[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini
──────────────────────────────────────────────
[BASIC]
IS_LOW_BEAM_AVAILABLE = 1
HEADLIGHTS_ARE_HEADLIGHTS=1
ENGINE_STALLED_RPM_THRESHOLD=1

[EMISSIVE_EXTRA_B_1]
NAME=ref_light.001_on.001
COLOR=2000,550,0,.15
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=3|0.55=0|0.59=0| 0.6=3|0.65=0|0.69=0|0.70=3|0.75=0|0.80=3|0.85=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS = 1
LOCATION=NONE

[EMISSIVE_EXTRA_B_2]
NAME=ref_light.001_on
COLOR=2000,550,0,.15
LAG=0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=3|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0|1=0)
BLINKING_DURATION=1
TOGGLE_VISIBILITY_INVERSE=0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS = 1
LOCATION=NONE
[EMISSIVE_EXTRA_B_3] 
NAME=gls_colored002
COLOR=2000,550,0,.5
LAG=0.0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=3|0.05=0|0.1=3|0.15=0|0.19=0|0.2=3|0.25=0|0.29=0| 0.3=3|0.35=0|0.9=0|1=0)
BLINKING_DURATION=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS = 1
LOCATION=NONE
[EMISSIVE_EXTRA_B_4] Rear Window
NAME=gls_colored001
COLOR=2000,550,0,.5
LAG=0.0
SIMULATE_HEATING=0
BLINKING_PATTERN=(|0=0|0.49=0|0.5=3|0.55=0|0.59=0| 0.6=3|0.65=0|0.69=0|0.70=3|0.75=0|0.80=3|0.85=0|1=0)
BLINKING_DURATION=1
CAST_LIGHT=1
ACT_AS_HEADLIGHTS = 1
LOCATION=NONE


[EMISSIVE_EXTRA_F_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = SVV_povorotpav
COLOR=0,0,1,1
OFF_COLOR=0,0,1,1
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[PARTICLES_FX]
SMOKE_BLOCK_START = 0.2
SMOKE_BLOCK_END = 0.8
;SMOKE_COLOR = 1, 0.25, 0.25 ; Vermelho

SMOKE_FORCE_THICKNESS  =  1

[PARTICLES_FX_SMOKE_0]
TYRES_LEFT = 1
;COLOR = 1, 0.75,0.25

[PARTICLES_FX_SMOKE_1]
TYRES_RIGHT = 1
;COLOR = 1, 0.15, 0.15

[Material_Carbon]
Materials =EXT_CARBON
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = .1
DetailScale = 420


[Material_Carbon]
Materials =INT_TRIM
DetailScale = 255
Reflectance = 0.1
[INSTRUMENTS]
HAZARDS_G_THRESHOLD = 1
──────────────────────────────────────────────
[DATA] 
DISABLE_LIGHTSINI = 1
──────────────────────────────────────────────
[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[SCRIPTABLE_DISPLAY_...]
MESHES = INT_DIGITAL
SCRIPT = screendata.lua

[REAL_MIRROR_1]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0

[REAL_MIRROR_2]
ASPECT_MULT=1
FLIP=0
FOV=10
IS_MONITOR=0
MONITOR_SHADER_TYPE=0
ROTATION=0,0



──────────────────────────────────────────────
[LIGHTING]
EMISSIVE_MULT=1
──────────────────────────────────────────────
[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1
──────────────────────────────────────────────
[BRAKEDISC_FX]
ACTIVE = 1   
REFRESH = 1          ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0         ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 0.72   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.110
DISC_RADIUS = 0.200
ALPHA_MASK = 0.012, 0.07
LUMINOCITY_MASK = 0.08 0.3
WEAR_FORCE = 0.6
;GLOW_FORCE = 0.0
────────────────────── SHADER_REPLACEMENT ────────────────────────
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_CARPAINT,EXT_PLASTIC,EXT_BLACK_MISC,INT_LEATHER_COLOR,INT_TRUNK_ALCNT,INT_CARPET,EXT_WINDOW_SMALL_TINT,EXT_DOTTED_WINDOW,EXT_CARBON
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
[SHADER_REPLACEMENT_...]
MATERIALS = EXT_HEADLIGHT_GLS_NM,EXT_HDL_VR,EXT_WINDOW_SMALL_TINT
IS_TRANSPARENT = 1


[ANIMATION_...]
FILE=STALK_L.ksanim
TIME = 0.8			
INPUT=TURNSIGNAL_NOHAZARD_LEFT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=STALK_R.ksanim
TIME = 0.8
INPUT=TURNSIGNAL_NOHAZARD_RIGHT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 
[ANIMATION_...]
FILE=handbrake.ksanim
TIME = 0.9
INPUT=HANDBRAKE
HOLD_STATE=0
INPUT_AS_PROGRESS =1  
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 


[SHADER_REPLACEMENT_...]
MATERIALS = badge,Dash_Lights_Emissive_Alpha,INT_FH_DECALS,mybonus
BLEND_MODE = ALPHA_TEST

[SHADER_REPLACEMENT_...
CULL_MODE = DOUBLESIDED
DOUBLE_FACE_SHADOW_BIASED = 1
IS_TRANSPARENT = 1
BLEND_MODE = ALPHA_BLEND






[SHADER_REPLACEMENT_...] 
MATERIALS =EXT_Wheel
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.3
PROP_... = fresnelEXP, 50
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
PROP_... = ksSpecularEXP, 100
PROP_... = ksSpecular, 0.03
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...] 
MATERIALS =INT_PEDALS
PROP_... = fresnelMaxLevel, 0.00
PROP_... = fresnelC, 0.00
──────────────────────────────────────────────
[EXTRA_FX]
MASK_GBUFFER =material:EXT_GLASS,material:bmwe61_tail_m5__spec_trans_,material:Material #26,material:Material #27,material:EXT_HDL_VR,material:EXT_GLASS_RED
SKIP_GBUFFER = 
GLASS_FILTER = 

[REFLECTIONS_FX]
MASK_GBUFFER =
────────────────────── Lights Cast────────────────────────

[LIGHT_HEADLIGHT_0]
BOUND_TO=gls_ML_CH1_Circular_001_001
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.675
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=, 0.652, 2.13
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0


[LIGHT_BRAKES]
COLOR=2, 0, 0, 3
POSITION=0, 0.4, -2.5 	
MIRROR=0.7		
DIRECTION=-0, -1,-1	

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 1, 1, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.620
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0.0, 0.696, -1.99
RANGE=4
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4

────────────────────── MATERIALS (PAINT) ────────────────────────

[INCLUDE: common/materials_carpaint.ini]



[Material_CarPaint_Chrome]
Materials=EXT_RIM_SILVER



[Material_CarPaint_Metallic]
Materials=EXT_RIM_BLACK
FresnelMax = 1
FresnelC = 0.14
AmbientSpecular = 0.01
SpecularBase = 1.0, 300
ColoredSpecular = 0.9
AmbientSpecular = 0.03
AmbientSpecularEXP = 2.0
SpecularSun = 0.0, 900
ClearCoatThickness = 0.1
BrightnessAdjustment = 0.1


[Material_CarPaint_Metallic]
Materials=EXT_ENGINE_PAINT


[Material_CarPaint_Chrome]
Materials = EXT_CHROME
DiffuseSmoothness = 1, 0
FresnelC = 1
BrightnessAdjustment = 0.35


[Material_CarPaint_Solid]
Materials =MAK_Steer_Strip
BrightnessAdjustment = 0.25

[Material_CarPaint_Metallic]
Materials=Caliper_paint
FresnelMax = 0.5
FresnelC = 0.08
FlakesK = 0.05
BrightnessAdjustment = 1.0
SpecularBase = 1.0, 40
SpecularSun = 0.01, 900
UseDiffuseAlphaAsMask = 1
ClearCoatThickness = 0.04

────────────────────── MATERIALS (GLASS) ────────────────────────
[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMeshes=
ExteriorGlassFilmedMaterials=


[Material_Glass]
Materials =EXT_GLASS
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.01
IOR = 2.5 



[Material_Glass]
Meshes =
ThicknessMult = 1
ExtraLightsAdjustment = 0
PROP_1... = ksAmbient, 0.91
IOR = 2.5 


[Material_Glass]
Materials = EXT_GLASS_RED
FilmIOR = 2     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1 ; thicker glass passes less light through
ProfileFix = 0    ; adds thickness to glass for glazing angles
MaskPass = 2.0      ; mask pass opacity
MaskPassColor = 255, 5, 0  ; mask pass color adjustment
BrightnessAdjustment = .
Desaturate = 0

[Material_Glass]
Materials =bmwe61_tail_m5__spec_trans_
IOR = 2.0           ; looks better like this
FilmIOR = $IOR     ; redefine IOR for external film layer to increase reflections
ThicknessMult = 0.5  ; thicker glass passes less light through
ProfileFix = 0.02    ; adds thickness to glass for glazing angles
MaskPass = 2            ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment


[Material_Glass]
Materials =Material #26,Material #27
IOR = 2.0          ; looks better like this
FilmIOR = 2.0
ThicknessMult = .2 


[Material_Glass]
Meshes=COCKPIT_HR_mesh_SUB11
FilmIOR = 1.5

[Material_Glass]
Materials=EXT_WINDOW
IOR = 2
ThicknessMult = 1
MaskPass = 4






[Material_PhotoelasticGlass]
Meshes = gls_clear_000000FF001
FilmIOR=2.5
PhotoelasticityBaseScale = 8   
PhotoelasticityMult = 0.2
────────────────────── MATERIALS (EXTERIOR) ────────────────────────
;Ext Metal
[Material_Metal_v2]
Meshes = head_light_SUB1
Metalness = 0.8
BrightnessAdjustment = 0.3
LocalReflectionsSharpness = 1
;Ext Metal
[Material_Metal_v2]
Meshes = bump_front_ok_SUB2
Metalness = 0.3
BrightnessAdjustment = 0.15
LocalReflectionsSharpness = 1

[Material_Metal_v2]
Materials = bmwe61_bmw_fender_logo__spec_
Metalness = 0.3
BrightnessAdjustment = 0.1
ColorSource = DIFFUSE

[Material_MetalOld_v2]
Materials =EXT_EXHAUST
Metalness = 0.5
Brightness = 0.05
Reflectance = .1

[Material_MetalOld_v2]
Materials =Metal_ch

;Ext Alu Old
[Material_Metal_v2]
Meshes = EXT_HOOD_BADGE,EXT_TRUNK_BMW_BADGE
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.55
DetailScale = 1

[Material_Aluminium_v2]
Meshes =  metal_satin001
Metalness = 0.3
Reflectance = .3
BrightnessAdjustment = 0.1



[Material_Metal_v2]
Materials =  Wheels_detail
DetailScale =1
Brightness = 0.1
Metalness = 0.1
Reflectance = .3

;Ext Alu

[Material_Aluminium_v2]
Materials =  EXT_RIM
Metalness = 0.1
Reflectance = .1
BrightnessAdjustment = 0.1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 30
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 2

;Ext Metal Old
[Material_Metal_v2]
Materials =EXT_ENGINE_CHROME
Metalness = 0.2
Reflectance = 0.2
Brightness = 0.2
DetailNormalPBRSmoothnessGamma = 1
LocalReflectionsSharpness = 0

[Material_Metal_v2]
Materials =EXT_HEADLIGHT_CHROME


[Material_Plastic_v2]
Materials = EXT_PLASTIC
BrightnessAdjustment = 0.0
Smoothness = 0.15
Reflectance = 0.18

[Material_Plastic]
Materials =INT_PEDALS_PLASTIC



[Material_Plastic]
Materials = EXT_HEADLIGHT_PLASTIC
DetailScale =70

[Material_Plastic]
Materials = EXT_ENGINE_PLASTIC,lpframe
DetailNormalBlend =1
Smoothness = 0.25
DetailScale = 50




────────────────────── MATERIALS (INTERIOR) ────────────────────────
[Material_InteriorPBR]
Materials = 
Meshes =
RESOURCE_0 =
RESOURCE_TEXTURE_0 =
ColorSource = DIFFUSE
DetailTexture = 
DetailNormalTexture =
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
OcclusionMult = 1.0 
UseClearCoat=1
BrightnessAdjustment = 1
Metalness = 0
Reflectance = 0
DetailScale =0
CubemapReflectionBlur = 0
Smoothness =0
HasDetailNormals=0

[Material_InteriorPBR]
Materials = Material #2215

[INCLUDE: common/materials_interior.ini]

;Int Digital Screen
[Material_DigitalScreen]
Meshes = 
MatrixType = IPS          ; valid values: IPS, TN
UseTextureCoordinates = 1  ; with 0, vertex coordinates will be used. sometimes it’s better, sometimes it’s buggier
ScreenScale = 480       ; amount of pixels horizontally
ScreenAspectRatio = 1   ; aspect ratio, height/width
Emissive = 1.2             ; screen brightness
FlipXY = 0                 ; rotate display 90°

[Material_Plastic]
Materials = INT_PLASTIC
BrightnessAdjustment = 0.15
Reflectance = 0.015

[Material_Plastic]
Materials = INT_SW_PLASTIC
BrightnessAdjustment = 0.04
Reflectance = 0.07
Smoothness = 0.75

[Material_Velvet_v2]
Materials = MOMO_Alcantara
DetailScale=7
Brightness=.2
[Material_MetalOld_v2]
Materials =MOMO_SPOKE
DetailScale=5

[Material_Plastic]
Materials =INT_ST_MISC

[Material_Fabric_v2]
Materials = INT_ROOF
Reflectance = 0.02
DetailNormalTexture = common/pbr_fabric.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
UseClothShading = 1
Reflectance = 0.0
ClothSheenColor = 1, 1, 1

[Material_Carpet_v2]
Materials = INT_CARPET
Reflectance = 0.04
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 1


[Material_Leather]
Materials=INT_LEATHER_COLOR
Reflectance = 0.04
Brightness=.4
Smoothness = 0.7


[Material_Leather]
Materials=INT_LEATHER
Reflectance = 0.02
Brightness=.2
Smoothness = 0.7


[Material_Leather]
Materials=INT_SHIFTBOOT_LEATHER
Reflectance = 0.01
Brightness=.2
Smoothness = 0.5


[Material_Leather]
Materials=INT_RECARO_LEATHER
Reflectance = 0.024
[Material_Leather]
Materials=INT_SW_LEATHER
Reflectance = 0.04
Brightness=.4
Smoothness = 0.7
DetailScale = 10


[Material_Metal_v2]
Materials = INT_METAL
Metalness = 0.4
BrightnessAdjustment = 0.4
LocalReflectionsSharpness = 1

[Material_Metal_v2]
Materials = INT_SHIFTER_ALU
Metalness = 0.4
BrightnessAdjustment = 0.4
LocalReflectionsSharpness = 1

;Int Metal Old
[Material_Metal_v2]
Materials = INT_SW_ALU
DetailScale =0
BrightnessAdjustment = 2
Metalness = 0.6
OcclusionMult = 2 
[Material_Metal_v2]
Meshes= ID08_bmw_badge_001
DetailScale = 1
Metalness = 0.1
BrightnessAdjustment = .5
Smoothness = 0.0



[Material_Metal_v2]
Meshes=handbrake_master,handbrake_base,kolv,handbrake_lever
Metalness = 0.85

[Material_Aluminium_v2]
Meshes= ID07_m_001
BrightnessAdjustment = .05

[Material_Aluminium_v2]
Meshes= INT_SHIFT_DECAL
DetailScale = 1
Reflectance = 0.01
Metalness = 0.5
BrightnessAdjustment = 0.3
────────────────────── LICENSE PLATE LIGHTS ────────────────────────

;Plate Light
[EMISSIVE_LIGHT_...]
NAME=
COLOR=255, 255, 255, 0.05
OFF_COLOR=0,0,0
CAST_LIGHT=1
LAG = 0.8

[LIGHT_LICENSEPLATE]
MESHES=
OFFSET= 0.02 ,0.0, -0.2
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.4
SPOT=170
SPOT_SHARPNESS=0.5
COLOR=23,16,9,1
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
FADE_AT=100
FALLBACK_LOWBEAM_COLOR=1,0.7,0.3,0.9


────────────────────── EXT LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] 
NAME=gls_ML_CH1_Circular_001_001
COLOR=90, 90 ,100,  1.0
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_...] 
NAME=VR_LOWBEAM
COLOR=90, 90 ,100,  1.3
LOCATION=NONE
LAG=0.3


[EMISSIVE_HIGHBEAM_...] 
NAME=VR_HIGHBEAM
COLOR=90, 90 ,100,  1.0
LOCATION=NONE
LAG=0.3


[EMISSIVE_HIGHBEAM_...] 
NAME=HIGHBEAM_GLASS
COLOR=90, 90 ,100, 2
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
CHANNEL=0


[EMISSIVE_LIGHT_...]  
NAME=DRL_INT
COLOR=99,55,20,2
OFF_COLOR=99,55,20,2
LAG=0.1
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]  
NAME=DRL_WHITE
COLOR=99,55,20,2
OFF_COLOR=99,55,20,2
LAG=0.9
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

────────────────────── TAIL LIGHTS ────────────────────────

;DRL 
[EMISSIVE_LIGHT_...] 
NAME=NurbsPath
COLOR=50, 15, 0, 2
LAG=0.9
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5
CHANNEL=0

[EMISSIVE_LIGHT_...] 
NAME=
COLOR=50, 2, 0, .1
LAG=0.5
SIMULATE_HEATING=0
CAST_LIGHT=1
LOCATION=REAR
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME=EXT_TL_BULB
COLOR=50, 1, -10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5



[EMISSIVE_BRAKE_...]
NAME=TRUNK_BRAKE
COLOR=50, 5, -10,5
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

;EMERGENCY BRAKE
[EMISSIVE_BRAKE_...] 
NAME=
COLOR=110, 10, 10, 2
OFF_COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR =0,0,0
CAST_LIGHT=1
ACT_AS_HEADLIGHTS=0
FALLBACK_BRAKES_COLOR = 110, 10, 10, 2
INPUT = BRAKE
INPUT_THRESHOLD = 0.95
BLINK_REPEAT = 1 ; just make it blink
BLINK_FREQENCY_HZ = 4 ; sets frequency for blinking

────────────────────── REVERSE LIGHT ────────────────────────
; Reverse Lights
[EMISSIVE_REVERSE_...] 
NAME =EXT_TAIL_REVERSE ; name (one or more) of a mesh to glow
COLOR = 10,10,8,2     ; glowing color if condition is met
LAG = 0.2                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 1        ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

────────────────────── INDICATORS ────────────────────────
; Front Left Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...]  
NAME=gls_colored002
COLOR=100,20,0
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Left Mid Turnsignal
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_TURN_MID_L00
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Left Turnsignal 
[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_REAR_TURN_LR_HOUSE
COLOR=100,30,0,1
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Front Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=gls_colored001
COLOR=100,20,0
LAG=0.5
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

; Mid Right Turnsignal
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_TURN_MID_R00
COLOR=100,20,0,5
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=MIDDLE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

; Rear Right Turnsignal 
[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_REAR_TURN_RR
COLOR=100,30,0,.41
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
!CHANNEL=0

[EMISSIVE_TURNSIGNAL_RIGHT_...] 
NAME=EXT_RR_VR
COLOR=100,30,0,10
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_LEFT_...] 
NAME=EXT_LR_VR
COLOR=100,30,0,10
LAG=0.1
REPEAT_FREQENCY_HZ=2.6
LOCATION=NONE


────────────────────── OUTSIDE EMISSIVE FX ────────────────────────



[EXTRA_FX_EMISSIVE_...]
MESHES =DRL_GLASS
RANGE = 0.05
COLOR = 0.1
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0




[EXTRA_FX_EMISSIVE_...]
MESHES =NurbsPath
RANGE = 0.010
COLOR = 0.005
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 15
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 3
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.00




[EXTRA_FX_EMISSIVE_...]
MESHES =EXT_TL_BULB
RANGE = 0.04
COLOR = 0.1
DIRECTED = 0
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = -0.00


[EXTRA_FX_EMISSIVE_...]
MESHES =gls_colored002,gls_colored001
RANGE = 0.07
COLOR = 0.01
DIRECTED = 1
INTERIOR_ONLY = 0
EXTERIOR_ONLY = 0
EMISSIVE_TWEAK = 0
MIP_BIAS = 0
IGNORE_TEXTURE_COLOR = 0
COVERAGE = 8
SAMPLES_LIMIT = 400
SPLIT_ELEMENTS = 1
NORMAL_SHIFT = 0



[LIGHT_EXTRA_...]
BOUND_TO=ref_light.001_on.001
COLOR = 5,2,0
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =0.34, 0.392, 2.39
DIRECTION=0,0, 1
RANGE=2
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 150
AMBIENT_INFLUENCE= 0
FADE_AT=0
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
BOUND_TO=ref_light.001_on
COLOR = 5,2,0
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0
POSITION =-0.34, 0.392, 2.39
DIRECTION=0,0, 1
RANGE=2
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 150
AMBIENT_INFLUENCE= 0
FADE_AT=0
SPOT_SHARPNESS=0.0


[INCLUDE: common/selflighting.ini]

[LIGHT_EXTRA_...]
BOUND_TO=DRL_WHITE
COLOR = 100, 105, 120,2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 0.616
POSITION =, 0.663, 2.14
DIRECTION=0,0, 1
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 180
AMBIENT_INFLUENCE= 0
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100, 25, 1,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =-0.0012, 0.835, 0.615
DIRECTION=0,-1, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT = 0
SPOT = 90
AMBIENT_INFLUENCE= 1
FADE_AT=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100, 25, 1,.3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =-0.0053, 0.623, 0.642
DIRECTION=0,0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 0
SPOT = 150
AMBIENT_INFLUENCE= 1
FADE_AT=0


[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 100, 115, 111,1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
SIMULATE_HEATING= 0.2
LAG=0.89
MIRROR = 
POSITION =0.39, 0.926, 0.799
DIRECTION=0,.2, -1
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT = 0
SPOT = 80
AMBIENT_INFLUENCE= 1
FADE_AT=0


────────────────────── REFRACTION ────────────────────────

[REFRACTING_HEADLIGHT_...]
SURFACE =HIGHBEAM_GLASS
INSIDE = HIGHBEAM
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0.049,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.92
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0010177493,0.65621,2.2438414
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.550455,0.65621,2.248339
RADIUS = 0.043787785
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[1REFRACTING_HEADLIGHT_...]
SURFACE =EXT_GLASS_REAR_DRL,EXT_GLASS_REAR_BRAKE
INSIDE = taillights_ok_SUB3,boot_lights_ok_SUB0,boot_ok_SUB4,boot_lights_ok_SUB0,reverseligthj
INSIDE_BULBS=NurbsPath
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.08
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.2
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.56
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0010182858,0.78344935,-2.0588255
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.49
ORIGIN = 0.6432183,0.78344935,-2.2315254
RADIUS = 0.1992
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[1REFRACTING_HEADLIGHT_...]
SURFACE =EXT_GLASS_TURN_REAR_RIGHT,EXT_GLASS_TURN_REAR_LEFT
INSIDE = taillights_ok_SUB2,taillights_ok_SUB1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.16
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.912,0.504,0.008,0
CUSTOM_BULB_1 = 0.078,0.504,0.008,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.43
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0,0.87554944,-2.417
RADIUS = 0.8538
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1





[1REFRACTING_HEADLIGHT_...]
SURFACE =EXT_GLASS_REAR_FOG
INSIDE = boot_lights_ok_SUB1,boot_ok_SUB4
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0010182858,0.86719936,-2.1871753
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.5702183,0.86719936,-2.2080255
RADIUS = 0.0752
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_...]
SURFACE =EXT_GLASS_FRONT_ORANGE
INSIDE = bump_front_ok_SUB4
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1.59
DIFFUSE_MAP_MULT = 0.027999999
DIRECTION = -0.794,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.48818934,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.0010176897,0.5117625,2.1361945
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.88,0.5117625,2.2072947
RADIUS = 0.081099994
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_...]
SURFACE =EXT_TURN_MID_R
INSIDE = EXT_TURN_MID_R01
INSIDE_BULBS=EXT_TURN_MID_R00
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.39
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 3.35
DIFFUSE_MAP_MULT = 0.03
DIRECTION = 1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.67190164,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = -0.937,0.62104046,1.096
RADIUS = 0.06839997
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1






[REFRACTING_HEADLIGHT_...]
SURFACE =EXT_TURN_MID_L
INSIDE = EXT_TURN_MID_L01
INSIDE_BULBS=EXT_TURN_MID_L00
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.39
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 3.35
DIFFUSE_MAP_MULT = 0.03
DIRECTION = -1,0,0
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.13
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1,0.67190164,0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.0050000055
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0,0,0
MIRROR_POS = 0,0,0
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = 0.937,0.62104046,1.096
RADIUS = 0.06839997
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

────────────────────── INT LIGHTS ────────────────────────

[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_EMISSIVE
COLOR=4
LAG=0.8
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0




[EMISSIVE_LIGHT_...] 
NAME=Object017,ID31_int_symbols_emissive001,INT_SMG_SHIFTER02,INT_DSC_BUTTON
COLOR=2,.2,0,3
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_HAZARD_...] 
NAME=HAZARDINT
COLOR=50
FALLBACK_HEADLIGHTS_COLOR=2,.2,0,3,66
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_DECAL_GREEN
COLOR=0,5,0.5,2
OFF_COLOR=0,5,0.5,2
LAG=0.2
LOCATION=INTERIOR

[EMISSIVE_LIGHT_...] 
NAME=INT_SMG_SHIFTER01
COLOR=5,1,0,20
OFF_COLOR=5,1,0,20
LAG=0.2
LOCATION=INTERIOR


[EMISSIVE_LIGHT_...] 
NAME=NAVIGATOR001,NAVIGATOR
COLOR=4
OFF_COLOR=4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR

[ADAPTIVE_EMISSIVE]
ACTIVE=1
ADAPTIVE_EMISSIVE_INTENSITY=1
HEADLIGHTS_DIMMING=0.0

[SHADER_REPLACEMENT_...]
MESHES =
ADAPTIVE_EMISSIVE = 1



[EMISSIVE_LIGHT_...] 
NAME=INT_DIGITAL
COLOR=4
OFF_COLOR=4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0

[EMISSIVE_LIGHT_...] 
NAME=INT_CLUSTER_TC_OFF
COLOR=4
OFF_COLOR=4
LAG=0.2
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0



[EMISSIVE_LIGHT_...] 
NAME=RPMRED,5551,DD22,R32
COLOR=7,.2,.2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

;RPM
[EMISSIVE_...]
NAME = 
INPUT = RPM
CAST_LIGHT=1
INPUT_THRESHOLD = 7500
COLOR = 10
BLINKING_PATTERN=(|0=3||1=0|)
BLINKING_DURATION=0.15


[CustomEmissiveMulti]
Meshes = INT_CLUSTER_WARNING
Resolution = 812, 812
PROP_... = emAlphaFromDiffuse, 1
UseEmissive0AsFallback = 1
;Debug = 1 ; uncomment me to see the areas nicely
@ = MultiItem, Role = TURNSIGNAL_LEFT,Start = "70, 444", Size = "70, 88" , Color = "0, 10,0 " ,
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "163, 433", Size = "71, 100" , Color = "0, 10,0 " ,
@ = MultiItem, Role = ABS_INACTION, Start = "326, 438", Size = "77, 49", Color = "60,30,0",OffColor = "60,30,0",
@ = MultiItem, Role = DashWarningEngine, Start = "585, 265", Size = "86, 72" , Color = "60,30,0",OffColor = "60,30,0",
@ = MultiItem, Role = HANDBRAKE, Start = "678, 270", Size = "68, 56", Color = "80, 0, 0",
@ = MultiItem, Role = HIGHBEAM, Start = "61, 254", Size = "97, 83", Color = "0, 12, 80",
@ = MultiItem, Role = LIGHT, Start ="679, 352", Size = "111, 51", Color = "0, 80, 0"
@ = MultiItem, Role = TC_INACTION , Start = "418, 429", Size = "72, 75", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC,Start = "446, 532", Size = "80, 70", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC,Start = "410, 429", Size = "80, 84", Color = "60, 30, 0",
@ = MultiItem, Role = DashWarningTC,Start = "510, 426", Size = "56, 88", Color = "60, 30, 0",InputInverse=1
@ = MultiItem, Role = TYRE_PRESSURE,Start = "681, 438", Size = "68, 66", Color = "60, 30, 0", InputThreshold = 40, InputSelector = MAX , InputSelectorPivot=5 , Lag=0.2 
@ = MultiItem, Role = STALLED , Start = "161, 346", Size = "65, 76" , Color = "80, 0, 0",
@ = MultiItem, Role = STALLED , Start = "236, 348", Size = "95, 73", Color = "80, 0, 0",
@ = MultiItem, Role = FUEL, Start = "674, 521", Size = "96, 108",  InputThreshold=13 ,InputInverse=1 , Lag=0.2, Color = "70,5,0", 
@ = MultiItem, Role = FUEL, Start = "670, 519", Size = "104, 110",  InputThreshold=75 ,InputInverse=1 , Lag=0.2, Color = "10,1,0", 
@ = MultiItem, Role = STALLED , Start = "547, 624", Size = "98, 71" ,Color = "10,7,0,3" 
@ = MultiItem, Role = STALLED , Start = "284, 511", Size = "133, 98" ,Color = "10,7,0,3" 


[CustomEmissiveMulti]
Meshes =INT_SMG_SHIFTER08
Resolution = 512, 512
PROP_... = emAlphaFromDiffuse, 1
@ = CustomEmissive_UseDiffuseLuminocity, From = 0.1, 0.12
@ = MultiItem, Input = GEAR_D,Center = "349, 271", Size = "53.9, 72.8"
@ = MultiItem, Input = GEAR_N,Center = "311.8, 272.7", Size = "11.2, 16.8"
@ = MultiItem, Input = GEAR_R,Center = "298.5, 254.3", Size = "11.2, 16.8"
────────────────────── INTERIOR EMISSIVE FX ────────────────────────


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER_EMISSIVE
RANGE = 0.125
COLOR =5
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =5         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_SMG_SHIFTER08
RANGE = 0.02
COLOR =.01
DIRECTED = 0           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =5         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0    


[EXTRA_FX_EMISSIVE_...]
MESHES =INT_DIGITAL
RANGE = 0.07
COLOR =1
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =5       
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =1
NORMAL_SHIFT = 0    

[EXTRA_FX_EMISSIVE_...]
MESHES =NAVIGATOR
RANGE = 0.23
COLOR =.2
DIRECTED = 1           
INTERIOR_ONLY = 1        
EXTERIOR_ONLY = 0        
EMISSIVE_TWEAK =0
COVERAGE =3         
SAMPLES_LIMIT = 100     
SPLIT_ELEMENTS =0
NORMAL_SHIFT = 0.015   

[EXTRA_FX_EMISSIVE_...]
MESHES =INT_CLUSTER_WARNING
RANGE = 0.01
EXTERIOR_ONLY = 0      
EMISSIVE_TWEAK =0 
DIRECTED = 0.5
COLOR =.01
SPLIT_ELEMENTS=1

[EXTRA_FX_EMISSIVE_...]
MESHES =HAZARDINT,INT_DECAL_GREEN,INT_SMG_SHIFTER01
RANGE = 0.015
EXTERIOR_ONLY = 0      
EMISSIVE_TWEAK =0 
DIRECTED = 0.5
COLOR =.1
SPLIT_ELEMENTS=1

[EMISSIVE_...]
NAME=  greenac,
INPUT=RPM
INPUT_THRESHOLD=10
COLOR=0,18,0


[SHADER_REPLACEMENT_...]
MESHES =GEO_HUD_main,orangew,redr,yrllowhu,GEO_HUD_Back,g1,g2,g3,g4,HUD_TAG_0,HUD_TAG_1,HUD_TAG_2,HUD_TAG_3,HUD_TAG_4,HUD_TAG_5,HUD_TAG_6,HUD_TAG_7,HUD_RPM_0,HUD_RPM_1,HUD_RPM_2,HUD_RPM_3,HUD_RPM_4,HUD_RPM_5,HUD_RPM_6,HUD_RPM_7,HUD_RPM_8,HUD_RPM_9,HUD_RPM_10,HUD_RPM_11,HUD_RPM_12,HUD_RPM_13,HUD_RPM_14,HUD_RPM_15,HUD_RPM_16,HUD_RPM_17,HUD_RPM_18,HUD_RPM_19,HUD_RPM_20,HUD_RPM_21,HUD_RPM_21,HUD_RPM_22,HUD_RPM_23,HUD_RPM_24,HUD_RPM_25,HUD_RPM_26,HUD_RPM_27,HUD_RPM_28
BLEND_MODE =  ALPHA_BLEND
CAST_SHADOWS=0
IS_TRANSPARENT = 1


────────────────────── STERO/GPS ────────────────────────



[Navigator_StyleModernLight]
Meshes = NAVIGATOR
@ = Navigator_Size, Resolution = "512, 512", Size = "512, 512", Offset = "0, 0", Scale = 1.5
Brightness = 0.5
UPCOMING_TURN_DISTANCE_ROUND_TO = 100
────────────────────── EXHAUST ────────────────────────
[LIGHT_FLAME_0] ; Flame Brightness
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1
CAR_RANGE_MULT=1
COLOR=5,1,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.0

[PARTICLES_FX_EXHAUST_FLAMES]
COLOR_MULT = 1,1,1
TEMPERATURE_MULT =1
SIZE_MULT =  1.0
INTENSITY_MULT =1.00

[EXHAUST_FLAMES]
ANTILAG=0  
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY= 0.05
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.08
ANTILAG_TURBO_THRESHOLD=0.01
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=.25
DISCHARGE_DELAY=0.1 ; delay after throttle lift
DISCHARGE_DURATION=1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=.5; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.1; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8250 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=7000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.03 
FLAT_SHIFT_DURATION=0.002 
FLAT_SHIFT_GAS_THRESHOLD=40 
FLAT_SHIFT_INTENSITY=0.1
FLAT_SHIFT_PROBABILITY=1.0
FLAT_SHIFT_RPM_THRESHOLD=4000
LIMITER=0 
LIMITER_DELAY=0.0 
LIMITER_INTENSITY=0.1
LIMITER_RPM_THRESHOLD=8210	

[PARTICLES_FX_EXHAUST]
COLOR=0.7, 0.75, 0.9, 0.5
GROW=0.1, 0.1


────────────────────── AUDIO ────────────────────────

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
BACKFIRE_EXT=1
BACKFIRE_INT=1
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=1
LIMITER = 1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[AUDIO_PITCH]
ENGINE_EXT = 1
ENGINE_INT = 1
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1
TRACTION_CONTROL_INT = 1
TRANSMISSION = 1
LIMITER = 1
TURBO = 1
HIT = 1
SCRAPE = 1
WHEEL = 1
SKID_EXT = 1
SKID_INT = 1



────────────────────── might be useful ────────────────────────
[ANIMATION_...]
BIND_TO_EXTRA_A=1
FILE = hood.ksanim
TIME = 1
[ANIMATION_...]
INPUT=GEAR_R
FILE = GEAR_R.ksanim
TIME = 0.4
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
INPUT=GEAR_D
FILE = GEAR_D.ksanim
TIME = 0.4
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 0

[ANIMATION_...]
FILE =TC_SCREEN.ksanim
BIND_TO_TRACTIONCONTROL=1
INPUT_THRESHOLD_INVERSE = 1
TIME = 2.5

[!ANIMATION_...]
BIND_TO_EXTRA_F=1
FILE = test.ksanim
TIME = 1.5

[ANIMATION_...]
FILE = NAVIGATOR.ksanim
TIME = 1.5
BIND_TO_OPEN_DOOR=1
[!SCRIPT_...]
SCRIPT = "engine_start.lua"

[SCRIPT_...]
SCRIPT = "turn.lua"


────────────────────── HIDE ────────────────────────
[EMISSIVE_EXTRA_C_0] 
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME = EXT_SIDE_WINDOWS,Object650
COLOR=0,0,1,1
OFF_COLOR = 0,0,0
LAG = 0.31
SIMULATE_HEATING = 0
LOCATION =FRONT
ACT_AS_HEADLIGHTS = 0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

────────────────────── FOG LIGHTS ────────────────────────

[EMISSIVE_EXTRA_D_0] ; Front FogLight - Extra A
BIND_TO_EXTRA_C=1
NAME=boot_lights_ok_SUB0
COLOR=12,1,0,20
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


────────────────────── ANALOG ARROWS ────────────────────────
;LUT
LUT = (| 0 = 0 | 20 = 17| 40 = 33  | 100 = 81  |  160 = 140 | 320 = 270 |)

[ANALOG_INDICATOR_...]
INPUT = SPEED
NAME = ARROW_SPEED
ZERO=0
MIN_VALUE=0
STEP=0.7969697 
LUT = (0=0|20=20|40=41|60=61|80=81|100=101|120=122|150=146|180=165|210=185|240=206|270=225|300=245|330=263)

[ANALOG_INDICATOR_...]
INPUT = RPM
NAME = ARROW_RPM
ZERO=0
MIN_VALUE=0
STEP=0.02911111
SPEED_LAG = 0.66
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
INPUT = FUEL
NAME = ARROW_FUEL
ZERO=0
MIN_VALUE=0
STEP=-1.314286

[INSTRUMENTS]
RPM_VINTAGE =0 ; set to 1 to enable the whole thing
RPM_VINTAGE_ROUND_TO = 0 ; to what RPMs needle should snap
RPM_VINTAGE_DELAY = 0.11 ; delay between updates
RPM_VINTAGE_SPEED_LAG = 0.80 ; inertia value, from 0 to 1 (needle won’t move with 1)
RPM_VINTAGE_LIMIT = 0 ; set to some
──────────────────────────────────────────────
[EXTRA_SWITCHES]
SWITCH_A = HOOD
SWITCH_A_FLAGS = STATIONARY_ONLY
SWITCH_B = HAZARD LIGHTS
SWITCH_C = HIDE SIDE WINDOWS
SWITCH_D = REAR FOGLIGHTS