[DATA] 
DISABLE_LIGHTSINI=1

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
TURNING_LIGHTS_REPEAT=1
STOP_LODS_ADJUSTMENT=0

[REAL_MIRROR_0]
ASPECT_MULT=0.990000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.110000,0.040000

[REAL_MIRROR_1]
ASPECT_MULT=1.030000
FLIP=0
FOV=13.400000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=0.050000,-0.020000

[REAL_MIRROR_2]
ASPECT_MULT=1.000000
FLIP=0
FOV=10.000000
IS_MONITOR=0
MONITOR_SHADER_TYPE=0.000000
ROTATION=-0.130000,0.010000

[AUDIO_VOLUME]
BACKFIRE_INT=1.0
BACKFIRE_EXT=1.0
BODYWORK=1.0
DIRT=1.0
DOWN_SHIFT=1.0
ENGINE_EXT=2.2
ENGINE_INT=2.0
GEAR_EXT=1.0
GEAR_GRIND=1.0
GEAR_INT=1.0
HORN=1.0
LIMITER=1.0
TRACTION_CONTROL_EXT=1.0
TRACTION_CONTROL_INT=1.0
TRANSMISSION=0
TURBO=1.5
WIND=0.2
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PITCH]
ENGINE_EXT = 1.0
ENGINE_INT = 1.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 1.0
TURBO = 1.0
HIT = 1.0
SCRAPE = 1.0
WHEEL = 1.0
SKID_EXT = 1.0
SKID_INT = 1.0

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1
ENGINE_EXT_BOOST = 1  
ENGINE_INT_BOOST = 1  

[ODOMETER_MAIN]
NAME=Odometer_Main
FONT=odometer_font
BLEND_MODE=0
POSITION=140, 147
SIZE=180, 40
DIGIT_WIDTH=16
COUNT=6
BACKGROUND=0.08, 0.08, 0.09
COLOR=1.0, 1.0, 1.0
JITTER=0.07
MOVEMENT_INTERVAL=5

[ODOMETER_TRIP]
NAME=Odometer_Trip
FONT=odometer_font
BLEND_MODE=0
POSITION=180, 300
SIZE=145, 55
DIGIT_WIDTH=16
COUNT=4
BACKGROUND=0.08, 0.08, 0.09
COLOR=1.0, 1.0, 1.0
LAST_DIGIT_COLOR=1, 0.3, 0.3
JITTER=0.0
MOVEMENT_INTERVAL=1

[SHADER_REPLACEMENT_...]

ACTIVE = 1
MESHES = INT_Glass_RF, INT_Glass_Front, INT_Glass_LF_Side, INT_Glass_LR, INT_Glass_RR
CAST_SHADOWS = 0

[WIPERS]
WIND_THRESHOLDS_KMH = 60, 150 ; speed for wipers to start vibrating and for maximum vibration
WIND_AMPLITUDE_MULT = 1 ; multiplier for amplitude
WIND_FREQUENCY_MULT = 1 ; multiplier for frequency
WIND_OFFSET = 0.03 ; base animation

[LIGHTING]
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.04
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.05
EMISSIVE_HEADLIGHTS_MULT=2
EMISSIVE_PARKINGLIGHTS_MULT=4
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_MULT=1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,2

[LIGHT_EXTRA_1]
BIND_TO_HEADLIGHTS=1
COLOR=24,17,8
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=250
FADE_SMOOTH=2
MIRROR=0.83
OFF_RANGE_MULT=0.5
POSITION=0, 1.01, 1.7
DIRECTION=0, -0.5, 1
RANGE=150
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=115
SPOT_EDGE=0, 0, 0
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0

[ANIMATION_0]
FILE=car_DOOR_L.ksanim
TIME= 2
BIND_TO_EXTRA_A=1

[ANIMATION_1]
FILE=car_DOOR_R.ksanim
TIME= 2
BIND_TO_EXTRA_B=1

[ANIMATION_3]
FILE=Rear_Cawl.ksanim
TIME= 3
BIND_TO_EXTRA_C=1

[ANIMATION_4]
FILE=Frunk.ksanim
TIME= 3
BIND_TO_EXTRA_D=1

[ANIMATION_...]
FILE=Window.ksanim
TIME= 1
BIND_TO_EXTRA_E=1
HOLD_STATE=0            
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Window.ksanim
TIME= 1
BIND_TO_EXTRA_E=1

[ANIMATION_...]
FILE=Car_GAS_Pedal.ksanim
INPUT=GAS
INPUT_AS_PROGRESS = 1 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=GAS_Pedal.ksanim
INPUT=GAS
INPUT_AS_PROGRESS = 1 
HOLD_STATE=1
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Brake_Pedal.ksanim
INPUT=BRAKE
INPUT_AS_PROGRESS = 1 
HOLD_STATE=1
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Brake_Pedal.ksanim
INPUT=BRAKE
INPUT_AS_PROGRESS = 1 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Clutch_Pedal.ksanim
INPUT=CLUTCH
INPUT_LUT = (| 0.0=1 | 0.5=1 | 1=0 |)
HOLD_STATE=1
INPUT_AS_PROGRESS = 1 
LOOP_WHILE_ACTIVE = 1       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Clutch_Pedal.ksanim
INPUT=CLUTCH
INPUT_LUT = (| 0.0=1 | 0.5=1 | 1=0 |)
INPUT_AS_PROGRESS = 1 
LOOP_WHILE_ACTIVE = 1       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Gear_1.ksanim
TIME = 0.92
HOLD_STATE=1
INPUT=GEAR_1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Gear_1.ksanim
INPUT=GEAR_1
TIME = 0.87
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0         
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Gear_2.ksanim
TIME = 0.97
HOLD_STATE=1
INPUT=GEAR_2
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Gear_2.ksanim
TIME = 0.92
INPUT=GEAR_2
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          

[ANIMATION_...]
FILE=Car_Gear_3.ksanim
TIME = 0.97
HOLD_STATE=1
INPUT=GEAR_3
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Gear_3.ksanim
TIME = 0.92
INPUT=GEAR_3
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Gear_4.ksanim
TIME = 0.92
HOLD_STATE=1
INPUT=GEAR_4
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Gear_4.ksanim
TIME = 0.87
INPUT=GEAR_4
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Gear_5.ksanim
TIME = 0.92
HOLD_STATE=1
INPUT=GEAR_5
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0         
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Gear_5.ksanim
TIME = 0.87
INPUT=GEAR_5
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Gear_R.ksanim
TIME = 0.92
HOLD_STATE=1
INPUT=GEAR_R
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0   
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Gear_R.ksanim
TIME = 0.87
INPUT=GEAR_R
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Turn_Signal_Left.ksanim
TIME = 0.5			
INPUT=TURNSIGNAL_NOHAZARD_LEFT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Turn_Signal_Left.ksanim
TIME = 0.5
INPUT=TURNSIGNAL_NOHAZARD_LEFT
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 0    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Turn_Signal_Right.ksanim
TIME = 0.5
INPUT=TURNSIGNAL_NOHAZARD_RIGHT
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Turn_Signal_Right.ksanim
TIME = 0.5
INPUT=TURNSIGNAL_NOHAZARD_RIGHT
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Low_Beam.ksanim
TIME = 0.5
INPUT=HEADLIGHTS
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Low_Beam.ksanim
TIME = 0.5
INPUT=HEADLIGHTS
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_High_Beam.ksanim
TIME = 0.5
INPUT=HIGHBEAM
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=High_Beam.ksanim
TIME = 0.5
INPUT=HIGHBEAM
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Hazards.ksanim
TIME = 0.6
INPUT=HAZARD
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Hazards.ksanim
TIME = 0.6
INPUT=HAZARD
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Fog_Lights.ksanim
TIME = 0.5
INPUT=EXTRA_F
HOLD_STATE=0
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Horn.ksanim
TIME = 0.5
INPUT=HORN
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1 

[ANIMATION_...]
FILE=Car_Hand_Brake.ksanim
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0  

[ANIMATION_...]
FILE=Hand_Brake.ksanim
TIME = 0.5
INPUT=HANDBRAKE
HOLD_STATE=1
INPUT_AS_PROGRESS = 0 
LOOP_WHILE_ACTIVE = 0       
LOOP_KEEP_UNTIL_DONE = 1    
TICK_TOCK_MODE = 0          
AFFECTS_INTERIOR_SHAPE = 1

[SHADOWED_TYRES]
ANGLE=1
OFFSET=0.02
EXTRA_AMBIENT_BRIGHTNESS=0.4

[EXHAUST_FLAMES]
DISCHARGE=1 ; lifting off the throttle
DISCHARGE_CHARGE_TIME=0.8 ; how long you have to press the throttle to "charge" the flames
DISCHARGE_DELAY=0 ; delay after throttle lift
DISCHARGE_DURATION=5 ; length of flame shooting, in seconds
DISCHARGE_PROBABILITY=1; chance of flame shoot on lift, 1 is guaranteed, 0 is never
DISCHARGE_INTENSITY=0.5; flame size
DISCHARGE_RPM_THRESHOLD_MAX=7900 ; self explanatory
DISCHARGE_RPM_THRESHOLD_MIN=3000 ; self explanatory
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1 ; on upshift
FLAT_SHIFT_COOLDOWN=0 ; after upshift
FLAT_SHIFT_DURATION=0.1 ; length of flame shooting, in seconds
FLAT_SHIFT_GAS_THRESHOLD=70 ; how much gas needs to be pressed on upshift for flame, 100 is wide open
FLAT_SHIFT_INTENSITY=0.1 ; flame size
FLAT_SHIFT_PROBABILITY=1 ; chance of flame shoot on upshift
FLAT_SHIFT_RPM_THRESHOLD=7900
LIMITER=1 ; on hitting the limiter
LIMITER_DELAY=0 ; delay, in seconds
LIMITER_INTENSITY=0.5 ; flame size
LIMITER_RPM_THRESHOLD=5000 ; limiter flames will not shoot below this rpm

[ANALOG_INDICATOR_...]
INPUT = OIL_PRESSURE
OBJECT_NAME=ARROW_OILPRESSURE
UPPER_BOUND = 10
LOWER_BOUND = 0
LUT = (| 0=-68| 5=-16 | 10=36 |)

[INCLUDE: common/selflighting.ini]

[SelfLight_Headlights]
POSITION=0.127, 0.781, -2.17
SPOT = 70
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.18
RANGE_GRADIENT_OFFSET = -0.95
COLOR = 200,160,110
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, -1.0, 0.7
FADE_AT = 47
FADE_SMOOTH = 450
AMBIENT_INFLUENCE = 0.2

[SelfLight_Headlights]
POSITION=-0.122, 0.782, -2.17
SPOT = 70
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.18
RANGE_GRADIENT_OFFSET = -0.95
COLOR = 200,160,110
BIND_TO_HEADLIGHTS = 1
DIRECTION = 0, -1.0, 0.7
FADE_AT = 47
FADE_SMOOTH = 450
AMBIENT_INFLUENCE = 0.2

[SelfLight_Headlights]
BOUND_TO = Fog_Light_Reflectors
POSITION=0.582, 0.407, 1.94
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 10, 10, 10
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.28
RANGE_GRADIENT_OFFSET = -0.85
COLOR = 200,160,110
DIRECTION = -1.5, -2.0, 1
FADE_AT = 47
FADE_SMOOTH = 450
AMBIENT_INFLUENCE = 0.2

[SelfLight_Headlights]
BOUND_TO = Fog_Light_Reflectors
POSITION=-0.603, 0.419, 1.94
SPOT = 150
SPOT_SHARPNESS = 0
SPOT_EDGE = 20, 20, 20
SPOT_EDGE_SHARPNESS = 0
RANGE = 0.28
RANGE_GRADIENT_OFFSET = -0.85
COLOR = 200,160,110
DIRECTION = 1.5, -2.0, 1.0
FADE_AT = 47
FADE_SMOOTH = 450
AMBIENT_INFLUENCE = 0.2

[EMISSIVE_REVERSE_0]
NAME= Reverse_Reflectors
COLOR=25, 25, 25
LAG=0.8
SIMULATE_HEATING=0.3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_0]
NAME= LF_Turn_Signal_Reflector
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_1]
NAME= LR_Turn_Signal_Reflector
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_2]
NAME= LFS_Turn_Signal_Reflectors, LFS_Turn_Siganl_Bulbs
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_LEFT_3]
NAME= Blinker_INT
COLOR=0, 24, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_0]
NAME= RF_Turn_Signal_Reflector
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_1]
NAME= RR_Turn_Signal_Reflector
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_2]
NAME= RFS_Turn_Siganl_Bulbs, RFS_Turn_Signal_Reflectors
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_NOHAZARD_RIGHT_3]
NAME= Blinker_INT
COLOR=0, 24, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_LIGHT_0]
NAME= Head_Light_Reflector_L, Head_Light_Reflector_R
COLOR=24,17,8
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
POPUP_ENABLED=1
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
NAME= Tail_Light_Reflectors
COLOR=25, 0, 0
LAG=0.8
SIMULATE_HEATING=3
BIND_TO_HEADLIGHTS=1
LOCATION=REAR
CAST_LIGHT=2
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
NAME=Gauge
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
NAME=polymsh_detached42
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
NAME=Cylinder7
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
NAME=polymsh_detached43
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_6]
NAME=GEO_ARROW_RPM
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_7]
NAME=GEO_ARROW_SPEED
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_8]
NAME=GEO_ARROW_TURBO
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_9]
NAME=Cylinder4
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_10]
NAME=Display_Symbols
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_11]
NAME=INT_Decals
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_12]
NAME=Display_Symbols_Turbo
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_13]
NAME=Display_Symbols_Turn
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_14]
NAME=Display_Symbols_Lighting
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_15]
NAME=Display_Symbols_Wiper
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_16]
NAME=trunk_EXT_Glass_Light
COLOR=360,360,360, 6
LAG=0.78
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_17]
NAME=INT_Decals_Rear_Fog
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_18]
NAME=Display_Symbols_FR_Fog
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_19]
NAME=Odometer_Main
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_20]
NAME=Odometer_Trip
COLOR=0.4,1.7,1.3
LAG=0.78
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_0]
NAME=High_Beam_INT
TOGGLE_VISIBILITY = 0
COLOR=1.0,1.5,5.0
LAG=0.8
SIMULATE_HEATING=0.3
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_0]
NAME= Harzard_INT
COLOR=4, 0, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HAZARD_1]
NAME= LF_Turn_Signal_Reflector, LFS_Turn_Signal_Reflectors, LFS_Turn_Siganl_Bulbs, RF_Turn_Signal_Reflector, RFS_Turn_Siganl_Bulbs, RFS_Turn_Signal_Reflectors
COLOR=232, 115, 25
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=FRONT

[EMISSIVE_HAZARD_2]
NAME= LR_Turn_Signal_Reflector, RR_Turn_Signal_Reflector
COLOR=25, 12, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5
SIMULATE_HEATING=0.3
LOCATION=REAR

[EMISSIVE_HAZARD_3]
NAME= Blinker_INT
COLOR=0, 24, 0
LAG=0.0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_HANDBRAKE_0]
NAME=Hand_Brake_Signal
COLOR=4, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_BATTERY_0]
NAME=Battery_Alarm
COLOR=4, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_F_0]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
NAME=Rear_Fog_Light_INT
COLOR=10,7,0
LAG=0.6
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_EXTRA_F_1]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
NAME=Rear_Fog_Reflectors
COLOR=25, 0, 0
LAG=0.6
SIMULATE_HEATING=1
LOCATION=REAR

[EMISSIVE_EXTRA_F_2]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=0
NAME=Front_Fog_Light_INT
COLOR=10,7,0
LAG=0.1
SIMULATE_HEATING=1
LOCATION=FRONT

[EMISSIVE_EXTRA_F_3]
BIND_TO_EXTRA_F=1
BIND_TO_HEADLIGHTS=1
NAME=Fog_Light_Reflectors
COLOR=360,360,360, 6
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_BRAKE_0]
NAME= Tail_Light_Reflectors
COLOR=55,0,0 
FALLBACK_HEADLIGHTS_COLOR=4,-1,-1
LAG=0.6
SIMULATE_HEATING=1
LOCATION=REAR
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Oil_Pressure_Alarm
COLOR=4, 0, 0
BIND_TO=OIL_PRESSURE
INPUT_THRESHOLD = 1.20
INPUT_THRESHOLD_INVERSE = 1
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Water_Temp_Alarm
COLOR=4, 0, 0
BIND_TO=WATER_TEMPERATURE
INPUT_THRESHOLD = 60
INPUT_THRESHOLD_INVERSE = 1
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Water_Temp_Alarm, Oil_Pressure_Alarm, Battery_Alarm, Hand_Brake_Signal                                 
BIND_TO=STALLED 
COLOR=4, 0, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Blinker_INT                               
BIND_TO=STALLED 
COLOR=0, 24, 0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=High_Beam_INT                               
BIND_TO=STALLED 
COLOR=1.0,1.5,5.0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Rear_Fog_Light_INT                               
BIND_TO=STALLED 
COLOR=10,7,0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_...]
NAME=Suspensions_Signal                               
BIND_TO=STALLED 
COLOR=1.0,1.5,5.0
LAG=0.0
SIMULATE_HEATING=1
LOCATION=INTERIOR
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[REFRACTING_HEADLIGHT_0]
SURFACE = Tail_Light_Glass
INSIDE = Tail_Light_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.010000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 9.990000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000043,0.654138,-2.152842
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.557335,0.654137,-2.172832
RADIUS = 0.082889
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_1]
SURFACE = Reverse_Glass
INSIDE = Reverse_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.010000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.080000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.460000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000043,0.660309,-2.149922
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.734957,0.660308,-2.150886
RADIUS = 0.036100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = LF_Turn_signal_Glass
INSIDE = LF_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.02000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.580000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.713742,0.411419,1.905581
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.700000
ORIGIN = 0.708000,0.411418,1.904233
RADIUS = 0.076700
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = LR_Turn_Signal_Glass
INSIDE = LR_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.100000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 9.990000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.734402,0.660238,-2.134925
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.724000,0.660688,-2.153534
RADIUS = 0.089100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = LFS_Turn_Signal_Glass
INSIDE = LFS_Turn_Siganl_Bulbs, LFS_Turn_Signal_Reflectors
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = RF_Turn_signal_Glass
INSIDE = RF_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,-0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.580000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.002000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,-0.000000,0.004000
MIRROR_POS = -0.713986,0.414000,1.918000
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.724000,0.440000,1.918000
RADIUS = 0.076600
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = RR_Turn_Signal_Glass
INSIDE = RR_Turn_Signal_Reflector
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.100000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 9.990000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.734402,0.660238,-2.134925
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.724000,0.660688,-2.153534
RADIUS = 0.089100
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_7]
SURFACE = RFS_Turn_Signal_Glass
INSIDE = RFS_Turn_Siganl_Bulbs, RFS_Turn_Signal_Reflectors
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = Rear_Fog_Glass
INSIDE = Rear_Fog_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.010000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.100000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 3.410000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000043,0.359029,-2.135164
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.732615,0.359029,-2.153288
RADIUS = 0.079396
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_9]
SURFACE = Fog_Light_Glass
INSIDE = Fog_Light_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.005000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.780000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.010000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.003000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000093,0.411823,1.922137
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.591851,0.411507,1.940414
RADIUS = 0.064054
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_10]
SURFACE = Head_Light_Glass_L
INSIDE = Head_Light_Reflector_L
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = Head_Lights

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.055000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.888000,0.422000,-0.004000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.078000,-0.129000,-0.657000
NM_SHARE_EXT = 0.470000
NM_SHARE_INT = 0.870000
ORIGIN = 0.336000,-0.233000,-0.682000
RADIUS = 0.136663
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_11]
SURFACE = Head_Light_Glass_R
INSIDE = Head_Light_Reflector_R
SYNC_EMISSIVE_AUTO = 1
RELATIVE_TO = Head_Lights

ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.055000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.882505,0.424893,-0.004000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.000000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 0.310000,-0.129000,-0.657000
NM_SHARE_EXT = 0.470000
NM_SHARE_INT = 0.870000
ORIGIN = 0.336000,-0.233000,0.682000
RADIUS = 0.142300
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_12]
SURFACE = Brake_Light_Glass
INSIDE = Brake_Reflectors
SYNC_EMISSIVE_AUTO = 1

ABSORPTION = 0.010000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 9.990000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000043,0.654138,-2.152842
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.557335,0.654137,-2.172832
RADIUS = 0.082889
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[INCLUDE: common/materials_glass.ini]

ExteriorGlassHeadlightsMaterials=Fog_Light_Covers

[Material_Glass]
Materials=EXT_Glass_Chassis, EXT_Glass_LF_Side, EXT_Glass_LF, EXT_Glass_RF, EXT_Glass_Rear
PROP_...=ksDiffuse,0.1
FilmIOR = 1.5
ThicknessMult = 1

[INCLUDE: common/materials_interior.ini]

[Material_Aluminium_v2]
Materials=INT_Metal_Grey
DetailScale=30
ApplyTilingFix=1
CubemapReflectionBlur=0.8

; Ideally, there would be a texture for that, but we’re not going to draw
; all those textures for Kunos cars, so here are some parameters for perlin noise
; instead
PhotoelasticityBaseScale = 8      ; this parameter alters scale in general
PhotoelasticityNoiseScale = 0.04  ; deeply affects randomization process, careful with it
PhotoelasticitySpotsScale = 0.5   ; spots for limiting effect to some areas
PhotoelasticitySpotsOffset = 0.1  ; offset for spots, to try and fit effect nice on existing meshes
PhotoelasticityStripesScale = 4   ; how many stripes are there

PROP_0_EXTPHELMULT = extPhelMult, $PhotoelasticityMult
PROP_0_EXTPHELBASESCALE = extPhelBaseScale, $PhotoelasticityBaseScale
PROP_0_EXTPHELNOISESCALE = extPhelNoiseScale, $PhotoelasticityNoiseScale
PROP_0_EXTPHELSPOTSSCALE = extPhelSpotsScale, $PhotoelasticitySpotsScale
PROP_0_EXTPHELSPOTSOFFSET = extPhelSpotsOffset, $PhotoelasticitySpotsOffset
PROP_0_EXTPHELSTRIPESSCALE = extPhelStripesScale, $PhotoelasticityStripesScale
