[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHT_LICENSEPLATE]
MESHES=europlate
OFFSET=0.00, 0.02, -0.03
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.5
SPOT=150
SPOT_SHARPNESS=0.9
COLOR=1,1.2,1.5,5
FALLBACK_EMISSIVE=1,1.2,1.5,0
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4

[EMISSIVE_LIGHT_0]
NAME=Light_DRL
COLOR=20,20,21,1
OFF_COLOR=20,20,21,2
ACT_AS_HEADLIGHTS=0
LAG=0
[EMISSIVE_LIGHT_1]
NAME=Light_Head
COLOR=20,20,21,5
ACT_AS_HEADLIGHTS=1
LAG=0
[EMISSIVE_LIGHT_2]
NAME=Light_Plate
COLOR=1,1.2,1.5,50
ACT_AS_HEADLIGHTS=0
LAG=0

[EMISSIVE_BRAKE_0]
NAME=Light_Brake
COLOR=50,0,1,1
FALLBACK_HEADLIGHTS_COLOR=50,0,1,1
FALLBACK_BRAKES_COLOR=500,0,5,5
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
[EMISSIVE_BRAKE_1]
NAME=Light_Brake_Hi
COLOR=500,0,2.5,5
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_REVERSE_0]
NAME=Light_Reverse
COLOR=20,25,30, 10
LAG=0
SIMULATE_HEATING=0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Light_Indicator_LF
COLOR=10,5,-2.5, 25  
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Light_Indicator_LM
COLOR=10,6,0, 25  
LAG=0
SIMULATE_HEATING=0
LOCATION=LEFT
[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=Light_Indicator_LR
COLOR=10,8,0, 25  
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Light_Indicator_RF
COLOR=10,5,-2.5, 25  
LAG=0
SIMULATE_HEATING=0
LOCATION=FRONT
[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Light_Indicator_RM
COLOR=10,6,0, 25  
LAG=0
SIMULATE_HEATING=0
LOCATION=RIGHT
[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Light_Indicator_RR
COLOR=10,8,0, 25  
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Indicator_Dash_L
COLOR=0,5,0,5
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=0
[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Indicator_Dash_R
COLOR=0,5,0,5
LAG=0
SIMULATE_HEATING=0
CAST_LIGHT=0
[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0          ; use ceramic look
CARVED = 0	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 1.1	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.085
DISC_RADIUS = 0.164  
LUMINOCITY_MASK = 0.125, 0.3
RIM_HEIGHT = 0.15

[SHADOWED_WHEELS]
ANGLE=0
OFFSET=0
OPACITY=1
WIDTH=0.15
[SHADOWED_TYRES]
ANGLE=10
OFFSET=0
OPACITY=1
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0
[TYRES_FX]
DIRT_WIDTH_K=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= Window
ExteriorGlassTintedMaterials=Window,GlassClear,CSR2_Light_Transparent,Umbrella_Top
ExteriorGlassHeadlightsMaterials = GlassClear
[Material_Glass]
Meshes = Window,Door_L_Glass,Door_R_Glass,Umbrella_Top
ThicknessMult = 3
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 3
BrightnessAdjustment = 0
FresnelC = 0.1
Refraction = 0        ; set to non-zero value to use cheap refraction, increase value to increase light bending effect
RefractionBias = 0    ; increase to force use of refraction buffer everywhere and make refraction blurred, for matte glass or glass sides
[Material_PhotoelasticGlass]
Meshes = Glass_Clear
PhotoelasticityBaseScale = 10     ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.4   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.4  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there
ProfileFix = 0

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Paint0,Paint1,Paint2,Paint3,Paint4,Paint5,Paint6,Black_Paint,CSR2_Light_Paint,CSR2_Light_Base_Paint,CSR2_Light_Base,Rim_Paint
DisableDev = 1
[Material_CarPaint]
CarPaintMaterial = Black_Paint
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.8
FresnelMax = 0.7
FresnelC = 0.1
BrightnessAdjustment = 0.4
[Material_CarPaint_Metallic]
CarPaintMaterial = CSR2_Light_Base
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.1
FresnelC = 0

BrightnessAdjustment = 0.4
SpecularBase = 0.5, 100
SpecularSun = 0.05, 500
SunMultiplier = 5
FlakesK = 1
UseDiffuseAlphaAsMask = 1

[INCLUDE: common/selflighting.ini]
[SelfLight_Headlights]
MIRROR = 0.8
DIRECTION = 0, 0, 1
POSITION = 0.0, 0.55, 1.82
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO = Light_Head
SPOT_SHARPNESS = 0
SPOT = 120
COLOR=20,20,21,15
SPECULAR_MULT = 2
RANGE = 0.4

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=20,20,21,1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 1.0, 10
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=210
LOWBEAM_RANGE_MULT=5.0
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.64
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 1.8
RANGE=910
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.28
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=58
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[AUDIO_VOLUME]
ENGINE_EXT = 3
ENGINE_INT = 1.5
GEAR_EXT = 3
GEAR_INT = 1.5
BODYWORK = 1
WIND = 1
DIRT = 1
DOWN_SHIFT = 1.5
HORN = 3
GEAR_GRIND = 1.5
BACKFIRE_EXT = 5
BACKFIRE_INT = 2.5
TRACTION_CONTROL_EXT = 2.5
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 2.5
LIMITER = 3
TURBO = 1

[ANIMATION_0]
FILE=BOOT_Anime.ksanim
TIME=0.2
BIND_TO_EXTRA_A=1

[ANIMATION_1]
FILE=car_door_L.ksanim
TIME=0.5
BIND_TO_EXTRA_B=1

[ANIMATION_2]
FILE=car_door_R.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1

[ANIMATION_3]
FILE=WING_Anime.ksanim
TIME=2
BIND_TO_EXTRA_D=1

[EMISSIVE_EXTRA_E_1] 
BIND_TO_EXTRA_E=1
BIND_TO_HEADLIGHTS=0
NAME = Umbrella,Umbrella_Top
COLOR=1,1,1,1        ; glowing color if condition is met
OFF_COLOR = 0,0,0,0         ; glowing color otherwise, default value is 0
LAG = 0.01                  ; with zero, turns on and off immediately
SIMULATE_HEATING = 0      ; adds heating effect, going through orange tint while turning on and off
LOCATION =FRONT             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
TOGGLE_VISIBILITY=1	
TOGGLE_VISIBILITY_INVERSE=0

[WIPERS_TRACE_...]
SURFACE = Window
WIPERS = Wiper_0_SUB0,Wiper_0_SUB1,Wiper_1_SUB0,Wiper_1_SUB1

