[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.1
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 0.9
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.1
BACKFIRE_INT = 1.1
TRACTION_CONTROL_EXT = 0
TRACTION_CONTROL_INT = 0
TRANSMISSION = 0
LIMITER = 0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.3
WHEEL = 1.0
SKID_EXT = 1.1
SKID_INT = 1.1

[AUDIO_VOLUME]
BACKFIRE_EXT=1.5
BACKFIRE_INT=1.5
BODYWORK=1
DIRT=1
DOWN_SHIFT=1
ENGINE_EXT=1.0
ENGINE_INT=1.0
GEAR_EXT=1.5
GEAR_GRIND=1
GEAR_INT=1.5
HORN=1
LIMITER=1
TRACTION_CONTROL_EXT=1
TRACTION_CONTROL_INT=1
TRANSMISSION=1
TURBO=1
WIND=1

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.02
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.02
EMISSIVE_HEADLIGHTS_MULT=0.7
EMISSIVE_PARKINGLIGHTS_MULT=1.5
EMISSIVE_BRAKELIGHTS_MULT=0.2

[BRAKEDISC_FX]
AMBIENT_MULT=0.6
REFLECTION_MULT=10
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.95
DISC_INTERNAL_RADIUS_SHARPNESS=250

[BRAKEDISC_FX_FRONT]
DISC_INTERNAL_RADIUS=0.119

[BRAKEDISC_FX_REAR]
DISC_INTERNAL_RADIUS=0.122


[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
ANGLE=12
EXTRA_AMBIENT_BRIGHTNESS=0.08
OFFSET=0.0
OPACITY=0.8
WIDTH=0.08

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=LEFT

[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[LIGHT_FLAMES]
SPOT=300
CAR_BRIGHTNESS_MULT=0.5




[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = SKIN_00, SKIN_01, wheels
DisableDev = 1

[Material_CarPaint_Metallic]
AmbientSpecular = 0.0
ColoredSpecular = 0.8
AmbientSpecularEXP = 1.0
BrightnessAdjustment = 0.75


[Material_DigitalScreen]
Materials = display
MatrixType = IPS
ScreenScale = 500
ScreenAspectRatio = 1
UseTextureCoordinates = 0
FlipXY = 1


[Material_Carbon]
Materials = Carbon_int
BrightnessAdjustment = 0.2


[ANIMATION_0]
FILE=car_door_L.ksanim
TIME=0.5
BIND_TO_EXTRA_B=1

[ANIMATION_1]
FILE=car_door_R.ksanim
TIME=0.5
BIND_TO_EXTRA_C=1







[EMISSIVE_REVERSE_0]
NAME=lights_reverse
COLOR=255, 255, 255
LAG=0.8
SIMULATE_HEATING=1.0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lights_turn_front_left
COLOR=120, 20, 0
LAG=0.0
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=lights_turn_rear_left
COLOR=230, 120, 0
LAG=0.9
SIMULATE_HEATING=0.3
LOCATION=REAR



[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lights_turn_front_right
COLOR=120, 20, 0
LAG=0.0
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=lights_turn_rear_right
COLOR=230, 120, 0
LAG=0.9
SIMULATE_HEATING=0.3
LOCATION=REAR




[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=plate_d
OFFSET=0.00, 0.025, -0.45
RANGE=0.8
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1




[PARTICLES_FX_EXHAUST_0]
POSITION=-0.2600,0.62,-2.400
DIRECTION=0,-0.2,-1
COLOR=0.2,0.2,0.2			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.3				; how long particles last in the air before disappearing
SPEED=1				; how fast smoke particles fly from the exhaust
SPREAD=0.6				; initial spread of particles
STARTING_SIZE=0.20			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=0.30,0.62,-2.400
DIRECTION=0,-0.2,-1
COLOR=0.18,0.18,0.18			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.3				; how long particles last in the air before disappearing
SPEED=1				; how fast smoke particles fly from the exhaust
SPREAD=0.6				; initial spread of particles
STARTING_SIZE=0.20			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears

[INCLUDE: common/gt3_exhaust_glow.ini]
[EMISSIVE_WATER_TEMP_0_EXHAUST_GLOW]
MESHES = bump_rear_ok_SUB1
COLOR = 555, 20, 0, 3
USE_SMOOTH_TRANSITION = 6
INPUT_MIN = 0
INPUT_MAX = 100
INPUT_LUT = (| 84 = 0 | 95 = 1 |)
AFFECTS_TRACK = 1
SPECULAR_MULT = 3

[AUDIO_PARAMETER_TRANSFORM]
; Originally, AC would sent 10000 to soundbank, but now it’ll send 5000 instead. Or, 
; it’ll send 2500 instead of 5000 — values in-between these points are linearly interpolated.
ENGINE_EXT_RPMS = (| 0=0 | 7450=7650)
ENGINE_INT_RPMS = (| 0=0 | 7450=7650)

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=10 ; flame size
ANTILAG_INTERVAL_MAX=9000
ANTILAG_INTERVAL_MIN=2000
ANTILAG_TURBO_THRESHOLD=0.5
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.01 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=0.1 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=15; flame size
DISCHARGE_RPM_THRESHOLD_MAX=8700 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=2000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=30
FLAT_SHIFT=0 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=20 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=5 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8000
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=8 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm