[DATA] 
DISABLE_LIGHTSINI=0
DISABLE_ANALOGINSTRUMENTSINI=0

-----------------------------------------------------------
[AUDIO_VOLUME]
ENGINE_EXT = 0.8
ENGINE_INT = 0.4
TRANSMISSION = 0.15

----------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
----------------------------------------------------------
[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=3
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.29
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.05
INTERIOR_FAKE_SHADOW_OPACITY=1.5
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2
------------------------------------------------------------------


[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.1

------------------------------------------------------------------------------------------
;         BRAKES ROTORS FX
[BRAKEDISC_FX_FRONT]
WEAR_FORCE = 0.2

[BRAKEDISC_FX_REAR]
WEAR_FORCE = 0.08

[LIGHT_BRAKEDISCS]
COLOR=0

-----------------------------------------------------
;      ///HEADLIGHTS CAST///
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.85, 0.7, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.59
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.68, 2.1
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
--------------------------------------------------
;     ///AMBER LIGHTS///
[EMISSIVE_EXTRA_A_0]
;AMBER SPRITE
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=0
NAME=
COLOR=25.5,18.0,10.7, 0.25
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 0.25
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 0.25
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 0.25
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
;AMBER SURFACE
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=101_2
COLOR=25.5,18.0,10.7, 0.5
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 0.5
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 0.5
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 0.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_2]
;AMBER BULBs
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object014
COLOR=25.5,18.0,10.7, 8
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 8
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 8
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 8
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_3]
;CLIMATE CONTROL
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=29_001
COLOR=0.9,0.9,1, 0.6
FALLBACK_HIGHBEAM_COLOR=0.9,0.9,1, 0.6
FALLBACK_LOWBEAM_COLOR=0.9,0.9,1, 0.6
FALLBACK_HEADLIGHTS_COLOR=0.9,0.9,1, 0.6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5


[LIGHT_EXTRA_1]
;HIGH BEAMS SPRITE TO BUMPER
BOUND_TO=
COLOR=25.5,18.7,12.0, 0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.55
POSITION=0, 0.65, 1.87
DIRECTION=0, -0.2, 1
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=51.2
SPOT_SHARPNESS=0

[LIGHT_EXTRA_2]
;LOW BEAMS SPRITE TO BUMPER
BOUND_TO=Object015
COLOR=25.5,22.8,13.6, 0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.77
POSITION=-0.0, 0.63, 1.88
DIRECTION=0, -0.30, 1
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=90
SPOT_SHARPNESS=0

[LIGHT_EXTRA_3]
;AMBER SPRITE
BOUND_TO=Object014
COLOR=25.5,16.0,10.0, 1
DIFFUSE_CONCENTRATION=11
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.56
POSITION=0, 0.5, 1.92
DIRECTION=0, 1, 0
RANGE=0.23
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=1
SPOT=30
SPOT_SHARPNESS=0.1
------------------------------------------------------
;     ///LOW BEAMS///
[EMISSIVE_LIGHT_0]
;LOW BEAMs BULBs
BIND_TO_HEADLIGHTS=0
NAME=Object015
COLOR=25.5,22.8,20.6, 25
LAG=0.6
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
;LOW BEAMs INSIDE
BIND_TO_HEADLIGHTS=0
NAME=56_0
COLOR=25.5,22.8,20.6, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
;LOW BEAMs SPRITE
BIND_TO_HEADLIGHTS=0
NAME=10_1
COLOR=25.5,22.8,13.6, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
;LOW BEAMs SPRITE 2
BIND_TO_HEADLIGHTS=0
NAME=65_0
COLOR=25.5,22.8,13.6, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
;LOW BEAMs SURFACE
BIND_TO_HEADLIGHTS=0
NAME=101_1
COLOR=25.5,22.8,13.6, 0.3
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
;LOW BEAM ICON
BIND_TO_HEADLIGHTS=0
NAME=side, ;20_0;
COLOR=1,17,1,1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

------------------------------------------------------
;     ///HIGH BEAMS///
[EMISSIVE_HIGHBEAM_0]
;HIGH BEAMS INSIDE & SPRITE
NAME=10_3
COLOR=25.5,18.7,12.0,0.7
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
;HIGH BEAMS SURFACE SPRITE
NAME=101_3
COLOR=25.5,18.7,12.0,2
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_2]
;HIGH BEAMS BULBS
NAME=
COLOR=25.5,18.7,12.0,50
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_3]
;HIGH BEAMS INSIDE SPRITE 2
NAME=58_0
COLOR=25.5,18.7,12.0,5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_4]
;HIGH BEAMS SPRITE BEFORE GLASS
NAME=63_0
COLOR=25.5,18.7,12.0,1.5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_5]
;HIGH BEAMS ICON
NAME=hl,;19_0;
COLOR=1,7,17, 2
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]
;HIGH BEAMS SPRITE TO BUMPER
BOUND_TO=
COLOR=25.5,18.7,12.0, 0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.55
POSITION=0, 0.65, 1.87
DIRECTION=0, -0.2, 1
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=51.2
SPOT_SHARPNESS=0
------------------------------------------------------------
;     ///TAIL LIGHTS///
[EMISSIVE_EXTRA_A_0REARLIGHTS]
;TAIL LIGHTS SPRITE
NAME=13
COLOR=8,0,0
FALLBACK_HEADLIGHTS_COLOR=8,0,0
FALLBACK_BRAKES_COLOR=50,16,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1REARLIGHTS]
;STOP LIGHT
NAME=96_0
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=140,1,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2REARLIGHTS]
;TAIL LIGHTS INSIDE
NAME=79_0, 80_0
COLOR=5,0,0
FALLBACK_HEADLIGHTS_COLOR=5,0,0
FALLBACK_BRAKES_COLOR=100,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4REARLIGHTS]
;TAIL LIGHTs REFLECTOR
NAME=;88_0
COLOR=0.5,0,0
FALLBACK_HEADLIGHTS_COLOR=0.5,0,0
FALLBACK_BRAKES_COLOR=5,5,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_EXTRA_0_REARLIGHTS]
BOUND_TO=13
BOUND_EMISSIVE_MAX=50
BOUND_EXP=1
POSITION=0, 0.6, -2.5
MIRROR=0.46
DIRECTION=0.0, -0.03, -0.1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=2
DIFFUSE_CONCENTRATION=0.88
SPOT=200
LAG=0.3
SPOT_SHARPNESS=0.2
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=1.5, 0, 0, 0.5

[LIGHT_BRAKE_1]
POSITION=0, 0.8, -2.2
MIRROR=0.68
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=3,0.3,0, 1
DIFFUSE_CONCENTRATION=1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0,-0.03,-0.01
SPOT=160
SPOT_EDGE_SHARPNESS=0.1
SPOT_SHARPNESS=0.2

[LIGHT_BRAKE_2]
;STOP SPRITE
POSITION=0, 1.2, -1.7
MIRROR=0.02
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=1,0.1,0, 20
DIFFUSE_CONCENTRATION=0.9
RANGE=0.152
RANGE_GRADIENT_OFFSET=0.9
DIRECTION=0.01,-0.03,-0.01
SPOT=90
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0.1
-------------------------------------------------------------------
    ///INTERIOR LIGHT///
[LIGHT_EXTRA_4]
BIND_TO_EXTRA_D=1
COLOR=13,11,9, 0.04
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.1, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.2, 0.2
DIRECTION=0, -1, -0.1
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.5;4
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.4

[EMISSIVE_EXTRA_D_0]
///interior bulbs///
BIND_TO_EXTRA_D=1
NAME=12_0
COLOR=3,2.5,2,0.8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
--------------------------------------------------------
     ///ODOMETER///
[ODOMETER_TRIP]
DIGITAL_ITEM=10
DIGITAL_ITEM_NUMBER_FORMAT=5.1
UPPER_BOUND=999 
-------------------------------------------------------------
     ///REFLECTORS///
[SHADER_REPLACEMENT_...]
MESHES = 72_0
PROP_... = extBounceBack, 4
-----------------------------------------------------------
[SHADER_REPLACEMENT_...]
MATERIALS = Material #176
PROP_... = extExtraSharpLocalReflections, -1

[SHADER_REPLACEMENT_...]
MATERIALS = metal
PROP_... = extExtraSharpLocalReflections, -0.1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #58, Material #100, Material #175, Material #377
DOUBLE_FACE_SHADOW_BIASED = 1
----------------------------------------------------
[EXTRA_FX]
MASK_GBUFFER = 
SKIP_GBUFFER = 
------------------------------------------------------------
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = glass
FilmIOR = 2.8
;---------------------------------------------------------------------------------
[INCLUDE: common/materials_interior.ini]
[Material_AluminiumOld_v2]
Materials = exh
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1

[WIPERS_TRACE_...]

SURFACE = windscreen
WIPERS = wiperblade_left_a_SUB2, wiperblade_left_a_SUB1, wiperblade_right_a_SUB2, wiperblade_right_a_SUB1

[ANIMATION_...]
INPUT = EXTRA_B  
FILE = dvd.ksanim
TIME = 5.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0  
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_C  
FILE = l_vidro.ksanim
TIME = 5.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0  
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_D  
FILE = r_vidro.ksanim
TIME = 5.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0  
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_E           ; bind to reverse gear
FILE = hoodanim.ksanim  ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 


[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = telinha00
Resolution = 1024, 1024
Size = 1024, 1024
Offset = 0, 0
Scale = 1,0.6
RearCameraPosition = 0, 0.557, -2.19
aftermarketComponent=1

;----------------------------------------------------------------------


[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Meshes= Object121,Ext Glass,Glass
IOR = 1.460              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.5  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 7            ; mask pass opacity
MaskPassColor = 255, 90, 0  ; mask pass color adjustment


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Object116
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object117
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object127
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT


[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object126
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[REFRACTING_HEADLIGHT_0]
SURFACE = Object118
INSIDE = Object116,Headlight,hon_civicvti_94_lod0_headlightR_reflector___152_vertices_317_fa
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.560000
BASE_EMISSIVE_K = 0.170000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 1.200000
BULB_REFLECTION_K = -0.070000
CUSTOM_BULB_0 = 0.541000,0.439000,0.061000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 6.690000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.499999,-0.002098,-0.866023
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.290000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.850000
GLASS_COLOR = 0.915914,0.915823,0.915823
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 0.101875,0.438203,1.755096
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.723457,0.433405,1.795471
RADIUS = 0.097700
REFLECTIVENESS_DIFFUSE_MULT = 75.099998
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_1]
SURFACE = Object120
INSIDE = Headlight,Object117
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.560000
BASE_EMISSIVE_K = 0.170000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 1.200000
BULB_REFLECTION_K = -0.070000
CUSTOM_BULB_0 = 0.500000,0.500000,0.044000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 6.690000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.484795,0.000048,-0.874628
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.290000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.850000
GLASS_COLOR = 0.915914,0.915823,0.915823
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.101875,0.438203,1.755096
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.726059,0.429736,1.834152
RADIUS = 0.097700
REFLECTIVENESS_DIFFUSE_MULT = 75.099998
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_2]
SURFACE = hon_civicvti_94_lod0_headlightR_detail_glass_clear___5302_verti,Object148
INSIDE = Headlight1,Object115
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.208000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.080000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.451000,0.418000,0.077000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000001,-0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.690000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = -0.000003,0.436790,1.835366
NM_SHARE_EXT = 0.010000
NM_SHARE_INT = 0.600000
ORIGIN = -0.540718,0.439114,1.924774
RADIUS = 0.103411
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[EMISSIVE_LIGHT_...]
;headlight bulbs 2800K
NAME=Object115,Object119
COLOR=25,17,9,4
LAG=0.66
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1


[REFRACTING_HEADLIGHT_3]
SURFACE = Object139
INSIDE = breaklight_nv,Object128,Object134
SYNC_EMISSIVE_AUTO=1




ABSORPTION = 0.080000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.527000,0.500000,0.031000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.484823,0.000574,0.874612
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.870000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 230.000000
F0 = 1.000000
GLASS_COLOR = 0.065107,0.000000,0.000668
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.900000
INNER_SPECULAR_EXP = 264.000000
IOR = 1.750000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.300000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.050000
NM_SHARE_INT = 0.540000
ORIGIN = 0.698357,0.551459,-1.857101
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 2.300000
REFLECTIVENESS_MULT = 1.200000
REFLECTIVE_GAMMA = 0.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[SHADER_REPLACEMENT_...]
MATERIALS = lanternas_ueueueue,blackcont
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.035
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = Object140
INSIDE = rearlight_nv,Object131,Object134
SYNC_EMISSIVE_AUTO=1



ABSORPTION = 0.069000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.451000,0.484000,0.031000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.052357,-0.000850,0.998628
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.870000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 230.000000
F0 = 1.000000
GLASS_COLOR = 0.384314,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 1.000000
INNER_SPECULAR_EXP = 667.000000
IOR = 1.750000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.300000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.050000
NM_SHARE_INT = 0.540000
ORIGIN = 0.471527,0.552142,-1.957634
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 1.400000
REFLECTIVENESS_MULT = 0.200000
REFLECTIVE_GAMMA = 0.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,0.1
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.001
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0.636, 0.0, 0
POSITION=0, 0.62, 2.49
DIRECTION=0, 0.1, 1
RANGE=12
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0



[REFRACTING_HEADLIGHT_5]
SURFACE = Object123
INSIDE = Object129,IndicatorR,Object127
SYNC_EMISSIVE_AUTO=1



ABSORPTION = 0.019000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.582000,0.495000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.484825,0.000574,0.874611
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.710000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.698456,0.614523,-1.856949
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 4.100000
REFLECTIVENESS_MULT = 4.100000
REFLECTIVE_GAMMA = 0.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_6]
SURFACE = Object141
INSIDE = Object130,IndicatorR,Object126
SYNC_EMISSIVE_AUTO=1




ABSORPTION = 0.019000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.505000,0.505000,0.031000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = 0.573550,-0.001487,0.819169
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.710000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 1.000000,0.999936,0.999900
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = -0.703865,0.617671,-1.889053
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 4.100000
REFLECTIVENESS_MULT = 4.100000
REFLECTIVE_GAMMA = 0.500000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_7]
SURFACE = Object125
INSIDE = Object134
SYNC_EMISSIVE_AUTO=1



ABSORPTION = 0.069000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.527000,0.505000,0.044000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.484823,0.000574,0.874612
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.870000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 230.000000
F0 = 1.000000
GLASS_COLOR = 0.443873,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 2.000000
INNER_SPECULAR_EXP = 92.000000
IOR = 1.750000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.300000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.050000
NM_SHARE_INT = 0.540000
ORIGIN = 0.698357,0.551459,-1.857101
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 0.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_8]
SURFACE = Object124
INSIDE = Object134
SYNC_EMISSIVE_AUTO=1



ABSORPTION = 0.153000
AMBIENT_MULT = 1.000000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.451000,0.484000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 10.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.052357,-0.000850,0.998628
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.870000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 230.000000
F0 = 1.000000
GLASS_COLOR = 0.384314,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 2.000000
INNER_SPECULAR_EXP = 92.000000
IOR = 1.750000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.300000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.050000
NM_SHARE_INT = 0.540000
ORIGIN = 0.471527,0.552142,-1.957634
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 1.400000
REFLECTIVENESS_MULT = 2.200000
REFLECTIVE_GAMMA = 0.200000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_9]
SURFACE = Object122
INSIDE = Object133,ReverseLight,Object132
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.029000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.580000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.451000,0.484000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 0.000000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.052358,-0.000850,0.998628
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4.030000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 1.000000,0.999900,0.999900
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000023,0.551587,-1.814484
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.471504,0.616276,-1.957855
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 1.300000
REFLECTIVENESS_MULT = 1.300000
REFLECTIVE_GAMMA = 0.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_10]
SURFACE = Object148
INSIDE = Object149
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.060000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.100000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.010000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.300000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.000003,0.431067,1.885572
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.406456,0.431067,1.919283
RADIUS = 0.047390
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_11]
SURFACE = Object027
INSIDE = Object026,Object025
SYNC_EMISSIVE_AUTO=1




ABSORPTION = 0.020000
AMBIENT_MULT = 0.290000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.490000,0.408000,0.051000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = 0.000001,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.360000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000009,0.000000,-0.000001
MIRROR_POS = 0.452148,0.208618,1.878418
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.544434,0.212143,1.983154
RADIUS = 0.042092
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_12]
SURFACE = Object151
INSIDE = Object154,Object152
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.020000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.220000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.545482,0.205490,1.919362
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.545898,0.205902,1.913574
RADIUS = 0.042092
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_13]
SURFACE = Object264
INSIDE = Object267,GeoSphere001
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.016000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.070000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.443000,0.062000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.000001,0.000000,-1.000012
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.710000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.970000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = -0.609777,0.175126,1.845247
NM_SHARE_EXT = 0.280000
NM_SHARE_INT = 0.350000
ORIGIN = -0.614258,0.176300,1.871582
RADIUS = 0.069800
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_14]
SURFACE = Object1019
INSIDE = Object1020,GeoSphere002
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.016000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.070000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.500000,0.500000,0.052000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 1.000000
DIRECTION = -0.325383,0.010915,-0.945535
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.710000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.250000
GLASS_EXTRA_THICKNESS = 0.005000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.970000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.992557,-0.000698,-0.121804
MIRROR_POS = 0.596680,0.175339,1.832275
NM_SHARE_EXT = 0.280000
NM_SHARE_INT = 0.350000
ORIGIN = 0.618164,0.175125,1.899902
RADIUS = 0.063287
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[EMISSIVE_REVERSE_0]
NAME=Object132
COLOR=25.5,17.3,9.4,0.3
LAG=0.5
SIMULATE_HEATING=3




[SHADER_REPLACEMENT_...]
MATERIALS = Black
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = 
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = tyre
PROP_... = ksAmbient, 0.18
PROP_... = ksDiffuse, 0.14
PROP_... = fresnelEXP, 1.7
PROP_... = fresnelMaxLevel, 0.04
PROP_... = fresnelC, 0.04
PROP_... = ksSpecular, 0.03
PROP_... = ksSpecularEXP, 35
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #36
PROP_... = ksAmbient, 0.20
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #52
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.10
PROP_... = ksSpecular, 0.015
PROP_... = ksSpecularEXP, 15
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = Material #384,Material #389
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.015
PROP_... = ksSpecularEXP, 15
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 11

[INCLUDE: common/materials_interior.ini]
[Material_AluminiumOld_v2]
Materials = Chrome,control_arm_2,
Metalness = 0.6,control_arm_1
Reflectance = 0.3
BrightnessAdjustment = 1
DetailTexture = 0
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 1


[EMISSIVE_EXTRA_A_4]
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object113
COLOR=25.5,17.3,9.4,4
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=0
BIND_TO_EXTRA_A=1
COLOR=25.5,17.3,9.4,0.25
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=1000
FADE_SMOOTH=43
MIRROR=0.545, 0.0, 0
POSITION=0, 0.205, 1.89
DIRECTION=0, -0.3, 1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0


[INCLUDE: common/selflighting.ini]

[SelfLight]
POSITION = 0, 0.426, 1.77
MIRROR = 0.54
DIRECTION =0, 0, 1
BOUND_TO = Object115
BOUND_EMISSIVE_MAX = 150
COLOR = 251,230,123,0.08
SPOT = 130
SPOT_SHARPNESS = 0.0
RANGE = 0.6
RANGE_GRADIENT_OFFSET = 0.3



[SelfLight]
POSITION = 0, 0.205, 1.89
MIRROR = 0.547
DIRECTION =0, 0, 1
BOUND_TO = Object113,Object148
BOUND_EMISSIVE_MAX = 150
COLOR = 251,230,123,0.08
SPOT = 130
SPOT_SHARPNESS = 0.0
RANGE = 0.6
RANGE_GRADIENT_OFFSET = 0.3


; New car paint
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = Body_hood,CarPaint
DisableDev = 1C

[Material_CarPaint_Metallic]


[Material_InteriorPBRDetail]
Materials = rims,mufflerchrome,zaciski,Caliper
ColorSource=DIFFUSE
Reflectance=1.30
Smoothness=0.15
Metalness=0.75
CubemapReflectionBlur=0.85
Brightness=0.02
OcclusionMult=0.55
DetailScale=30
ApplyTilingFix=1

[Material_Plastic_v2]
Materials = skin_paint
BrightnessAdjustment = 0.1
Reflectance = 0.10
LocalReflectionsSharpness = 0.1
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.5
DetailNormalBlend = 0.4
DetailNormalTexture = common/pbr_plastic.dds
DetailNormalPBRSmoothnessGamma = 1
DetailTextureBlur = 1


[Material_Carbon]
Materials = Body_hood
DetailScale = 350
Brightness = 1
ClearCoatF0 = 0.35
RESOURCE_0 = txDetail
RESOURCE_COLOR_0 = #232323
RESOURCE_2 = txNormalDetail
RESOURCE_FILE_2 = Carbon_NM.dds
DetailNormalPBRFormat = 1

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.0
ANTILAG_INTENSITY=10
ANTILAG_INTERVAL_MAX=0.3
ANTILAG_INTERVAL_MIN=0.00
ANTILAG_TURBO_THRESHOLD=0.0
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=0
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=1.02
DISCHARGE_DURATION=10.12
DISCHARGE_INTENSITY=1.95
DISCHARGE_PROBABILITY=0.95
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=1200
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=1
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.05
FLAT_SHIFT_GAS_THRESHOLD=10
FLAT_SHIFT_INTENSITY=0.15
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1
LIMITER_DELAY=0.135
LIMITER_INTENSITY=0.025
LIMITER_RPM_THRESHOLD=1
LIMITER_INTENSITY=0.025


[INCLUDE]
INCLUDE=common/no_popup_lights.ini


[LIGHT_EXTRA_4]
LINE_FROM=0.5, 0.1, -0.8
LINE_TO=0.5, 0.1, 0.8
BIND_TO_HEADLIGHTS=1
COLOR=50,205,50,0.3
DIFFUSE_CONCENTRATION=0.8
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.80
RANGE_GRADIENT_OFFSET=0.1
SPOT=200
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_5]
LINE_FROM=-0.5, 0.1, -0.8
LINE_TO=-0.5, 0.1, 0.8
BIND_TO_HEADLIGHTS=1
COLOR=50,205,50,0.3
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.80
RANGE_GRADIENT_OFFSET=0.1
SPOT=200
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_6]
LINE_FROM=-0.3, 0.1, -1.75
LINE_TO=0.3, 0.1, -1.75
BIND_TO_HEADLIGHTS=1
COLOR=50,205,50,0.3
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.60
RANGE_GRADIENT_OFFSET=0.1
SPOT=200
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0

[LIGHT_EXTRA_7]
LINE_FROM=-0.3, 0.1, 1.78
LINE_TO=0.3, 0.1, 1.78
BIND_TO_HEADLIGHTS=16
COLOR=50,205,50,0.3
DIFFUSE_CONCENTRATION=0.9
FADE_AT=150
FADE_SMOOTH=10
RANGE=0.80
RANGE_GRADIENT_OFFSET=0.1
SPOT=400
SPOT_SHARPNESS=0.75
SPECULAR_MULT=0
DIRECTION=0, -1, 0
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=0
DIRECTION=0, -1, 0



[LIGHT_LICENSEPLATE]
BIND_TO_EXTRA_A=1
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=Text002
OFFSET=0.0, 0.040, -0.20
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=0.8,1.6,1.8
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1


[SHAKING_EXHAUST_...]
MESHES =Cylinder01_SUB0,Cylinder01_SUB1
POINT_0 = -0.34, 0.05, -0.200
POINT_0_RADIUS = 1
POINT_0_EXP = 0.002
