[DATA] 
DISABLE_LIGHTSINI=1
[INCLUDE: common/materials_interior.ini]
; Self-lighting:
[INCLUDE: common/selflighting.ini]
INCLUDE=common/no_popup_lights.ini, common/dev_material_carpaint.ini, common/dev_material_interior.ini
[INCLUDE: common/materials_glass.ini]
DisableDev = 1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = _64impbody, _cpitbody, p, bp, enginebay, hoodliner, tpaint, wc
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.06
FlakesK = 1.0
BrightnessAdjustment = 1.0
ColoredSpecular = 1.2
ClearCoatThickness = 0.56
ClearCoatTint = 0, 0, 0
ClearCoatIOR = 1.5
SpecularMult = 1.2
AmbientSpecular = 1.0       
AmbientSpecularEXP = 11

[EXTRA_FX]
SKIP_GBUFFER = material:inrof

[INCLUDE: common/materials_interior.ini]

[Material_Plastic_v2]
Materials=eb, eb2
Reflectance = 0.24
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1

[Material_Aluminium_v2]
Materials=   em, rad
Smoothness = 0.0
Metalness = 0.4
Reflectance = 0.4
BrightnessAdjustment = 0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.4
DetailScale = 00
DetailNormalBlend = 10
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.05

[Material_Aluminium_v2]
Materials= head
Smoothness = 0.0
Metalness = 0.4
Reflectance = 1.0
BrightnessAdjustment = 0.1
DetailTexture = 0.1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 8, 0.68, 0, 1
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0.1

[Material_Leather]
Materials =  
BrightnessAdjustment = 0.4
OcclusionMap = 0.6
Smoothness = 0.2
Reflectance = 0.1
RESOURCE_0=txDetail
RESOURCE_TEXTURE_0=plastic dashboard diffuse.dds
RESOURCE_1=txNormalDetail
RESOURCE_TEXTURE_1=plastic dashboard nm.dds

[Material_Carpet_v2]
Materials= _CARPET_cpitmottled
BrightnessAdjustment = 0.4
OcclusionMap = 0.65
Reflectance = 0.04
DetailScale=20

[Material_Fur]
Materials= 
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.3
DetailScale = 3
ClothSheenColor = 1, 1, 1

[Material_Velvet_v2]
Materials= dash, seats, doorcards
BrightnessAdjustment = 0.4
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
UseClothShading = 1
Reflectance = 0.3
DetailScale = 10
ClothSheenColor = 1, 1, 1

[Material_Metal_v2]
Materials = c1, c2,  rim_pipes, grille, stw_main, sp, g2, g3, wct, vtg
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 0.5
Reflectance = 1.0
LocalReflectionsSharpness = 1
DetailNormalPBRSecondaryColor = 1, 1, 1, 1


[Material_Metal_v2]
Materials = rim_outer, _64impchrome, stw_arms, ec, hoodc, lc
BrightnessAdjustment = 0.5
DetailScale = 00
Metalness = 1
Reflectance = 1
LocalReflectionsSharpness = 1


[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = _64impbody, _cpitbody, p, bp, enginebay, hoodliner, tpaint, wc
CarPaintVersionAware = 2
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.06
FlakesK = 1.2
BrightnessAdjustment = 1.0
ColoredSpecular = 1.2
ClearCoatThickness = 0.56
ClearCoatTint = 0, 0, 0
ClearCoatIOR = 1.5
SpecularMult = 1.2
AmbientSpecular = 1.0       
AmbientSpecularEXP = 110