[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=1
;-----------------------------------------------------------
[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
;------------------------------------------------------------
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = glass
FilmIOR = 2.8

[INCLUDE: common/materials_interior.ini]
[Material_Leather]
Materials=50
Brightness=0.1

[Material_Plastic]
Materials=114, plastic
Brightness=0.5

[Material_Plastic]
Materials=supra_interior_plastic_detail
Brightness=0.5

[Material_Carpet]
Materials=Material #344, Material #529
Brightness=1

[Material_Leather]
Materials=supra_interior_leather_seats, 58, supra_interior_steer_02
Brightness=0.6
;-----------------------------------------------------------------
[MODEL_REPLACEMENT_0]
FILE=toyota_mr2_sw20_shuto.kn5
HIDE=
INSERT=toyota_mr2_sw20_wangan_eyes.kn5
INSERT_AFTER=Object003

[MODEL_REPLACEMENT_1]
FILE=toyota_mr2_sw20_shuto_B.kn5
HIDE=
INSERT=toyota_mr2_sw20_wangan_eyes.kn5
INSERT_AFTER=Object003

[MODEL_REPLACEMENT_2]
FILE=toyota_mr2_sw20_shuto.kn5
HIDE=timer
;-------------------------------------------------------------
;     ///REFLECTORS///
[SHADER_REPLACEMENT_...]
;SIDE FRONT & REAR REFLECTORS
MESHES = sm_85, sm_851, sm_45, 
PROP_... = extBounceBack, 3

[SHADER_REPLACEMENT_...]
;TAIL STOP REFLECTORS
MESHES = sm_90,
PROP_... = extBounceBack, 21

[SHADER_REPLACEMENT_...]
;PLATE REFLECTORS
MESHES = sm_142_SUB1
PROP_... = extBounceBack, 2
;-----------------------------------------------------------
[SHADER_REPLACEMENT_...]
MATERIALS = Material_3, Material #796, EXT_calipers, Material__867, 50, 114, Material #1905, 58, Material #567, plastic, carper, supra_interior_steer_02, 01 - Default, Material #344, supra_interior_leather_seats, 89, supra_interior_plastic_detail, meti, Material #1825, Material #355, Material #356
PROP_... = extExtraSharpLocalReflections, -0.001
[SHADER_REPLACEMENT_...]
MATERIALS = ?, plastic, 50, 114, Material #1905, Material #567
DOUBLE_FACE_SHADOW_BIASED = 1

[MESH_ADJUSTMENT_...]
MESHES = lfb?, rfb?, lrb?, rrb?
IS_TRANSPARENT = 1 ; transparent flag for object

[SHADER_REPLACEMENT_...]
;exhaust
MESHES=Line001_SUB1
PROP_...=fresnelC, 0.05
PROP_...=fresnelEXP, 100
PROP_...=fresnelMaxLevel, 0.1
PROP_...=ksAmbient, 0.4
PROP_...=ksDiffuse, 0.1
PROP_...=ksSpecular, 4
PROP_...=ksSpecularEXP, 50
PROP_...=sunSpecular, 40
PROP_...=sunSpecularEXP, 200

[SHADER_REPLACEMENT_...]
;diffuser
MESHES=diffuser
PROP_...=fresnelC, 0.0
PROP_...=fresnelEXP, 0
PROP_...=fresnelMaxLevel, 0.04
PROP_...=ksAmbient, 0.15
PROP_...=ksDiffuse, 0.1
PROP_...=ksSpecular, 0.1
PROP_...=ksSpecularEXP, 50
PROP_...=sunSpecular, 0.1
PROP_...=sunSpecularEXP, 10

[SHADER_REPLACEMENT_...]
;chrome
MESHES=chr, sm_57
PROP_...=fresnelC, 0.4
PROP_...=fresnelEXP, 1
PROP_...=fresnelMaxLevel, 0.6
PROP_...=isAdditive, 2
PROP_...=ksAmbient, 0.2
PROP_...=ksDiffuse, 0.35
PROP_...=ksSpecular, 0.6
PROP_...=ksSpecularEXP, 150

[SHADER_REPLACEMENT_...]
;
MESHES=sm_44
PROP_...=fresnelMaxLevel, 0.1
PROP_...=ksSpecularEXP, 50

[Material_Metal_v2]
Materials = Material #268
MESHES=12312, GEO_DOOR_L_SUB5_SUB2, sm_32_T
Metalness = 0.8
Smoothness = 0.1
BrightnessAdjustment=0.8
CubemapReflectionBlur=-1.0
;----------------------------------------------------
[BRAKEDISC_FX_FRONT]
WEAR_FORCE = 0.2
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.7      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
DISC_RADIUS = 0.15          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.064  ; radius of an inside part of a brake disc
RIM_RADIUS = 0.305  ; inside radius of a rim
RIM_HEIGHT = 0.2 
[BRAKEDISC_FX_REAR]
WEAR_FORCE = 0.2
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 1.7      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
DISC_RADIUS = 0.15          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.066  ; radius of an inside part of a brake disc
RIM_RADIUS = 0.305  ; inside radius of a rim
RIM_HEIGHT = 0.2   ; distance between surface of brake disc and vertical surface of a wheel rim
[LIGHT_BRAKEDISCS]
COLOR=0
;-----------------------------------------------------------
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=2.55, 1.96, 1.37, 2.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.3, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.538526
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.55, 2.3
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=120
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.4
SPECULAR_MULT=1
SPOT=50
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[LIGHTING]
EMISSIVE_MULT=6
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_SHADOW_HEIGHT=-0.1
INTERIOR_FAKE_SHADOW_FAGE=0.5

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
;----------------------------------------------------
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[EMISSIVE_REVERSE_0]
NAME=sm_107
COLOR=1, 0.75, 0.5, 8
LAG=0.1
SIMULATE_HEATING=3

[EMISSIVE_HANDBRAKE_0]
NAME=sm_743
COLOR=25, 1, 0, 1
LAG=0.2
SIMULATE_HEATING=0.0
LOCATION=NONE

[SHADOWED_TYRES]
ANGLE=20
OFFSET=0
OPACITY=1
WIDTH=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.1
;---------------------------------------------------
[LIGHT_LICENSEPLATE]
MESHES=sm_38
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=1
OFFSET=0.01, 0.03, -0.01
RANGE=0.28
RANGE_GRADIENT_OFFSET=0.1
SPOT=180
SPOT_SHARPNESS=0.2
COLOR=2.55,1.8,1.07, 0
FALLBACK_EMISSIVE=5,4.2,2.5,0.1
LAYOUT=TWO_ON_TOP
FADE_AT=180

[LIGHT_EXTRA_...]
;rear licence plate sprite
BOUND_TO=sm_38
COLOR=25.5,18.0,10.7, 2.5
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 2.5
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 2.5
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 2.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.081, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.372, -1.98
DIRECTION=0.00, -5.00, 0
RANGE=0.31
RANGE_GRADIENT_OFFSET=-2
SPECULAR_MULT=5
SPOT=170
SPOT_SHARPNESS=0.01
;-------------------------------------------------------
;     ///FOGS///
[LIGHT_EXTRA_1]
BIND_TO_EXTRA_B=1
COLOR=13,11,2, 4
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=300
FADE_SMOOTH=250
MIRROR=0.45, 0, 0
MIRROR_DIRECTION=1
POSITION=0, -0.15, 2.15
DIRECTION=0, -1.5, 1
RANGE=15
RANGE_GRADIENT_OFFSET=-1
SPECULAR_MULT=5
SPOT=155
SPOT_SHARPNESS=0.01

[EMISSIVE_EXTRA_B_0]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=104
COLOR=13,11,2,0.5
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_1]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=f1
COLOR=13,11,2, 0.4
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_2]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=sm_16
COLOR=13,11,2
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_3]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=101g
COLOR=13,11,2, 0.8
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_4]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=smm
COLOR=14,10,5
OFF_COLOR=0,0,0
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_B_5]
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=sm_74
COLOR=2, 10, 0, 1.5
OFF_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;fog sprite
BOUND_TO=f1
COLOR=13,11,2, 5
DIFFUSE_CONCENTRATION=0.999
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=40
MIRROR=0.45, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.0, 0.17, 2.00
DIRECTION=-0.1, -0.0, 1
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0.0
SPOT=180
SPOT_SHARPNESS=0.1
;--------------------------------------------------------
 ;    ///AMBER-PARKING-DIM LIGHTS///
[EMISSIVE_EXTRA_A_...]
;Front Amber Lights
BIND_TO_EXTRA_A=0
NAME=102
COLOR=25.5,15.2,5.4, 0.2
FALLBACK_HEADLIGHTS_COLOR=25.5,15.2,5.4, 0.2
FALLBACK_HIGHBEAM_COLOR=25.5,15.2,5.4, 0.2
FALLBACK_LOWBEAM_COLOR=25.5,15.2,5.4, 0.2
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;Front Amber Lights Sprite
BIND_TO_EXTRA_A=1
COLOR=25.5,15.2,5.4,0.05
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=50
FADE_SMOOTH=40
MIRROR=0.619, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.317, 1.995
DIRECTION=0.5, 0, 1
RANGE=10
RANGE_GRADIENT_OFFSET=-0.5
SPECULAR_MULT=5
SPOT=125
SPOT_SHARPNESS=0.0

[EMISSIVE_EXTRA_A_...]
;Front Amber Lights
BIND_TO_EXTRA_A=0
NAME=smm1
COLOR=27,17,9
FALLBACK_HEADLIGHTS_COLOR=27,17,9
FALLBACK_HIGHBEAM_COLOR=27,17,9
FALLBACK_LOWBEAM_COLOR=27,17,9
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;Front Amber Lights 2300K
BIND_TO_EXTRA_A=0
NAME=sm_42
COLOR=25.5,15.2,5.4,0.1
FALLBACK_HEADLIGHTS_COLOR=25.5,15.2,5.4,0.1
FALLBACK_HIGHBEAM_COLOR=25.5,15.2,5.4,0.1
FALLBACK_LOWBEAM_COLOR=25.5,15.2,5.4,0.1
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CHANNEL=0
CLUSTER_THRESHOLD=0.7

[EMISSIVE_EXTRA_A_...]
;dash sprite
NAME=12
COLOR=10,9,8, 0.1
FALLBACK_HEADLIGHTS_COLOR=10,9,8, 0.1
FALLBACK_HIGHBEAM_COLOR=10,9,8, 0.1
FALLBACK_LOWBEAM_COLOR=10,9,8, 0.1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
BIND_TO_EXTRA_A=1
CAST_LIGHT=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;interior other
BIND_TO_EXTRA_A=1
NAME=sm_171
COLOR=0.5,1.5,0.1, 0;0.1
FALLBACK_HEADLIGHTS_COLOR=0.5,1.5,0.1, 0;0.1
FALLBACK_HIGHBEAM_COLOR=0.5,1.5,0.1, 0;0.1
FALLBACK_LOWBEAM_COLOR=0.5,1.5,0.1, 0;0.1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;Dash
NAME=INT_Gauges
COLOR=1,0.9,0.8, 3
FALLBACK_HEADLIGHTS_COLOR=1,0.9,0.8, 3
FALLBACK_HIGHBEAM_COLOR=1,0.9,0.8, 3
FALLBACK_LOWBEAM_COLOR=1,0.9,0.8, 3
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;Needles
NAME=sm_158, sm_162, sm_164, sm_166, sm_160
COLOR=1,1,1, 1.5
FALLBACK_HEADLIGHTS_COLOR=1,1,1, 1.5
FALLBACK_HIGHBEAM_COLOR=1,1,1, 1.5
FALLBACK_LOWBEAM_COLOR=1,1,1, 1.5
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;licence bulbs
NAME=sm_38
COLOR=2.55,1.6,0.75, 5
FALLBACK_HEADLIGHTS_COLOR=2.55,1.6,0.75, 5
FALLBACK_HIGHBEAM_COLOR=2.55,1.6,0.75, 5
FALLBACK_LOWBEAM_COLOR=2.55,1.6,0.75, 5
LAG=0.3
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;climate control
BIND_TO_EXTRA_A=1
NAME=sm_169
COLOR=1.0,1.5,0.1, 0.7
FALLBACK_HEADLIGHTS_COLOR=0.5,1.5,0.1, 0.7
FALLBACK_HIGHBEAM_COLOR=0.5,1.5,0.1, 0.7
FALLBACK_LOWBEAM_COLOR=0.5,1.5,0.1, 0.7
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;triple gauges
BIND_TO_EXTRA_A=1
NAME=Object062aa
COLOR=0.375,0.375,0.27
FALLBACK_HEADLIGHTS_COLOR=0.375,0.375,0.27
FALLBACK_HIGHBEAM_COLOR=0.375,0.375,0.27
FALLBACK_LOWBEAM_COLOR=0.375,0.375,0.27
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;triple gauges sprite
BIND_TO_EXTRA_A=1
NAME=12
COLOR=5.25,4.5,3.1,1
FALLBACK_HEADLIGHTS_COLOR=5.25,4.5,3.1,1
FALLBACK_HIGHBEAM_COLOR=5.25,4.5,3.1,1
FALLBACK_LOWBEAM_COLOR=5.25,4.5,3.1,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;triple gauges sprite 2
BIND_TO_EXTRA_A=1
NAME=12_2
COLOR=4.99,4.275,2.945
FALLBACK_HEADLIGHTS_COLOR=4.99,4.275,2.945
FALLBACK_HIGHBEAM_COLOR=4.99,4.275,2.945
FALLBACK_LOWBEAM_COLOR=4.99,4.275,2.945
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;triple gauges needeles
BIND_TO_EXTRA_A=1
NAME=ARROW_OIL_TEMP, ARROW_OIL_PRES_SUB0, ARROW_WATER2, ARROW_OIL_TEMP.001, ARROW_WATER2.001
COLOR=0.225,0.225,0.225
FALLBACK_HEADLIGHTS_COLOR=0.225,0.225,0.225
FALLBACK_HIGHBEAM_COLOR=0.225,0.225,0.225
FALLBACK_LOWBEAM_COLOR=0.225,0.225,0.225
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_...]
;odo
BIND_TO_EXTRA_A=1
NAME=Object072, Object073
COLOR=4,3,2, 0.5
FALLBACK_HEADLIGHTS_COLOR=4,3,2, 0.5
FALLBACK_HIGHBEAM_COLOR=4,3,2, 0.5
FALLBACK_LOWBEAM_COLOR=4,3,2, 0.5
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;steering base sprite
BOUND_TO=102
COLOR=52.5,45,31, 0.2
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.04, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.36, 0.64, 0.56
DIRECTION=0.0, 0.1, -1
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1.0
SPOT=150
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;cluster sprite
BOUND_TO=102
COLOR=52.5,45,31, 0.2
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=7
FADE_SMOOTH=7
MIRROR=0.073, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.359, 0.637, 0.654
DIRECTION=0, 0.32, -1
RANGE=0.24
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=3
SPOT=170
SPOT_SHARPNESS=0.1

[INCLUDE: common/custom_emissive.ini]
[CustomEmissiveMulti]
Meshes = INT_Decals_Gauges
UseEmissive0AsFallback = 1
Intensity = 1
Resolution = 512, 512

Debug = 0
@ = AlphaFromTxDiffuse
@ = MultiItem, Role = TURNSIGNAL_LEFT, Start = "326, 213", Size = "61, 70"
@ = MultiItem, Role = TURNSIGNAL_RIGHT, Start = "430, 215", Size = "59, 67"
@ = MultiItem, Role = EXTRA_A, Start = "297, 172", Size = "60, 53", Color = "0,30,0"
@ = MultiItem, Role = HIGHBEAM, Start = "364, 286", Size = "128, 91", Color = "7.3,17.6,25.5"
@ = MultiItem, Role = HANDBRAKE, Start = "367, 123", Size = "123, 81"
;--------------------------------------------------------
;     ///ANGELS EYES///
[EMISSIVE_EXTRA_C_0]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=Object004
COLOR=29,29,32, 0.4
LAG=0.3
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_C_1]
BIND_TO_EXTRA_C=1
BIND_TO_HEADLIGHTS=0
NAME=RefObj001
COLOR=20,20,20, 3
LAG=0.3
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
;--------------------------------------------------------
;     ///LOW BEAMS///
[EMISSIVE_LIGHT_1]
NAME=hr1
COLOR=17,16,15
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
NAME=hl2
COLOR=47,46,45
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
;headlight bulbs
NAME=r1_SUB0, r1_SUB1
COLOR=77,61,45,1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
;headlights surface
NAME=Object026
COLOR=77,61,45, 0.5
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_5]
;headlights sprite 1
NAME=10g
COLOR=77,61,45, 0.1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;High beams Sprite 2
BOUND_TO=10g
COLOR=25.5,22,20, 100
DIFFUSE_CONCENTRATION=1.3
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=100
FADE_SMOOTH=80
MIRROR=0.49, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.499, 1.65
DIRECTION=0,0,1
RANGE=0.26
RANGE_GRADIENT_OFFSET=-0.5
SPECULAR_MULT=10
SPOT=180
SPOT_SHARPNESS=0.0
;-------------------------------------------------------
;     ///HIGH BEAMS///
[EMISSIVE_HIGHBEAM_0]
;high beam indicator
NAME=hi
COLOR=0,58,66,0.2
LAG=0.2
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
;-------------------------------------------------------------------
;    ///INTERIOR LIGHT///
[LIGHT_EXTRA_2]
BIND_TO_EXTRA_D=1
COLOR=13,11,6, 0.3
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.1, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.98, 0.25
DIRECTION=0, -10, -0.5
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0.4
SPOT=180
SPOT_SHARPNESS=0.3

[EMISSIVE_EXTRA_D_0]
;interior bulbs
BIND_TO_EXTRA_D=1
NAME=sm_183
COLOR=3,2,1.3, 3
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
;--------------------------------------------------------
;     ///BRAKES///
[EMISSIVE_EXTRA_A_0REARLIGHTS]
;single tail
NAME=sm_93
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=200,100,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2REARLIGHTS]
;inside tail lights surface
NAME=b1
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=100,61,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_3REARLIGHTS]
;outside tail lights surface
NAME=t1
COLOR=30,3,0
FALLBACK_HEADLIGHTS_COLOR=30,3,0
FALLBACK_BRAKES_COLOR=100,61,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4REARLIGHTS]
;inside tail lights ring
NAME=b2
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=220,120,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_5REARLIGHTS]
;outside tail lights ring
NAME=t2
COLOR=70,3,0
FALLBACK_HEADLIGHTS_COLOR=70,3,0
FALLBACK_BRAKES_COLOR=220,120,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=

[LIGHT_EXTRA_0_REARLIGHTS]
BOUND_TO=t1
BOUND_EMISSIVE_MAX=200
BOUND_EXP=1
POSITION=0, 0.6, -2.05
MIRROR=0.46
DIRECTION=0.02, -0.03, -0.1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=25
DIFFUSE_CONCENTRATION=0.88
SPOT=135
SPOT_SHARPNESS=0.01
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=-5
COLOR=5, 0.25, 0, 10

;    ///3RD BRAKE LIGHT///
[LIGHT_BRAKE_1]
POSITION=0, 0.95, -0.65
MIRROR=0.25
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=1, 0, 0, 90
DIFFUSE_CONCENTRATION=1
RANGE=1.1
RANGE_GRADIENT_OFFSET=0.1
DIRECTION=0, -0.1, -1
SPOT=160
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.8

[LIGHT_EXTRA_1_REARLIGHTS]
;tail amber/side/parking sprite to bumper 1
BOUND_TO=t1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.5
POSITION=0, 0.55, -1.87
MIRROR=0.57
DIRECTION=0.0, -1, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=2
DIFFUSE_CONCENTRATION=0.99
SPOT=150
SPOT_SHARPNESS=0.1
FADE_AT=80
FADE_SMOOTH=40
RANGE=0.225
RANGE_GRADIENT_OFFSET=0.1
COLOR=5,0,0, 8

[LIGHT_EXTRA_2_REARLIGHTS]
;tail amber/side/parking sprite to bumper 2
BOUND_TO=sm_93
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.5
POSITION=0, 0.55, -1.92
MIRROR=0.355
DIRECTION=0.0, -1, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
SPECULAR_MULT=2
DIFFUSE_CONCENTRATION=0.99
SPOT=160
SPOT_SHARPNESS=0.1
FADE_AT=80
FADE_SMOOTH=40
RANGE=0.225
RANGE_GRADIENT_OFFSET=0.1
COLOR=5,0,0, 7
;--------------------------------------------------------
;     ///TURN SIGNALS///
[EMISSIVE_TURNSIGNAL_LEFT_0]
F.L.Bulb
NAME=sm_76
COLOR=13,4,0, 10  
LAG=0.7 
SIMULATE_HEATING=3 
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_5]
F.L.Indicator
NAME=sm_42
COLOR=13,4,0, 1.5 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=FRONT
CHANNEL=4

[EMISSIVE_TURNSIGNAL_LEFT_2]
M.L.Bulb
NAME=sm_80
COLOR=13,4,0, 2 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_3]
M.L.Indicator
NAME=sm_41_T
COLOR=10,4,0, 1.5 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=LEFT
CHANNEL=3

[EMISSIVE_TURNSIGNAL_LEFT_4]
R.L.Bulb
NAME=sm_88
COLOR=13,4,0, 3
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
R.L.Indicator
NAME=sm_44
COLOR=13,4,0,1.5 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=REAR
CHANNEL=4

[EMISSIVE_TURNSIGNAL_LEFT_6]
/Dash Left Indicator/
NAME=sm_742
COLOR=0, 10, 0, 1 
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
F.R.Bulb
NAME=Object032
COLOR=13,4,0, 10  
LAG=0.7 
SIMULATE_HEATING=3 
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_5]
F.R.Indicator
NAME=sm_42
COLOR=13,4,0, 1.5 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=FRONT
CHANNEL=3

[EMISSIVE_TURNSIGNAL_RIGHT_2]
M.R.Bulb
NAME=sm_81
COLOR=13,4,0, 2 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=RIGHT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
M.R.Indicator
NAME=sm_41_T
COLOR=10,4,0, 1.5 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=RIGHT
CHANNEL=4


[EMISSIVE_TURNSIGNAL_RIGHT_4]
R.R.Bulb
NAME=sm_82
COLOR=13,4,0, 3
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
R.R.Indicator
NAME=sm_44
COLOR=13,4,0,1.5 
LAG=0.7 
SIMULATE_HEATING=0
LOCATION=REAR
CHANNEL=3

[EMISSIVE_TURNSIGNAL_RIGHT_6]
/Dash Right Indicator/
NAME=sm_741
COLOR=0, 10, 0, 1 
LAG=0.5
SIMULATE_HEATING=0 
LOCATION=NONE
;------------------------------------------------------
;    ///ODOMETER///
[ODOMETER_TRIP]
NAME=Object072
FONT=odometer_font
BLEND_MODE=0
POSITION=124, 453
ROTATION=0
SCALE=0.86,1.8
SIZE=98, 15
DIGIT_WIDTH=15
COUNT=4
BACKGROUND=0.03, 0.03, 0.03
COLOR=1, 1, 1
LAST_DIGIT_COLOR=0.03, 0.03, 0.03
LAST_DIGIT_BACKGROUND=0.9, 0.9, 0.9
JITTER=0.04
MOVEMENT_INTERVAL=1

[ODOMETER_MAIN]
NAME=Object073
FONT=odometer_font
BLEND_MODE=0
POSITION=130, 370.5
ROTATION=0
SCALE=0.99,1.8
SIZE=83, 15
DIGIT_WIDTH=11
COUNT=6
BACKGROUND=0.03, 0.03, 0.03
COLOR=1, 1, 1
JITTER=0.04
MOVEMENT_INTERVAL=8
;---------------------------------------------------------------------------
;     ///ANALOG INSTRUMENTS///
[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=ARROW_RPM;sm_164
ZERO=0.000
MIN_VALUE=0
STEP=0.02634146
OBJECT_NAME_MAX=
LUT=(0=0.5|1000=21.7|2000=48.8|3000=76|4000=103.2|5000=130.3|6000=157.2|7000=184|7500=197.6|8000=211|8250=217.5|9000=237.4)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.85

[ANALOG_INDICATOR_...]
BIND_TO=SPEED_WHEELS
NAME=ARROW_SPEED;sm_158
INPUT_LAG=0.9
LUT=(0=0.5|10=3.5|20=10|40=25.5|60=41.5|80=57.5|100=73.4|120=89.2|140=105|160=121.3|180=137.6|200=154|220=170.5|240=187.5|260=204.5|280=221.7|300=239|330=249)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARROW_FUEL;sm_160
ZERO=0
MIN_VALUE=0
STEP=0.85
LUT=(0=2|27=-42|54=-86)

[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=ARROW_TURBO;sm_162
USE_BAR=1
LUT=(0=-54|0.2=2.2|0.5=42.4|1.0=82.8|1.5=123.7|2=165.5)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_WATER;sm_166
MIN_VALUE=60
LUT=(60=15|75=37|90=56|105=74|120=95.5)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_WATER2
ZERO=0
STEP=0
MIN_VALUE=50
LUT=(50=0|60=11|70=21|80=33.77|90=48|100=60.2|110=68.7|120=75)

[ANALOG_INDICATOR_...]
BIND_TO=OIL
NAME=ARROW_OIL_PRES;ARROW_OIL_PRES_SUB0
MIN_VALUE=2.5
MAX_VALUE=8.5
INPUT_LAG_UP=0.5;0.9
INPUT_LAG_DOWN=0.95;0.1
LUT=(0=-196|8.5=7)
USE_BAR=1

[ANALOG_INDICATOR_...]
BIND_TO=OIL_TEMP
NAME=ARROW_OIL_TEMP
INPUT_MIN=50
INPUT_MAX=150
INPUT_OFFSET=-68
UPPER_BOUND=60
RANGE=200
LUT=(60=-40|70=-24|90=20.3|110=70)
;--------------------------------------------------------------------
;     ///REFRACTING///
[REFRACTING_HEADLIGHT_1]
SURFACE = sm_43
INSIDE = chr,t2,b2
 
ABSORPTION = 0.0;0.01
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.03
BOUNCED_BACK_MULT = 0.25
BULB_BLUR_K = 3.5
BULB_REFLECTION_K = 0.41
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 0.95
DIFFUSE_MAP_MULT = 1
DIRECTION = -6.54976e-06, -1.46511e-06, 1.00002
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.10
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.12
GLASS_EXTRA_THICKNESS = 0.0031
INNER_SPECULAR = 0.4
INNER_SPECULAR_EXP = 25
IOR = 2.20
IOR_FLYOUT_FLAT = 0.00
LOD_BIAS = -1.5
MIRROR_DIR = 1.00013, -1.68978e-06, -6.55884e-06
MIRROR_POS = -1.43051e-05, 0.542801, -1.87385
NM_SHARE_EXT = 0.2
NM_SHARE_INT = 0.8
ORIGIN = 0.45014, 0.542804, -1.91061
RADIUS = 0.179242
RAYTRACE_STEP_INCREASE = 1.14
RAYTRACE_STEP_START = 0.12
REFLECTIVENESS_DIFFUSE_MULT = 4.0
REFLECTIVENESS_MULT = 1
REFLECTIVE_GAMMA = 0.1
SIDE_FALLOFF = 1.2
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1
 
[REFRACTING_HEADLIGHT_2]
SURFACE = sm_48
INSIDE = chr,f1
 
ABSORPTION = 0
AMBIENT_MULT = 0.19
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.16
BULB_BLUR_K = 3
BULB_REFLECTION_K = -0.11
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 100
DIFFUSE_MAP_MULT = 1
DIRECTION = 8.73208e-06, 1.42679e-06, -1.00001
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 99
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.9
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0
GLASS_EXTRA_THICKNESS = 0.007
INNER_SPECULAR = 0.5
INNER_SPECULAR_EXP = 20
IOR = 2.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00026, -1.20141e-06, -4.82798e-06
MIRROR_POS = 0.00195313, 0.167328, 2.01514
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.85
ORIGIN = 0.443359, 0.167313, 2.04736
RADIUS = 0.0996064
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.06
REFLECTIVENESS_DIFFUSE_MULT = 20
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.4
SIDE_FALLOFF = 2.8
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1
 
[REFRACTING_HEADLIGHT_3]
SURFACE = sm_44
INSIDE = chr
SURFACE_LODS = '{ lod:B & sm_851}'

ABSORPTION = 0
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.25
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.46, 0.5, 0.04, 0
DIFFUSE_MAP_FILTER_MULT = 1.03
DIFFUSE_MAP_MULT = 1
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 90.27
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 0.5
INNER_SPECULAR_EXP = 50;25
IOR = 2.2
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1, 0, 0
MIRROR_POS = 0, 0.544072, -1.74408
NM_SHARE_EXT = 0.1
NM_SHARE_INT = 0.8
ORIGIN = -0.68943, 0.544011, -1.84707
RADIUS = 0.110432
REFLECTIVENESS_DIFFUSE_MULT = 3;54.6
REFLECTIVENESS_MULT = 2;4.9
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
 
[REFRACTING_HEADLIGHT_4]
SURFACE = sm_41_T
INSIDE = chr

ABSORPTION = 0
AMBIENT_MULT = 0.5
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 4
BULB_REFLECTION_K = 1
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0.1, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = -0.996693, -0.0332982, 0.0741186
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 29.86
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.000700001
INNER_SPECULAR = 0.5
INNER_SPECULAR_EXP = 25
IOR = 1.9
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -0.5
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0, 0.48506, 0.93985
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.85
ORIGIN = 0.85675, 0.486185, 0.937866
RADIUS = 0.0325
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0.02
REFLECTIVENESS_DIFFUSE_MULT = 60
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_5]
SURFACE = sm_42
INSIDE = Object031,chr

ABSORPTION = 0.001
AMBIENT_MULT = 0.2
BASE_EMISSIVE_K = 0
BOUNCED_BACK_MULT = 0.25
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.9, 0.56, 0.04, 0
CUSTOM_BULB_1 = 0.9, 0.56, 0, 0
CUSTOM_BULB_2 = 0.9, 0.56, 0, 0
CUSTOM_BULB_3 = 0.6, 0.56, 0.04, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 1
DIRECTION = 0, 0, -1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 10
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.75
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 1
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 0.5
INNER_SPECULAR_EXP = 25
IOR = 1.8
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1.5
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1, 0, 0
MIRROR_POS = 0, 0.316193, 1.98165
NM_SHARE_EXT = 0.05
NM_SHARE_INT = 0.9
ORIGIN = -0.5, 0.29249, 2.07337
RADIUS = 0.140181
RAYTRACE_STEP_INCREASE = 1
RAYTRACE_STEP_START = 0
REFLECTIVENESS_DIFFUSE_MULT = 3
REFLECTIVENESS_MULT = 1
REFLECTIVE_GAMMA = 0.1
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
