[HEADER]
VERSION=2 										

[INFO]
SCREEN_NAME=Shelby Ford Mustang GT500		; Name of the car. Used on info apps ingame and to identify the car on servers etc.
SHORT_NAME=Shelby GT500

[BASIC]
GRAPHICS_OFFSET=0,-0.530,-0.200						; 3 axis correction (x,y,z), applies only to the 3D object of the car (meters)
GRAPHICS_PITCH_ROTATION=-0.70						; Changes 3D object rotation in pitch (degrees)
TOTALMASS=1747										; total vehicle weight in kg with driver and no fuel
INERTIA=1.828,1.380,5.032							; 1878,1.400,4.779 5.10 car polar inertia. Calculated from the car dimensions. Just enter the generic width,height,

[GRAPHICS]
DRIVEREYES=0.369173,1.21963,-0.392168
ONBOARD_EXPOSURE=24
OUTBOARD_EXPOSURE=31
ON_BOARD_PITCH_ANGLE=-2.630332
BUMPER_CAMERA_POS=0.000000,0.400000,2.019999
BONNET_CAMERA_POS=0.000000,0.590000,0.950001
MIRROR_POSITION=0.0,1.3,0.5 						; Position used to render the mirror
VIRTUAL_MIRROR_ENABLED=0
SHAKE_MUL=1.5										; Camera onboard G forces multiplier
USE_ANIMATED_SUSPENSIONS=0							; Use animated suspensions (1) or not (0). Animated suspensions will not be updated in real time from setup changes.
FUEL_LIGHT_MIN_LITERS=7								; Minimum fuel load to activate the Fuel indicator icon
BUMPER_CAMERA_PITCH=0
BONNET_CAMERA_PITCH=0
CHASE_CAMERA_PITCH=0								; chase camera pitch angle

[CONTROLS]
FFMULT=1.32
STEER_ASSIST=1.000
STEER_LOCK=468										; Real car's steer lock from center to right
STEER_RATIO=15.9									; Steer ratio
LINEAR_STEER_ROD_RATIO=0.00242

[FUEL]
CONSUMPTION=0.00370									; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000 litres
FUEL=32												; default starting fuel in litres
MAX_FUEL=61											; max fuel in litres

[FUELTANK]
POSITION=0,-0.15,-1.55

[RIDE]
PICKUP_FRONT_HEIGHT=-0.462							; Height of the front ride height pickup point in meters WRT cg
PICKUP_REAR_HEIGHT=-0.407							; Height of the rear ride height pickup point in meters WRT cg

[PIT_STOP]
TYRE_CHANGE_TIME_SEC=10            					; time spent to change each tyre
FUEL_LITER_TIME_SEC=0.1   							; time spent to put 1 lt of fuel inside the car
BODY_REPAIR_TIME_SEC=2    							; time spent to repair 10% of body damage
ENGINE_REPAIR_TIME_SEC=2  							; time spent to repair 10% of engine damage
SUSP_REPAIR_TIME_SEC=2   							; time spent to repair 10% of suspension damage
