[BASIC]
IS_LOW_BEAM_AVAILABLE=1
ENGINE_STALLED_RPM_THRESHOLD=100





[INCLUDE: common/no_popup_lights.ini]

[EMISSIVE_LIGHT_3]
NAME=Box006
BIND_AS=LICENSE_PLATE
COLOR=5,5,4.5, 20
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_LIGHT_...]
NAME=Object031
COLOR=50,50,50
OFF_COLOR=0,0,0
BIND_TO_HEADLIGHTS=1
LAG=0.0
SIMULATE_HEATING=0.0
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_LIGHT_0]
NAME=display
COLOR=1,1,1,5
CAST_LIGHT=1

[INCLUDE: common/materials_interior.ini]
DisableDev = 1

[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = display
RESOLUTION = 1024, 512
DISPLAY_POS = 30, 30
Size = 1000, 600
COLOR = 1.5, 1.5, 1.5
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; background
RECT_4 = 1
RECT_4_START = 00, 0
RECT_4_SIZE = 970, 450
RECT_4_COLOR = .1, .1, .1, 1
RECT_4_Z_INDEX = -30

; main text
TEXT_CSP_0 = "{Track}"
TEXT_CSP_0_NOALBUM = "{Track}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0.0
TEXT_CSP_0_START = 220, 85
TEXT_CSP_0_SIZE = 355, 48
TEXT_CSP_0_FONT_TYPE = MONOSPACE
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1
TEXT_CSP_0_BOLD = 1

; main text
TEXT_CSP_4 = "{Artist}"
TEXT_CSP_4_NOALBUM = "{Artist}"
TEXT_CSP_4_NOARTIST = ""
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0.0
TEXT_CSP_4_START = 220, 130
TEXT_CSP_4_SIZE = 390, 48
TEXT_CSP_4_FONT_TYPE = MONOSPACE
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1
TEXT_CSP_4_BOLD = 0
;
; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 210, 175
TEXT_CSP_1_SIZE = 460, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 0.8
TEXT_CSP_1_BOLD = 0

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 270, 175
TEXT_CSP_2_SIZE = 80, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 0.8
TEXT_CSP_2_BOLD = 0

; track duration
TEXT_CSP_3 = "/"
TEXT_CSP_3_ALIGN_LAYOUT = 1, 0
TEXT_CSP_3_START = 268, 175
TEXT_CSP_3_SIZE = 20, 48
TEXT_CSP_3_FONT_TYPE = MONOSPACE
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 0.8
TEXT_CSP_3_BOLD = 0
;
;; progress bar background
;RECT_5 = 1
;RECT_5_START = 175, 300
;RECT_5_SIZE = 500, 1
;RECT_5_Z_INDEX = 12
;RECT_5_COLOR = 1, 1, 1, 1
;
;; progress bar background
;RECT_6 = 1
;RECT_6_START = 175, 300
;RECT_6_SIZE = 500, 1
;RECT_6_Z_INDEX = 11
;RECT_6_COLOR = 1, 0.5, 0, 1
;RECT_6_SCALE_WITH_PROGRESS = 1, 0
;
;; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 40, 80
ALBUM_COVER_0_SIZE = 170, 170
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = display
ALBUM_COVER_0_FALLBACK_COLOR = 0.3, 0.3, 0.3, 1
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 28
ALBUM_COVER_0_COLOR = 1, 1, 1, 1
;
;; animation below album cover
ANIMATION_0 = 39, 30
ANIMATION_0_START = 40, 300
ANIMATION_0_BLOCK = 20, 1
ANIMATION_0_BLOCK = 20, 2
ANIMATION_0_MARGIN = 3, 3
ANIMATION_0_BASE_ROW = BOTTOM
;
;; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
;ALBUM_COVER_1 = 1
;ALBUM_COVER_1_START = -60, 0
;ALBUM_COVER_1_SIZE = 427, 472
;ALBUM_COVER_1_COLOR = 1, 1, 1, 0.04
;ALBUM_COVER_1_Z_INDEX = -10

; larger album cover for background, drawn on top of reflected animation and its gradient, very transparent
ALBUM_COVER_1 = 1
ALBUM_COVER_1_START = -150, -150
ALBUM_COVER_1_SIZE = 1259, 775
ALBUM_COVER_1_COLOR = 1, 1, 1, 0.09
ALBUM_COVER_1_Z_INDEX = -10



[TEMPLATE: Material_LicensePlate]
Debug = 0                       ; change to 1 to see different areas highlighted
Depth = 1                       ; depth multiplier
TextureRatio = 4.0              ; width-to-height ratio, very important
LettersDarkening = 0.0          ; increase to make letters darker
LettersSpecularDarkening = 0.0  ; increase to make letters specular darker
BounceBackBrightness = 0.0      ; increase to make light bouncing back brighter
ExtrudeLetters = 1              ; set to 0 do disable letters extrusion (for glowing letters which would be more like holes in the surface)

[LIGHT_LICENSEPLATE]
MESHES=39_0
OFFSET=-0.02, 0.025, -0.05
RANGE=0.6
RANGE_GRADIENT_OFFSET=0.3
SPOT=140
SPOT_SHARPNESS=0.3
COLOR=1,1,1,3.5
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP, TWO_ON_BOTTOM, ONE_ON_BOTTOM
LAYOUT=TWO_ON_TOP

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1        ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1        ; multiplier for frequency
WIND_OFFSET = 0.03             ; base animation progress to vibrate around

[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=0
NAME=gls_opaque
COLOR=1,1,1, 10
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[EMISSIVE_OPENDOORS_0]
NAME=Plane003
COLOR=25, 0, 0
LAG=0.3
SIMULATE_HEATING=0

[EMISSIVE_HAZARD_0]
NAME=hazards
COLOR=10, 4, 0
LAG=0.3
SIMULATE_HEATING=0.0

[EMISSIVE_REVERSE_0]
NAME = Object024
COLOR = 50, 50, 50
OFF_COLOR = -1, -1, -1
LAG = 0.8
SIMULATE_HEATING = 0.3
LOCATION = REAR
ACT_AS_HEADLIGHTS = 0

[EMISSIVE_LIGHT_1]
NAME=56_0_SUB0
CHANNEL=1
LAG=0.6
COLOR=255,100,0,0.3
LOCATION = REAR
CAST_LIGHT = 1

[LIGHT_EXTRA_0]
LINE_FROM=-0, 0.2, -0.8
LINE_TO=-0, 1, 0
BIND_TO_HEADLIGHTS=0
BIND_TO_EXTRA_A=1
COLOR=242,226,169, 0.03
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.1
SPOT=1000
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, 0, 0
SELF_LIGHTNING=1
DIRECTION=0, -1, 0
INTERIOR_ONLY=0
EXTERIOR_ONLY=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=blinker_rl
COLOR=40,20,0
OFF_COLOR = -1, -1, -1
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=leftcorner
COLOR=0,20,0, 0.1
OFF_COLOR = -1, -1, -1
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=INTERIOR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=repiter_L
COLOR=4,2,0
OFF_COLOR = -1, -1, -1
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=FENDER

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=blinker_rr
COLOR=40,20,0
OFF_COLOR = -1, -1, -1
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=rightcorner
COLOR=0,20,0, 0.1
OFF_COLOR = -1, -1, -1
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=repiter_R
COLOR=4,2,0
OFF_COLOR = -1, -1, -1
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=FENDER

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object029_SUB1, Object029_SUB0
COLOR=1.5,1,0
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=blinker_fr_SUB1, blinker_fr_SUB0
COLOR=1.5,1,0
LAG=0.9
SIMULATE_HEATING=0.5
LOCATION=FRONT

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=Plane006, 
COLOR=25, 0, 0
ENGINE_LIFE_THRESHOLD=100
LAG=0.3

[EMISSIVE_...]
NAME=Plane004, Plane005, Plane006
BIND_TO=STALLED 
COLOR=50,3,1,0.3
LAG=0.3


[EMISSIVE_...]
NAME=Plane003
BIND_TO=FUEL
INPUT_THRESHOLD=7  
INPUT_THRESHOLD_INVERSE=1
COLOR=50,25,0,1
LAG=0.3

[EMISSIVE_BATTERY_N]
NAME=Plane004
INPUT_THRESHOLD_INVERSE=1
COLOR=25, 0, 0
LAG=0.3

[EMISSIVE_HANDBRAKE_0]
NAME=Object030
COLOR= 10, 10, 10
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE

[REFRACTING_HEADLIGHT_0]
SURFACE = blinker_fr_glass
INSIDE = blinker_fr_SUB1, blinker_fr_SUB0
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.61
BASE_EMISSIVE_K = 0.16
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.93
CUSTOM_BULB_0 = 0.595, 0.486, 0.068, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 1
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 500
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.34
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = -0.457085, 0.456094, 1.96466
NM_SHARE_EXT = 0.39
NM_SHARE_INT = 1
ORIGIN = -0.439857, 0.456094, 1.95556
RADIUS = 0.041112
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.5
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1




[REFRACTING_HEADLIGHT_1]
SURFACE = blinker_fl_glass
INSIDE = Object029_SUB1, Object029_SUB0
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 0.61
BASE_EMISSIVE_K = 0.16
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0.93
CUSTOM_BULB_0 = 0.595, 0.486, 0.068, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 1
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 500
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.34
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0.453179, 0.456094, 1.96466
NM_SHARE_EXT = 0.39
NM_SHARE_INT = 1
ORIGIN = 0.470026, 0.455986, 1.95556
RADIUS = 0.0412195
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.5
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_2]
SURFACE = breakelight1glass
INSIDE = brakelight
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.151
AMBIENT_MULT = 0.41
BASE_EMISSIVE_K = 1
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 1.7
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.37, 0.506, 1, 0
CUSTOM_BULB_1 = 0.58, 0.5, 1, 0
CUSTOM_BULB_2 = 0.815, 0.5, 1, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 9.55
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1, 0, 0
GLASS_EMISSIVE_MULT = 0.56
GLASS_EXTRA_THICKNESS = 0
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = -0.00272082, 0.844515, -2.06855
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.0715512, 0.844547, -2.07219
RADIUS = 0.03428
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = repiter_glassR
INSIDE = repiter_R
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.531, 0.617, 1, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 0
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.87
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 1
GLASS_COLOR = 1, 0.498315, 0
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = -0.854586, 0.548677, 0.926327
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.6
ORIGIN = -0.850291, 0.548677, 0.89235
RADIUS = 0.0439775
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 1
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1



[REFRACTING_HEADLIGHT_4]
SURFACE = repiter_glassL
INSIDE = repiter_L
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 1
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.617, 0.444, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 10
DIFFUSE_MAP_MULT = 1
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 2.81
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 1
GLASS_COLOR = 1, 0.454112, 0
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.026
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 2.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0.854617, 0.548677, 0.926327
NM_SHARE_EXT = 1
NM_SHARE_INT = 1
ORIGIN = 0.858927, 0.548828, 0.893834
RADIUS = 0.0420895
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.6
REFRACTION_MASKING = 1
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1



[LIGHT_EXTRA_1]
LINE_FROM=0.6840567,0.5124382,1.753231
LINE_TO=0.6840567,0.7524382,1.875231
BIND_TO_HEADLIGHTS=1
COLOR=030,030,050,10
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=70
SPOT_SHARPNESS=0.55
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_2]
LINE_FROM=-0.6840567,0.5124382,1.753231
LINE_TO=-0.6840567,0.7524382,1.875231
BIND_TO_HEADLIGHTS=1
COLOR=30,30,50,10
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=70
SPOT_SHARPNESS=0.55
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_HIGHBEAM]
LINE_FROM=0.534607,0.5037042,1.873874
LINE_TO=0.534607,0.7037042,1.973874
BIND_TO_HEADLIGHTS=1
COLOR=230,230,50,10
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=70
SPOT_SHARPNESS=0.55
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_HIGHBEAM]
LINE_FROM=-0.534607,0.5037042,1.873874
LINE_TO=-0.534607,0.7037042,1.973874
BIND_TO_HEADLIGHTS=1
COLOR=230,230,50,10
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.1
SPOT=70
SPOT_SHARPNESS=0.55
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[EMISSIVE_LIGHT_...]
NAME=FL_NIPPLES
COLOR=74,178,238,10
LAG=0.3
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
NAME=Object018
COLOR=74,178,238,20
LAG=0.3
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1


[EMISSIVE_LIGHT_...]
NAME=Lowbeamreflec
COLOR=20,20,50,4
LAG=0.45
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=0

[EMISSIVE_HIGHBEAM_...]
NAME=Object021
COLOR=230,230,50, 10
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
NAME=highbeamreflec
COLOR=230,230,50, 10
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_1]
NAME= brakelight
COLOR=180,2,2 ,20
CAST_LIGHT=1
LAG=0.3
SIMULATE_HEATING = 0.0
BLINKING_PATTERN = (|0 = 0|0.5 = 0|0.542 = 0|0.583 = 1|0.625 = 0|0.667 = 0|0.708 = 0|0.75 = 1|0.792 = 0|0.833 = 0|0.875 = 0|0.917 = 0|0.958 = 0|1 = 0|)
BLINKING_DURATION = 0.80
LOCATION = REAR
CAST_LIGHT = 1

[EMISSIVE_BRAKE_2]
NAME= Object014
COLOR=40,5,0, 6
FALLBACK_HEADLIGHTS_COLOR=16,4,0, 3
LAG=0.85
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
NAME=11_001
TOGGLE_VISIBILITY = 1
COLOR=40,0,0, 1.4
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[INCLUDE: common/selflighting.ini]

	

[SelfLight_Headlights]
BOUND_TO=FL_NIPPLES
MIRROR=0.722
SPOT=90
RANGE=0.22
COLOR=100,100,100, 3
POSITION=0.0,0.476,1.753231
DIRECTION=-0.0,0.476,1.9636598
AMBIENT_INFLUENCE = 0.45 ;  set to 0.85

[INCLUDE: common/custom_emissive.ini]

[LIGHTING]
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
EMISSIVE_BRAKELIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FADE=0.5
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.05
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1




[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = CL
BrightnessAdjustment = 0.4
DetailScale = 0
Metalness = 0.50
Reflectance = 0.70
LocalReflectionsSharpness = 0.2			
DetailTexture = 1

[INCLUDE: common/materials_carpaint.ini]
[Material_Metal_v2]
Materials = Material_3
BrightnessAdjustment = 0.2
DetailScale = 0
Metalness = 0.50
Reflectance = 0.20
LocalReflectionsSharpness = 0.2			
DetailTexture = 1


[SHADER_REPLACEMENT_...]
MATERIALS = Material #1395,Material #1382
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular,0.02



[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = CarPaint
DisableDev = 1

[Material_CarPaint_Metallic]
Skins = envy_midnight_blue
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.25 ; compensates for ambient specular
ColoredSpecular = 1.5
SpecularBase = 1, 100
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_apple_green
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.5 ; compensates for ambient specular
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_aqua_blue
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0, 1, 0.8
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_bronze
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.2 ; compensates for ambient specular
ColoredSpecular = 1.5
SpecularBase = 1, 150
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_cardinal_red
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.3 ; compensates for ambient specular
ColoredSpecular = 2
SpecularBase = 5, 150
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_chrome_yellow
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.6 ; compensates for ambient specular
ColoredSpecular = 0.95
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_cyan_blue
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.15 ; compensates for ambient specular
ColoredSpecular = 1.25
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_flame_orange
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.5 ; compensates for ambient specular
SpecularBase = 3, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_fuchsia_magenta
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.28 ; compensates for ambient specular
SpecularBase = 2, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_hunter_green
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.23 ; compensates for ambient specular
ColoredSpecular = 1.2
SpecularBase = 5, 70
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_indigo_blue
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.35 ; compensates for ambient specular
ColoredSpecular = 1.2
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15


[Material_CarPaint_Metallic]
Skins = envy_jet_black
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.05, 0.02, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_opal_white
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.7 ; compensates for ambient specular
BaseSpecularColor = 0.5, 0.2, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_paris_pink
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.45 ; compensates for ambient specular
BaseSpecularColor = 1, 0.2, 0.2
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_parrot_green
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.3 ; compensates for ambient specular
BaseSpecularColor = 0, 1, 0
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_purple
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.22 ; compensates for ambient specular
SpecularBase = 1, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15


[Material_CarPaint_Metallic]
Skins = envy_scarlet
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ColoredSpecular = 1.2
SpecularBase = 5, 120
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15


[Material_CarPaint_Metallic]
Skins = envy_signal_red
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.4 ; compensates for ambient specular
ColoredSpecular = 1.1
SpecularBase = 5, 120
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[Material_CarPaint_Metallic]
Skins = envy_sulfur_yellow
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.6 ; compensates for ambient specular
ColoredSpecular = 0.9
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15


[Material_CarPaint_Metallic]
Skins = envy_turquoise_blue
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.15 ; compensates for ambient specular
BaseSpecularColor = 0, 1, 0.6
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15


[Material_CarPaint_Metallic]
Skins = envy_turquoise_blue
FresnelMax = 1
FresnelC = 0.15
BrightnessAdjustment = 0.15 ; compensates for ambient specular
BaseSpecularColor = 0, 1, 0.6
SpecularBase = 5, 80
SpecularSun = 0.1, 50
SunMultiplier = 1
ClearCoatThickness = 0.15

[AUDIO_VOLUME]
ENGINE_EXT = 1.5
ENGINE_INT = 1.7
BACKFIRE_INT=2
BACKFIRE_EXT=5
BODYWORK=1
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT=1
GEAR_EXT=1
GEAR_GRIND=1
GEAR_INT=1
HORN=2.5
LIMITER=10
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=0
WIND=.5
SKID_EXT = 1
SKID_INT = 1

[AUDIO_PITCH]
ENGINE_EXT = 1.3
ENGINE_INT = 1.3
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1
BACKFIRE_INT = 1
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1
TURBO = 1
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[ANIMATED_WIPER_...]
MESHES = wiper_l, wiper_r
UNDERLYING_SURFACE = windscreen						
DEBUG = 1 ; remove when everything is ready

[MESH_ADJUSTMENT_...]
MESHES = wiper_l, wiper_r
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150  
WIND_AMPLITUDE_MULT = 1      
WIND_FREQUENCY_MULT = 1     
WIND_OFFSET = 0.03       

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = wiper_l, wiper_r
UNDERLYING_SURFACE = windscreen
GROUP_0 = -
GROUP_0_ANGLE_TO = -88.400002
GROUP_0_ARM = 'wiper_r@A=*'
GROUP_0_ARM_END_WIPER_POS = 0.000000
GROUP_0_AXIS = -0.113975, 0.860123, 0.497190
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_0_BENDING_FROM = 0.000000
GROUP_0_BENDING_TO = 0.000000
GROUP_0_END = 0.134109, 0.758492, 1.056320
GROUP_0_PIVOT = -0.618330, 0.789597, 0.994991
GROUP_0_RUBBER_FROM = -0.402205, 0.777412, 0.982418
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.000500
GROUP_0_RUBBER_OFFSET_EXP = 1.499000
GROUP_0_RUBBER_OFFSET_POS = 0.169000
GROUP_0_RUBBER_TO = 0.134638, 0.753425, 1.058733
GROUP_0_TWIST_FROM = 0.000000
GROUP_0_TWIST_TO = 0.000000
GROUP_0_BASE_ANGLE_FROM = -0.700000
GROUP_0_BASE_ANGLE_TO = 3.500000
GROUP_0_BASE_AXIS = -0.113975, 0.860123, 0.497190
GROUP_0_BASE_PIVOT = -0.618330, 0.789597, 0.994991
GROUP_1 = -
GROUP_1_ANGLE_TO = -84.199997
GROUP_1_ARM = 'wiper_l@A=*'
GROUP_1_AXIS = -0.002603, 0.840642, 0.541584
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, 0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, 0.707107
GROUP_1_END = 0.664604, 0.789146, 0.882233
GROUP_1_PIVOT = -0.034604, 0.703621, 1.053539
GROUP_1_BASE_AXIS = -0.002603, 0.840642, 0.541584
GROUP_1_BASE_PIVOT = -0.034604, 0.703621, 1.053539

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = ext_glass

[Material_PhotoelasticGlass]
Meshes= z


[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = windscreen
ThicknessMult = 2.5
EXTRA_MASK_PASS = 1
EXTRA_MASK_PASS_OPACITY = 5
FilmIOR=3

[Material_Plastic_v2]
Materials =plasticlights
BrightnessAdjustment = 0.1
Reflectance = 0.1
DetailScale = 300