;     AMBER/SIDE/PARKING LIGHTS
[EMISSIVE_EXTRA_A_...]
;amber bulb 2500K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object143
COLOR=25.5,16.1,7.2, 2
FALLBACK_HIGHBEAM_COLOR=25.5,19.6,13.7, 2
FALLBACK_LOWBEAM_COLOR=25.5,19.6,13.7, 2
FALLBACK_HEADLIGHTS_COLOR=25.5,19.6,13.7, 2
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_EXTRA_A_...]
;amber sprite 250K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=10_1
COLOR=25.5,16.1,7.2, 2;<-0.5 for non-SSLR
FALLBACK_HIGHBEAM_COLOR=25.5,19.6,13.7, 2;<-0.5 for non-SSLR
FALLBACK_LOWBEAM_COLOR=25.5,19.6,13.7, 2;<-0.5 for non-SSLR
FALLBACK_HEADLIGHTS_COLOR=25.5,19.6,13.7, 2;<-0.5 for non-SSLR
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_EXTRA_A_...]
;amber glass 2500K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=101_1
COLOR=25.5,16.1,7.2, 0.7
FALLBACK_HIGHBEAM_COLOR=25.5,19.6,13.7, 0.7
FALLBACK_LOWBEAM_COLOR=25.5,19.6,13.7, 0.7
FALLBACK_HEADLIGHTS_COLOR=25.5,19.6,13.7, 0.7
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
BOUND_TO = Object143
COLOR=25.5,25.5,25.5, 10
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.622, 0.0, 0
POSITION=0.0, 0.59, 1.65
DIRECTION=-0.0, 0.0, 10.0
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=200
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
BOUND_TO = Object143
COLOR=255,255,255, 7
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.63, 0.0, 0
POSITION=0.0, 0.62, 1.67
DIRECTION=-15, 4.0, 10.0
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0.03
SPOT=90

[LIGHT_EXTRA_...]
;amber spectecuar sprite
BOUND_TO = Object143
COLOR=25.5,25.5,25.5, 0.12
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.622, 0.0, 0
POSITION=0.0, 0.62, 1.65
DIRECTION=0.0, -0.0, -1.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=10
SPOT=78

[LIGHT_EXTRA_...]
;amber spectecuar sprite 2
BOUND_TO = Object143
COLOR=25.5,25.5,25.5, 0.2
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.69, 0.0, 0
POSITION=0.0, 0.61, 1.65
DIRECTION=-0.3, -0.1, -1.0
RANGE=0.2
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=10
SPOT=78
;-----------------------------------------------------
[EMISSIVE_EXTRA_A_...]
;rear licence plate bulb 3000K
NAME=41_0
COLOR=25.5,18.0,10.7, 2
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 2
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 2
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 2
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;rear licence plate sprite
BOUND_TO=Object143
COLOR=100,100,100, 7
FALLBACK_HEADLIGHTS_COLOR=100,100,100, 7
FALLBACK_HIGHBEAM_COLOR=100,100,100, 7
FALLBACK_LOWBEAM_COLOR=100,100,100, 7
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.085, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.615, -1.89
DIRECTION=0.00, -5.00, -9.00
RANGE=0.29
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=3
SPOT=160
SPOT_SHARPNESS=0.7

;--------------------------------------------------------------------
;     LOW BEAMS
[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS=1
NAME=Object126
COLOR=30,30,30, 30
LAG=0.6
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS=1
NAME=101_2
COLOR=30,30,30, 0.6
LAG=0.6
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;low beam sprite
BOUND_TO = Object126
COLOR=25.5,25.5,25.5, 1.5
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.69, 0.0, 0
POSITION=0.0, 0.68, 1.57
DIRECTION=0.0, -0.0, 1.0
RANGE=0.4
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.5
SPOT=130
;--------------------------------------------------------------------
;     HIGH BEAMS
[EMISSIVE_HIGHBEAM_...]
;high beam bulb
BIND_TO_HEADLIGHTS=1
NAME=Object142
COLOR=255,196,137, 2
FALLBACK_HIGHBEAM_COLOR=255,196,137, 2
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_HIGHBEAM_...]
;high beam base sprite
BIND_TO_HEADLIGHTS=1
NAME=10
COLOR=25.5,19.6,13.7, 0.6
FALLBACK_HIGHBEAM_COLOR=25.5,19.6,13.7, 0.6
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_HIGHBEAM_...]
;high beam glass sprite
BIND_TO_HEADLIGHTS=1
NAME=101
COLOR=25.5,19.6,13.7, 0.5
FALLBACK_HIGHBEAM_COLOR=25.5,19.6,13.7, 0.5
LAG=0.8
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_...]
;high beam icon
BIND_TO_HEADLIGHTS=1
NAME=hl
COLOR=1,11,17,10
FALLBACK_HIGHBEAM_COLOR=1,11,17,10
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BOUND_TO = Object142
COLOR=25.5,25.5,25.5, 1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.615, 0.0, 0
POSITION=0.0, 0.64, 1.57
DIRECTION=0.0, -0.0, 1.0
RANGE=0.34
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=0.5
SPOT=130
;-----------------------------------------------------------
;    ///INTERIOR LIGHT///
[EMISSIVE_EXTRA_D_0]
;interior bulbs
BIND_TO_EXTRA_D=1
NAME=intlight
COLOR=255,180,107, 10
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;interior cast sprite
BIND_TO_EXTRA_D=1
COLOR=2.55,1.80,1.07, 1.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=80
FADE_SMOOTH=50
MIRROR=0.17, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.13, 0.2
DIRECTION=0, -1, -0.25
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.6;4
SPECULAR_MULT=0.5
SPOT=135
SPOT_SHARPNESS=0.1