[HEADER]
EDIT_MODE=0	  ; deprecated in v2: use "set observeFlames 1" on the console
INTENSITY=30.0
EDIT_BIG=1
EDIT_STATE=4      ; debug: 0 > no visible flame, 1 > 1st stage (start), 2 > 2nd stage (loop), 3 > 3rd stage (end), 4 > flash flame 
BURN_FUEL_MULT=5 ; flame's lifetime: low number = shorter lifetime
FLASH_THRESHOLD=1 ; from 0 to 10, the big flames appear only if the current gas/rpm/other stuff total is > of this threshold. With 11 there are no big flames.

[FLAME_0]
POSITION=0.204,0.265,-2.2
DIRECTION=0.6,0.0,-12
VSIZE_START=0.14
VSIZE_END=0.1
LSIZE=0.28
SIZE_MULT=1.1
IS_LEFT=1
GROUP=1

[FLAME_1]
POSITION=-0.204,0.265,-2.2
DIRECTION=-0.6,0.0,-19
VSIZE_START=0.12
VSIZE_END=0.1
LSIZE=0.25
SIZE_MULT=1.1
IS_LEFT=0
GROUP=2

[FLAME_2]
POSITION=0.104,0.265,-2.2
DIRECTION=-0.6,0.0,-20
VSIZE_START=0.12
VSIZE_END=0.1
LSIZE=0.25
SIZE_MULT=1.1
IS_LEFT=1
GROUP=1

[FLAME_3]
POSITION=-0.104,0.265,-2.2
DIRECTION=0.6,0.0,-20
VSIZE_START=0.14
VSIZE_END=0.1
LSIZE=0.28
SIZE_MULT=1.1
IS_LEFT=0
GROUP=2