[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=1

[INCLUDE: analog_dash.ini]
[INCLUDE: refraction.ini]
[INCLUDE: lights.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: tail_lights.ini]
[INCLUDE: fog_lights.ini]
[INCLUDE: lods.ini]

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=50
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_MULT=3
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-1.22
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.3
INTERIOR_FAKE_SHADOW_OPACITY=0.88
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.1

[AUDIO_VOLUME]
LIMITER = 2.0

[TYRES_FX]
DIRT_WIDTH_K=1.2

[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=3
OFFSET=0
OPACITY=2
WIDTH=0.35
EXTRA_AMBIENT_BRIGHTNESS=0.0
----------------------------------------------------------------
[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body

[BRAKEDISC_FX_FRONT]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.65    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.079
DISC_RADIUS = 0.138
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.35
GLOW_FORCE = 0

[BRAKEDISC_FX_REAR]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 0.65    ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
DISC_INTERNAL_RADIUS = 0.082
DISC_RADIUS = 0.142
ALPHA_MASK = 0.0, 0.1
WEAR_FORCE = 0.35
GLOW_FORCE = 0

[EXTRA_FX]
MASK_GBUFFER=material:redgl
SKIP_GBUFFER=Object115,Object111,Object117,Object119,Object148,0x55F6236A002,0x55F6236A003,Object024,Object127,0xC905E19D,101,101_1,101_2,10,10_1,toy_mrs_02_lod0_glass001

[PARTICLES_FX_EXHAUST_...]
POSITION = -0.494, 0.231, -1.87
DIRECTION = 0, 0.1, -1
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.5, 8 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.494, 0.231, -1.87
DIRECTION = 0, 0.1, -1
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.5, 8 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials=redgl
ThicknessMult=0.5
BrightnessAdjustment=0.1
Desaturate=1s
UseNormalMapWithAlpha=0
MaskPass=6

[Material_Glass]
Materials = spedgl
ThicknessMult=1.0
FilmIOR = 1.5

;[Material_Glass]
;Materials = MR2_04_GLASS
;ThicknessMult=3.0
;FilmIOR = 2.0

[INCLUDE: common/materials_interior.ini]

[Material_Carbon]
Materials = Material #3014
ClearCoatF0=0.05
BrightnessAdjustment=0.2
DetailScale=400
DetailNormalBlend = 0.5

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=25.5,20.9,16.3, 0.4; 4000Kelvins
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=700
FADE_SMOOTH=450
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.61
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.63, 1.58
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1,1,1, 1
OFFSET=7

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1,1,1, 1
OFFSET=7

[INCLUDE: common/materials_interior.ini]
[Material_Aluminium_v2]
Materials = Material #2969
Meshes = 73_0
BrightnessAdjustment = 0.10
DetailScale = 0
Metalness = 0.4
Reflectance = 0.6
LocalReflectionsSharpness = 0.

[Material_Metal_v2]
Materials = EXHAUST
Meshes = Object138, 172, 163
Brightness = 1.0
ColorSource = DIFFUSE
DetailScale = 0
Metalness = 0.3
Reflectance = 0.2
LocalReflectionsSharpness = 0.1
CubemapReflectionBlur = 0.3

[SHADER_REPLACEMENT_...]
MATERIALS=body,Material #3014,plastic,rubber,black,metal_int,int,plastic_int,dotted,Material #3287,Material #3396,body_int,CHROME
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
;sparco steering wheel
MATERIALS=INT_interiors_plastic
PROP_...=fresnelC, 0.01
PROP_...=fresnelEXP, 4
PROP_...=fresnelMaxLevel, 0.05
PROP_...=ksAmbient, 0.5
PROP_...=ksDiffuse, 0.4
PROP_...=ksSpecular, 0.5
PROP_...=ksSpecularEXP, 50

[Material_Aluminium_v2]
;interior metal
Materials = INT_screws, metal_int
BrightnessAdjustment = 1
DetailScale = 0
Metalness = 0.5
Reflectance = 1
LocalReflectionsSharpness = 0.01