;Lamborghini Murcielago SV 6MT edited by Jerry Wei 2023/02/09

[MODEL_REPLACEMENT_...]
ACTIVE=1
FILE= jw_lamborghini_murcie_sv_6mt.kn5
HIDE=
INSERT= FRONT_PLATE.kn5
INSERT_AFTER= FRONT_BUMPER

[MODEL_REPLACEMENT_...]
ACTIVE=1
FILE= jw_lamborghini_murcie_sv_6mt_lod_b.kn5
HIDE=
INSERT= FRONT_PLATE.kn5
INSERT_AFTER= FRONT_BUMPER

[DATA]
DISABLE_ANALOGINSTRUMENTSINI = 1  ; disables “analog_instruments.ini” completely, so you could recreate it with custom analog instruments
DISABLE_LIGHTSINI = 1             ; disables “lights.ini” completely, so you could recreate it with custom emissives (generally, not recommended)

; temporary and might be removed later on
FAKE_HIGHBEAMS_INDICATOR_mesh_name = 0.9 

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

;///////////////////////////////////////////PBR_MATERIALS//////////////////////////////////////////
================================INTERIOR================================
[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials= int_chrome_matte,int_chrome
Metalness = 0.2
Reflectance = 0.5
BrightnessAdjustment = 0.5
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailTextureBlur = 1
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1
ApplyTilingFix = 1

[Material_Carpet_v2]
Materials= int_alcant
Reflectance = 0.04
BrightnessAdjustment = 0.3
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1
DetailScale = 100
ApplyTilingFix = 1

[Material_Leather_v2]
Materials= int_leather
Reflectance = 0.04
BrightnessAdjustment = 0.2
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 1, 1, 1, 0.08
DetailScale = 100
ApplyTilingFix = 1

[Material_Plastic]
Materials= int_plastic_rough
DetailScale = 50
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
ApplyTilingFix = 1

================================EXTERIOR================================

[INCLUDE: common/materials_interior.ini]

[Material_Metal_v2]
Materials= ext_chrome
Metalness = 0.1
Reflectance = 0.25
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 50
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

[Material_Plastic]
Materials= ext_plastic
DetailScale = 100
Reflectance = 0.04
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.5
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1
ApplyTilingFix = 1

================================CAR PAINT================================

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = ext_carpaint
CarPaintVersionAware = 4
DisableDev = 1

; Simple solid car paint
[Material_CarPaint_Solid]
Skins = 27_blu_glauco_solid, 33_verde_scandal_solid
FresnelMax = 0.5
FresnelC = 0.08
AmbientSpecular = 0.3
SpecularBase = 0.2, 100


; Metallic car paint
[Material_CarPaint_Metallic]
Skins = 00_rosso_bia_glittered, 05_nero_pegaso_metal, 15_grigio_estoque_metal, 18_bianco_isis, 18_bianco_isis_tricolore, 29_blu_hera_metal
BrightnessAdjustment = 1.0
ClearCoatThickness = 0.12
FlakesK = 1.0
FresnelC = 0.15
FresnelMax = 1.0
SpecularColor = 1
SpecularMult = 0.3
SpecularSun = 9, 1500

; Matte car paint
[Material_CarPaint_Matte]
Skins = Arancio Atlas Matte, Nero Pegaso Matte ,Verde Scandal Matte
FresnelMax = 0.025
FresnelC = 0.1
AmbientSpecular = 1.0
AmbientSpecularEXP = 4.0
SpecularBase = 0.3, 5
SpecularSun = 0, 1

; Pearlescent car paint, with specular which might be of a different tint
[Material_CarPaint_Pearl]
Skins = 13_arancio_atlas_pearl, 21_new_giallo_orion_pearl
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.9 ; compensates for ambient specular
PearlescentSpecular = 1.0
AmbientSpecular = 1.0
AmbientSpecularEXP = 3.0
ClearCoatThickness = 0.09
SpecularBase = 1, 50

; Chrome car paint
[ Material_CarPaint_Chrome]
Skins = Rose gold, Chrome 
FresnelMax = 1
FresnelC = 0.4
BrightnessAdjustment = 0.25
ColoredSpecular = 0.1
AmbientSpecular = 0.0
AmbientSpecularEXP = 2.5
ClearCoatThickness = 0.0

================================GLASS================================

[INCLUDE: common/materials_glass.ini]
[Material_PhotoelasticGlass]
Meshes= GEO_Headlight_Glass
PhotoelasticityBaseScale = 1      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.02  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.9   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.05  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 8   ; how many stripes are there
ProfileFix = 0.02

[Material_Glass]
Meshes= GEO_Taillight_Glass_2
IOR = 2.200              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.05    ; adds thickness to glass for glazing angles
MaskPass = 5            ; mask pass opacity
MaskPassColor = 50, 50, 50  ; mask pass color adjustment

[Material_Glass]
Meshes= GEO_Taillight_Glass 
IOR = 1.200         ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.0  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 6           ; mask pass opacity
MaskPassColor = 255, 0.5, 0.5  ; mask pass color adjustment

[EXTRA_FX_0]
MASK_GBUFFER=GEO_Headlight_Glasss, GEO_Taillight_Glass, GEO_Taillight_Glass_2

================================LIGHT================================

[Material_Chrome]
Materials = Rear_Light_AO
Smoothness = 0.9
Metalness = 0.75
Reflectance = 1.0
BrightnessAdjustment = 1
CubemapReflectionBlur = 0

[INSTRUMENTS]
HAZARDS_G_THRESHOLD = -1  ; set G-force for hazards to turn on automatically on sudden braking
SPEED_FIX = 1             ; use speed of powered wheels for speedometer
SPEED_LAG = 0.85          ; speed lag for SPEED_FIX option
SPEED_LIMIT =             ; if more than zero, used as upper bound for speed for SPEED_FIX option

RPM_VINTAGE = 1
RPM_VINTAGE_ROUND_TO = 1
RPM_VINTAGE_DELAY = 0
RPM_VINTAGE_SPEED_LAG = 0.95

[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery voltage
RPM_LAG = 0.98       ; RPM lag

[STATUS_OIL]
; similar thing, overly simplified estimation for instruments
PRESSURE_BASE = 1.0         ; base oil pressure for idling engine
PRESSURE_STEP = 1.0         ; oil pressure increase for each 1000 RPM
PRESSURE_LAG_UP = 0.998     ; oil pressure increase lag
PRESSURE_LAG_DOWN = 0.9985  ; oil pressure decrease lag

TEMPERATURE_MULT = 1.1         ; relation of oil temperature to water temperature
TEMPERATURE_RPM_FACTOR = 0.03  ; extra increase of oil temperature for each 1000 RPM
TEMPERATURE_LAG_UP = 0.995     ; oil temperature increase lag
TEMPERATURE_LAG_DOWN = 0.995   ; oil temperature decrease lag

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.0001
HORN_AS_SIREN=0
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
IS_LOW_BEAM_AVAILABLE = 1

[BRAKEDISC_FX]
ACTIVE = 1           
CERAMIC = 1

;//////////////////////////////////////////SELFLIGHTING//////////////////////////////////////////

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights];Headlights
POSITION= 0, 0.629, 1.83
BOUND_TO= GEO_LIGHT_Headlights
MIRROR=0.709
RANGE=0.5
SPOT=100
DIRECTION=0, 0, 1
COLOR=32,32,32,1

[SelfLight_Headlights];Headlights
POSITION=0, 0.598, 1.93
BOUND_TO= GEO_LIGHT_Headlights_HB
MIRROR=0.608
RANGE=0.5
SPOT=100
DIRECTION=0, 0, 1
COLOR=32,32,32,1

[SelfLight_Headlights];Headlights
POSITION=0, 0.696, 1.76
BOUND_TO = GEO_LIGHT_Headlights_DTL
MIRROR=0.754
RANGE=0.3
SPOT=100
DIRECTION=0, 0, 1
COLOR=10,10,10,1

[SelfLight_Headlights];Turnsignal LF
POSITION=0.596, 0.658, 1.85
BOUND_TO = GEO_TS_LF
RANGE=0.4
SPOT=150
DIRECTION=0, 0, 1
COLOR=32,12,2,2

[SelfLight_Headlights];Turnsignal RF
POSITION=-0.596, 0.658, 1.85
BOUND_TO = GEO_TS_RF
RANGE=0.4
SPOT=150
DIRECTION=0, 0, 1
COLOR=32,12,2,2

[SelfLight_Headlights];Taillights
POSITION=0, 0.836, -1.85
BOUND_TO = GEO_LIGHT_Taillight
MIRROR=0.686
RANGE=0.4
SPOT=100
DIRECTION=0, 0, -1
COLOR=32,1,1,1

[SelfLight_Headlights];Taillights
POSITION=0, 0.846, -1.9
BOUND_TO = GEO_LIGHT_Taillight
MIRROR=0.562
RANGE=0.5
SPOT=100
DIRECTION=0, 0, -1
COLOR=32,1,1,1

;//////////////////////////////////////////REFRACTING_HEADLIGHT//////////////////////////////////////////

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_LIGHT_Headlights
INSIDE = GEO_LIGHT_Headlights_inner
EMISSIVE_MULT = 100.00

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_LIGHT_Headlights_HB
INSIDE = GEO_LIGHT_Headlights_HB_inner
EMISSIVE_MULT = 150.00

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_TS_LF
INSIDE = GEO_TS_LF_inner
ABSORPTION = 0.150000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.050000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.000000,0.000000,0.000000
MIRROR_POS = 0.591467,0.663768,1.819967
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = 0.591000,0.665202,1.824056
RADIUS = 0.044200
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_TS_RF
INSIDE = GEO_TS_RF_inner
ABSORPTION = 0.150000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.050000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 2.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.500000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.000000,0.000000,0.000000
MIRROR_POS = -0.591467,0.663768,1.819967
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 1.000000
ORIGIN = -0.591000,0.665202,1.824056
RADIUS = 0.044200
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_LIGHT_Brake_Light_Glass
INSIDE = GEO_LIGHT_Brake_Light
ABSORPTION = 0.010000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 0.000000
SIDE_FALLOFF = 1.000000

[REFRACTING_HEADLIGHT_...]
SURFACE = GEO_LIGHT_Rearlight_Fog_Glass
INSIDE = GEO_LIGHT_Rearlight_Fog
ABSORPTION = 0.010000
NM_SHARE_EXT = 1.000000
NM_SHARE_INT = 0.000000
SIDE_FALLOFF = 1.000000

;//////////////////////////////////////////DIGITAL_INSTRUMENTS//////////////////////////////////////////

[ODOMETER_MAIN]
DIGITAL_ITEM=2
DIGITAL_ITEM_NUMBER_FORMAT=0.0
UPPER_BOUND=999999
; add zero to add leading zeros

[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM=3 
DIGITAL_ITEM_NUMBER_FORMAT=0.1
UPPER_BOUND=999999

;//////////////////////////////////////////ANALOG_INDICATOR//////////////////////////////////////////

[ANALOG_INDICATOR_...]
INPUT = SPEED             ; any of supported inputs
NAME = ARROW_SPEED          ; name of mesh to move
UPPER_BOUND = 360                 ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 270                    ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0             ; adds a bit of needle offset bound to G-forces for those axis
LUT = (| 0=0 | 120=86 | 240=177 | 360=270 | )

[ANALOG_INDICATOR_...]
INPUT = RPM             ; any of supported inputs
NAME = ARROW_RPM          ; name of mesh to move
UPPER_BOUND = 9000                 ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 255                    ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0             ; adds a bit of needle offset bound to G-forces for those axis
LUT = (| 0=0 | 3000=86 | 6000=178 | 8500=257| )

[ANALOG_INDICATOR_...]
INPUT = FUEL             ; any of supported inputs
NAME = ARROW_FUEL          ; name of mesh to move
UPPER_BOUND = 100                 ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 100                  ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0             ; adds a bit of needle offset bound to G-forces for those axis
LUT = (| 0=0 | 50=47 | 100=100| )
INPUT_DEBUG=50

[ANALOG_INDICATOR_...]
INPUT = OIL_TEMPERATURE             ; any of supported inputs
NAME = ARROW_OILTEMP        ; name of mesh to move
UPPER_BOUND = 170                 ; maximum input value for arrow to move with
LOWER_BOUND = 50                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 100                    ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0             ; adds a bit of needle offset bound to G-forces for those axis
LUT = (| 50=0 | 130=50 | 170=100| )

[ANALOG_INDICATOR_...]
INPUT = WATER_TEMPERATURE              ; any of supported inputs
NAME = ARROW_WATERTEMP          ; name of mesh to move
UPPER_BOUND = 130                 ; maximum input value for arrow to move with
LOWER_BOUND = 50                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 100                 ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0             ; adds a bit of needle offset bound to G-forces for those axis
LUT = (| 50=0 | 90=50 | 130=100| )

[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE              ; any of supported inputs
NAME = ARROW_OILPRESS        ; name of mesh to move
UPPER_BOUND = 12                ; maximum input value for arrow to move with
LOWER_BOUND = 0                  ; minimum input value
START = 0                    ; offset for starting point, degress
RANGE = 100                    ; full range of arrow to move to at the upper bound, degress
SPEED_LAG = 0.2                  ; lag for speed, adding inertia of movement
G_FACTOR = 0.1, 0, 0             ; adds a bit of needle offset bound to G-forces for those axis
LUT = (| 0=0 | 6=50 | 12=100| )

;//////////////////////////////////////////DASH_LIGHTS//////////////////////////////////////////

[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes = GEO_COCKPIT_HR_SUB30
Resolution = 1024, 1024
UseEmissive0AsFallback = 1
DashHighlightColor = 2, 2, 2
OffColor = 0, 0, 0
Intensity=5
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = HIGHBEAM, Start = "462.6, 949.3", Size = "87.5, 66.9", Color = "0, 0, 80",Lag=0.2,
@ = MultiItem, Role = LIGHT, Start = "852.9, 788.1", Size = "62.9, 57", Color = "0, 80, 0",Lag=0.2,
@ = MultiItem, Role = DashWarningTC, Start = "917, 926.5", Size = "76.3, 79.4", Color = "60, 30, 0",Lag=0.2,
@ = MultiItem, Role = TRACTIONCONTROL_INACTION, Start = "917, 926.5", Size = "76.3, 79.4", Color = "60, 30, 0",Lag=0.2,
@ = MultiItem, Role = DashWarningSeatbelt, Start = "762.7, 932.1", Size = "64.5, 77.1" , Color = "80, 0, 0",Lag=0.2,
@ = MultiItem, Role = DashWarningAirbag, Start = "928, 852.5", Size = "62.9, 55.8", Color = "80, 0, 0",Lag=0.2,
@ = MultiItem, Role = DashWarningAirbag, Start = "890.1, 492.4", Size = "84.2, 71.6", Color = "60, 30, 0",Lag=0.2,  
@ = MultiItem, Role = EXTRA_A, Start = "662.2, 859.6", Size = "73.1, 65.3" , Color = "60, 30, 0",Lag=0.2,
@ = MultiItem, Role = FUEL, Start = "761.3, 495.5", Size = "79.4, 94.4", Color = "60,30,0", InputThreshold=11 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = STALLED, Start = "666, 588.4", Size = "66.1, 51.9", Color = "80, 0, 0", Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "462.6, 949.3", Size = "87.5, 66.9", Color = "0, 0, 80", InputThreshold = 63, InputInverse = 1,Lag=0.2
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "852.9, 788.1", Size = "62.9, 57", Color = "0, 80, 0", InputThreshold = 63, InputInverse = 1,Lag=0.2
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "917, 926.5", Size = "76.3, 79.4", Color = "60, 30, 0", InputThreshold = 63, InputInverse = 1,Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "762.7, 932.1", Size = "64.5, 77.1" , Color = "80, 0, 0", InputThreshold = 63, InputInverse = 1,Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "928, 852.5", Size = "62.9, 55.8", Color = "80, 0, 0", InputThreshold = 63, InputInverse = 1,Lag=0.2, 
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "890.1, 492.4", Size = "84.2, 71.6", Color = "60, 30, 0", InputThreshold = 63, InputInverse = 1,Lag=0.2, 
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "662.2, 859.6", Size = "73.1, 65.3" , Color = "60, 30, 0", InputThreshold = 63, InputInverse = 1,Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "761.3, 495.5", Size = "79.4, 94.4", Color = "60,30,0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "666, 588.4", Size = "66.1, 51.9" , Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "666.7, 788.2", Size = "63.7, 60.6", Color = "60, 30, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "936.5, 780.3", Size = "61.3, 41.7", Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "755.6, 715", Size = "71.6, 66.9", Color = "60, 30, 0" , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "663, 650.6", Size = "65.5, 72.6", Color = "60, 30, 0" , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = LIGHT, Start = "670, 519", Size = "88, 50" , Color = "60, 30, 0", OffColor="60, 30, 0",


[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes = GEO_COCKPIT_HR_SUB29
Resolution = 1024, 1024
UseEmissive0AsFallback = 1
DashHighlightColor = 2, 2, 2
OffColor = 0, 0, 0
Intensity=5
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = HAZARD, Start = "858.5, 858.1", Size = "56.6, 57.8", Color = "80, 0, 0 " ,
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "759.7, 593.1", Size = "72, 60.8", Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "760.4, 653.4", Size = "66.9, 62.9", Color = "0, 10, 0 " ,
@ = MultiItem, Role = DashWarningEngine, Start = "930.5, 684.9", Size = "69.3, 49", Color = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "563.4, 924.9", Size = "94.4, 87.3", Color = "60,30,0",
@ = MultiItem, Role = STALLED, Start = "937, 599", Size = "32, 73", Color = "80, 0, 0", Lag=0.2,
@ = MultiItem, Role = STALLED, Start = "656.3, 939.5", Size = "95.4, 77.7", Color = "80, 0, 0", Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "858.5, 858.1", Size = "56.6, 57.8", Color = "80, 0, 0 " , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "759.7, 593.1", Size = "72, 60.8", Color = "0, 10,0 " , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "760.4, 653.4", Size = "66.9, 62.9", Color = "0, 10, 0 " , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "930.5, 684.9", Size = "69.3, 49", Color = "60,30,0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "563.4, 924.9", Size = "94.4, 87.3", Color = "60,30,0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE,, Start = "937, 599", Size = "32, 73", Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE,, Start = "656.3, 939.5", Size = "95.4, 77.7", Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,

[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes = GEO_COCKPIT_HR_SUB42
Resolution = 1024, 1024
UseEmissive0AsFallback = 1
DashHighlightColor = 2, 2, 2
OffColor = 0, 0, 0
Intensity=5
;Debug = 1 ; uncomment me to see the areas nicely

@ = MultiItem, Role = HANDBRAKE, Start = "912.7, 735.1", Size = "60.3, 43.1", Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningSuspDamage, Start = "763, 871.8", Size = "81.4, 51.3", Color = "60,30,0",
@ = MultiItem, Role = DashWarningSeatbelt, Start = "827.6, 934.6", Size = "73.4, 70.8" , Color = "80, 0, 0",
@ = MultiItem, Role = DashWarningABS , Start = "841.1, 593.4", Size = "71.8, 62.9" , Color = "60,30,0",
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "563.9, 767.4", Size = "88.5, 72.6", Color = "60, 30, 0" , InputThreshold=80 ,InputInverse=0 , Lag=0.2,
@ = MultiItem, Role = DashWarningABS, Start = "844.7, 593.8", Size = "66.9, 60.6", Color = "60,30,0",
@ = MultiItem, Role = OIL_TEMPERATURE, Start = "450.7, 878", Size = "107.1, 53.1", Color = "80, 0, 0", Lag=0.2, InputThreshold= 90 ,InputInverse=0 , Lag=0.2,
@ = MultiItem, Role = EXTRA_C, Start = "563.9, 767.4", Size = "88.5, 72.6", Color = "60, 30, 0" , Lag=0.2,
@ = MultiItem, Role = STALLED, Start = "935.5, 593.1", Size = "34.5, 84.1", Color = "80, 0, 0", Lag=0.2,
@ = MultiItem, Role = TYRE_PRESSURE, Start = "971.8, 643.8", Size = "34, 36", Color = "60, 30, 0", InputThreshold=39 ,InputInverse=0 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "912.7, 735.1", Size = "60.3, 43.1", Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "763, 871.8", Size = "81.4, 51.3", Color = "60,30,0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "827.6, 934.6", Size = "73.4, 70.8" , Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "841.1, 593.4", Size = "71.8, 62.9" , Color = "60,30,0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "563.9, 767.4", Size = "88.5, 72.6", Color = "60, 30, 0" , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "450.7, 878", Size = "107.1, 53.1", Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "563.9, 767.4", Size = "88.5, 72.6", Color = "60, 30, 0" , InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "935.5, 593.1", Size = "34.5, 84.1", Color = "80, 0, 0",  InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "971.8, 643.8", Size = "34, 36", Color = "60, 30, 0",  InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "665.7, 945.3", Size = "89.4, 63.7", Color = "80, 0, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "850.6, 724.9", Size = "61.1, 54.9", Color = "60, 30, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,
@ = MultiItem, Role = WATER_TEMPERATURE, Start = "845.1, 657.3", Size = "71.8, 61", Color = "60, 30, 0", InputThreshold=63 ,InputInverse=1 , Lag=0.2,

;//////////////////////////////////////////WIPERS//////////////////////////////////////////

[WIPERS]
FRONT_0= GEO_WIPER_SUB1,GEO_WIPER_SUB2,GEO_WIPER_SUB3,GEO_WIPER_SUB4,GEO_WIPER_SUB5
WIND_THRESHOLDS_KMH = 120, 250  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03

[WIPERS_TRACE_...]
SURFACE = GEO_EXT_Window, GEO_INT_Window
WIPERS = GEO_WIPER_SUB4

;//////////////////////////////////////////TURNSIGNAL//////////////////////////////////////////

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= GEO_TS_LF
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 5
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= GEO_TS_RF
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 5
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME= GEO_TS_LR
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 2
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME= GEO_TS_RR
RANGE_DELAY=0.05 	; to compensate for that there are more of them
COLOR=120, 60, 0, 2
LAG=0.3
REPEAT_FREQENCY_HZ=2.2

;//////////////////////////////////////////HEAD_LIGHTS//////////////////////////////////////////

[LIGHT_HEADLIGHT_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 0.95, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.15, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.7
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.75843
OFF_MULT=0
OFF_POSITION=0, 0.601118, 1.98723
OFF_RANGE_MULT=0.125
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.6, 2.15
RANGE=240
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=110
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.45
SECOND_SPOT_SKIP=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=2
SPOT=60
SPOT_EDGE=0.03, 0.03, 0.029
SPOT_EDGE_SHARPNESS=45
SPOT_SHARPNESS=0
SPOT_UP=0.05, 1, 0

[EMISSIVE_LIGHT_...];headlight
NAME= GEO_LIGHT_Headlights
COLOR=450, 450, 445, 1
SIMULATE_HEATING=0.2
LAG=0.25

[EMISSIVE_HIGHBEAM_...]
NAME= GEO_LIGHT_Headlights_HB
COLOR=250, 250, 255, 2
SIMULATE_HEATING=0.2
LAG=0.25

[EMISSIVE_LIGHT_...]
NAME= GEO_LIGHT_Headlights_DTL
COLOR=1.5,2,2,2
OFF_COLOR=4,6,6,2
SIMULATE_HEATING=0.2

;//////////////////////////////////////////REVERSE_LIGHTS//////////////////////////////////////////

[LIGHT_REVERSE_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 0.99, 4.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.776774
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.776774
OFF_MULT=0.1
OFF_POSITION=0, 0.762814, -1.79663
OFF_RANGE_MULT=0.5
POSITION=0, 0.762814, -1.79663
RANGE=3
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

[EMISSIVE_REVERSE_0]
NAME= GEO_LIGHT_Reverse_Light
COLOR=50, 50, 50 ,2
LAG=0.3
SIMULATE_HEATING=0.1

;//////////////////////////////////////////taillight//////////////////////////////////////////

[EMISSIVE_LIGHT_...];taillight
NAME= GEO_LIGHT_Taillight
COLOR=55,1,0,1
SIMULATE_HEATING=0.2
LAG=0.2

;//////////////////////////////////////////BREAK_LIGHTS//////////////////////////////////////////

[LIGHT_BRAKE_...]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=5
COLOR=1, 0.02, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.005, -0.1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.8
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0.02, 0.01, 1
OFF_FADE_MULT=0.77
OFF_MIRROR=0.7
OFF_MULT=0.1
OFF_POSITION=0, 0.77, -2.25
OFF_RANGE_MULT=0.833185
POSITION=0, 0.77, -2.25
RANGE=3
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=2.5
SPOT=135
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.35

[EMISSIVE_BRAKE_...]
NAME= GEO_LIGHT_Brake_Light_Glass
COLOR=255,10,0,5
LAG=0.25
FALLBACK_HEADLIGHTS_COLOR= 55,5,0,1

[EMISSIVE_BRAKE_...]
NAME= GEO_LIGHT_3rd_brake
COLOR=255,1,0,1
LAG=0.25

[EXTRA_FX_EMISSIVE_...]
MESHES= GEO_LIGHT_3rd_brake     
COLOR=1,0,0
RANGE = 0.05
DIRECTED = 0

;//////////////////////////////////////////INTERIOR_LIGHTS//////////////////////////////////////////

[LIGHT_EXTRA_...];DASHLIGHT
COLOR=12,12,12,1
BIND_TO_HEADLIGHTS=1
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=3.0
FADE_SMOOTH=5
MIRROR=0
POSITION=0.342, 0.747, 0.918
DIRECTION=0,0,-0.9
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=60
SPOT_SHARPNESS=0.3

[EMISSIVE_EXTRA_B_...];ceiling light
NAME= GEO_COCKPIT_HR_SUB36
COLOR=150, 150, 150, 1
LAG=0.1

[LIGHT_EXTRA_...]; top interior light
AFFECTS_TRACK=0
BIND_TO_EXTRA_B=1
COLOR=1, 1, 1, 3.5
DIFFUSE_CONCENTRATION=0.88
FADE_AT=5
FADE_SMOOTH=5
MIRROR=0
POSITION=0.0,1.13,0.0
DIRECTION=0,-2,0.1
RANGE=3.5
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=5
SPOT=120
SPOT_SHARPNESS=0.1

[EMISSIVE_LIGHT_...];gauge
NAME= GEO_COCKPIT_HR_SUB41,GEO_COCKPIT_HR_SUB31 
COLOR= 1,1,1
LAG=0.2

[EXTRA_FX_EMISSIVE_...]
MESHES= GEO_COCKPIT_HR_SUB41,GEO_COCKPIT_HR_SUB31       
COLOR=5,5,5,1
RANGE = 0.07

[EMISSIVE_LIGHT_...];NEEDLE
NAME= GEO_WATERTEMP_ARROW_SUB1, GEO_RPM_ARROW_SUB1, GEO_RPM_ARROW_SUB1, GEO_SPEED_ARROW_SUB1, GEO_OILPRESS_ARROW_SUB1 ,GEO_OILTEMP_ARROW_SUB1,GEO_FUEL_ARROW_SUB1
COLOR=2, 2.2, 2
LAG=0.2

[EMISSIVE_LIGHT_...];Screen
NAME= GEO_SCREEN, GEO_REVCAM 
COLOR=2, 2, 2
OFF_COLOR=3, 3, 3
LAG=0.2

[EXTRA_FX_EMISSIVE_...]
MESHES= GEO_SCREEN, GEO_REVCAM      
COLOR=1,1,1,0.5
RANGE = 0.1
DIRECTED = 0

[EMISSIVE_LIGHT_...] 
NAME= GEO_COCKPIT_HR_SUB20
COLOR=2.5, 2, 2 ,2
LAG=0.3

[EMISSIVE_HAZARD_...] 
NAME= GEO_COCKPIT_HR_SUB35
COLOR=10, 5, 5 ,2
LAG=0.3
REPEAT_FREQENCY_HZ=1.8
CAST_LIGHT=0

[EMISSIVE_TRACTIONCONTROL_...]
NAME= GEO_COCKPIT_HR_SUB19
COLOR=10, 5, 5 ,2
LAG=0.3

[EMISSIVE_LIGHT_...] 
NAME= GEO_COCKPIT_HR_SUB26
COLOR=10, 5, 5 ,2
LAG=0.3

[EMISSIVE_LIGHT_...] 
NAME= GEO_COCKPIT_HR_SUB18
COLOR=10, 5, 5 ,2
OFF_COLOR=10, 5, 5 ,2
LAG=0.3

[EMISSIVE_EXTRA_A_...]
NAME= GEO_COCKPIT_HR_SUB28
TOGGLE_VISIBILITY = 1
COLOR=10, 5, 5 ,2
LAG=0.3

[EMISSIVE_EXTRA_B_...]
NAME= GEO_COCKPIT_HR_SUB25
TOGGLE_VISIBILITY = 1
COLOR=10, 5, 5 ,2
LAG=0.3

;//////////////////////////////////////////FOG_LIGHT//////////////////////////////////////////

[EMISSIVE_EXTRA_A_...]
NAME= GEO_LIGHT_Rearlight_Fog_Glass
COLOR=55,1,0,1
SIMULATE_HEATING=0.3
LAG=0.2

;//////////////////////////////////////////LICENSE_LIGHTS//////////////////////////////////////////

[LIGHT_LICENSEPLATE]
MESHES= GEO_CAR_SUB18
OFFSET=-0.0, 0.02, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.3
SPOT=150
SPOT_SHARPNESS=0.9
COLOR=1.1, 1, 1, 2.0
FALLBACK_EMISSIVE=1,1,1,1
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=50
FADE_SMOOTH=4

[EMISSIVE_LIGHT_...];LICENSE_LIGHTS
NAME= GEO_LIGHT_License_Light
COLOR=10, 10, 10
SIMULATE_HEATING=0.2
LAG=0.1

;\\\\\\\\\\\\\\\\\\\\\\EXHAUST_SMOKE\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

[PARTICLES_FX_EXHAUST_...]
POSITION=0.03,0.42,-2.1
DIRECTION=0.0,0.4,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 1.35 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 5,20		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.03,0.42,-2.1
DIRECTION=0.0,0.4,-1
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 1.35 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.01			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.4			; smoke intensity
TEMPERATURE_LAG = 1			; engine heating up (1 to disable)
SPEED_THRESHOLD = 5,20		; speed at which the smoke disappears

[SHAKING_EXHAUST_...]
MESHES = GEO_CAR_SUB15
POINT_0 = 0.5342468 0.293629 -2.213641
POINT_0_RADIUS = 10
POINT_0_EXP = 5

[AUDIO_VOLUME]
ENGINE_EXT = 2.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.2
DIRT = 1.0
DOWN_SHIFT = 1.0
UP_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 0.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.8
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 0.0
LIMITER = 1.0
TURBO = 1.0
RAIN_EXT=1.0
RAIN_INT=1.0
WIPER_EXT=1.0
WIPER_INT=1.0

[EXHAUST_FLAMES];discharge flame
DAMAGE=1
DAMAGE_DURATION=0.05
DAMAGE_INTENSITY=1
DAMAGE_PROBABILITY=1
DISCHARGE=1
DISCHARGE_CHARGE_TIME=1.0
DISCHARGE_DELAY=0.01	
DISCHARGE_DURATION=0.3
DISCHARGE_INTENSITY=10.0
DISCHARGE_PROBABILITY=0.15
DISCHARGE_RPM_THRESHOLD_MAX=6500
DISfCHARGE_RPM_THRESHOLD_MIN=500
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=2
LIMITER=1
LIMITER_DELAY=0.3
LIMITER_INTENSITY=50.0
LIMITER_RPM_THRESHOLD=0

;//////////////////////////////////////////NAVIGATORS//////////////////////////////////////////

[INCLUDE: common/navigators.ini]

[Navigator_StyleSimpleLight]
Meshes = GEO_SCREEN
Resolution = 1200, 720
Offset = 90,0
Size = 1000,600

;//////////////////////////////////////////ANIMATION//////////////////////////////////////////

[ANIMATION_...]
FILE= reverse_cam.ksanim
TIME= 0.1
BIND_TO=GEAR_R

[ANIMATION_...]
FILE= car_vent_L.ksanim
TIME= 1
BIND_TO=EXTRA_C

[ANIMATION_...]
FILE= car_vent_L.ksanim
TIME= 1
BIND_TO=WATER_TEMPERATURE
INPUT_THRESHOLD = 80

[ANIMATION_...]
FILE= car_vent_R.ksanim
TIME= 1
BIND_TO=EXTRA_C

[ANIMATION_...]
FILE= car_vent_R.ksanim
TIME= 1
BIND_TO=WATER_TEMPERATURE
INPUT_THRESHOLD = 80

[ANIMATION_...]
FILE= car_rear_fan.ksanim
TIME= 0.1
BIND_TO=RPM
LOOP_WHILE_ACTIVE = 1

 

 
