[EXTRA_FX]
DELAYED_RENDER = 73, 87, 101
SKIP_GBUFFER = 73, 87, 101

[MODEL_REPLACEMENT_3]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
SKINS = 03_metallic_purple?
FILE = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_B.kn5, j8_ae86_tuned_coupe_C.kn5, j8_ae86_tuned_coupe_D.kn5  ; name of KN5
INSERT = cibie.kn5 
INSERT_AFTER = COCKPIT_HR

[INCLUDE: common/custom_rims.ini]

---------------------------------------------------------- WATANABIE -------------------------------------------------------------

[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = 06_white?, ?05_wine_red?
OriginalRims = 1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
Model = watanabie_L.kn5, 0.200, 0.195 ; KN5 with a new rim, its radius and width
Offset = 0.00, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE =1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
FrontOnly = 1

[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = 06_white?, ?05_wine_red?
OriginalRims = 1_T.002, 0.006, 2_T.005, 2_T.005, 1_T.003, 2_T.007, 0.007, 0.008, 2_T.004
Model = watanabie_L.kn5, 0.200, 0.192 ; KN5 with a new rim, its radius and width
Offset = 0.00, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE = 1_T.002, 0.006, 2_T.005, 2_T.005, 1_T.003, 2_T.007, 0.007, 0.008, 2_T.004
RearOnly = 1

---------------------------------------------------------- STEELIES ----------------------------------------------------------------

[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = ?04_old_brown?
OriginalRims = 1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
Model = tribes.kn5, 0.200, 0.198 ; KN5 with a new rim, its radius and width
Offset = 0.00, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE =1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
FrontOnly = 1

[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = 04_old_brown?
OriginalRims = 1_T.002, 0.006, 2_T.005, 2_T.005, 1_T.003, 2_T.007, 0.007, 0.008, 2_T.004
Model = tribes.kn5, 0.200, 0.198 ; KN5 with a new rim, its radius and width
Offset = 0.00, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE = 1_T.002, 0.006, 2_T.005, 2_T.005, 1_T.003, 2_T.007, 0.007, 0.008, 2_T.004
RearOnly = 1

---------------------------------------------------------- WORK EQUIP 40 -------------------------------------------------


[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = 02_blue?
OriginalRims = 1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
Model = Work40s.kn5, 0.215, 0.206 ; KN5 with a new rim, its radius and width
Offset = -0.003, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE =1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
FrontOnly = 1

[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = 02_blue?
OriginalRims = 1_T.002, 0.006, 2_T.005, 2_T.005, 1_T.003, 2_T.007, 0.007, 0.008, 2_T.004
Model = Work40s.kn5, 0.215, 0.213 ; KN5 with a new rim, its radius and width
Offset = -0.003, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE = 1_T.002, 0.006, 2_T.005, 2_T.005, 1_T.003, 2_T.007, 0.007, 0.008, 2_T.004
RearOnly = 1

-------------------------------------------------------- ADVAN A3A -----------------------------------------------------------

[ReplaceRims]
File = j8_ae86_tuned_coupe.kn5, j8_ae86_tuned_coupe_lod_b.kn5, j8_ae86_tuned_coupe_lod_c.kn5, j8_ae86_tuned_coupe_lod_d.kn5
Skins = 00_white?
OriginalRims = 1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
Model = ADVAN_A3A.kn5, 0.220, 0.213 ; KN5 with a new rim, its radius and width
Offset = -0.003, 0.00 ; offset for front and rear wheels (negative value move rim deeper inside)
HIDE =1_T.013, 2_T.001, 0.001, 14_T.003, 1_T.001, 0.002, 2_T.003, 0.004
FrontOnly = 1



[INCLUDE: analog_dash.ini]
[INCLUDE: digital.ini]
[INCLUDE: trd.ini]
[INCLUDE: materials.ini]
[INCLUDE: lights.ini]
[INCLUDE: refraction.ini]
[INCLUDE: tail_lights.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: tyre_textures.ini]

[INCLUDE: common/custom_emissive.ini]

[BASIC]
IS_LOW_BEAM_AVAILABLE=1
HEADLIGHTS_ARE_HEADLIGHTS = 1 
DIESEL_ENGINE = 0
OPEN_WHEELER = 0            
RALLY_CAR = 0 

[LIGHTING]
EMISSIVE_MULT=1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.20
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_SHADOW_OPACITY=1.4
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2


[PARTICLES_FX_EXHAUST_0]
POSITION = 0.449, 0.27, -2.05         ; self explanatory
DIRECTION = 0.4, 0.18, -3.22            ; self explanatory
COLOR = 0.75,0.8,1            ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2                 ; how long particles last in the air before disappearing
SPEED = 0.5, 1                 ; how fast smoke particles fly from the exhaust
SPREAD = 0.25                ; initial spread of particles
STARTING_SIZE = 0.04            ; initial size of particles
SPAWN_OFFSET = 0.02            ; initial spawn point offset (length-wise)
INTENSITY = 0.3, 0.5            ; smoke intensity
TEMPERATURE_LAG = 1             ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100         ; speed at which the smoke disappears

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.15    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.065
DISC_RADIUS = 0.11
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.35
GLOW_FORCE = 0

[DATA]
DISABLE_LIGHTSINI = 1
DISABLE_ANALOGINSTRUMENTSINI=1


[ANIMATION_...]
INPUT = LIGHT             ; bind to reverse gear
FILE = light_switch.ksanim     ; file name of new animation in “animations” folder

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around


[SHAKING_EXHAUST_...]
MESHES = 212_T, 113.001
POINT_0 = 0.1, -0.1, 0.1
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.4, 0.4, 0.4

[CAR_STEREO_...]
MESHES = GEO_KENWOOD_RADIO.001
RESOLUTION = 2048, 1024
DISPLAY_POS = 668, 437
DISPLAY_SIZE = 720, 79
COLOR = '#FF0000'
BACKGROUND = 0, 0, 0, 1
FONT = digital_big

TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "HD / USB / IPod"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 4, 16
TEXT_0_LETTER = 26, 60
TEXT_0_LETTERS_LIMIT = $" floor((460 - 4 * 2) / 26) "

TEXT_1 = "{Time:%H:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 460, 16
TEXT_1_LETTER = 10, 22
TEXT_1_LETTERS_LIMIT = 5

ANIMATION_0 = 6, 4
ANIMATION_0_START = 460, 44
ANIMATION_0_BLOCK = 5, 2
ANIMATION_0_MARGIN = 4, 3
ANIMATION_0_BASE_ROW = BOTTOM

[EMISSIVE_LIGHT_...]
NAME= GEO_KENWOOD_RADIO.001
OFF_COLOR=3,3,3.4, 1.0
COLOR=3,3,3.4, 1.0
LAG=0.4
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME= Stereo_Knobs
OFF_COLOR=7,3,3.4, 0
COLOR=7,3,3.4, 0.6
LAG=0.4
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = 151, 147, 
UNDERLYING_SURFACE = 254.004
GROUP_0 = '151@A=*'
GROUP_0_ANGLE_FROM = 1.5
GROUP_0_ANGLE_TO = -75.3
GROUP_0_AXIS = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_0_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_0_END = 0.13464722, 0.963153, 0.74838626
GROUP_0_PIVOT = -0.54259926, 0.8604715, 0.83007723
GROUP_1 = '147@A=*'
GROUP_1_ANGLE_FROM = -1.3
GROUP_1_ANGLE_TO = -93.8
GROUP_1_AXIS = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_0 = 0, 0.70710677, 0.70710677
GROUP_1_AXIS_OFFSET_1 = 0, 0.70710677, 0.70710677
GROUP_1_END = 0.6601366, 0.93690515, 0.679149
GROUP_1_PIVOT = -0.03261604, 0.8652464, 0.8782803

[MESH_ADJUSTMENT_...]
MESHES = 151, 147, 
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1