[INCLUDE: common/custom_emissive.ini]

[CustomEmissiveMulti]
Meshes = WARN_LIGHTS_BOARD
UseEmissive0AsFallback = 0
Intensity = 1
Resolution = 1024, 512

Debug = 0
@ = DashHighlight
@ = CustomEmissive_UseDiffuseLuminocity, From = "0.0, 0.2", To = "0.1, 0.3", SkipDiffuseMap = 0
@ = MultiItem, Role = ABS, Center = "657, 240", Size = 50, OffColor = "2,2,2", Color = "32, 14, 0", InputInverse = 1
@ = MultiItem, Role = DashWarningTC, Center = "732, 240", Size = "35, 45", OffColor = "2,2,2", Color = "25, 10, 0"
@ = MultiItem, Role = DashWarningEngine, Center = "735, 276", Size = "30, 25", OffColor = "2,2,2", Color = "25, 10, 0"
@ = MultiItem, Role = DashWarningSeatbelt, Center = "799, 267", Size = "30, 45", OffColor = "2,2,2"
@ = MultiItem, Role = HANDBRAKE, Center = "960, 276", Size = "30, 25", OffColor = "2,2,2"
@ = MultiItem, Role = HIGHBEAM, Center = "768, 240", Size = "35, 35", OffColor = "2,2,2"
@ = MultiItem, Role = DashWarningAirbag, Center = "892, 242", Size = "32, 35", OffColor = "2,2,2"
@ = MultiItem, Role = SUSP_DAMAGE, Center = "993, 246", Size = "30, 35", OffColor = "2,2,2"
@ = MultiItem, Role = DashWarningTyrePressure, Center = "991, 276", Size = "25, 30", OffColor = "2,2,2"
@ = MultiItem, Role = DashFogLights, Center = "825, 240", Size = "35, 45", Color = "25, 10, 0", OffColor = "2,2,2"
@ = MultiItem, Role = DashWarningTemperature, Center = "895, 276", Size = "30, 25", OffColor = "2,2,2"
@ = MultiItem, Role = BATTERY, Center = "767, 276", Size = "30, 35", OffColor = "2,2,2"
@ = MultiItem, Role = TRACTIONCONTROL_INACTION, Center = "705, 247", Size = "30, 35", OffColor = "2,2,2"
@ = MultiItem, Role = GEAR_N, Center = "925, 275", Size = "30, 30", Color = "25, 10, 0", OffColor = "2,2,2"
@ = MultiItem, Role = OIL_TEMPERATURE, Center = "825, 276", Size = "30, 25", InputThreshold = 90, OffColor = "2,2,2"
@ = MultiItem, Role = FUEL, Center = "705, 276", Size = "30, 25", InputThreshold = 10, OffColor = "2,2,2", Color = "18, 7, 0", InputInverse = 1
@ = MultiItem, Role = OIL_PRESSURE, Center = "857, 276", Size = "30, 25", InputThreshold = 10, OffColor = "2,2,2", Color = "5, 0, 0"
@ = MultiItem, Role = GEARBOX_DAMAGE, Center = "667, 281", Size = "30, 25", OffColor = "2,2,2", Color = "1, 0, 0"
@ = MultiItem, Role = DashWarningEngine, Center = "862, 250", Size = "30, 25", OffColor = "3,3,3", Color = "30, 0, 0"
@ = MultiItem, Role = DashWarningEngine, Center = "929, 251", Size = "30, 31", OffColor = "3,3,3", Color = "30, 0, 0"
@ = MultiItem, Role = DashWarningEngine, Center = "959, 250", Size = "30, 31", OffColor = "2,2,2", Color = "16, 0, 0"

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = LaFerrari_LOD_A.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = polymsh_SUB21
INSERT = Displays.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = COCKPIT_HR    ; name of mesh or KN5, after which new KN5 will be inserted


[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = LaFerrari_LOD_A.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
INSERT = INT_GLASS.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = COCKPIT_HR    ; name of mesh or KN5, after which new KN5 will be inserted

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = LaFerrari_LOD_A.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_RearLight_A_SUB0
INSERT = REAR_LIGHTS.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = REAR_LIGHT    ; name of mesh or KN5, after which new KN5 will be inserted

[MODEL_REPLACEMENT_...]
ACTIVE = 1        ; set to 0 to disable the whole section (default value is 1)
FILE = LaFerrari_LOD_A.kn5  ; name of KN5 to work with (to distinguish between LODs or track KN5s)
HIDE = GEO_FrontLIGHT_B
INSERT = FRONT_LIGHTS.kn5       ; name of KN5 to insert, should be located next to config file
INSERT_AFTER = FRONT_LIGHT    ; name of mesh or KN5, after which new KN5 will be inserted


[EMISSIVE_LIGHT_...]
NAME=polymsh_SUB16, polymsh90_SUB11, polymsh91_SUB7, polymsh91_SUB6, polymsh_SUB0
COLOR=3,3,3
LAG=0.5

[EMISSIVE_EXTRA_A_...]
BIND_TO_EXTRA_A=1
NAME=GEO_RearBumper_SUB6
COLOR=20, 0, 0, 25
LAG=0.70

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
COLOR=20,1,0,0.10
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=90
FADE_SMOOTH=40
MIRROR=0
POSITION=-0.00,0.3449009,-2.353999
DIRECTION=0 ,-1, -0.2
RANGE=15
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=97
SPOT_SHARPNESS=0


[SHADER_REPLACEMENT_...]
MESHES=polymsh_SUB16, polymsh91_SUB7
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = emissives_alfa.dds


[SHADER_REPLACEMENT_...]
MESHES=polymsh91_SUB6, polymsh_SUB0
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = emissives_str.dds

[SHADER_REPLACEMENT_...]
MESHES=GEO_RearBumper_SUB6
SHADER=ksPerPixelMultiMap_emissive
FILL_MISSING_TEXTURES=1
RESOURCE_4=txEmissive
RESOURCE_FILE_4 = extra_emissive.dds

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME = RIGHT_REAR_BLINK
COLOR = 16,3,0, 7
LAG = 0.57
BLINK_FREQENCY_HZ = 0.96
SIMULATE_HEATING = 2
CAST_LIGHT = 1 
LOCATION = REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME = BLINKER_FRONT_RIGHT
RANGE_PREFIX=FR_MAT_
RANGE_START_INDEX=0
RANGE_END_INDEX=5
RANGE_DELAY=0.023 ; to compensate for that there are more of them
COLOR = 100,40,0, 50
LAG = 0.57
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 2
LOCATION = FRONT
CAST_LIGHT = 1 

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME = GEO_Door_R_SUB6
COLOR = 33,15,0, 3
LAG = 0.57
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 2
LOCATION = RIGHT
CAST_LIGHT = 1 



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME = LEFT_REAR_BLINK
COLOR = 16,3,0, 7
LAG = 0.57
BLINK_FREQENCY_HZ = 0.96
CAST_LIGHT = 1 
LOCATION = REAR
SIMULATE_HEATING = 2

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME = BLINKER_FRONT_LEFT
RANGE_PREFIX=FL_MAT_
RANGE_START_INDEX=0
RANGE_END_INDEX=5
RANGE_DELAY=0.023 ; to compensate for that there are more of them
COLOR = 100,40,0, 50
LAG = 0.57
BLINK_FREQENCY_HZ = 0.96
SIMULATE_HEATING = 2
LOCATION = FRONT
CAST_LIGHT = 1 

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME = GEO_Door_L_SUB6
COLOR = 33,15,0, 3
LAG = 0.57
BLINK_FREQENCY_HZ = 0.96  
SIMULATE_HEATING = 2
LOCATION = LEFT
CAST_LIGHT = 1 

[EMISSIVE_REVERSE_...]
NAME =REV_LIGHTS
COLOR = 15,15, 19, 3.00         ; glowing color if condition is met
LAG = 0.7                   ; with zero, turns on and off immediately
SIMULATE_HEATING = 0.6      ; adds heating effect, going through orange tint while turning on and off
LOCATION = REAR             ; light location used for damage and light guessing, default value depends on type
ACT_AS_HEADLIGHTS = 1       ; if set to 1, emissiveness is raised when camera is caught in car’s headlights
CAST_LIGHT=1







; config was prepared automatically. source:
; https://github.com/ac-custom-shaders-patch/acc-extension-config/blob/master/config/cars/kunos/ferrari_laferrari_trio.ini
[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[DEFORMING_HOOD]
NAME=MOTORHOOD          ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE=0.05    ; how high would it offset in the center at full damage
OFFSET_Y_END=0.01      ; how high would it offset at the far end at full damage
OFFSET_Z_END=0.03       ; how far would it offset at the far end
BULGING_EXTRA=0.2       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT=2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE=-0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE=0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY=7.0    ; which adds
NOISE_Z_FREQENCY=7.0    ; some randomization
Z_FACTOR=2.5            ; how center is being found
Z_BIAS=0.0              ; with, if needed, manual offset
[EXTRA_FX]
SKIP_GBUFFER = material:INT_Glass_Side
FORCE_OPAQUE = GEO_RearBumper_SUB0, GEO_FrontBumper_SUB3
MASK_GBUFFER = GEO_Chassis_SUB0

[INCLUDE: common/materials_glass.ini]
ExteriorGlassTintedMaterials = EXT_Glass

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = EXT_CARPAINT_Base


[Material_CarPaint_Metallic]
Skins = 06_rosso_dino, 10_giallo_modena_r, 
FlakesK = 0.8
BrightnessAdjustment = 1.1
ClearCoatThickness = 0.6
ClearCoatTint = 0, 0, 0.1

; [Material_CarPaint_RainbowChrome]
; Skins = 14_grigio_silverstone

; [Material_CarPaint_Metal]
; Skins = 10_giallo_modena_r
; BrightnessAdjustment = 0.7



; [Material_CarPaint_Rainbow]
; Skins = 14_bianco_avus_r
; BrightnessAdjustment = 0.1
; ClearCoatThickness = 0.6

; [Material_CarPaint_Chameleon]
; Skins = 02_rosso_corsa_r
; ClearCoatThickness = 0.4


; [Material_CarPaint_Chameleon]
; Skins = 21_blu_scozia
; ChameleonColorA = #088, 0.5
; ChameleonColorB = #804, 0.6
; ChameleonExponent = 1.6
; ChameleonCenter = 0.5



[SHADER_REPLACEMENT_...]
MATERIALS = EXT_DETAIL_reflective, EXT_CARBON, EXT_Exhaust_REF_AT, RIM_BASE, EXT_Claw
PROP_... = extExtraSharpLocalReflections, -0.001

[SHADER_REPLACEMENT_...]
MATERIALS = EXT_Grid_A, EXT_Grid_B
BLEND_MODE = ALPHA_TEST
IS_TRANSPARENT = 0

[LIGHT_LICENSEPLATE]
LAYOUT = ONE_ON_TOP

[INCLUDE: common/materials_license_plate.ini]
[Material_LicensePlate_Canada]

[SHADOWED_TYRES]
ANGLE = 5
OFFSET = 0.01
WIDTH = 0.04

[SHADOWED_TYRES_REAR]
OFFSET = 0.0

[SHADOWED_WHEELS]
ANGLE = 7
OFFSET = -0.01
WIDTH = 0.05

[SHADOWED_WHEELS_REAR]
OFFSET = -0.03

[DEFORMING_HOOD]
NAME = MOTORHOOD          ; name of parenting node containing all meshes to deform
OFFSET_Y_MIDDLE = 0.05    ; how high would it offset in the center at full damage
OFFSET_Y_END = 0.01      ; how high would it offset at the far end at full damage
OFFSET_Z_END = 0.03       ; how far would it offset at the far end
BULGING_EXTRA = 0.2       ; increase to make shape go less triangly and more trapezoid-like
BULGING_EXPONENT = 2.0    ; affects the curve of slopes around raised center
NOISE_Y_AMPLITUDE = -0.16 ; some simple vertical noise at the center
NOISE_Z_AMPLITUDE = 0.2   ; and horizontal noise at the far end
NOISE_Y_FREQENCY = 7.0    ; which adds
NOISE_Z_FREQENCY = 7.0    ; some randomization
Z_FACTOR = 2.5            ; how center is being found
Z_BIAS = 0.0              ; with, if needed, manual offset

[INCLUDE: common/custom_emissive.ini]

[CustomEmissive]
Meshes=GEO_Light_GLASS_INT
Resolution=1024, 512
@ = CustomEmissive_Rect, Channel = 1, Mirror, Start = "337.4, 157.8", Size = "132.7, 92.5"
@ = TurningLightsFront, Channel = 1, Intensity=3, Lag=0.4, Color = "25,8,0"

[CustomEmissive]
Meshes=GEO_FrontLIGHT_B
Resolution=1024, 512
@ = CustomEmissive_Rect, Channel = 1, Mirror, Start = "262.3, 338.9", Size = "66.7, 71.3"
@ = TurningLightsFront, Channel = 1, Intensity=3, Lag=0.2, Color = "25,8,0"

[CustomEmissive]
Meshes=GEO_RearLight_A_SUB0
Resolution=1024, 512
AreasSubtractNext = 1
@ = CustomEmissive_Circle, Channel = 0, Mirror, Center = "167.5, 167.1", Size = 200, CornerRadius = 1, Exponent=0.0
@ = TurningLightsFront, Channel = 0, Intensity=1, Color = "25,8,0", Lag=0.2
@ = CustomEmissive_Circle, Channel = 1, Mirror, Center = "167.5, 167.2", Size = 140, Exponent = 0.1
@ = ReverseLights, Channel = 1, Intensity=3, Lag=0.4

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0, 0.555, 1.77 ; 2nd and third
DIRECTION=0,0,1
RANGE=0.4
SPOT=60
BIND_TO_HEADLIGHTS=1
MIRROR=0.740 ; first value
AFFECTS_TRACK=1
[BASIC]
OPEN_WHEELER =1




[PARTICLES_FX_EXHAUST_0]
POSITION=-0.758,0.3345,-2.07
DIRECTION=0.0,0.0,-1
COLOR=0.18,0.18,0.18			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.4,0.4				; how long particles last in the air before disappearing
SPEED=1				; how fast smoke particles fly from the exhaust
SPREAD=0.6				; initial spread of particles
STARTING_SIZE=0.20			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,350 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_1]
POSITION=-0.644,0.335,-2.11
DIRECTION=0.0,0.0,-1
COLOR=0.18,0.18,0.18			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.3				; how long particles last in the air before disappearing
SPEED=1				; how fast smoke particles fly from the exhaust
SPREAD=0.6				; initial spread of particles
STARTING_SIZE=0.20			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,350 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_2]
POSITION=0.730,0.045,-2.20
DIRECTION=0.0,0.0,-1
COLOR=0.2,0.2,0.2			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.3				; how long particles last in the air before disappearing
SPEED=1.5				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.01			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,550 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_3]
POSITION=-0.730,0.045,-2.20
DIRECTION=0.0,0.0,-1
COLOR=0.2,0.2,0.2			                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.2,0.4				; how long particles last in the air before disappearing
SPEED=1.5				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.01			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,550 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_4]
POSITION=-0.658,0.00,1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.5				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_5]
POSITION=0.658,0.00,1.53
DIRECTION=-0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.5				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.4				; initial spread of particles
STARTING_SIZE=0.3			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears


[PARTICLES_FX_EXHAUST_6]
POSITION=0,0.1.0,-2.20
DIRECTION=0.0,0.0,-1
COLOR=0.2,0.2,0.2				                ; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE=0.3,0.5				; how long particles last in the air before disappearing
SPEED=10				; how fast smoke particles fly from the exhaust
SPREAD=0.6				; initial spread of particles
STARTING_SIZE=0.6			; initial size of particles
SPAWN_OFFSET=0.06			; initial spawn point offset (length-wise)
INTENSTY=0.03,0			                ; smoke intensity
TEMPERATURE_LAG=1			; engine heating up (1 to disable)
SPEED_THRESHOLD=220,320 		; speed at which the smoke disappears






[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Plate_LODA
OFFSET=0.00, 0.025, -0.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=1
COLOR=12,12,34,0.65
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1


[LIGHT_EXTRA_0]
BOUND_TO=head_lights
COLOR=1,2,3
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=8
FADE_SMOOTH=5
MIRROR=0
POSITION=0.23,0.65,0.5
DIRECTION=0,-1,0.8
RANGE=1.3;1.3
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=160
SPOT_SHARPNESS=0.5

[LIGHT_EXTRA_1]
BOUND_TO=head_lights
COLOR=1,3,4
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=8
FADE_SMOOTH=5
MIRROR=0
POSITION=-0.26,0.65,0.5
DIRECTION=0,-1,0.8
RANGE=1.3;1.3
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=3
SPOT=160
SPOT_SHARPNESS=0.5




[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9




[WOBBLY_BIT_...]
NAME = GEO_Chassis_SUB13  ; name of the node to move
CONNECTED_TO = 0, 0.830, -0.13   ; point to which node is attached to, and around which it will rotate
MAX_RANGE = 0.01                ; max range node can move from its original position
DAMPENING_LAG = 0.93            ; think of it as usual AC lag value, trying to zero node’s speed
G_GAIN = 2                      ; how much G-forces affect node’s speed
GRAVITY_GAIN = 3                ; how much gravity affects node’s speed
OFFSET_GAIN = 2000              ; how strong is returning force
STIFF_AXIS = 0, 1, 1            ; optional higher stiffness axis to reduce movement along it
STIFF_AXIS_STIFFNESS = 0.9      ; now stiff is optional stiffness axis
G_FILTER = 0                  ; temporal filter for G-forces
DEFAULT_GRAVITY_INCLUDED_ALREADY = 1 ; either `0` or `1`; set it to `1` if you don’t want gravity to skew your stuff when car is in neutral position
FORCE_OFFSET=0, 0, 0





[AUDIO_VOLUME]
ENGINE_EXT = 4.0
ENGINE_INT = 4.0
GEAR_EXT = 1.4
GEAR_INT = 1.2
BODYWORK = 1.0
WIND = 1.2
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 10.0
WHEEL = 2.0
HIT = 1.0
SCRAPE = 1.0
SKID_EXT = 2.0
SKID_INT = 2.0
TURBO_THROTTLE = 10.0    ; for turbo sound, “throttle” input, same as in engine event
ENGINE_EXT_BOOST = 9.0  ; for exterior engine sound, “boost” input, same as in turbo event
ENGINE_INT_BOOST = 9.0  ; for interior engine sound, “boost” input, same as in turbo event


[AUDIO_PITCH]
ENGINE_EXT = 0.92
ENGINE_INT = 0.92
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0



[LIGHT_FLAME_0]
BRIGHTNESS_MULT=1
CAR_BRIGHTNESS_MULT=1.8
CAR_RANGE_MULT=0.2
COLOR=5,1,1
DEBUG=0
DIRECTION_MULT=1, 1, 1
FADE_AT=150
FADE_SMOOTH=30
OFFSET=0.2
RANGE=7
RANGE_GRADIENT_OFFSET=0.2
SPOT=238.322
SPOT_SHARPNESS=0.8




[EMISSIVE_HEADLIGHTS_0]
NAME=GEO_FrontLIGHT_A
COLOR=10,10,15, 150
LAG=0.0
SIMULATE_HEATING=0.0
LOCATION=FRONT


[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10, 10, 15, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=130
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.75
MIRROR_DIRECTION=0
POPUP_ENABLED=0
POSITION=0, 0.62, 2.3
RANGE=480
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=50
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=40
SPOT_EDGE=0.02088, 0.01992, 0.018
SPOT_EDGE_SHARPNESS=50
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0

[EMISSIVE_HIGHBEAM_...]
NAME=GEO_FrontLIGHT_A
BOUND_TO= LOW_BEAM
COLOR=10,10,15, 350
LAG=0.0
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
LOCATION=FRONT



[EMISSIVE_BRAKE_0]
NAME=GEO_BRAKE_LIGHT, GEO_RearLight_CENTER
COLOR=30,10,0,50
FALLBACK_HEADLIGHTS_COLOR=50,29,15, 0.025
LAG=0
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0

[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=5, 1, 0, 4
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=0.655593
MIRROR_DIRECTION=0
POSITION=0, 0.825127, -1.9
RANGE=6
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4l






[ANIMATION_0]
FILE=car_front_wing.ksanim
TIME= 0.005
BIND_TO_EXTRA_B=1

[ANIMATION_1]
FILE=wing_1.ksanim
TIME= 3.0
BIND_TO_EXTRA_C=1

[ANIMATION_2]
FILE=car_DOOR_R.ksanim
TIME= 3.0
BIND_TO_EXTRA_C=1

[ANIMATION_3]
FILE=car_DOOR_L.ksanim
TIME= 3.0
BIND_TO_EXTRA_D=1

[ANIMATION_4]
FILE=car_rear_wing.ksanim
TIME= 3.0
BIND_TO_EXTRA_E=1

[ANIMATION_5]
FILE=car_rear_wing_lower.ksanim
TIME= 3.0
BIND_TO_EXTRA_F=1




