 ;       ///PBR GLASS///

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials =

[Material_PhotoelasticGlass]
Meshes= glassrhl_a_SUB0, glasslhl_a_SUB0

[REFLECTIONS_FX]
SKIP_GBUFFER =Object009,low, high, glassrhl_a_SUB0, glassrhl_a_SUB004, glassrhl_a_SUB005, glasslhl_a_SUB0, glassrtl_a_SUB002
MASK_GBUFFER = 



;;;;;;;;;;;;;;Lights and stuff;;;;;;;;;;;;;;;;;;;



[DATA] 
DISABLE_LIGHTSINI=0

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8




[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=10, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0


glassrhl_a_SUB0

[EXTRA_FX] ; Front + Taillights Glass Only
MASK_GBUFFER = glassrhl_a_SUB0, glassrtl_a_SUB0, glassltl_a_SUB0


[SHADER_REPLACEMENT_...]
MESHES = headlightl_a_SUB010, headlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlightlheadlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlight_a_SUB010, headlightl_a_SUB011, headlightl_a_SUB012
PROP_... = emChannelsMode, 1 

[EMISSIVE_HIGHBEAM_...]
NAME =headlightl_a_SUB010, headlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlightlheadlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlight_a_SUB010, headlightl_a_SUB011, headlightl_a_SUB012
CHANNEL=1
COLOR=70,30,0, 0.2
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  RUN
NAME =headlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlightlheadlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlight_a_SUB010, headlightl_a_SUB011, headlightl_a_SUB012
CHANNEL=2
COLOR=250,200,30, 0.005
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  RUN
NAME =Object005, Object003
COLOR=250,200,30, 0.05
OFF_COLOR=250,200,30, 0.05
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  RUN
NAME =LIGHT_ON
COLOR=COLOR=0, 1, 0, 10
LAG=0.8
SIMULATE_HEATING=0


[EMISSIVE_LIGHT_...] ;  RUN
NAME =glassrhl_a_SUB005, 
COLOR=250,200,30, 0.25
OFF_COLOR=250,200,30, 0.25
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  RUN
NAME =headlightr_a_SUB2, headlightl_a_SUB2
COLOR=10,10,10, 0.5
OFF_COLOR=10, 10, 10, 5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  RUN
NAME =headlightr_a_SUB013, headlightr_a_SUB013
COLOR=10, 10, 10, 0.12
OFF_COLOR=10, 10, 10, 10
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  RUN
NAME =glassltl_a_SUB2, 
COLOR=50, 1, -1, 10
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  RUN
NAME =glassrtl_a_SUB0
COLOR=40, 10, 10, 4
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  RUN
NAME =dashpad_a_SUB8
COLOR=10, 10, 10, 0.45
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_BRAKE_...]
NAME=taillightl_a_SUB1, taillightr_a_SUB2,
COLOR=50, 1, -1,300
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BRAKE_...]
NAME=taillightc_a_SUB1
COLOR=50, 1, -1, 50
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5




[EMISSIVE_LIGHT_...] ;  RUN
NAME =headlightl_a_SUB010, headlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlightlheadlightr_a_SUB011, headlightr_a_SUB012, headlightr_a_SUB010, headlight_a_SUB010, headlightl_a_SUB011, headlightl_a_SUB012
CHANNEL=0
COLOR=10, 10, 10, 0.5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1


[EMISSIVE_LIGHT_...] ;  RUN
NAME =glasslhl_a_SUB002,
COLOR=10, 10, 10, 5
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1

[EMISSIVE_LIGHT_...] ;  RUN
NAME =low
COLOR=10, 10, 10, 3.2
LAG=0.8
SIMULATE_HEATING=0
CAST_LIGHT=1




[EMISSIVE_...]
NAME = SVV_higg
INPUT= HIGHBEAM
COLOR =70,30,0,30
#COLOR =10,10,10,50

;;;;;;;;;;;;;;Headlights;;;;;;;;;;;;;;;;;;;




[DATA] 
DISABLE_LIGHTSINI=0


[BRAKEDISC_FX]
ACTIVE = 0

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.181034, 0, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -2.77
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_BRAKEDISCS_FRONT]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8

[LIGHT_BRAKEDISCS_REAR]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0.5, 0, 10.2
DEBUG=0
DIFFUSE_CONCENTRATION=0.88
DIRECTION=1, 0, 0
EXTERIOR_ONLY=1
FADE_AT=30
FADE_SMOOTH=5
GLOW_BOUNDARY_FROM=1
GLOW_BOUNDARY_TO=10
INTERIOR_ONLY=0
MIRROR_DIRECTION=1
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_RANGE_MULT=0.5
POSITION=0, 0, 0
RANGE=0.65
RANGE_GRADIENT_OFFSET=0.35
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=80
SPOT_SHARPNESS=0.8

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=1000
BOUND_EXP=1
COLOR=0.957143, 0.957143, 1, 20
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=120
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=80
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.8
MIRROR=0.624442
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.64, 2.2
RANGE=180
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[INSTRUMENTS]
FUEL_SPLASH_MULT=-0
HAZARDS_G_THRESHOLD=-1
SPEED_FIX=1
SPEED_LAG=0.85
SPEED_LIMIT=0




[EMISSIVE_HIGHBEAM_...]
NAME=headlightr_a_SUB4, headlightrbulbs_a_SUB0, headlightrbulbs_a_SUB1, headlightlbulbs_a_SUB1, headlightl_a_SUB4, headlightlbulbs_a_SUB0, headlightlbulbs_a_SUB2
COLOR=70,30,0,10
#COLOR=10, 10, 10,6
LAG=0.31
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=3


[EMISSIVE_HIGHBEAM_...]
NAME= high
COLOR=70,30,0, 1
#COLOR=200,200,200, 1
LAG=0.31
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.1
SIMULATE_HEATING=3














;;;;;;;;;;;;;;;;;;;;;;;Materials;;;;;;;;;;;;;;;;;;;




[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = "carpaunt", "carpaint2", roof_carb
DisableDev = 1

[Material_CarPaint_Metallic]
FresnelMax = 1
FresnelC = 0.1
BrightnessAdjustment = 0.4 ; compensates for ambient specular
ColoredSpecular = 1.5
SpecularBase = 1, 100
SpecularSun = 0.1, 2500
SunMultiplier = 1
ClearCoatThickness = 0.08




[INCLUDE: common/materials_interior.ini]

[Material_InteriorPBRDetail]
Materials = black_gloss
ColorSource=DIFFUSE
Reflectance=0.8
Smoothness=0.2
Metalness=0.9
CubemapReflectionBlur=0.0
Brightness=0.2
OcclusionMult=0.5
DetailScale=50
ApplyTilingFix=1

[Material_Carbon]
Materials = carbonao
Brightness = 0.4
HasDetailNormals = 1
Smoothness = 0.9
Reflectance = 0.2
CubemapReflectionBlur = 0.35
UseClearCoat = 1
ClearCoatSmoothness = 1.0
ClearCoatIntensity = 1.0
DetailTexture = common/carbon.png
DetailNormalTexture = common/carbon_nm.png
DetailNormalBlend = 1
DetailScale = 190



[Material_Velvet_v2]
Materials = alc_seat
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.4
UseClothShading = 1
Reflectance = 0.3
DetailScale = 15
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.7
ApplyTilingFix=1

[Material_Velvet_v2]
Materials = end
DetailNormalTexture = common/pbr_carpet.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.4
UseClothShading = 1
Reflectance = 0.3
DetailScale = 15
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.7
ApplyTilingFix=1

[Material_Leather_v2]
Materials = leather_seat_1
DetailScale = 40
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 2.5
DetailNormalPBRSecondaryColor = 0.1, 0.1, 0.1, 0.2
Reflectance = 0.01
UseClothShading = 1
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.25
ApplyTilingFix=1

[Material_Leather_v2]
Materials = leathe_1
DetailScale = 45
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 0.1, 0.1, 0.1, 0.2
Reflectance = 0.01
UseClothShading = 1
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.25
ApplyTilingFix=1

[Material_Aluminium_v2]
Materials = intchromeao'
Metalness = 0.8
Reflectance = 0.3
BrightnessAdjustment = 0.3
CubemapReflectionBlur=1.0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 0.4

[Material_Aluminium_v2]
Meshes = TRUNK_SUB3
Metalness = 0.8
Reflectance = 0.3
BrightnessAdjustment = 0.3
CubemapReflectionBlur=1.0
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 0.4

[Material_Plastic_v2]
Materials = black_mattte
BrightnessAdjustment = 0.2
DetailScale = 100
Metalness = 0.1
Reflectance = 0.0
OcclusionMap = 0.3

[Material_Leather_v2]
Materials = leather_2
DetailScale = 150
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailNormalIntensity = 3
DetailNormalPBRSecondaryColor = 0.1, 0.1, 0.1, 0.2
Reflectance = 0.01
UseClothShading = 1
ClothSheenColor = 1, 1, 1, 1
BrightnessAdjustment = 0.25
ApplyTilingFix=1


[Material_Plastic_v2]
Materials = glossao
BrightnessAdjustment = 0.1
DetailScale = 30
Metalness = 0.3
Reflectance = 0.08
OcclusionMap = 0.3

[Material_Chrome]
Materials = chrome
Smoothness = 1
Metalness = 0.5
Reflectance = 0.2
BrightnessAdjustment = 0.2
CubemapReflectionBlur = 0.1

[Material_InteriorPBRDetail]
Materials = caliper_front
ColorSource=DIFFUSE
Reflectance=0.0
Smoothness=0.15
Metalness=0.3
CubemapReflectionBlur=0.95
Brightness=1
OcclusionMult=1.5
DetailScale=30
ApplyTilingFix=1

[Material_InteriorPBRDetail]
Materials = m6_rim
ColorSource=DIFFUSE
Reflectance=0.2
Smoothness=3
Metalness=0.1
CubemapReflectionBlur=1
Brightness=1
OcclusionMult=0.4
DetailScale=30
ApplyTilingFix=1

[INCLUDE: common/materials_glass.ini]
ExteriorGlassFilmedMaterials= 
ExteriorGlassTintedMaterials= 
ExteriorGlassHeadlightsMaterials = glassssss, 
[Material_PhotoelasticGlass]
Meshes= 

[EMISSIVE_REVERSE_...]
NAME= bumperrsidemarkers_a_SUB1
COLOR=10, 10, 10, 1
LAG=0.0
SIMULATE_HEATING=0.0


[REFRACTING_HEADLIGHT_0]
ABSORPTION = 0.259000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.568000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.191915,0.191896,0.191896
GLASS_EMISSIVE_MULT = 0.170000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.000000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000059,0.488309,-2.421654
NM_SHARE_EXT = 0.110000
NM_SHARE_INT = 0.500000
ORIGIN = 0.532455,0.488309,-2.435867
RADIUS = 0.059820
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0
SYNC_EMISSIVE_AUTO=1















turn signals




[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object009
COLOR=50,20, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=front_L_blinker
COLOR=50,20, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=vray123
COLOR=50,20, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=rear_L_blinker
COLOR=50,20, 0, 5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=REAR
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_4]
NAME=BLINKER_ARROW_L
COLOR=0, 10, 0, 5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=glassrhl_a_SUB004
COLOR=50,20, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=front_R_blinker
COLOR=50,20, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=Object008
COLOR=50,20, 0, 2
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=rear_R_blinker
COLOR=50,20, 0, 5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=REAR
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_4]
NAME=fenderssidemarkersbulbs_a,
COLOR=50,20, 0, 5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_5]
NAME=fenderssidemarkers_a_SUB1
COLOR=50,20, 0, 0.02
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0

[EMISSIVE_TURNSIGNAL_RIGHT_6]
NAME=BLINKER_ARROW_R
COLOR=0, 10, 0, 5
LAG=0.1
REPEAT_FREQENCY_HZ=2.0
LOCATION=FRONT
REPEAT_FREQENCY_HAZARDS_HZ=50.0
CAST_LIGHT=0






interior_______________________






[EMISSIVE_TRACTIONCONTROL_0]
NAME=TC
TOGGLE_VISIBILITY = 1
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2



[EMISSIVE_TRACTIONCONTROL_1]
NAME=TC_OFF
COLOR=0
OFF_COLOR=60,12,0.2,1
LAG=0.2

[EMISSIVE_HANDBRAKE_0]
NAME=HAND_BRAKE
COLOR=60,2,0.2,1
LAG=0.2


[EMISSIVE_...]
NAME=TYRES
COLOR=60,12,0.2,1
INPUT=TYRE_PRESSURE
INPUT_THRESHOLD = 35
INPUT_SELECTOR=MAX
INPUT_SELECTOR_PIVOT=5
LAG=0.2

[EMISSIVE_ABS_INACTION_0]
NAME=ABS
COLOR=60,12,0.2,10
LAG=0.2


[EMISSIVE_...]
NAME=  centerstackbezels_a_SUB11, steeringwheel_a_SUB10, dashstructure_a_SUB12, centerconsolebezels_a_SUB11, doorcardrf_a_SUB8, doorcardlf_a_SUB8,
INPUT=LIGHT
COLOR=7,1.5,0,1.5

[EMISSIVE_...]
NAME=  rpm_needle, speed_needle, fuel_needle, dashstructure_a_SUB1, 
INPUT=LIGHT
COLOR=7,1.5,0,1.5

[EMISSIVE_...]
NAME= gaugecluster_a_SUB1, GEAR
INPUT=LIGHT
COLOR=1, 1, 1, 3



extras



[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=1
NAME=
COLOR=10, 10, 10, 1
LAG=0.55
SIMULATE_HEATING=0.5
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5





[INCLUDE: common/materials_carpaint.ini]
[INCLUDE: common/materials_glass.ini]




[BASIC]
DIESEL_ENGINE = 0 		; or 1

[PARTICLES_FX_EXHAUST_1]
POSITION = 0.551, 0.159, -2.36		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION = 0.456, 0.166, -2.39		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_3]
POSITION = -0.454, 0.166, -2.38		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears
		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_4]
POSITION = -0.574, 0.155, -2.33		; self explanatory
DIRECTION = 0, 0.3, -1 			; self explanatory
COLOR = 0.75,0.8,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.2, 0.3			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears


[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8

[EXHAUST_FLAMES]
ANTILAG=0 				; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.2			; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=1 			; flame size
ANTILAG_INTERVAL_MAX=7000
ANTILAG_INTERVAL_MIN=4000
ANTILAG_TURBO_THRESHOLD=0.2
DAMAGE=0 				; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1				; lifting off the throttle
DISCHARGE_CHARGE_TIME=3		; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 			; delay after throttle lift
DISCHARGE_DURATION=0.1			; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=0.3		; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=1			; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8900 	; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=5000 	; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 				; on upshift
FLAT_SHIFT_COOLDOWN=10 			; after upshift
FLAT_SHIFT_DURATION=0.1 		; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=70 		; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=1 			; flame size
FLAT_SHIFT_PROBABILITY=0.5 		; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=0 				; on hitting the limiter
LIMITER_DELAY=0 			; delay, in seconds
LIMITER_INTENSITY=1 			; flame size
LIMITER_RPM_THRESHOLD=5000 		; limiter flames will not shoot below this rpm





;;;;;;;;;;;;;;;;;;;;;;Animations;;;;;;;;;;;;;;;;;







[ANIMATION_0]
FILE=car_Door_L.ksanim, Object007
TIME= 2
BIND_TO_EXTRA_A=1

[ANIMATION_1]
FILE=car_Door_R.ksanim
TIME= 2
BIND_TO_EXTRA_A=2






[ANIMATED_WIPER_...]
MESHES = wipers_a_SUB0, Object007
UNDERLYING_SURFACE = glassf_a_SUB1

[ANIMATED_WIPER_0]
DEBUG = 1
MESHES = wipers_a_SUB0, Object007
UNDERLYING_SURFACE = glassf_a_SUB1
GROUP_0 = 'Object007@A=*'
GROUP_0_ANGLE_TO = 74.699997
GROUP_0_AXIS = 0.000000, 0.707107, -0.707107
GROUP_0_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_0_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_0_END = 0.159857, 0.867492, -0.857105
GROUP_0_PIVOT = -0.650854, 0.746326, -0.870455
GROUP_1 = 'wipers_a_SUB0@A=*'
GROUP_1_ANGLE_TO = 67.300003
GROUP_1_AXIS = 0.000000, 0.707107, -0.707107
GROUP_1_AXIS_OFFSET_0 = 0.000000, 0.707107, -0.707107
GROUP_1_AXIS_OFFSET_1 = 0.000000, 0.707107, -0.707107
GROUP_1_END = 0.624366, 0.834187, -0.804863
GROUP_1_PIVOT = -0.176342, 0.756190, -1.021106



[MESH_ADJUSTMENT_...]
MESHES = wipers_a_SUB0, Object007
MOVE_TO = modelRoot:y

[BASIC]
DISABLE_WIPER_KSANIM = 1











