[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/selflighting.ini]
[INCLUDE: common/materials_carpaint.ini]
[BASIC]
; Extension
ENABLED=1 ; Active (set to 0 to disable shadowed wheels); 1 or 0
[HOUR_INDICATOR_0]
NAME=CLOCK_Hour
START=-210

[MINUTE_INDICATOR_0]
NAME=CLOCK_Minute
START=-180
; New car paint
[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=20
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0	           ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 1.1	; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.097
DISC_RADIUS = 0.1575   
LUMINOCITY_MASK = 0.125, 0.3
RIM_HEIGHT = 0.15

[EMISSIVE_REVERSE_0]
NAME=Light_Reverse ; name (one or more) of a mesh to glow
COLOR=10, 10, 10          ; glowing color if condition is met
OFF_COLOR=0, 0, 0         ; glowing color otherwise, default value is 0
LAG=0.6                   ; with zero, turns on and off immediately
SIMULATE_HEATING=0.3      ; adds heating effect, going through orange tint while turning on and off
LOCATION=REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS=0       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Light_BlinkRL
COLOR=60,20,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
OFF_COLOR=0, 0, 0
REPEAT_FREQENCY_HZ=2.78
[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=INT_L_Blink
COLOR=60,20,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
OFF_COLOR=0, 0, 0
REPEAT_FREQENCY_HZ=2.78
[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=INT_R_Blink
COLOR=60,20,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
OFF_COLOR=0, 0, 0
REPEAT_FREQENCY_HZ=2.78
[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Light_BlinkRR
COLOR=60,20,8
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR
ACT_AS_HEADLIGHTS=0
BIND_AS=
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
OFF_COLOR=0, 0, 0
REPEAT_FREQENCY_HZ=2.78

[BRAKEDISC_FX_FRONT]
AMBIENT_MULT=1.6
DISC_INTERNAL_RADIUS=0.12
DISC_INTERNAL_RADIUS_SHARPNESS=100
REFLECTION_MULT=2
RIM_INTERNAL_RADIUS=0.08
SIMPLIFY_NORMALS_K=0

[BRAKEDISC_FX_REAR]
AMBIENT_MULT=1.6
DISC_INTERNAL_RADIUS=0.12
DISC_INTERNAL_RADIUS_SHARPNESS=100
REFLECTION_MULT=2
RIM_INTERNAL_RADIUS=0.08


// MISC

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

// GRAPHICS

[INCLUDE: common/materials_glass.ini]
ExteriorGlassHeadlightsMaterials = GLASS



// LIGHTS

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480468
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0, 0, 3
OFF_FADE_MULT=0.3
OFF_MIRROR=0.480468
OFF_MULT=0.1
OFF_POSITION=0, 0.597426, -2.35
OFF_RANGE_MULT=0.5
POSITION=0, 0.597426, -2.35
PREFER_FRONT=1
RANGE=6
RANGE_GRADIENT_OFFSET=0.2
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.2
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.85, 0.7, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.55
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.49, 1.89
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0




[EMISSIVE_LIGHT_0]
AFFECTS_TRACK=1
NAME= Light_Lowbeam
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=100,100,100, 3
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT 
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
AFFECTS_TRACK=1
NAME= INT_RadioLCD
TOGGLE_VISIBILITY = 0
BIND_TO_HEADLIGHTS=1
COLOR=3,3,3, 0.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT 
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_0]
NAME=Light_Brake
TOGGLE_VISIBILITY = 0
COLOR=20,0,1
FALLBACK_HEADLIGHTS_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_HIGHBEAM_0]]
NAME= Light_Highbeam
COLOR=400,400,401, 5
AFFECTS_TRACK=1
BIND_TO_HEADLIGHTS=0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Gauges_Alpha_SUB0
COLOR=10,0,0, 1
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=NONE


// INTERIOR

[Material_Plastic_v2]
Materials = INT_Leather
BrightnessAdjustment = 0.2
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 15

[Material_Plastic_v2]
Materials = INT_Doorswitches
BrightnessAdjustment = 0.2
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 1.5


[Material_Plastic_v2]
Materials = INT_Plastic
BrightnessAdjustment = 0.2
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 0

[Material_Plastic_v2]
Materials = INT_LEATHERBIG
BrightnessAdjustment = 0.2
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 20

[Material_Plastic_v2]
Materials = INT_SMOOTHPLASTIC
BrightnessAdjustment = 0.2
DetailTextureBlur = 0
DetailNormalBlend = 1
DetailScale = 0

[Material_Carbon]
Materials = INT_Carbon
BrightnessAdjustment = 0.7
ClearCoatF0 = 0.15
DetailScale = 50
DetailNormalBlend = 1




[Material_Aluminium_v2]
Materials = INT_Shifter, INT_Chrome
BrightnessAdjustment = 0.6
DetailScale = 10
Metalness = 0.1
Reflectance = 0.05
LocalReflectionsSharpness = 0

[Material_Carpet_v2]
Materials = INT_Carpet
BrightnessAdjustment = 0.3
DetailTextureBlur = 0
DetailNormalBlend = 1
DetailScale = 10

[Material_Velvet_v2]
Materials = SEAT_CLOTH
BrightnessAdjustment = 0.8
DetailTextureBlur = 2
DetailNormalBlend = 1
DetailScale = 20

[Material_LeatherPoked_v2]
Materials = SEAT_PERFORATED
BrightnessAdjustment = 1
DetailTextureBlur = 1
DetailNormalBlend = -3
DetailScale = 20

[Material_Plastic_v2]
Materials = SW_Leather
BrightnessAdjustment = 0.20
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 3



[Material_Plastic_v2]
Materials = SW_Plastic
BrightnessAdjustment = 0.15
DetailTextureBlur = 1
DetailNormalBlend = 2
DetailScale = 0

// rest

[PARTICLES_FX_EXHAUST_...]
POSITION=0.6,0.11,-2.1
DIRECTION=0.3,0.1,-1
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[Material_Glass]
Materials = GLASS
ThicknessMult = 2
EXTRA_MASK_PASS = 0.7
EXTRA_MASK_PASS_OPACITY = 0.2



[SelfLight_Headlights]
MIRROR = 0.50
DIRECTION = 30, -0, 100
POSITION = 0, 0.411, 1.901
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  Light_Lowbeam
SPOT_SHARPNESS = 0.0
SPOT = 100
COLOR =130,100,100,2
SPECULAR_MULT = 0
RANGE = 0.4

[SelfLight_Headlights]
MIRROR = 0.39
DIRECTION = 0, -0, 100
POSITION = 0, 0.418, 1.928
AFFECTS_TRACK = 1
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  Light_Highbeam
SPOT_SHARPNESS = 0.0
SPOT = 150
COLOR =130,100,100,2
SPECULAR_MULT = 0
RANGE = 0.4



// MISC

[CAR_STEREO_...]
MESHES = INT_RadioLCD
RESOLUTION = 512, 128
DISPLAY_POS = 0, 0
DISPLAY_SIZE = 512, 128
BACKGROUND = 0, 0.15, 0.15, 1
FONT = digital_big

TEXT_0 = "{Artist} - {Track}"
TEXT_0_NOALBUM = "{Artist} - {Track}"
TEXT_0_NOARTIST = "{Track}"
TEXT_0_FALLBACK = "FM1 94.7"
TEXT_0_ALIGN = CENTER
TEXT_0_START = 26, 16
TEXT_0_LETTER = 24, 64
TEXT_0_LETTERS_LIMIT = $" floor((512 - 26 * 2) / 24) "

TEXT_1 = "{Time:%p %I:%M}"
TEXT_1_ALIGN = CENTER
TEXT_1_START = 26, 84
TEXT_1_LETTER = 12, 28
TEXT_1_LETTERS_LIMIT = 8

ICON_0 = @SOURCE
ICON_0_FALLBACK = FM
ICON_0_START = 174, 84
ICON_0_SIZE = 17, 24

ANIMATION_0 = 10, 4
ANIMATION_0_START = 204, 80
ANIMATION_0_BLOCK = 24, 4
ANIMATION_0_MARGIN = 4, 4
ANIMATION_0_BASE_ROW = BOTTOM


[EMISSIVE_EXTRA_A_0]
BIND_TO_EXTRA_A=1
NAME=Light_FoglightF
COLOR=20,20,25, 5
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=INT_Fuellight
BIND_TO=FUEL
INPUT_THRESHOLD=10  
INPUT_THRESHOLD_INVERSE=1
COLOR=10,5,1,0.4
LAG=0.3

[EMISSIVE_EXTRA_B_...]
NAME=INT_Neon
COLOR=5, 100, 100, 1
LAG=0.1
SIMULATE_HEATING=-5
TOGGLE_VISIBILITY=0
TOGGLE_VISIBILITY_INVERSE=0

[SelfLight_Headlights]
MIRROR = 0.30
DIRECTION = 30, -50, 100
POSITION = 0, 0.20, 0.300
AFFECTS_TRACK = 0
DIFFUSE_CONCENTRATION = 1
BOUND_TO =  INT_Neon
SPOT_SHARPNESS = 0.0
SPOT = 200
COLOR =130,100,180,10
SPECULAR_MULT = 0
RANGE = 0.7

 [ANIMATED_WIPER_0]
MESHES = EXT_Plastic_SUB0
UNDERLYING_SURFACE = EXT_Windows,EXT_Sticker
GROUP_0 = 'EXT_Plastic_SUB0@A=25,27,29-31,35-36,40-46,53-54'
GROUP_0_ANGLE_TO = -86.800003
GROUP_0_AXIS = -0.022352, 0.999342, -0.028548
GROUP_0_AXIS_OFFSET_0 = -0.000058, 0.914124, 0.405435
GROUP_0_AXIS_OFFSET_1 = -0.000058, 0.914124, 0.405435
GROUP_0_BENDING_FROM = -0.047500
GROUP_0_BENDING_TO = 0.107500
GROUP_0_END = 0.309044, 0.708821, 0.607439
GROUP_0_PIVOT = -0.397139, 0.693113, 0.718013
GROUP_0_RUBBER_FROM = -0.230237, 0.694400, 0.641790
GROUP_0_RUBBER_OFFSET_AMOUNT = 0.017500
GROUP_0_RUBBER_OFFSET_EXP = 2.518000
GROUP_0_RUBBER_OFFSET_POS = 0.535000
GROUP_0_RUBBER_TO = 0.308694, 0.701894, 0.609599
GROUP_0_TWIST_FROM = 0.000000
GROUP_0_TWIST_TO = 1.000000
GROUP_0_BASE_AXIS = -0.022352, 0.999342, -0.028548
GROUP_0_BASE_PIVOT = -0.397139, 0.693113, 0.718013
GROUP_1 = 'EXT_Plastic_SUB0@A=26,28,32-34,39,47-50,52,55'
GROUP_1_ANGLE_TO = -68.800003
GROUP_1_AXIS = -0.021728, 0.986891, -0.159918
GROUP_1_AXIS_OFFSET_0 = -0.010361, 0.958523, 0.284827
GROUP_1_AXIS_OFFSET_1 = -0.010361, 0.958523, 0.284827
GROUP_1_BENDING_FROM = -0.033500
GROUP_1_BENDING_TO = 0.105500
GROUP_1_END = 0.67, 0.69, 0.49
GROUP_1_PIVOT = -0.000398, 0.694890, 0.764858
GROUP_1_RUBBER_FROM = 0.150002, 0.696289, 0.665371
GROUP_1_RUBBER_OFFSET_AMOUNT = 0.008947
GROUP_1_RUBBER_OFFSET_POS = 0.715738
GROUP_1_RUBBER_TO = 0.669995, 0.690651, 0.496734
GROUP_1_BASE_ANGLE_FROM = 36.900002
GROUP_1_BASE_ANGLE_TO = -62.799999
GROUP_1_BASE_AXIS = -0.021728, 0.986891, -0.159918
GROUP_1_BASE_PIVOT = -0.000398, 0.694890, 0.764858

[MESH_ADJUSTMENT_...]
MESHES=EXT_Plastic_SUB0
MOVE_TO=modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM=1


__________________________ Material fixes

[SHADER_REPLACEMENT_...]
MATERIALS = Gauge_White
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 0

[SHADER_REPLACEMENT_...]
MATERIALS = Gauge_Face, Gauges_2
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.3
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 0

[SHADER_REPLACEMENT_...]
MATERIALS = INT_Glass
PROP_... = ksAmbient, 0.0
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 2
PROP_... = ksSpecularEXP, 650
PROP_... = fresnelC, 0.02
PROP_... = fresnelEXP, 2
PROP_... = fresnelMaxLevel, 0.2

[SHADER_REPLACEMENT_...]
MATERIALS = INT_Keychain_AcrylicOrange, INT_Keychain_AcrylicBlack, INT_Keychain_AcrylicGrey
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 0.2	
PROP_... = ksSpecularEXP, 100
PROP_... = fresnelC, 0.1
PROP_... = fresnelEXP, 3
PROP_... = fresnelMaxLevel, 0.2
PROP_... = isAdditive, 2

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Blackglass
PROP_... = ksAmbient, 0.0
PROP_... = ksDiffuse, 0.0
PROP_... = ksSpecular, 0
PROP_... = ksSpecularEXP, 650
PROP_... = fresnelC, 0.00
PROP_... = fresnelEXP, 0
PROP_... = fresnelMaxLevel, 0.1

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Tire
PROP_... = ksAmbient, 0.2 
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.005
PROP_... = ksSpecularEXP, 10
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 5
PROP_... = fresnelMaxLevel, 0.025

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Frame
PROP_... = ksAmbient, 0.1
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.01
PROP_... = ksSpecularEXP, 10
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 2
PROP_... = fresnelMaxLevel, 0.025

[SHADER_REPLACEMENT_...]
MATERIALS = PLATE
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 50
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 1
PROP_... = fresnelMaxLevel, 0.05

[SHADER_REPLACEMENT_...]
MATERIALS = JZX100MAINT_CARPET_REDMAT
PROP_... = ksAmbient, 0.2
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 50
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 0
PROP_... = fresnelMaxLevel, 0.025


[SHADER_REPLACEMENT_...]
MATERIALS = RIM_Chrome, RIM_ALU, RIM_TEMPORARY, EXHAUST, HEADLIGHT_CHROME
PROP_... = ksAmbient, 0.2 
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 10
PROP_... = ksSpecularEXP, 80
PROP_... = fresnelC, 0.4
PROP_... = fresnelEXP, 1
PROP_... = fresnelMaxLevel, 0.8
PROP_... = isAdditive, 2
PROP_... = sunSpecular, 5
PROP_... = sunSpecularEXP, 300

[Material_Glass]
Meshes = GLASS
FilmIOR=2.5
ExtraLightsAdjustment=0

[REFLECTIONS_FX]
MASK_GBUFFER=GLASS

[SHADER_REPLACEMENT_...]
MATERIALS = PLASTIC, AO_DARKSATIN
PROP_... = ksAmbient, 0.2 
PROP_... = ksDiffuse, 0.4
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 10
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 3
PROP_... = fresnelMaxLevel, 0.2
PROP_... = isAdditive, 0
PROP_... = sunSpecular, 0
PROP_... = sunSpecularEXP, 0

[SHADER_REPLACEMENT_...]
MATERIALS = TAILLIGHT_DIFFUSE
PROP_... = ksAmbient, 0.2 
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 10
PROP_... = fresnelC, 0.15
PROP_... = fresnelEXP, 2
PROP_... = fresnelMaxLevel, 0.5
PROP_... = isAdditive, 0
PROP_... = sunSpecular, 0
PROP_... = sunSpecularEXP, 0

[SHADER_REPLACEMENT_...]
MATERIALS = ENG_Blue, ENG_Filter, ENG_Plastic
PROP_... = ksAmbient, 0.8
PROP_... = ksDiffuse, 0.8
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 10
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 1
PROP_... = fresnelMaxLevel, 0.2
PROP_... = isAdditive, 0
PROP_... = sunSpecular, 0
PROP_... = sunSpecularEXP, 0

[SHADER_REPLACEMENT_...]
MATERIALS = ENG_Chrome
PROP_... = ksAmbient, 0.2 
PROP_... = ksDiffuse, 0.2
PROP_... = ksSpecular, 10
PROP_... = ksSpecularEXP, 80
PROP_... = fresnelC, 0.4
PROP_... = fresnelEXP, 1
PROP_... = fresnelMaxLevel, 0.8
PROP_... = isAdditive, 2
PROP_... = sunSpecular, 5
PROP_... = sunSpecularEXP, 300

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Grille
PROP_... = ksAmbient, 0.1 
PROP_... = ksDiffuse, 0.1
PROP_... = ksSpecular, 0.02
PROP_... = ksSpecularEXP, 20
PROP_... = fresnelC, 0.0
PROP_... = fresnelEXP, 0
PROP_... = fresnelMaxLevel, 0.0

