[INCLUDE: common/materials_interior.ini]
[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/custom_emissive.ini]
[INCLUDE: common/selflighting.ini]
[INCLUDE: refractions.ini]
[INCLUDE: pbr.ini]



[Material_Leather]
Materials=paidangpi,neishi_pi,neishi_door,neishi_zhongkong
Brightness=0.3

[Material_Leather]
Materials=neishisuliao
Brightness=0.15

[Material_Leather]
Materials=seat_leather12
Brightness=0.7
DetailScale = 60

[Material_Leather]
Materials=top
Brightness=0.28
OcclusionMult=1.0
DetailScale=20
Reflectance=0.06
ApplyTilingFix=1

[Material_Leather]
Materials=leather_seats_1
Brightness=0.7
DetailScale = 90


[Material_Leather]
Materials=fengxian,fangxiangpan
Brightness=0.7

[Material_Velvet_v2]
Materials = cheding,ditan
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
UseClothShading = 1
Reflectance = 0.5
DetailScale = 60
ClothSheenColor = 1, 1, 1


[Material_plastic_v2]
MATERIALS = STREE_base_suliao
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.1
DetailNormalBlend = 0.3
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 0.6
DetailTextureBlur = 1

[SHADER_REPLACEMENT_...]
MATERIALS = body_paint,pi_2,pi_1,fangxiangpan,zhongkong_metal,duge,wheel,paiqiguan,handel
DOUBLE_FACE_SHADOW_BIASED = 1 

[SHADER_REPLACEMENT_...]
;REAR REFLECTORS
MESHES = rear_Light_2,bump_light_b
PROP_... = extBounceBack, 3
PROP_... = extBounceBackMask, 0, 1, 0, 0
PROP_... = extColoredReflection, 1

[SHADER_REPLACEMENT_...]
MATERIALS = int_chrome_int
KEY_0 = extBounceBack
KEY_1 = extColoredReflection
VALUE_0 = 1
VALUE_1 = 1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #26
PROP_... = ksAmbient, 0.01
PROP_... = ksDiffuse, 0.11
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 0.1
PROP_... = fresnelC, 5.5
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = tyre
PROP_... = ksAmbient, 0.21
PROP_... = ksDiffuse, 0.21
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 0.03
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[EXTRA_FX]
MASK_GBUFFER=glass_headlight,light_f_int_big,light_f_int_small,glass_rearlight
SKIP_GBUFFER=rear_light_base_2,rear_light_base_1,int_chrome_1
指针
[ANALOG_INDICATOR_...]
INPUT = RPM
INPUT_MAX = 9000
NAME = ARROW_RPM
DELAY = 0
ZERO = -10
LUT =(0=0|900=12|1000=21|1500=35|2000=50|2500=66|3000=81|3500=95|4000=109|4500=125|5000=137|5500=151||6000=166|6500=180|7000=194|7500=208|8000=222|8500=238|)
STEP = 0.03

[ANALOG_INDICATOR_...]
INPUT=OIL_TEMP
INPUT_MIN=0
INPUT_MAX=80
NAME=ARROW_OIL_TEMP
ZERO=0
STEP=-0.3
G_FACTOR = 0, 0, 0 
SPEED_LAG=0.020
LUT =(0=0|50=7|60=15|70=30|80=45|90=55|100=70|110=80|120=95|130=110|140=120|150=130|)

[ANALOG_INDICATOR_...]
INPUT=WATER_TEMP
NAME=ARROW_WATER_TEMP
ZERO=0
STEP=0.825
MIN_VALUE=40
LUT=(60=37|120=66)
[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=ARROW_SPEED
INPUT_LAG=0.9
LUT=(0=0|10=6|20=20|40=45|60=70|80=97|100=134|120=166|140=203|160=228|180=250|260=270)


[Material_Glass]
Meshes = lelelelelel, rear_windowout, LOD1_1_9_7, Object002
FilmIOR = 2.8
ExtraLightsAdjustment = 0.013
Refraction = 0.15
Desaturate = 2
ThicknessMult = 9
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 1
ExteriorGlassFilmedMaterials=hlgl

[Material_Glass]
Meshes=wind_front
MaskPass=1
EXTRA_MASK_PASS_COLOR=0,255,255
ThicknessMult=6.7
Desaturate=0
FilmIOR=2.2

[Material_Glass]
Materials = glass_rearlight
FilmIOR = 1.6
PhotoelasticityMult = 0
ProfileFix = 0
BrightnessAdjustment = 0.3
ThicknessMult = 0.15l
MaskPass = 5
MaskPassColor = 255, 10, 10



[Material_Aluminium_v2]
Materials=wheel_metal_logobase
BrightnessAdjustment = 0.04
DetailScale = 0
Metalness = 0.5
Reflectance = 0.8
LocalReflectionsSharpness = 0.4

[Material_Aluminium_v2]
Materials=wheel
BrightnessAdjustment = 0.15
DetailScale = 0
Metalness = 0.2
Reflectance = 0.3
LocalReflectionsSharpness = 0.4

[Material_Aluminium_v2]
Materials = paiqiguan
BrightnessAdjustment = 0.15
DetailScale = 0
Metalness = 0.5
Reflectance = 0.8
LocalReflectionsSharpness = 0.4


[Material_Aluminium_v2]
Materials = headlight_metal ,undone_light,int_chrome_front,turn_light_base,zhongkong_2
BrightnessAdjustment = 0.05
DetailScale = 0
Metalness = 0.5
Reflectance = 1
LocalReflectionsSharpness = 0.1

[Material_Aluminium_v2]
Materials =chrome_final
BrightnessAdjustment = 0.6
DetailScale = 0
Metalness = 10
Reflectance = 0
LocalReflectionsSharpness = 10




[Material_CarPaint_Metallic]
Materials = brake_R ,brake_peijian,brake_F
FresnelMax = 0.3
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.5 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 1, 200
SpecularSun = 0.1, 5
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0


[Material_CarPaint_Metallic]
CarPaintMaterial= body_paint,handel,logo_base_new,taojian_carpaint
FresnelMax = 1
FresnelC = 0.1
FlakesK = 0.0
BrightnessAdjustment = 0.35 ; compensates for ambient specular
BaseSpecularColor = 1, 1, 1
SpecularBase = 1, 50
SpecularSun = 0.1, 500
SunMultiplier = 1
ClearCoatThickness = 0.2
ClearCoatTint=0, 0, 0
UseDiffuseAlphaAsMask = 1
UseDiffuseAlphaAsClearCoatMask = 0


[SHADER_REPLACEMENT_...]
MATERIALS = int_z_logo
BLEND_MODE =ALPHA_TEST
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.22
PROP_... = fresnelEXP, 1
PROP_... = fresnelMaxLevel, 0.8
PROP_... = fresnelC, 0.03
DOUBLE_FACE_SHADOW_BIASED = 0
DOUBLE_FACE_SHADOW = 1         ; this one might — and, most likely, will — cause a lot of self-shadowing
DOUBLE_FACE_SHADOW_BIASED = 1
EXTRA_MASK_PASS = 1              ;* enables masking pass
EXTRA_MASK_PASS_COLOR = 0, 0, 0  ;* optional color offset, RGB, can be either positive or negative values
EXTRA_MASK_PASS_OPACITY = 2



[EMISSIVE_REVERSE_...]
NAME = rear_bump_light_back
COLOR = 10, 10, 10, 10     
LAG = 0.4                  
SIMULATE_HEATING = 0     
LOCATION = REAR    

[EMISSIVE_BRAKE_...]
NAME=brake_surface
COLOR=200,5,0,100
LAG=0.4
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1


[EMISSIVE_BRAKE_0]
NAME=rear_light_b
FALLBACK_HEADLIGHTS_COLOR=20,10,5,0.5
LAG=0.6
COLOR=30,80,80,20
CAST_LIGHT = 1

[EMISSIVE_BRAKE_1]
NAME=Object007
FALLBACK_HEADLIGHTS_COLOR=50,10,5,0
LAG=0.6
COLOR=50,10,00,0.1
CAST_LIGHT = 1

[EMISSIVE_BRAKE_2]
NAME=Sphere001
FALLBACK_HEADLIGHTS_COLOR=50,10,5,0
LAG=0.6
COLOR=50,10,00,3
CAST_LIGHT = 1






[EMISSIVE_TURNSIGNAL_LEFT_0]
front bumper
NAME=int_bubl_L
COLOR=10,4,0, 100
LAG=0.2
SIMULATE_HEATING=3
LOCATION=LEFT
FADE_AT=50

[EMISSIVE_TURNSIGNAL_RIGHT_0]
front bumper
NAME=int_bubl_R
COLOR=10,4,0, 100
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
FADE_AT=550



[EMISSIVE_TURNSIGNAL_LEFT_...]
NAME=rear_bump_light_turn_L,turn_glass_L,int_chrome_surface_left
COLOR=50, 15, 0,1
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
CHANNEL=3

[EMISSIVE_TURNSIGNAL_RIGHT_...]
NAME=rear_bump_light_turn_L,turn_glass_L,int_chrome_surface_left
COLOR=50, 15, 0,1
LAG=0.7
SIMULATE_HEATING=0.0
LOCATION=REAR
CHANNEL=4

[EMISSIVE_REVERSE_0]
NAME= rear_bump_light_bulb_back
COLOR=100,100,100,100
LAG=0.8
SIMULATE_HEATING=0.2
LOCATION=REAR
BIND_TO_HEADLIGHTS=0
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[REFRACTING_HEADLIGHT_0]
SURFACE = turn_glass_L
INSIDE =turn_L_mid
ABSORPTION = 0.016000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.130000
BOUNCED_BACK_MULT = 0.490000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.491000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.462000,0.176000,0.125000
DIFFUSE_MAP_FILTER_MULT = 2.260000
DIFFUSE_MAP_MULT = 0.163000
DIRECTION = -0.999802,-0.005999,-0.018996
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.800000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 572.000000
F0 = 0.660000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.810000
IOR_FLYOUT_FLAT = 0.630000
LOD_BIAS = 0.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.409490,0.675000
NM_SHARE_EXT = 0.500000
NM_SHARE_INT = 0.390000
ORIGIN = 1.000000,0.407000,0.744000
RADIUS = 0.042142
REFLECTIVENESS_DIFFUSE_MULT = 86.000000
REFLECTIVENESS_MULT = 9.300000
REFLECTIVE_GAMMA = 1.400000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_1]
SURFACE =rear_Light_2
INSIDE =rear_light_bumb
ABSORPTION = 0.003000
AMBIENT_MULT = 0.370000
BASE_EMISSIVE_K = 0.020000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 2.400000
BULB_REFLECTION_K = 0.230000
CUSTOM_BULB_0 = 0.733000,0.762000,0.035000,0.070000
CUSTOM_BULB_1 = 0.612000,0.762000,0.035000,0.070000
CUSTOM_BULB_2 = 0.370000,0.762000,0.035000,0.070000
CUSTOM_BULB_3 = 0.487000,0.762000,0.035000,0.070000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.566000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.650000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 603.000000
F0 = 0.650000
GLASS_COLOR = 1.000000,0.108051,0.000000
GLASS_EMISSIVE_MULT = 1.000000
GLASS_EXTRA_THICKNESS = 0.024800
INNER_SPECULAR = 19.299999
INNER_SPECULAR_EXP = 267.000000
IOR = 1.220000
IOR_FLYOUT_FLAT = 0.400000
LOD_BIAS = 1.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000001,0.705338,-1.761418
NM_SHARE_EXT = 0.600000
NM_SHARE_INT = 0.410000
ORIGIN = 0.593000,0.709000,-2.074000
RADIUS = 0.126500
REFLECTIVENESS_DIFFUSE_MULT = 28.200001
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 1
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1







[REFRACTING_HEADLIGHT_3]
SURFACE =brake_surface
INSIDE =brake_int
ABSORPTION = 1.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 1.000000,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 2.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,1.058009,-0.936252
NM_SHARE_EXT = 0.810000
NM_SHARE_INT = 0.850000
ORIGIN = 0.109359,1.058009,-0.939697
RADIUS = 0.116474
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_4]
SURFACE =int_chrome_surface_left
INSIDE =int_chrome_int
ABSORPTION = 0.000000
AMBIENT_MULT = 0.210000
BASE_EMISSIVE_K = 0.150000
BOUNCED_BACK_MULT = 0.300000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.388000,0.552000,0.052000,0.203000
CUSTOM_BULB_1 = 1.000000,0.500000,0.397000,0.186000
CUSTOM_BULB_2 = 0.000000,0.474000,0.034000,0.212000
CUSTOM_BULB_3 = 0.387000,0.513000,0.059000,0.161000
DIFFUSE_MAP_FILTER_MULT = 2.870000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.090000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 80.000000
F0 = 1.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.210000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.200000
INNER_SPECULAR_EXP = 374.000000
IOR = 1.450000
IOR_FLYOUT_FLAT = 0.220000
LOD_BIAS = 0.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.621946,1.585621
NM_SHARE_EXT = 0.820000
NM_SHARE_INT = 0.480000
ORIGIN = 0.661951,0.621946,1.643147
RADIUS = 0.074900
REFLECTIVENESS_DIFFUSE_MULT = 11.800000
REFLECTIVENESS_MULT = 9.300000
REFLECTIVE_GAMMA = 1.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.060000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





[REFRACTING_HEADLIGHT_5]
SURFACE =int_chrome_surface_right
INSIDE =int_chrome_int
ABSORPTION = 0.000000
AMBIENT_MULT = 0.210000
BASE_EMISSIVE_K = 0.150000
BOUNCED_BACK_MULT = 0.300000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 1.000000
CUSTOM_BULB_0 = 0.388000,0.552000,0.052000,0.203000
CUSTOM_BULB_1 = 1.000000,0.500000,0.397000,0.186000
CUSTOM_BULB_2 = 0.000000,0.474000,0.034000,0.212000
CUSTOM_BULB_3 = 0.560000,0.517000,0.147000,0.161000
DIFFUSE_MAP_FILTER_MULT = 2.870000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.006000,-0.005000,-0.954000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 5.420000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 80.000000
F0 = 1.000000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.210000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.200000
INNER_SPECULAR_EXP = 374.000000
IOR = 1.450000
IOR_FLYOUT_FLAT = 0.220000
LOD_BIAS = 0.200000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000001,0.575000,1.239000
NM_SHARE_EXT = 0.820000
NM_SHARE_INT = 0.480000
ORIGIN = -0.662002,0.625000,1.644000
RADIUS = 0.109400
REFLECTIVENESS_DIFFUSE_MULT = 11.800000
REFLECTIVENESS_MULT = 9.300000
REFLECTIVE_GAMMA = 1.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.060000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_6]
SURFACE =rear_bump_light_turn_R
INSIDE =rear_bump_light_base_1
ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 1.900000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.529000,0.462000,0.034000,0.192000
CUSTOM_BULB_1 = 0.759000,0.552000,0.000000,0.551000
CUSTOM_BULB_2 = 0.328000,0.672000,0.000000,1.000000
CUSTOM_BULB_3 = 0.500000,0.414000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.850000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.020569,-0.055001,0.993020
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 35.160000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 1.000000
GLASS_COLOR = 1.000000,0.406436,0.000000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 1000.000000
IOR = 1.690000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.100000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 0.035907,0.997522,0.060293
MIRROR_POS = 0.000074,0.434833,-2.043896
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.610000
ORIGIN = -0.570850,0.454999,-2.588032
RADIUS = 0.180300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0






[REFRACTING_HEADLIGHT_7]
SURFACE =rear_bump_light_turn_L
INSIDE =rear_bump_light_base_1
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.588000,0.496000,0.286000,0.042000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.434848,-2.045381
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.611342,0.434848,-2.124226
RADIUS = 0.098817
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1










[REFRACTING_HEADLIGHT_8]
SURFACE =rear_bump_light_back
INSIDE =rear_bump_light_base_1,rear_bump_light_buyongle
ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.560000,0.121000,0.059000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000000,0.443855,-2.127251
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.460669,0.443855,-2.144967
RADIUS = 0.071908
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_9]
SURFACE = turn_glass_R
INSIDE =turn_R_mid
ABSORPTION = 0.156000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.290000
BOUNCED_BACK_MULT = 0.500000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.504000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.487000,0.092000,0.417000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.285000
DIRECTION = 0.968738,0.007000,0.005000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 80.720001
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 247.000000
F0 = 0.950000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.270000
GLASS_EXTRA_THICKNESS = 0.005400
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.710000
IOR_FLYOUT_FLAT = 0.560000
LOD_BIAS = -0.200000
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.881540,0.409498,0.742214
NM_SHARE_EXT = 0.360000
NM_SHARE_INT = 0.370000
ORIGIN = -0.935000,0.406999,0.743896
RADIUS = 0.036100
REFLECTIVENESS_DIFFUSE_MULT = 67.099998
REFLECTIVENESS_MULT = 9.700000
REFLECTIVE_GAMMA = 1.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.420000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_10]
SURFACE = LOD1_0_0_2_002
INSIDE =Object007, Sphere001
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.000000
AMBIENT_MULT = 0.350000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.490000
GLASS_COLOR = 0.000100,0.000100,0.000100
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.610000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.999999,-0.000000,0.000000
MIRROR_POS = -2.327000,0.935188,-1.158012
NM_SHARE_EXT = 0.270000
NM_SHARE_INT = 0.670000
ORIGIN = -0.000122,0.934891,-1.176682
RADIUS = 0.141100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 2.100000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 2.030000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

























[Material_Glass]
Materials=BEAM
MaskPass=0
Desaturate=0
FilmIOR=3
ThicknessMult=0.2

[EMISSIVE_...]
NAME=134,light_int_suliao_ewai
BIND_TO=LIGHT
LAG=0.5
COLOR=10,10,15,50

[EMISSIVE_...]
NAME=BEAM
BIND_TO=LIGHT
LAG=0.5
COLOR=10,10,15,200

[EMISSIVE_...]
NAME=weizhideng
BIND_TO=LIGHT
LAG=0.5
COLOR=15,10,10,5



[Material_Glass]
Materials=glass_light
MaskPass=0
Desaturate=0
FilmIOR=0.55
ThicknessMult=0.2



[1Material_Glass]
Materials=houchuang_wuxian
MaskPass=0
Desaturate=0
FilmIOR=0.7
ThicknessMult=0.2



[Material_Glass]
Materials=brake_glass
MaskPass=0
Desaturate=0
FilmIOR=0.7
ThicknessMult=0.2

[Material_Glass]
Materials=1ewai_light
MaskPass=0
Desaturate=0
FilmIOR=0.7
ThicknessMult=0.2

[SelfLight]
POSITION=0, 0.55, 1.71
SPOT=100
RANGE=0.2
COLOR = 1,1,1.2,40
BOUND_TO = BEAM
DIRECTION = -0.05,0,1
MIRROR=0.64,0,0


[EMISSIVE_LIGHT_...]
NAME=int_chrome_1
COLOR=8,8,10,3
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=dash_suliao
COLOR=1,1,1,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=dash_suliao_2
COLOR=1,1,1,10
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=light_int_suliao_1,light_int_suliao_2,light_int_suliao_3
COLOR=8,8,10,0.8
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=rear_light_base_1,rear_light_base_2
COLOR=5,5,5,2
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5



[EMISSIVE_LIGHT_...]
NAME=rear_Light_2
COLOR=1,1,1,4
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=rear_light_base_3
COLOR=1,1,1,0.5
LAG=0.2
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=rear_Light_2
COLOR=1,1,1,10
LAG=0.2
SIMULATE_HEATING=3
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=dash,mark_3,MARK,steer_mark2
COLOR=1,1,1,5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=screen
COLOR=1,1,1,0.8
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS=1
NAME=pai_deng
COLOR=23,16,9,1.5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...]
NAME=zhizhen_right,zhizhen_mid,zhizhen_left_left,zhizhen_left_right,zhizhen_2,zhizhen_1
COLOR=2,4,1,2
LAG=0.8
SIMULATE_HEATING=3
LOCATION=REAR
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

指示灯==========================
[CustomEmissiveMulti]
Meshes = mark_5        
Resolution = 640,640     ; texture resolution for coordinates to work
UseEmissive0AsFallback = 0  ; use ksEmissive (aka emissive channel #0) for glow everywhere untouched by other areas
@ = DashHighlight           ; bind dashboard highlight to emissive channel #0
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "42,190", Size = "143,158"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "242, 195", Size = "153,144"
@ = MultiItem, Role = LIGHT,  Start = "41,24", Size = "221,128"
@ = MultiItem, Role = HIGHBEAM, Start = "276,11", Size = "211,152"
@ = MultiItem, Role = HANDBRAKE, Start = "482,160", Size = "125,99

仪表===================
[DI_DRIVEN_SESSION_...]
DIGITAL_ITEM = 2
DIGITAL_ITEM_NUMBER_FORMAT = 04.1
UPPER_BOUND = 9999


[LIGHT_LICENSEPLATE]
MESHES=pai_deng
OFFSET=0.05, 0.0,-0.01
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.2
SPOT=150
SPOT_SHARPNESS=0.7
COLOR=23,16,9,1.5
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9

[Material_Chrome]
Materials =symbol
FresnelMax=1.2
FresnelC=0.4

[Material_Aluminium_v2]
Materials = int_chrome_int
BrightnessAdjustment = 0.3
DetailScale = 0
Metalness = 0.9
Reflectance = 0.1
LocalReflectionsSharpness = 0.1

[EXTRA_FX_EMISSIVE_...]
MESHES = dash,MARK,screen,steer_mark2         ; list of meshes
MATERIALS =          ; list of materials
DIGITAL_INSTRUMENTS = ?  ; filters for digital instruments (for most of them,
    ; names of sections in “digital_instruments.ini”), only for cars
RANGE = 0.05            ; range in meters (by default 0.08 for cars and 5 for tracks)
COLOR = 0.5             ; optional brightness multiplier (could be an RGBA value)
DIRECTED = 1             ; set for 0 for point light and 1 for directed light, or to 
    ; something in-between (by default guessed based on mesh shape)

; Optional optimization flags for cars:
INTERIOR_ONLY = 1        ; show up for interior views only
EXTERIOR_ONLY = 0        ; show up for exterior views only

; Optional advanced tweaks for more complex cases
EMISSIVE_TWEAK = 1       ; extra tonemapping for emissive color to balance things out
    ; (set to 0 to disable, set above 1 to further reduce effect or large emissive value)
MIP_BIAS = 0             ; MIP bias for texture (increase for smoother light)
IGNORE_TEXTURE_COLOR = 0 ; set to 1 to use COLOR and emissive color only

; Optional distribution settings (can affect performance):
COVERAGE = 3             ; samples density, by default 3 for cars and 2 for tracks (actual
    ; number of samples is controlled by mesh area, light range and coverage)
SAMPLES_LIMIT = 100      ; upper limit for number of samples to make sure generation won’t
    ; take huge amount of time, by default 400 for tracks
SPLIT_ELEMENTS = 0       ; split meshes into elements before generating samples, 
    ; by default 1 for tracks
SPLIT_THRESHOLD = …      ; set to something above 0 to weld vertices within that distance
    ; before splitting elements
NORMAL_SHIFT = 0         ; increase to move light producing samples away from surface alogn
    ; normals (use it if surroundings are too dark)
COVERED_BY = …           ; stop emissive if a mesh with given name is visible




[WOBBLY_BIT_0]
NAME = Plane001 
CONNECTED_TO = 0.0026, 1.03, 0.177
MAX_RANGE = 1       ; to remove any boundaries
DAMPENING_LAG = 0.99  ; to reduce friction
OFFSET_GAIN = 0       ; actual zero stiffness
G_GAIN = 10
GRAVITY_GAIN = 4
G_FILTER = 0
DEFAULT_GRAVITY_INCLUDED_ALREADY = 0
STIFF_AXIS_STIFFNESS = 0


[LIGHT_EXTRA_0]
BOUND_TO = int_bubl_L   ;绑定到头灯上，可以改成其他的物体
COLOR=10,7,0,50   ； 颜色  红，绿，蓝，亮度
POSITION=0.66, 0.634, 1.46		；位置 （如果灯是对称的，把X轴坐标写在镜像轴里，这里X写0）左右/高度/前后
DIRECTION=1.0, 0.0, 10.0	 ;方向 X左右，Y俯仰，Z旋转   （自己多找找感觉）
RANGE=0.19		;范围	
SPOT=60；可以理解为亮度，或者光密度
INTERIOR_ONLY=0 		；只在车内视角显示，默认为1，所以这一条必须出现并且值为0
DIFFUSE_CONCENTRATION=0.7  ； 也是一个调亮度或者密度的玩意，没它不亮，具体作用自己体会

[LIGHT_EXTRA_1]
BOUND_TO = int_bubl_R   ;绑定到头灯上，可以改成其他的物体
COLOR=10,7,0,50   ； 颜色  红，绿，蓝，亮度
POSITION=-0.70, 0.634, 1.46		；位置 （如果灯是对称的，把X轴坐标写在镜像轴里，这里X写0）左右/高度/前后
DIRECTION=1.0, 0.0, 10.0	 ;方向 X左右，Y俯仰，Z旋转   （自己多找找感觉）
RANGE=0.19		;范围	
SPOT=60；可以理解为亮度，或者光密度
INTERIOR_ONLY=0 		；只在车内视角显示，默认为1，所以这一条必须出现并且值为0
DIFFUSE_CONCENTRATION=0.7  ； 也是一个调亮度或者密度的玩意，没它不亮，具体作用自己体会

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = screen
Resolution = 1052, 900
Size = 1003, 400
Offset = 0, 225
Scale = 0.85
RearCameraPosition = 0, 0, 0
aftermarketComponent=0


; [Material_DigitalScreen]
; Meshes = screen
; MatrixType = TN
; ScreenScale = 1000
; ScreenAspectRatio = 1
; UseTextureCoordinates = 0
