[INCLUDE: common/navigators.ini]
[INCLUDE=common/no_popup_lights.ini]
[INCLUDE: common/materials_glass.ini]
[INCLUDE: common/materials_interior.ini] 
[INCLUDE: common/materials_carpaint.ini]

[CAR_STEREO_...]
ACTIVE = $" read('csp/version', 0) >= 1279 "

MESHES = Object026
RESOLUTION = 1024, 548
DISPLAY_POS = 0, 60
DISPLAY_SIZE = 1024, 548
COLOR = 10, 1, 1
FADE_WHEN_INACTIVE = 0.95
DITHERING = 2

; artist text
TEXT_CSP_0 = "{Artist}"
TEXT_CSP_0_NOALBUM = "{Artist}"
TEXT_CSP_0_NOARTIST = "{Track}"
TEXT_CSP_0_FALLBACK = ""
TEXT_CSP_0_ALIGN_LAYOUT = 0
TEXT_CSP_0_START = 180, 100
TEXT_CSP_0_SIZE = 450, 500
TEXT_CSP_0_FONT_TYPE = ARIAL 
TEXT_CSP_0_Z_INDEX = 10
TEXT_CSP_0_SCALE = 1.5, 1.5
TEXT_CSP_0_BOLD = 1

; track text
TEXT_CSP_3 = "{Track}"
TEXT_CSP_3_NOALBUM = "{Track}"
TEXT_CSP_3_NOARTIST = "{Track}"
TEXT_CSP_3_FALLBACK = ""
TEXT_CSP_3_ALIGN_LAYOUT = 0
TEXT_CSP_3_START = 180, 150
TEXT_CSP_3_SIZE = 420, 420
TEXT_CSP_3_FONT_TYPE = ARIAL
TEXT_CSP_3_Z_INDEX = 10
TEXT_CSP_3_SCALE = 1.5, 1.5
TEXT_CSP_3_BOLD = 1

; album text
TEXT_CSP_4 = "{Album}"
TEXT_CSP_4_NOALBUM = "{Album}"
TEXT_CSP_4_NOARTIST = "{Album}"
TEXT_CSP_4_FALLBACK = ""
TEXT_CSP_4_ALIGN_LAYOUT = 0
TEXT_CSP_4_START = 180, 195
TEXT_CSP_4_SIZE = 450, 500
TEXT_CSP_4_FONT_TYPE = ARIAL  
TEXT_CSP_4_Z_INDEX = 10
TEXT_CSP_4_SCALE = 1.5, 1.5
TEXT_CSP_4_BOLD = 1

; track position
TEXT_CSP_1 = "{Position:%02d:%02d//--:--}"
TEXT_CSP_1_ALIGN_LAYOUT = 0
TEXT_CSP_1_START = 125, 275
TEXT_CSP_1_SIZE = 620, 48
TEXT_CSP_1_FONT_TYPE = MONOSPACE
TEXT_CSP_1_Z_INDEX = 10
TEXT_CSP_1_SCALE = 1.5
TEXT_CSP_1_BOLD = 1

; track duration
TEXT_CSP_2 = "{Duration:%02d:%02d//--:--}"
TEXT_CSP_2_ALIGN_LAYOUT = 1, 0
TEXT_CSP_2_START = 110, 275
TEXT_CSP_2_SIZE = 620, 48
TEXT_CSP_2_FONT_TYPE = MONOSPACE
TEXT_CSP_2_Z_INDEX = 10
TEXT_CSP_2_SCALE = 1.5
TEXT_CSP_2_BOLD = 1

; progress bar background
RECT_5 = 1
RECT_5_START = 220, 285
RECT_5_SIZE = 420, 5
RECT_5_Z_INDEX = 11
RECT_5_COLOR = 0.2, 0., 0., 0.5

; progress bar background
RECT_6 = 1
RECT_6_START = 220, 285
RECT_6_SIZE = 420, 5
RECT_6_Z_INDEX = 12
RECT_6_COLOR = 0.8, 0.0, 0.0, 1
RECT_6_SCALE_WITH_PROGRESS = 1, 0


; album cover in the middle
ALBUM_COVER_0 = 1
ALBUM_COVER_0_START = 760, 70
ALBUM_COVER_0_SIZE = 240, 240
ALBUM_COVER_0_Z_INDEX = -1
ALBUM_COVER_0_FALLBACK = MUSIC
ALBUM_COVER_0_FALLBACK_COLOR = 1.5, 1.5, 0, 0.5
ALBUM_COVER_0_FALLBACK_BACKGROUND = 0.05, 0.05, 0.05, 1
ALBUM_COVER_0_FALLBACK_SIZE = 50

; animation below album cover
ANIMATION_0 = 16, 4
ANIMATION_0_START = 280, 300
ANIMATION_0_BLOCK = 20, 2
ANIMATION_0_MARGIN = 6, 3
ANIMATION_0_BASE_ROW = BUTTOM

[ANIMATION_0]
FILE=radio.ksanim
TIME= 0.05
BIND_TO_EXTRA_A=1

[INCLUDE: common/navigators.ini]

[Navigator_Sty leNavitel]
Meshes = Object026
Resolution = 1024, 548
Offset = 0, 0
Size = 1024, 548

[Material_DigitalScreen]
Materials = aud_r8v10plus_16_graphics
ScreenScale = 720

[EMISSIVE_LIGHT_...]
NAME=ARROW_RPM,gball
COLOR=45,4,4
OFF_COLOR=45,4,4

[EMISSIVE_LIGHT_...]
NAME=Plane003_SUB4,Plane001_SUB5,Plane002_SUB4
COLOR=25,2,2

[EMISSIVE_LIGHT_...]
NAME=dash_led_10
COLOR=2,2,25

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,2

[LIGHT_HEADLIGHT_0]
RANGE=80

[EMISSIVE_REVERSE_0]
NAME=reversinglight_l , reversinglight_r,indicator_rr,indicator_lr
COLOR=45, 45, 45
SIMULATE_HEATING=0.3

[EMISSIVE_TURNSIGNAL_LEFT_0]
left front
NAME=Object028
COLOR=100,40,0,30
OFF_COLOR=10,10,10,30 
LAG=0.3 
SIMULATE_HEATING=0 
LOCATION=FRONT
RANGE_START_INDEX = 31
RANGE_END_INDEX = 31
RANGE_PREFIX = Object0
RANGE_DELAY = 0.03
SMOOTH_IN = 1
SMOOTH_OUT = 0

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=brakelight_l
COLOR=600,200,80,3
LAG=0.3
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=LB
COLOR=0,30,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=Object029
COLOR=100,40,0,30
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_0]
left front
NAME=Object027
COLOR=100,40,0,30
OFF_COLOR=10,10,10,30 
LAG=0.3 
SIMULATE_HEATING=0 
LOCATION=FRONT
RANGE_START_INDEX = 32
RANGE_END_INDEX = 32
RANGE_PREFIX = Object0
RANGE_DELAY = 0.03
SMOOTH_IN = 1
SMOOTH_OUT = 0

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=brakelight_r
COLOR=600,200,80,3
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=RB
COLOR=0,30,0
LAG=0.5
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Object030
COLOR=100,80,0,30
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=REAR

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.04
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.05
EMISSIVE_HEADLIGHTS_MULT=44
EMISSIVE_PARKINGLIGHTS_MULT=0.2
EMISSIVE_BRAKELIGHTS_MULT=0.4

[REFRACTING_HEADLIGHT_0]
SURFACE = Plane014
INSIDE = Plane009_SUB9,indicator_rf,indicator_lf,bumper_r_SUB2
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.001
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.001
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 1.3
BULB_REFLECTION_K = 0.44
CUSTOM_BULB_0 = 0.41, 0.42, 0.09, 0.09
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.362, 0.65, 0.035, 0.035
DIFFUSE_MAP_FILTER_MULT = 0.66
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.0137611, 0.0383522, -0.999661
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.36
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.08
F0 = 0.31
GLASS_COLOR = 0.75, 0.75, 0.75
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 9.4
INNER_SPECULAR_EXP = 38
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00067, 4.9111e-06, -0.0239916
MIRROR_POS = 0.262756, 0.44308, 0.911407
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = 0.677429, 0.403778, 2.55411
RADIUS = 0.1837
RAYTRACE_STEP_START = 0.07
REFLECTIVENESS_DIFFUSE_MULT = 33.5
REFLECTIVENESS_MULT = 1.1
REFLECTIVE_GAMMA = 1.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.32
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_1]
SURFACE = Object036
INSIDE = Plane009_SUB9,indicator_rf,indicator_lf,bumper_r_SUB2
SYNC_EMISSIVE_AUTO=1
ABSORPTION = 0.001
AMBIENT_MULT = 1
BASE_EMISSIVE_K = 0.001
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 1.3
BULB_REFLECTION_K = 0.44
CUSTOM_BULB_0 = 0.41, 0.42, 0.09, 0.09
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.362, 0.65, 0.035, 0.035
DIFFUSE_MAP_FILTER_MULT = 0.66
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.0137611, 0.0383522, -0.999661
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.36
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0.08
F0 = 0.31
GLASS_COLOR = 0.75, 0.75, 0.75
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 9.4
INNER_SPECULAR_EXP = 38
IOR = 1
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.00000, 4.9111e-06, -0.0239916
MIRROR_POS = 0.262756, 0.44308, 0.911407
NM_SHARE_EXT = 0
NM_SHARE_INT = 0
ORIGIN = -0.677429, 0.403778, 2.55411
RADIUS = 0.1837
RAYTRACE_STEP_START = 0.07
REFLECTIVENESS_DIFFUSE_MULT = 33.5
REFLECTIVENESS_MULT = 1.1
REFLECTIVE_GAMMA = 1.8
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.32
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

;brakes
[EMISSIVE_BRAKE_1]
NAME=EXT_TAIL_LIGHT_HOUSING1
COLOR=255,155,0,5
FALLBACK_HEADLIGHTS_COLOR=255,155,0,1.5
LAG=0.7
SIMULATE_HEATING=0

[EMISSIVE_BRAKE_2]
NAME=EXT_TAIL_LIGHT_HOUSING2
COLOR=255,155,0,5
FALLBACK_HEADLIGHTS_COLOR=255,155,0,1.5
LAG=0.7
SIMULATE_HEATING=0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.480468
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 0, 0, 3
OFF_FADE_MULT=0.3
OFF_MIRROR=0.480468
OFF_MULT=0.1
OFF_POSITION=0, 0.597426, -2.35
OFF_RANGE_MULT=0.5
POSITION=0, 0.597426, -2.35
PREFER_FRONT=1
RANGE=6
RANGE_GRADIENT_OFFSET=0.2
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.2

[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=1
NAME=Object028,Object027
COLOR=30,30,30, 5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=0
BIND_TO_EXTRA_C=1
COLOR=0.75, 0.75, .77, 6
DIFFUSE_CONCENTRATION=0.6
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.565, 0.0, 0
POSITION=0, 0.395, 1.95
DIRECTION=0, 0.1, 1
RANGE=15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=0
BIND_TO_EXTRA_C=1
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=1, 0, 0, 5
DIFFUSE_CONCENTRATION=1.38
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=160
FADE_SMOOTH=40
INTERIOR_ONLY=0
MIRROR=0.480468
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
POSITION=0, 0.597426, -2.0
PREFER_FRONT=1
RANGE=4
RANGE_GRADIENT_OFFSET=0.15
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=160
SPOT_EDGE=0.296, 0.296, 0.296
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.2

;fog lights
[EMISSIVE_EXTRA_A_1]
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=1
NAME=Plane009_SUB9,bumper_r_SUB2
COLOR=28,25,20, 5
FALLBACK_HEADLIGHTS_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=0
BIND_TO_EXTRA_A=1
COLOR=0.75, 0.72, .45, 6
DIFFUSE_CONCENTRATION=0.6
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.89
FADE_AT=450
FADE_SMOOTH=43
MIRROR=0.565, 0.0, 0
POSITION=0, 0.395, 1.95
DIRECTION=0, 0.1, 1
RANGE=15
RANGE_GRADIENT_OFFSET=0.0
SPECULAR_MULT=-0
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0

[LIGHT_LICENSEPLATE]
BIND_TO_EXTRA_A=1
MESHES=lamp_SUB1
OFFSET=0.10, -0.07, 0.01
RANGE=0.25
RANGE_GRADIENT_OFFSET=0.35
SPOT=220
SPOT_SHARPNESS=0.8
COLOR=25,25,25.1,1
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=25
FADE_SMOOTH=8
ACTIVE=1
AFFECTS_TRACK=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.1
NAME=boost_10
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0
 
[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.2
NAME=boost_11
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=0

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.3
NAME=boost_12
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.4
NAME=boost_13
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1

[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.5
NAME=boost_14
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0
SIMULATE_HEATING=0
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.6
NAME=boost_15
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.7
NAME=boost_16
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1


[EMISSIVE_TURBO_...]
INPUT=TURBO
INPUT_THRESHOLD = 0.7
NAME=boost_17
COLOR=2,0,0,2
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.2
NAME=gaspower_10,gastorque_10
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.9
SIMULATE_HEATING=0.9
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.3
NAME=gaspower_11,gastorque_11
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.8
SIMULATE_HEATING=0.8
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.4
NAME=gaspower_12,gastorque_12
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.7
SIMULATE_HEATING=0.7
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.5
NAME=gaspower_13,gastorque_13
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.6
SIMULATE_HEATING=0.6
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.55
NAME=gaspower_14,gastorque_14
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.5
SIMULATE_HEATING=0.5
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.6
NAME=gaspower_15,gastorque_15
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.4
SIMULATE_HEATING=0.4
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.7
NAME=gaspower_16,gastorque_16
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.3
SIMULATE_HEATING=0.3
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.8
NAME=gaspower_17,gastorque_17
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.2
SIMULATE_HEATING=0.2
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1


[EMISSIVE_GAS_...]
INPUT=GAS
INPUT_THRESHOLD=0.9
NAME=gaspower_18,gastorque_18
COLOR=1,1,1,1
OFF_COLOR=0,0,0,0
LAG=0.1
SIMULATE_HEATING=0.1
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_ABS_...]
NAME=dash_led_18
OFF_COLOR=8,5,0
COLOR=0,0,0
TOGGLE_VISIBILITY_INVERSE=1

[ANALOG_INDICATOR_...]      
INPUT=
NAME=extrabmove
INPUT_LAG=0
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=270


[ANALOG_INDICATOR_...]
INPUT=
NAME=rotatereverse
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
STEP=0.2
RANGE=-180

[ANALOG_INDICATOR_...]
INPUT=
NAME=rotatetest 
UPPER_BOUND=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0 
G_FACTOR = -0.0, -0.00, -0.0
ZERO=-0	
STEP=0.2
RANGE=90
 

[ANALOG_INDICATOR_...]
INPUT=
INPUT_LAG=0
NAME=gstuff
RANGE=0
UPPER_BOUND = 0                 ; maximum input value for arrow to move with
START = 0 
POS_OFFSET_END = 0.0021, 0.00, 0.0025
POS_OFFSET_START = 0.0021, -0.00, 0.002
SCALE_START = 0.5, 0.5, 0.5     ; scale for the minimum value
SCALE_END = 0.7, 0.7, 0.7

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = FIRST
UPPER_BOUND = 1  
RANGE=0              ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = -0.8, 0, 0
POS_OFFSET_START = 0.0, 0, -0.0 position offset for the minimum value
POS_OFFSET_END = -0.06, 0.0, -0.0
NAME=gxnegativber




[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =  FIRST
UPPER_BOUND = 1 
RANGE=0                ; maximum input value for arrow to move with
START = 0 
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=00 
SPEED_LAG = 0.0                ; lag for speed, adding inertia of movement
G_FACTOR = 0.8, 0, 0.0
POS_OFFSET_START = 0.00, -0.0, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.06, 0.00, 0.0
NAME=gxpositivre

[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR = THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0.0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
SPEED_LAG = 0.0                 ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, 0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.00, -0.04, 0.0
NAME=gznegative


[ANALOG_INDICATOR_...]
INPUT=G_FORCE
INPUT_SELECTOR =THIRD
UPPER_BOUND = 1.3                 ; maximum input value for arrow to move with
START = 0 
RANGE=0
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0.0
SPEED_LAG = 0               ; lag for speed, adding inertia of movement
G_FACTOR = 0.0, 0, -0.8
POS_OFFSET_START = 0.00, -0.00, 0.0 position offset for the minimum value
POS_OFFSET_END = 0.000, 0.04, 0.0
NAME=gzplus

[ANALOG_INDICATOR_...]
INPUT=
INPUT_LAG=0
INPUT_STALLED_VALUE=0
INPUT_STALLED_LAG=0
RANGE=0
SPEED_LAG = 0.0          ; lag for speed, adding inertia of movement
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START =-0.0, 0.0,0.00
POS_OFFSET_END = -0.0, 0.00, -0.0
NAME=Dummy005


[ANALOG_INDICATOR_...]
INPUT=SPEED
INPUT_LUT=(0=0|14=0|15=1|199=1|)
SPEED_LAG = 0.2  
RANGE=0 
G_FACTOR = -0.0, -0.00, -0.0
POS_OFFSET_START = 0.00, -0.01, 0.01
POS_OFFSET_END = 0,-0.03,0.05
NAME=N_DATA

[DI_RPM_...]
DIGITAL_ITEM = 6
DIGITAL_ITEM_NUMBER_FORMAT = 01.0
INPUT_LUT=(|1000=5|1100=10|1200=15|1500=25|1700=36|1800=45|1900=47|2000=48|2100=49|2300=50|2500=51|2800=54|3000=61|3300=63|3500=68|4000=75|4400=80|4800=84|5000=86|5400=90|5500=95|5900=97|6100=99|6400=100|6600=100|7000=90|)

[DI_GAS_...]
DIGITAL_ITEM = 5
DIGITAL_ITEM_NUMBER_FORMAT = 1.0
INPUT_MULT=100

[ANIMATION_...]
INPUT = EXTRA_B
FILE = hood.ksanim
TIME = 1.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0
LOOP_KEEP_UNTIL_DONE = 1
TICK_TOCK_MODE = 0
AFFECTS_INTERIOR_SHAPE = 1

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.535, 0.125, -2.15		; self explanatory
DIRECTION = -0.3, -0.5, -1 			; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.535, 0.125, -2.15		; self explanatory
DIRECTION = -0.3, -0.5, -1 			; self explanatory
COLOR = 0.65,0.7,1 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 1, 2 				; how long particles last in the air before disappearing
SPEED = 0.5, 1 				; how fast smoke particles fly from the exhaust
SPREAD = 0.25				; initial spread of particles
STARTING_SIZE = 0.04			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSITY = 0.15, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100

[BRAKEDISC_FX]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 30              ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 23  ; increase to make more lines
GLOW_OFFSET = 0.65    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.10
DISC_RADIUS = 0.25
ALPHA_MASK = 0.02, 0.03
LUMINOCITY_MASK = 0.06 0.2
WEAR_FORCE = 0.5
;GLOW_FORCE = 0.8

[Material_Glass]
Meshes = 1windscreen,1window_rf,1window_rr,Object034,1window_lr,1window_lf,01s,bumper_r_SUB3
FilmIOR = 2.5              ; looks better like this
PhotoelasticityMult = 0.8  ; doesn’t look good if too high
ProfileFix = 0.03          ; a bit thicker edge
BrightnessAdjustment =     ; set to alter brightness
SpecularBase = 0.55,55
MaskPass = 0.6            ; mask pass opacity
MaskPassColor = 0, 1, 2  ; mask pass color adjustment

[MESH_ADJUSTMENT_...]
MESHES = window_lf001,window_lr001,WINDOW_R,window_rr001,window_rf001,windscreen001
IS_TRANSPARENT = 1

[MESH_ADJUSTMENT_...]
MESHES = z2
IS_TRANSPARENT = 1

[SHADER_REPLACEMENT_...]
MATERIALS =refract
PROP_... = extFlags,NONE
PROP_... = ksAmbient, 0.0
PROP_... = ksDiffuse, 0.0
PROP_... = ksAlphaRef,1
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = window.dds

[SHADER_REPLACEMENT_...]
MATERIALS =lightsg
RESOURCE_0 = txDiffuse
RESOURCE_FILE_0 = lightsG.dds

[SHADER_REPLACEMENT_...]
MATERIALS = car_tyre
PROP_... = ksAmbient, 0.3
PROP_... = ksDiffuse, 0.35
PROP_... = ksSpecular, 0.03
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
RESOURCE_0 = txDiffuse
RESOURCE_1 = txNormal
RESOURCE_2 = txDirty
RESOURCE_3 = txBlur
RESOURCE_4 = txNormalBlur
RESOURCE_FILE_0 = car_tyre_d.dds
RESOURCE_FILE_1 = car_tyre_n.dds
RESOURCE_FILE_2 = dirt.dds
RESOURCE_FILE_3 = car_tyre_blur.dds
RESOURCE_FILE_4 = car_tyre_n_blur.dds

[Material_Glass]
Meshes = z2
FilmIOR = 2.1              ; looks better like this
PhotoelasticityMult = 0.2  ; doesn’t look good if too high
ProfileFix = 0.02          ; a bit thicker edge
BrightnessAdjustment = 0.0    ; set to alter brightness
SpecularBase = 0.55,55

[Material_PhotoelasticGlass]
Meshes = 01s
FilmIOR = 4.3              ; looks better like this
PhotoelasticityMult = 0.4  ; doesn’t look good if too high
ProfileFix = 0.08          ; a bit thicker edge
BrightnessAdjustment =     ; set to alter brightness
PhotoelasticityBaseScale = 14      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.05  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.4   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there

[Material_Carpet]
Materials=carpet

[Material_InteriorPBRDetail]
Materials = gr1
BrightnessAdjustment = 0.34
Metalness = 0.25
Reflectance = 0.25

[Material_InteriorPBRDetail]
Materials = leather
DetailNormalTexture = common/pbr_leather_bumpy.dds
DetailScale = 2156
ApplyTilingFix = 1
BrightnessAdjustment = -0.7
DetailNormalPBRSmoothness = 0.1
Metalness = 0.01
Reflectance = 0.01
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0.12, 0.12, 0.12, 1.6
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = ptn_01
DetailScale = 0.6
ApplyTilingFix = 1
BrightnessAdjustment = 0.25
DetailNormalPBRSmoothness = 0.06
Metalness = 0.0
Reflectance = 0.015
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0.12, 0.12, 0.12, 1.6
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = Seat_color
DetailScale = 8
ApplyTilingFix = 1
BrightnessAdjustment = 0.2
DetailNormalPBRSmoothness = 0.01
Metalness = 0.0
Reflectance = 0.001
LocalReflectionsSharpness = 1.0
DetailNormalPBRSecondaryColor = 0.07, 0.07, 0.07, 0.2
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = alc1
DetailScale = 15
ApplyTilingFix = 1
BrightnessAdjustment = 0.3
DetailNormalPBRSmoothness = 0.015
Metalness = 0.0
Reflectance = 0.002
LocalReflectionsSharpness = 2.0
DetailNormalPBRSecondaryColor = 0.10, 0.10, 0.10, 1.0
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = lightsg
Smoothness = 0.5
Metalness = 0.4
Reflectance = 0
BrightnessAdjustment = 0.3
CubemapReflectionBlur = 0
PROP_22=pbReflectionBlurEnv, 0
HasDetailNormals=1

[Material_Glass]
Meshes= Object035,bumper_r_SUB3
IOR = 2.460              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 2.5  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 1            ; mask pass opacity
MaskPassColor = 255, 0, 0  ; mask pass color adjustment

[Material_Leather]
Materials=plastic11
DetailScale = 4
BrightnessAdjustment = 0.15
Reflectance = 0.05

[Material_InteriorPBRDetail]
Materials = seatbelt
BrightnessAdjustment = 0.07
DetailNormalPBRSmoothness = 0.16
Metalness = 0.01
Reflectance = 0.05
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0.12, 0.12, 0.12, 1.6
OcclusionSource = NONE

[Material_InteriorPBRDetail]
Materials = common_black000,Material
BrightnessAdjustment = 0.05
Metalness = 0.05
Reflectance = 0.15
LocalReflectionsSharpness = 0.005

[Material_Metal_v2]
Materials = hub
BrightnessAdjustment = 0.03
DetailScale = 0
Metalness = 0.03
Reflectance = 0.05
LocalReflectionsSharpness = 0.4
DetailTexture = 0
OcclusionMap = 0.5

[Material_Metal_v2]
Materials = alum
BrightnessAdjustment = 0.25
DetailScale = 0
Metalness = 0.1
Reflectance = 0.1
LocalReflectionsSharpness = 0.01
DetailTexture = 0
OcclusionMap = 0.5

[Material_InteriorPBRDetail]
Materials = caliper
BrightnessAdjustment = 0.34
Metalness = 0.05
Reflectance = 0.15
LocalReflectionsSharpness = 0.35

[Material_InteriorPBRDetail]
Materials = black
BrightnessAdjustment = 0.01
Metalness = 0.01
Reflectance = 0.01
LocalReflectionsSharpness = 0.01

[Material_InteriorPBRDetail]
Materials = rgba930000ff
BrightnessAdjustment = 0.07
Metalness = 0.01
Reflectance = 0.01
LocalReflectionsSharpness = 0.01

[Material_Carbon]
Materials = vehicle_generic_carbon
BrightnessAdjustment = 0.10
ClearCoatF0 = 0.25
DetailScale = 47

[Material_CarPaint_Metallic]
CarPaintMaterial = carpaint_EXT
BrightnessAdjustment = 0.8 ; compensates for ambient specular
ClearCoatThickness = 0.12
FlakesK = 1.8
LocalReflectionsForce = 1

[Material_CarPaint_Metallic]
CarPaintMaterial = Material.001
BrightnessAdjustment = 0.5 ; compensates for ambient specular
ClearCoatThickness = 0.12
FlakesK = 1.8

[WIPERS_TRACE_...]
SURFACE = 1windscreen
WIPERS = Plane015, Plane016

[REFLECTIONS_FX]
ALLOW_INTERIOR_SSAO=0
ALLOW_INTERIOR_SSGI=0
AUTOFIX=1
MASK_CUBEMAP_ENABLED=1
MASK_CUBEMAP_OFFSET=0, -0.1, 0.2
MASK_CUBEMAP_TWEAK=0.5

[TYRES_FX]
BROKEN_TYRES_DYNAMIC=1

[SHADOWED_WHEELS_FRONT]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[SHADOWED_WHEELS_REAR]
AFFECT_SUSP_NODES=1
ANGLE_X=0
BOUND_TO_SUSPENSION=0
DISTANCE=3
EXTRA_AMBIENT_BRIGHTNESS=0.12
OFFSET=0.04
WIDTH=0.1

[EXHAUST_FLAMES]
ANTILAG=1 ; turbo antilag, i havent tested this yet
ANTILAG_DELAY=0.0 ; how long after antilag trigger do flames start, in seconds
ANTILAG_INTENSITY=80 ; flame size
ANTILAG_INTERVAL_MAX=8000
ANTILAG_INTERVAL_MIN=3000
ANTILAG_TURBO_THRESHOLD=7.0
DAMAGE=0 ; engine damage? idk
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.001 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0.7 ; delay after throttle lift
DISCHARGE_DURATION=0.7 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=150; flame size
DISCHARGE_RPM_THRESHOLD_MAX=5000 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=7000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=1 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=55 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=8500
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=80 ; flame size
LIMITER_RPM_THRESHOLD=2000 ; limiter flames will not shoot below this rpm
