[DATA] 
DISABLE_LIGHTSINI=1
[INCLUDE: common/materials_interior.ini]
; Self-lighting:
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/materials_glass.ini]
DisableDev = 1


[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

--------------  OTHER  ---------------

[BRAKEDISC_FX]
ACTIVE = 1

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.075

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.075

[SHADOWED_WHEELS]
ANGLE=5
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.35

[REFLECTIONS_FX]
MASK_CUBEMAP_TWEAK = 0.7
MASK_CUBEMAP_SKIP = windscreen, inrof












--------------  EMISSIVE HEADLIGHTS  ---------------

[EMISSIVE_LIGHT_0]
NAME= Object020
COLOR=100, 100, 66, 6
LAG=0.35
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1
SIMULATE_HEATING=3
CAST_LIGHT=1

[EMISSIVE_LIGHT_1]
NAME= 
COLOR=40, 40, 36, 1
LAG=0.35
LOCATION=FRONT
ACT_AS_HEADLIGHTS=1
SIMULATE_HEATING=3
CAST_LIGHT=0

--------------  EMISSIVE TURN LIGHTS  ---------------

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=DrawCall_035
COLOR=60,20,5,10
LAG=0.5
SIMULATE_HEATING=5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=DrawCall_034
COLOR=60,20,5,10
LAG=0.5
SIMULATE_HEATING=5
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=
COLOR=50,3,0,8
LAG=0.72
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=
COLOR=50,3,0,8
LAG=0.72
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0

[EMISSIVE_HIGHBEAM_0]
NAME= Object187
COLOR=100, 100, 66, 8
LAG=0.7
LOCATION=NONE
CHANNEL=0


[EMISSIVE_REVERSE_0]
NAME=Object188
COLOR=150,150,80, 10
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR

[EMISSIVE_EXTRA_A_0REARLIGHTS]
NAME= Object012
COLOR=160,0,0
FALLBACK_HEADLIGHTS_COLOR=115,1,0, 4
FALLBACK_BRAKES_COLOR=150,3,0, 12
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.7
SIMULATE_HEATING=3
LOCATION=REAR
CAST_LIGHT=0


[LIGHT_BRAKES]
COLOR=3, 0, 0, 2
OFF_COLOR=2, 0, 0, 1
POSITION=0, 0.4, -2.5 
DIRECTION=0, -0.5, -1
MIRROR=0.5
RANGE_FIRSTPERSON=3.0
RANGE_CARS_NEARBY=2.0
RANGE_CARS_DISTANT=7.0
RANGE_GRADIENT_OFFSET=0.5
FADE_FROM=150.0
FADE_TO=180.0
SPOT=150
SPOT_SHARPNESS=0.2
SPOT_EDGE=0.0, 1.0, 1.0
SPOT_EDGE_SHARPNESS=10.0
BRAKELIGHT_LIGHT_MULT=0.2         ; how bright should be brakelight in headlights role
BRAKELIGHT_LIGHT_RANGE_MULT=0.5   ; distance multiplier
BRAKELIGHT_LIGHT_FADE_MULT=0.7    ; how faster it should fade with distance in headlighs role

--------------  INTERIOR EMISSIVE  ---------------




--------------  GLASS  ---------------

[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials =  WINDOWS
FilmIOR = 2
ThicknessMult = 1

[Material_Glass]
Materials = 
FilmIOR = 2
ThicknessMult = 1
MaskPass = 1.5            ; mask pass opacity
MaskPassColor = 0, 0, 0   ; mask pass color adjustment
ColorfulShadowing = 1     ; colorful shadowing opacity


[Material_Glass]
Materials = 
FilmIOR = 2



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body, CHASSIS, PARTS
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 0.5
FresnelC = 0.03
FlakesK = 1.4
BrightnessAdjustment = 1.7
SpecularBase = 0.12, 150
SpecularSun = 0.1, 400
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.45


[INCLUDE: common/materials_interior.ini]

[Material_Plastic_v2]
Materials=rb1
Reflectance = 0.24
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials=   em, rad
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 00
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05

[Material_Aluminium_v2]
Materials= head
Smoothness = 0.0
Metalness = 0.4
Reflectance = 1.0
BrightnessAdjustment = 0.1
DetailTexture = 0.1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.1

[Material_Leather]
Materials =  
BrightnessAdjustment = 0.3
OcclusionMap = 0.6
Smoothness = 0.2
Reflectance = 0.1
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[Material_Carpet_v2]
Materials= _CARPET_cpitmottled
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=20

[Material_Fur]
Materials= 
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 3
ClothSheenColor = 1, 1, 1

[Material_Velvet_v2]
Materials= dash, doorcard, seats, headlinerf
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
UseClothShading = 1
Reflectance = 0.3
DetailScale = 10
ClothSheenColor = 1, 1, 1

[Material_Metal_v2]
Materials = 
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.5
Reflectance = 1.0
LocalReflectionsSharpness = 1
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1


[Material_Metal_v2]
Materials = CHROME, wheel__env_6_spec_, c1, c2,  rim_pipes, grille, stw_main, sp, g2, g3, lc2
BrightnessAdjustment = 0.5
DetailScale = 00
Metalness = 1
Reflectance = 1
LocalReflectionsSharpness = 1







[REFRACTING_HEADLIGHT_0]
SURFACE = Head_Lights
INSIDE = DrawCall_032, Object020
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.638247,2.418272
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.746834,0.638247,2.430292
RADIUS = 0.077627
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = Head_Lights001
INSIDE = DrawCall_036, Object187
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.638247,2.418515
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.593024,0.638247,2.430779
RADIUS = 0.077628
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = Head_Lights_Extra001
INSIDE = DrawCall_035
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-0.999987
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999999,0.029000,-0.000000
MIRROR_POS = 0.143000,0.600349,2.451195
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.900368,0.642822,2.602776
RADIUS = 0.077724
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_3]
SURFACE = Head_Lights_Extra
INSIDE = DrawCall_034
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.099168,0.007471,0.062613
MIRROR_POS = 0.429001,0.636917,2.451626
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.875252,0.645037,2.505173
RADIUS = 0.077817
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_4]
SURFACE = Lights002
INSIDE = DrawCall_033, Object012
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.743360,-2.715646
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.617193,0.743360,-2.723982
RADIUS = 0.234612
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = Lights004
INSIDE = Object188, DrawCall_038
SYNC_EMISSIVE_AUTO = 1
RESOLUTION_MULT = 4
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.743353,-2.715458
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.616949,0.743353,-2.718162
RADIUS = 0.071280
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[AUDIO_VOLUME]
BACKFIRE_INT=1.0
BACKFIRE_EXT=2.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=2.0
ENGINE_INT=1.4
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HORN=1.0
LIMITER=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=1.0
TURBO=0.0
WIND=0.8
SKID_EXT = 1.0
SKID_INT = 1.0


[AUDIO_PITCH]
ENGINE_EXT = 0.94
ENGINE_INT = 0.94
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.1
BACKFIRE_INT = 1.1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 0.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0