[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=1
-----------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=5
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
----------------------------------------------------------
[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
--------------------------------------------------------------
[REFLECTIONS_FX] 
SKIP_GBUFFER = material:EXT_GLASS
-------------------------------------------------------------------
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.1
-------------------------------------------------------------------

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1    ; for turbo sound, “throttle” input, same as in engine event
----------------------------------------------------------------------
     ///REFLECTORS///
[SHADER_REPLACEMENT_...]
;REAR REFLECTORS
MESHES = Object068
PROP_... = extBounceBack, 4
--------------------------------------------------------------------
[MODEL_REPLACEMENT_0]
FILE=ddm_nissan_skyline_hr31_house.kn5
HIDE=101_3, 101_2, 101
--------------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=6
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.20
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_SHADOW_OPACITY=1.5
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=100
BOUND_EXP=0.1
COLOR=2.55, 2.09, 1.63, 2.5
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0.0, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.55
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.48, 1.7
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0

-----------------------------------------------------------------
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = glass, tint
FilmIOR = 2.8

[INCLUDE: common/materials_carpaint.ini]
CarPaintMaterial = body, body2

[Material_CarPaint]
ClearCoatThickness = 0.1
SpecularColor = 1
SpecularMult = 0.6
FresnelMax = 0.5
FresnelC = 0.1
------------------------------------------------------------------------------------------
;         BRAKES ROTORS FX
[BRAKEDISC_FX_FRONT]
WEAR_FORCE = 0.2
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 3.0      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
DISC_RADIUS = 0.15          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.064  ; radius of an inside part of a brake disc
RIM_RADIUS = 0.305  ; inside radius of a rim
RIM_HEIGHT = 0.2 
DEBUG = 0

[BRAKEDISC_FX_REAR]
WEAR_FORCE = 0.1
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0            ; use ceramic look
CARVED = 0             ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 20  ; increase to make more lines
GLOW_OFFSET = 3.5      ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
ALPHA_MASK = 0.1, 0.2  ; hole is everything with alpha below 0.1, everything with alpha above 0.2 is not a hole, in-between is a transition
LUMINOCITY_MASK = 0.01, 0.02  ; everything darker than 0.01 is a deepening
NORMAL_MASK = 0.5, 0.3        ; everything looking away more than 50% is a deepening
DISC_RADIUS = 0.15          ; radius of a brake disc
DISC_INTERNAL_RADIUS = 0.066  ; radius of an inside part of a brake disc
RIM_RADIUS = 0.305  ; inside radius of a rim
RIM_HEIGHT = 0.2   ; distance between surface of brake disc and vertical surface of a wheel rim
DEBUG = 0

[LIGHT_BRAKEDISCS]
COLOR=0
-----------------------------------------------------------------------------------------------
[LIGHT_LICENSEPLATE]
MESHES=plate
OFFSET=-0.03, 0.003, -0.01
RANGE=0.27
RANGE_GRADIENT_OFFSET=0.3
SPOT=135
SPOT_SHARPNESS=0.1
COLOR=25.5,18.7,12.0, 1.5
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=AT_SIDES
FADE_AT=80

[EMISSIVE_REVERSE_0]
NAME=taillightr_a_lights_smooth_CH1_custom_re09
COLOR=10,9,7, 10
LAG=0.5
SIMULATE_HEATING=3

[EMISSIVE_HANDBRAKE_0]
NAME=ihb
COLOR=25, 1, 0, 1
LAG=0.4
SIMULATE_HEATING=0.0
LOCATION=NONE

[LIGHT_EXTRA_...]
;hand brake sprite
BOUND_TO=ihb
COLOR=10, 10, 10, 60
DIFFUSE_CONCENTRATION=0.9;0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.395, 0.687, 0.477
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.2;0.6
SPECULAR_MULT=0
SPOT=40
SPOT_SHARPNESS=0.1

[EMISSIVE_OPENDOORS_0]
NAME=door
COLOR=40,3,2,0.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE

[EMISSIVE_BATTERY_0]
NAME=batt
COLOR=40,3,2,0.4
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=cat
COLOR=40,3,2,0.4
ENGINE_LIFE_THRESHOLD=950
LAG=0.2

[EMISSIVE_ENGINE_DAMAGE_1]
NAME=oil
COLOR=40,3,2,0.4
ENGINE_LIFE_THRESHOLD=250
LAG=0.2

[EMISSIVE_...]
NAME=hecos, oil, batt, door, cat
BIND_TO=STALLED 
COLOR=40,3,2,0.4
LAG=0.5

[EMISSIVE_...]
NAME=cat
BIND_TO=EXHAUST_TEMPERATURE
INPUT_THRESHOLD=853 
INPUT_THRESHOLD_INVERSE=0
INPUT_LAG_UP=0.97
INPUT_LAG_DOWN=0.9999
COLOR=25,1,0,0.5
LAG=0.3

[EMISSIVE_...]
BIND_TO=BODY_DAMAGE
INPUT_THRESHOLD=20
NAME=hecos
COLOR=40,3,2,0.4
LAG=0.5
---------------------------------------------------------------------
;     ///TURN SIGNALS///
[LIGHT_EXTRA_...]
;left turn sprite
BOUND_TO=il
COLOR=10, 10, 10, 30
DIFFUSE_CONCENTRATION=0.9;0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.35, 0.76, 0.49
DIRECTION=0, 1, -1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.5;0.6
SPECULAR_MULT=0
SPOT=70
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;right turn sprite
BOUND_TO=ir
COLOR=10, 10, 10, 35
DIFFUSE_CONCENTRATION=0.9;0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.373, 0.76, 0.49
DIRECTION=0, 1, -1
RANGE=0.15
RANGE_GRADIENT_OFFSET=0.5;0.6
SPECULAR_MULT=0
SPOT=70
SPOT_SHARPNESS=0.1

[EMISSIVE_TURNSIGNAL_LEFT_0]
;lf
NAME=ilf
COLOR=10,4,0, 40  
LAG=0.8 
SIMULATE_HEATING=0 
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
;lf
NAME=ilfb
COLOR=10,3,0, 60 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=LEFT

[EMISSIVE_TURNSIGNAL_LEFT_2]
;lr
NAME=ilr
COLOR=10,4,0, 40 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
;Dash Left Indicator
NAME=il
COLOR=0, 20, 3, 4 
LAG=0.3
SIMULATE_HEATING=0 
LOCATION=NONE

[EMISSIVE_TURNSIGNAL_RIGHT_0]
;fr
NAME=irf
COLOR=10,4,0, 40 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
;rr
NAME=irr
COLOR=10,4,0, 40  
LAG=0.8 
SIMULATE_HEATING=0 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_2]
;fr
NAME=irfb
COLOR=10,3,0, 60 
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=RIGHT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
;Dash Right Indicator/
NAME=ir
COLOR=0, 20, 3, 4
LAG=0.3
SIMULATE_HEATING=0 
LOCATION=NONE
--------------------------------------------------
;       ///AMBER-PARKING-DIM LIGHTS///
[EMISSIVE_EXTRA_A_0]
;SPRITE ON PLASTIC
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=10_003
COLOR=25.5,20.9,16.3
FALLBACK_HEADLIGHTS_COLOR=25.5,20.9,16.3
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3
FALLBACK_LOWBEAM_COLOR=25.5,20.9,16.3
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
;SPRITE ON GLASS
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
;NAME=101_3
COLOR=25.5,20.9,16.3,0.6
FALLBACK_HEADLIGHTS_COLOR=25.5,20.9,16.3,0.6
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3,0.6
FALLBACK_LOWBEAM_COLOR=25.5,20.9,16.3,0.6
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_2]
;BULB
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=headlightr_a_lights_smooth_CH1_custom_parking07
COLOR=25.5,20.9,16.3,0.5
FALLBACK_HEADLIGHTS_COLOR=25.5,20.9,16.3,0.5
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3,0.5
FALLBACK_LOWBEAM_COLOR=25.5,20.9,16.3,0.5
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_3]
;needles
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=ARROW_BOOST_SUB1, ARROW_OT_SUB1, ARROW_OP_SUB1, ARROW_WT_SUB1 
COLOR=1,0,0
FALLBACK_HEADLIGHTS_COLOR=1,0,0
FALLBACK_HIGHBEAM_COLOR=1,0,0
FALLBACK_LOWBEAM_COLOR=1,0,0
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_4]
;timer
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=dashstructure_a_digitalgauge|gaugepod_a04
COLOR=9,6,4.5,0.7
FALLBACK_HEADLIGHTS_COLOR=9,6,4.5,0.7
FALLBACK_HIGHBEAM_COLOR=9,6,4.5,0.7
FALLBACK_LOWBEAM_COLOR=9,6,4.5,0.7
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_5]
;cluster
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=gaugecluster_a_gauges02
COLOR=3,4,1,0.6
FALLBACK_HEADLIGHTS_COLOR=3,4,1,0.6
FALLBACK_HIGHBEAM_COLOR=3,4,1,0.6
FALLBACK_LOWBEAM_COLOR=3,4,1,0.6
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_6]
;needles
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=ARROW_OIL_SUB0, ARROW_TURBO_SUB0, ARROW_FUEL_SUB0, ARROW_SPEED_SUB0, ARROW_RPM_SUB0, ARROW_WATER_SUB0
COLOR=5,2,1
FALLBACK_HEADLIGHTS_COLOR=5,2,1
FALLBACK_HIGHBEAM_COLOR=5,2,1
FALLBACK_LOWBEAM_COLOR=5,2,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_7]
;odometer
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=odDOWN, odUP
COLOR=3,2,1
FALLBACK_HEADLIGHTS_COLOR=3,2,1
FALLBACK_HIGHBEAM_COLOR=3,2,1
FALLBACK_LOWBEAM_COLOR=3,2,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_8]
;gauges cluster
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object091, 61_0, ARROW_WT, ARROW_OP, ARROW_OT, ARROW_BOOST
COLOR=0,1,5,0.8
FALLBACK_HEADLIGHTS_COLOR=0,1,5,0.8
FALLBACK_HIGHBEAM_COLOR=0,1,5,0.8
FALLBACK_LOWBEAM_COLOR=0,1,5,0.8
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_9]
;AC
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=dashstructure_a_emesive06, dashstructure_a_emmesive_custom_non|dashstructurebezels_a10
COLOR=4,3,2,0.2
FALLBACK_HEADLIGHTS_COLOR=4,3,2,0.2
FALLBACK_HIGHBEAM_COLOR=4,3,2,0.2
FALLBACK_LOWBEAM_COLOR=4,3,2,0.2
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_10]
;cluster sprite
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=12
COLOR=8,9,6,0.7
FALLBACK_HEADLIGHTS_COLOR=8,9,6,0.7
FALLBACK_HIGHBEAM_COLOR=8,9,6,0.7
FALLBACK_LOWBEAM_COLOR=8,9,6,0.7
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_11]
;gauges sprite
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=121
COLOR=0,3,10,0.9
FALLBACK_HEADLIGHTS_COLOR=0,3,10,0.9
FALLBACK_HIGHBEAM_COLOR=0,3,10,0.9
FALLBACK_LOWBEAM_COLOR=0,3,10,0.9
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_12]
;boost controller
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object109
COLOR=2,2,1
FALLBACK_HEADLIGHTS_COLOR=2,2,1
FALLBACK_HIGHBEAM_COLOR=2,2,1
FALLBACK_LOWBEAM_COLOR=2,2,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_13]
;plate light
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=trunk_a_gls_clear_FFFFFF9904
COLOR=25.5,18.7,12.0, 20
FALLBACK_HEADLIGHTS_COLOR=25.5,18.7,12.0, 20
FALLBACK_HIGHBEAM_COLOR=25.5,18.7,12.0, 20
FALLBACK_LOWBEAM_COLOR=25.5,18.7,12.0, 20
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_14]
;low beam icon
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=sv
COLOR=0,14,1
FALLBACK_HEADLIGHTS_COLOR=0,14,1
FALLBACK_HIGHBEAM_COLOR=0,14,1
FALLBACK_LOWBEAM_COLOR=0,14,1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
;-------------------------------------------------------
;     ///LOW BEAMS///
[EMISSIVE_LIGHT_1]
;bulb
NAME=Object001
COLOR=20,18,16, 1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_2]
;SPRITE TO PLASTIC
NAME=10_2
COLOR=20,18,16, 1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
;SPRITE TO GLASS
NAME=headlightl_a_lights_smooth_CH1_custom_head001
COLOR=20,18,16, 1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
;SPRITE TO GLASS
;NAME=101_2
COLOR=20,18,16, 1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
;------------------------------------------------------
;     ///HIGH BEAM///
[EMISSIVE_HIGHBEAM_0]
;HIGH BEAM INSIDE
BIND_TO_HEADLIGHTS=1
NAME=10
COLOR=25.5,20.9,16.3, 3
LAG=0.84
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
;HIGH BEAM GLASS SPRITE
BIND_TO_HEADLIGHTS=1
;NAME=101
COLOR=25.5,20.9,16.3, 1
LAG=0.84
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_2]
;HIGH BEAM BULB
BIND_TO_HEADLIGHTS=1
NAME=headlightr_a_lights_smooth_CH1_custom_high001
COLOR=25.5,20.9,16.3,2
LAG=0.84
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_3]
;high beams icon
BIND_TO_HEADLIGHTS=1
NAME=ih
COLOR=1,5,20,4
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;high beam icon sprite
BOUND_TO=ih
COLOR=10, 10, 10, 40
DIFFUSE_CONCENTRATION=0.9;0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.377, 0.687, 0.477
DIRECTION=0, -0.3, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.2;0.6
SPECULAR_MULT=0
SPOT=40
SPOT_SHARPNESS=0.1
-------------------------------------------------------------------
;    ///INTERIOR NEON///
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_C=1
COLOR=0, 1, 4, 7
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0.39, 0.26, 0.79
DIRECTION=0, -0.1, -0.5
RANGE=0.7
RANGE_GRADIENT_OFFSET=0.4
SPECULAR_MULT=0
SPOT=270
SPOT_SHARPNESS=0.3

-------------------------------------------------------------------
;    ///INTERIOR LIGHT///
[LIGHT_EXTRA_...]
BIND_TO_EXTRA_D=1
COLOR=25.5, 18.0, 10.7, 0.25
DIFFUSE_CONCENTRATION=1.0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.15, -0.72
DIRECTION=0, -10, 0
RANGE=1.4
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=175
SPOT_SHARPNESS=0.3

[LIGHT_EXTRA_...]
BIND_TO_EXTRA_D=1
COLOR=25.5, 18.0, 10.7, 3
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.13, -0.72
DIRECTION=0, 10, 0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=0
SPOT=175
SPOT_SHARPNESS=0.3

[EMISSIVE_EXTRA_D_0]
;interior bulbs
BIND_TO_EXTRA_D=1
NAME=
COLOR=25.5, 18.0, 10.7, 0.6
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.7
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
---------------------------------------------------------------------------
;     ///BREAK LIGHTS///
[EMISSIVE_EXTRA_A_0REARLIGHTS]
NAME=13
COLOR=40,2,0
FALLBACK_HEADLIGHTS_COLOR=40,2,0
FALLBACK_BRAKES_COLOR=80,30,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1REARLIGHTS]
NAME=Cylinder063
COLOR=100,3,0
FALLBACK_HEADLIGHTS_COLOR=100,3,0
FALLBACK_BRAKES_COLOR=300,30,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2REARLIGHTS]
NAME=131
COLOR=100,3,0
FALLBACK_HEADLIGHTS_COLOR=100,3,0
FALLBACK_BRAKES_COLOR=300,30,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_3REARLIGHTS]
NAME=1312
COLOR=20,2,0
FALLBACK_HEADLIGHTS_COLOR=20,2,0
FALLBACK_BRAKES_COLOR=45,15,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.2
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_EXTRA_0_REARLIGHTS]
BOUND_TO=13
BOUND_EMISSIVE_MAX=70
BOUND_EXP=1.8
POSITION=0, 0.63, -2.46
MIRROR=0.65
DIRECTION=-0.1, 0, -1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=2
DIFFUSE_CONCENTRATION=0.88
SPOT=170
SPOT_SHARPNESS=0.1
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=5, 0.25, 0, 1
------------------------------------------------------------------------
[LIGHT_EXTRA_...]
;3 gauge sprite
BOUND_TO=121
COLOR=0, 1, 5, 1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.44, 0.32
DIRECTION=0, 0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=0
SPOT=140
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;boost gauge sprite
BOUND_TO=121
COLOR=0, 1, 5, 1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.56, 0.85, 0.28
DIRECTION=3, 0, -1
RANGE=0.21
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=140
SPOT_SHARPNESS=0.1

[LIGHT_EXTRA_...]
;dash sprite to steer wheel
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=1
COLOR=3, 4, 2, 0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.07, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.35, 0.72, 0.40
DIRECTION=0, 0, -1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.3
SPECULAR_MULT=0
SPOT=150
SPOT_SHARPNESS=0.1
---------------------------------------------------------------------------
;     ///ANALOG INSTRUMENTS///
[ANALOG_INDICATOR_...]
BIND_TO=RPM
NAME=ARROW_RPM
ZERO=0.000
MIN_VALUE=0
STEP=0.02634146
OBJECT_NAME_MAX=
LUT=(0=0|1000=23|2000=49.5|3000=76|4000=100.5|5000=122|6000=144|7000=169|8000=194|9000=219.5)
INPUT_LAG_UP = 0.77
INPUT_LAG_DOWN = 0.85

[ANALOG_INDICATOR_...]
BIND_TO=SPEED
NAME=ARROW_SPEED
INPUT_LAG=0.9
LUT=(0=0|10=2.3|20=10|40=28|60=45|80=61|100=77.3|120=94|140=110|160=126.5|180=143|200=159.5|220=175.5|240=193.5|260=211.5|300=219)
INPUT_LAG_UP = 0.75
INPUT_LAG_DOWN = 0.75

[ANALOG_INDICATOR_...]
BIND_TO=FUEL
NAME=ARROW_FUEL
MIN_VALUE=0
STEP=0.9

[ANALOG_INDICATOR_...]
BIND_TO=TURBO
NAME=ARROW_BOOST
USE_BAR=1
MIN_VALUE=0
MAX_VALUE=1
LUT=(0.0=25|0.15=90|1.0=180|2.0=270)

[ANALOG_INDICATOR_...]
BIND_TO=WATER_TEMP
NAME=ARROW_WT
ZERO=0
MIN_VALUE=50
LUT=(20=0|30=24|40=51|50=78|60=105|70=132|80=159|90=186|100=213|110=240|120=267)

[ANALOG_INDICATOR_...]
BIND_TO=OIL
NAME=ARROW_WATER_TEMP
MIN_VALUE=2.5
MAX_VALUE=8.6
INPUT_LAG_UP=0.9
INPUT_LAG_DOWN=0.1
LUT=(0=0|3.6=90|6.8=180|10=270)
USE_BAR=1

[ANALOG_INDICATOR_...]
BIND_TO=OIL_TEMP
NAME=ARROW_OT
LUT=(50=0|84=90|118=180|150=270)
----------------------------------------------------------------------
[DEFORMING_HOOD]
NAME=hood_a_carPaint02
OFFSET_Y_MIDDLE=0.05
OFFSET_Y_END=-0.01
OFFSET_Z_END=0.03
BULGING_EXTRA=0.2
BULGING_EXPONENT=2.5
NOISE_Y_AMPLITUDE=0.2
NOISE_Z_AMPLITUDE=0.8
NOISE_Y_FREQENCY=10.0
NOISE_Z_FREQENCY=4.0
NOISE_OFFSET=-2
Z_FACTOR=2.5
Z_BIAS=0.15
----------------------------------------------------------------------
;     ///ODOMETER///
[ODOMETER_MAIN]
NAME=odUP
FONT=odometer_font
BLEND_MODE=0
POSITION=508, 223
ROTATION=0
SCALE=1.15,1.0
SIZE=173, 30
DIGIT_WIDTH=16
COUNT=7
BACKGROUND=0.02, 0.02, 0.02
COLOR=0.6, 0.55, 0.55
LAST_DIGIT_COLOR=0.02, 0.02, 0.02
LAST_DIGIT_BACKGROUND=0.6, 0.55, 0.55
JITTER=0.05
MOVEMENT_INTERVAL=5

[ODOMETER_TRIP]
NAME=odDOWN
FONT=odometer_font
BLEND_MODE=0
POSITION=520, 357
ROTATION=0
SCALE=1.15,1.0
SIZE=143, 30
DIGIT_WIDTH=16
COUNT=4
BACKGROUND=0.02, 0.02, 0.02
COLOR=0.6, 0.55, 0.55
LAST_DIGIT_COLOR=0.02, 0.02, 0.02
LAST_DIGIT_BACKGROUND=0.6, 0.55, 0.55
JITTER=0.07
MOVEMENT_INTERVAL=1

[DI_TIME_HOURS_...]
DIGITAL_ITEM = 0
INPUT_MOD=12
INPUT_LUT=(|0=12|0.9999=12|1=1|1.9999=1|2=2|2.9999=2|3=3|3.9999=3|4=4|4.9999=4|5=5|5.9999=5||6=6|6.9999=6|7=7|7.9999=7|8=8|8.9999=8|9=9|9.9999=9|10=10|10.9999=10|11=11|11.999=11|)
INPUT_ROUND_MODE = ROUND
DIGITAL_ITEM_NUMBER_FORMAT = 2.
UPPER_BOUND = 99

[DI_TIME_MINUTES_...]
DIGITAL_ITEM = 1
DIGITAL_ITEM_NUMBER_FORMAT = 02.

[DI_TIME_...]
DIGITAL_ITEM = 3
DIGITAL_ITEM_NUMBER_FORMAT = TIME, '%p'  ; 12-hour format
----------------------------------------------------------------------------
[REFRACTING_HEADLIGHT_1]
SURFACE = glassrhl_a_gls_ML_CH1_Circular_001_FFA96AFF001
INSIDE = headlightr_a_lights_smooth_CH1_custom_high001,headlightl_a_lights_smooth_CH1_custom_head001,headlightr_a_lights_smooth_CH1_custom_parking07,Object001, 

ABSORPTION = 0.001
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 3
BULB_REFLECTION_K = 0.5
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.00638437, -0.126184, -0.991986
DYNAMIC_EMISSIVE_MAP = 1
EMISSIVE_MULT = 0.02
EXTRA_GLASS_COLORIZATION = 0
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 1, 0.944028, 0.800169
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.45
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.00005, -2.4843e-07, -1.85668e-05
MIRROR_POS = -0.000732422, 0.481721, 1.9137
NM_SHARE_EXT = 0
NM_SHARE_INT = 0.5
ORIGIN = 0.574066, 0.481733, 2.01257
RADIUS = 0.2268
REFLECTIVENESS_DIFFUSE_MULT = 3
REFLECTIVENESS_MULT = 3
REFLECTIVE_GAMMA = 1
REFRACTION_MASKING = 1
SIDE_FALLOFF = 0.6
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = taillightr_a_gls_colored_FF03009908
INSIDE = taillightr_a_lights_smooth_CH1_custom_tailbr10

ABSORPTION = 0
AMBIENT_MULT = 0.25
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 0.4
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0.2
CUSTOM_BULB_0 = 0.5, 0.5, 0, 0
CUSTOM_BULB_1 = 0.5, 0.5, 0, 0
CUSTOM_BULB_2 = 0.5, 0.5, 0, 0
CUSTOM_BULB_3 = 0.5, 0.5, 0, 0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0.7
DIRECTION = 0, 0, 1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.8
GLASS_COLOR = 0.25, 0.25, 0.25
GLASS_EMISSIVE_MULT = 0.25
GLASS_EXTRA_THICKNESS = 0.00500001
INNER_SPECULAR = 10
INNER_SPECULAR_EXP = 800
IOR = 1.5
IOR_FLYOUT_FLAT = 0
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1, 0, 0
MIRROR_POS = 0, 0.626012, -2.44246
NM_SHARE_EXT = 0
NM_SHARE_INT = 1
ORIGIN = 0.604131, 0.626012, -2.45104
RADIUS = 0.133737
REFLECTIVENESS_DIFFUSE_MULT = 60.1
REFLECTIVENESS_MULT = 10
REFLECTIVE_GAMMA = 1.5
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1
SYNC_EMISSIVE_AUTO = 1
---------------------------------------------------------------
[INCLUDE: common/materials_interior.ini]

[Material_Metal_v2]
Materials = Material #1138, Material #847
BrightnessAdjustment = 0.5
DetailScale = 3
Metalness = 0.5
Reflectance = 0.8
LocalReflectionsSharpness = 0.6
DetailTexture = 1