0.539
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50.6
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0
--------------------------------------------------------------------------------------------------
<<<Refractions>>>

[REFRACTING_HEADLIGHT_...]
SURFACE = ext_headlight_outer_glass_ridges
INSIDE = EXT_Housing
ABSORPTION = 0
AMBIENT_MULT = 0.33
BASE_EMISSIVE_K = 0.12
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 4
BULB_REFLECTION_K = 0.95
CUSTOM_BULB_0 = 0.471,0.064,0.029,0.168
CUSTOM_BULB_1 = 0.51,0.336,0.032,0
CUSTOM_BULB_2 = 0.543,0.4,0.193,0.014
CUSTOM_BULB_3 = 0.321,0.679,0.03,0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.3878545,-0.08436191,-0.9178518
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.49
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 0.407575,0.407534,0.407534
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.05
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00002,0,-6e-06
MIRROR_POS = 0.000632,0.465019,1.58748
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.761,0.45475388,1.7848129
RADIUS = 0.11794901
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
RESOLUTION_MULT = 4
SIDE_FALLOFF = 1.9
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_...]
SURFACE = ext_taillight_glass_mid
INSIDE = EXT_Housing
RESOLUTION_MULT = 4
ABSORPTION = 0
AMBIENT_MULT = 0
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.35
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.532,0.465,0.069,0
CUSTOM_BULB_1 = 0.536,0.121,0.021,0.203
CUSTOM_BULB_2 = 0.514,0.836,0.221,0.084
CUSTOM_BULB_3 = 0.493,0.55,0.086,0.434
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.15572506,-0.016931005,0.98765534
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.66
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 1,0.10012,0
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 43
IOR = 1.88
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.999878,-0.000301,0.018091
MIRROR_POS = 0.008384,0.515211,-2.28808
NM_SHARE_EXT = 0.22
NM_SHARE_INT = 0.76
ORIGIN = 0.505213,0.613019,-2.56319
RADIUS = 0.0808
REFLECTIVENESS_DIFFUSE_MULT = 8.3
REFLECTIVENESS_MULT = 1.2
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_Tail_Retard
INSIDE = EXT_Housing
ABSORPTION = 0
AMBIENT_MULT = 0
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.35
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.532,0.465,0.069,0
CUSTOM_BULB_1 = 0.536,0.121,0.021,0.203
CUSTOM_BULB_2 = 0.514,0.836,0.221,0.084
CUSTOM_BULB_3 = 0.493,0.55,0.086,0.434
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.15572506,-0.016931005,0.98765534
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.66
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 1,0.10012,0
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 43
IOR = 1.39
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.999878,-0.000301,0.018091
MIRROR_POS = 0.008384,0.515211,-2.28808
NM_SHARE_EXT = 0.17
NM_SHARE_INT = 0.69
ORIGIN = 0.505213,0.613019,-2.56319
RADIUS = 0.0808
REFLECTIVENESS_DIFFUSE_MULT = 8.3
REFLECTIVENESS_MULT = 1.2
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
RESOLUTION_MULT = 4
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_Taillights_fucking_annoying
INSIDE = EXT_Housing
ABSORPTION = 0.01
AMBIENT_MULT = 0
BASE_EMISSIVE_K = 0.15
BOUNCED_BACK_MULT = 0.35
BULB_BLUR_K = 1.9
BULB_REFLECTION_K = 0.18
CUSTOM_BULB_0 = 0.525000,0.465000,0.069000,0.000000
CUSTOM_BULB_1 = 0.851000,0.455000,0.000000,0.000000
CUSTOM_BULB_2 = 0.208000,0.436000,0.000000,0.000000
CUSTOM_BULB_3 = 0.356000,0.149000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 1
DIRECTION = 0.155726,-0.016931,0.987640
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.3
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 1
GLASS_COLOR = 0.852932, 0.108928, 0.0261515
GLASS_EMISSIVE_MULT = 0.58
GLASS_EXTRA_THICKNESS = 0.0063
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 43
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.999874,-0.000301,0.018091
MIRROR_POS = 0.008419,0.515224,-2.288038
NM_SHARE_EXT = 0.4
NM_SHARE_INT = 0.64
ORIGIN = 0.505263,0.613026,-2.563217
RADIUS = 0.0808
REFLECTIVENESS_DIFFUSE_MULT = 8.3
REFLECTIVENESS_MULT = 1.2
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
RESOLUTION_MULT = 4
SIDE_FALLOFF = 2.38
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_Reverse
INSIDE = EXT_Housing
ABSORPTION = 0
AMBIENT_MULT = 0
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.35
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.54,0.669,0.05,0
CUSTOM_BULB_1 = 0.505,0.524,1,0.012
CUSTOM_BULB_2 = 0.208,0.436,0,0
CUSTOM_BULB_3 = 0.54,0.363,0.05,0
DIFFUSE_MAP_FILTER_MULT = 0
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.15572199,-0.016927999,0.9876559
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.19
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 1,0.99991,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 0.3
INNER_SPECULAR_EXP = 43
IOR = 1.88
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -2
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999894,-0.000301,0.018092
MIRROR_POS = 0.006643,0.515457,-2.291871
NM_SHARE_EXT = 0.22
NM_SHARE_INT = 0.76
ORIGIN = 0.370152,0.613232,-2.563159
RADIUS = 0.0808
REFLECTIVENESS_DIFFUSE_MULT = 8.3
REFLECTIVENESS_MULT = 9.4
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
RESOLUTION_MULT = 4
SIDE_FALLOFF = 2
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_...]
SURFACE = ext_taillight_glass_outer
INSIDE =  EXT_Housing,EXT_Blackfacing
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.624,0.5,0.06,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.6875806,-0.047819093,0.7245317
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 0.012851298,0,0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 5
INNER_SPECULAR_EXP = 500
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999974,-4.1367e-06,1.31058e-06
MIRROR_POS = 1.00136e-05,0.604442,-1.85069
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.761,0.604444,-1.92539
RADIUS = 0.10261107
REFLECTIVENESS_DIFFUSE_MULT = 25
REFLECTIVENESS_MULT = 5
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 0
RESOLUTION_MULT = 4
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_Fart
INSIDE =  EXT_Housing
SYNC_EMISSIVE_AUTO = 1
ABSORPTION = 0
AMBIENT_MULT = 0.21
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 0
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 1,0.5,0.014,0.308
CUSTOM_BULB_2 = 0,0.5,0.007,0.189
CUSTOM_BULB_3 = 0.59,0.5,0.029,0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.97474533,-0.22237608,0.020506008
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.5
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 5
INNER_SPECULAR_EXP = 500
IOR = 2.28
IOR_FLYOUT_FLAT = 0
LOD_BIAS = 0
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00003,1.35403e-07,-2.51247e-05
MIRROR_POS = 0.0036335,0.500003,0.737692
NM_SHARE_EXT = 0.15
NM_SHARE_INT = 1
ORIGIN = 0.899906,0.484185,0.73698
RADIUS = 0.044524
REFLECTIVENESS_DIFFUSE_MULT = 59.7
REFLECTIVENESS_MULT = 5
REFLECTIVE_GAMMA = 0.5
REFRACTION_MASKING = 0
RESOLUTION_MULT = 4
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


;USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = EXT_Headlight
INSIDE = EXT_Light_Inside
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.5,0.5,0.0001,0
CUSTOM_BULB_1 = 0.5,1,0.001,0
CUSTOM_BULB_2 = 0.5,0.507,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 7.24
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 12.2
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 92
F0 = 0.33
GLASS_COLOR = 0.0001,9.998999e-05,9.998999e-05
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -2e-06,0.423157,1.688291
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.582426,0.423157,1.699459
RADIUS = 0.041052
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.98
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0





--------------------------------------------------------------------------------------------------
<<<Analog Instruments>>>

[ANALOG_INDICATOR_...]
BIND_TO=OIL_TEMPERATURE
NAME=ARROW_OILT
ZERO=0
MIN_VALUE=50
STEP=2.7
OBJECT_NAME_MAX=
INPUT_LAG=0.9
LUT=(50=0|150=270)

[ANALOG_INDICATOR_...]
BIND_TO=OIL_PRESSURE
NAME=ARROW_OILP
ZERO=0
MIN_VALUE=0
STEP=2.5
OBJECT_NAME_MAX=
INPUT_LAG=0.9
LUT=(0=-1|10=269)

<<<Odometer>>>
[ODOMETER_MAIN]
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=06.
UPPER_BOUND=99999

[ODOMETER_TRIP]
DIGITAL_ITEM=3
DIGITAL_ITEM_NUMBER_FORMAT=5.1
UPPER_BOUND=999

<<<Boost Meter>>>

[DI_TURBO_BOOST_...]
DIGITAL_ITEM = 5
INPUT_MULT=100
INPUT_ROUND=1
DIGITAL_ITEM_NUMBER_FORMAT = 0.0
--------------------------------------------------------------------------------------------------
<<<Custom Emissives>>>
[ANALOG_INDICATOR_...]
INPUT = RPM
INPUT_MAX = 8800
NAME = INT_RPM
ZERO = 1
LUT=(0000=0|1200=12.8|2000=23|3000=34|4000=46|5000=58|6000=72|7000=88|8000=103|8800=114)

[CustomEmissiveMulti]
Meshes=INT_OP
Intensity=2
PROP_...=emAlphaFromDiffuse,1
Resolution=64,32
@=DashHighlight
@=MultiItem, Input=LIGHT, Color="3,3,0,1", OffColor="3,3,0,0.5", Lag = 0.4, Start = "0.078, 0.019", Size = "31.806, 31.883"

[CustomEmissiveMulti]
Meshes=INT_OT
Intensity=2
PROP_...=emAlphaFromDiffuse,1
Resolution=64,32
@=DashHighlight
@=MultiItem, Input=LIGHT, Color="3,3,0,2", OffColor="3,3,0,0.5", Lag = 0.4, Start = "0.078, 0.019", Size = "31.806, 31.883"

[CustomEmissiveMulti]
Meshes = INT_Indicator
Intensity = 2
PROP_...=emAlphaFromDiffuse,1
Resolution = 1024, 1024
@ = DashHighlight
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "555, 462", Size = "81, 84", Color = "1,2,1"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "651, 462", Size = "81, 84", Color = "1,2,1"
@ = MultiItem, Role = HIGHBEAM, Start = "878, 467", Size = "85, 66", Color = "1,1,2"
@ = MultiItem, Role = HANDBRAKE, Start = "762, 462", Size = "96, 78", Color = "4,2,1"
@ = Headlights, Start = "28, 672", Size = "985, 284"
@ = MultiItem, Role = LIGHT, Start = "47, 243", Size = "466, 328", Color = "3,1,1,0.2", OffColor = "3,1,1,0.2"

Start = "28.4, 234.3", Size = "481.7, 334.3"

Start = "47, 243", Size = "466, 328"

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.01
WIDTH=0.075

[CustomEmissiveMulti]
Meshes = INT_Emi
Intensity = 2
PROP_...=emAlphaFromDiffuse,1
Resolution = 512, 256
@ = DashHighlight
@ = MultiItem, Input = FUEL, InputThreshold= 8, InputInverse,  Color = "20, 10, 0, 0.2", Start = "269, 11", Size = "93, 97"
@ = MultiItem, Role = ABS_INACTION, Color = "30, 10, 0,0.5", Start = "268, 113", Size = "96, 65"
@ = MultiItem, Role = DashWarningEngine,  Color = "30, 10, 0,0.5", Start = "162, 16", Size = "100, 74"
[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.01
WIDTH=0.075

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1


[BRAKEDISC_FX]
ACTIVE=1
DEBUG=0
CERAMIC = 0           ; use ceramic look
CARVED = 1             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.8
DISC_RADIUS = 0.161         ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.11  ; radius of an inside part of a brake disc
GLOW_OFFSET = 1

[Material_Carbon]
Materials = EXT_Carbon, EXT_Body_carbon
ClearCoatF0 = 0.3
Brightness = 0.4
DetailNormalBlend=3
DetailScale = 450
Reflectance = 0.0001
CubemapReflectionBlur = 0
DetailTexture=/Carbon_D2.dds
DetailNormalTexture=/Carbon_NM2.dds

-ascend-
3,0.5,0
28,128

[SCRIPTABLE_DISPLAY_...]
MESHES=INT_RPM_Rev, 
KEEP_BACKGROUND=0
SKIP_FRAMES = 1
INTERACTIVE=1
FORCE_UPDATE_AFTER=
SCRIPT='
function update(dt)
  display.rect{ 
    pos = vec2(0,0),
    size = vec2(0,0),
    color = rgb(0,0,0) 
  }
  display.rect{ 
    pos = vec2(0, 65),
    size = vec2(512*(car.rpm/8750), 250), 
    color = rgb(3,0.5,0) 
  }
if shiftProgress > 0 then ac.boostFrameRate() end
 end'

[SCRIPTABLE_DISPLAY_...]
MESHES=FUEL
KEEP_BACKGROUND=0
INTERACTIVE=0
FORCE_UPDATE_AFTER=CAR_STEREO_0
SCRIPT='
function update(dt)
  display.rect{ 
    pos = vec2(0, 0),
    size = vec2(0,0), 
    color = rgb(0,0,0) 
  }
  display.rect{ 
    pos = vec2(0, 0),
    size = vec2(512*(car.fuel/50), 512), 
    color = rgb(3, 0.5, 0) 
  }
 end'

[SCRIPTABLE_DISPLAY_...]
MESHES=TEMP_0
KEEP_BACKGROUND=0
INTERACTIVE=0
FORCE_UPDATE_AFTER=CAR_STEREO_0
SCRIPT='
function update(dt)
  display.rect{ 
    pos = vec2(0, 0),
    size = vec2(0,0), 
    color = rgb(0,0,0) 
  }
  display.rect{ 
    pos = vec2(0, 0),
    size = vec2(512*(car.waterTemperature/150), 512), 
    color = rgb(3, 0.5, 0) 
  }
 end'
