[DATA] 
DISABLE_ANALOGINSTRUMENTSINI=1
DISABLE_LIGHTSINI=1

[INCLUDE: common/selflighting.ini]
[INCLUDE: dash_board.ini]
[INCLUDE: headlights.ini]
[INCLUDE: taillights.ini]

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=50
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[LIGHTING]
EMISSIVE_MULT=3
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.3
INTERIOR_FAKE_UPPER_SHADOW_FADE=-0.5
INTERIOR_FAKE_SHADOW_OPACITY=0.6
INTERIOR_FAKE_SHADOW_HEIGHT=0.4
INTERIOR_FAKE_SHADOW_FAGE=0.5

[AUDIO_VOLUME]
ENGINE_EXT = 3.0
ENGINE_INT = 4.0
GEAR_EXT = 1.0
GEAR_INT = 1.0
BODYWORK = 1.0
WIND = 1.0
DIRT = 1.0
DOWN_SHIFT = 1.0
HORN = 1.0
GEAR_GRIND = 1.0
BACKFIRE_EXT = 1.0
BACKFIRE_INT = 1.0
TRACTION_CONTROL_EXT = 1.0
TRACTION_CONTROL_INT = 1.0
TRANSMISSION = 1.0
LIMITER = 2.0
TURBO = 5.0

[AUDIO_PROPERTIES]
TURBO_THROTTLE = 1
;-------------------------------------------------------------------------------
[EXTRA_FX]
SKIP_GBUFFER=dec?,gl_int,hl_bake
MASK_GBUFFER=glass_color,overlay

[SHADER_REPLACEMENT_...]
MATERIALS=body,plastic,black,blackint,ext_metal,chr,rim,intlr,cloth,cloth_2
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS=ref5,ref3
PROP_...=ksSpecular, 1
PROP_...=ksSpecularEXP, 15
PROP_...=extBounceBack, 1
PROP_...=extColoredReflection, 1

[BRAKEDISC_FX_FRONT]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 1   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
OVERRIDE_NORMAL_MAP = 0
LUMINOCITY_MASK = 0.2, 0.5
DISC_INTERNAL_RADIUS = 0.087
DISC_RADIUS = 0.1425
ALPHA_MASK = 0.0, 0.3
WEAR_FORCE = 0.3
GLOW_FORCE = 0.0

[BRAKEDISC_FX_REAR]
ACTIVE = 1             ; set to 0 to disable the whole thing if car uses ksBrakeDisc shader for something else
CERAMIC = 0           ; use ceramic look
CARVED = 0               ; add a bit of carving, radial lines (fast for shader to compute)
CARVED_FREQUENCY = 10  ; increase to make more lines
GLOW_OFFSET = 1   ; increase to offset heated and worn center more to the center, decrease to offset it more to the outside area; with 0.5, it would be in the middle
DEBUG = 0
OVERRIDE_NORMAL_MAP = 0
LUMINOCITY_MASK = 0.2, 0.5
DISC_INTERNAL_RADIUS = 0.081
DISC_RADIUS = 0.131
ALPHA_MASK = 0.0, 0.3
WEAR_FORCE = 0.3
GLOW_FORCE = 0.0

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.453, 0.172, -2.12
DIRECTION = 0, 0.0, -1
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[PARTICLES_FX_EXHAUST_...]
POSITION = 0.341, 0.172, -2.12
DIRECTION = 0, 0.0, -1
COLOR = 0.75,0.8,1
LIFE = 1, 0.03 				    ; how long particles last in the air before disappearing
SPEED = 0.4, 5 				    ; how fast smoke particles fly from the exhaust
SPREAD = 0.1				    ; initial spread of particles
STARTING_SIZE = 0.035			; initial size of particles
SPAWN_OFFSET = 0.01			    ; initial spawn point offset (length-wise)
INTENSITY = 0.1, 0.5			; smoke intensity
TEMPERATURE_LAG = 1			    ; engine heating up (1 to disable)
SPEED_THRESHOLD = 15, 100 		; speed at which the smoke disappears

[INCLUDE: common/materials_glass.ini]
[Material_Glass]
Materials = windows
ThicknessMult = 0.5
IOR = 1.5
ProfileFix = 0.03
ExtraLightsAdjustment = 0.02
Desaturate = -1
FresnelC = 0.1
MaskPass = 2

[Material_Glass]
Materials = glass,glass_color
FilmIOR = 2.2
ThicknessMult = 1.5
Desaturate = 0
MaskPass = 2

[INCLUDE: common/materials_interior.ini]
[Material_Chrome]
Materials = chr,nmch
Metalness = 0.35
Reflectance = 0.6
BrightnessAdjustment = 1
Brightness = 1
Smoothness = 0.8
CubemapReflectionBlur = -6
ColorSource = DIFFUSE

[Material_InteriorPBR]
Materials = keyh,metal_int
BrightnessAdjustment = 1
Brightness = 5
Metalness = 0.3
Reflectance = 0.9
DetailScale = 1
CubemapReflectionBlur = 0.5
Smoothness = 0.6
HasDetailNormals=1

[Material_Leather]
Materials = leather,decal1,decal2,decal3,decal4,rkol,stitchesh,stitch,stitchest
ApplyTilingFix = 0
Brightness = 0.3
DetailTextureBlur = 1
DetailNormalBlend = 0.5
DetailScale = 100
Reflectance = 0.25
Smoothness = 0.8

[Material_Plastic_v2]
Materials = plastic_det,knop
Brightness = 1.0
Smoothness = 0.8
Reflectance = 0.07
DetailScale = 50
CubemapReflectionBlur = -0.1
DetailTextureBlur = 1
DetailNormalBlend = 0.2

[Material_Plastic]
Materials = plasticINT
Brightness = 1
Smoothness = 0.82
Reflectance = 0.2
CubemapReflectionBlur = -0.1

[Material_Plastic]
Meshes = screen
Brightness = 0.3
Smoothness = 0.95
Reflectance = 0.6
CubemapReflectionBlur = -2.5

[Material_Fabric_v2]
Materials = cloth_2
DetailScale = 30
Brightness = 0.65
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.3
ClothSheenColor = 1, 1, 2

[Material_Velvet_v2]
Materials = cloth
DetailScale = 35
Brightness = 0.8
DetailNormalPBRSecondaryColor = 0, 0, 0, 0.7
ClothSheenColor = 1, 1, 2

[Material_Plastic]
Meshes = lustra_p
Brightness = 0.1
Smoothness = 1
Reflectance = 0.12
CubemapReflectionBlur = -2.5

[Material_Plastic]
Materials = bubb
Brightness = 0.8
Smoothness = 0.82
Reflectance = 0.2
CubemapReflectionBlur = -0.1
DetailNormalBlend = 0.4

[Material_AluminiumOld_v2]
Materials =  ext_metal
Metalness = 0.5
Reflectance = 0.6
Smoothness = 0.8
DetailScale = 0
BrightnessAdjustment = 1
Brightness = 0.4
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 0.3

[Material_Aluminium_v2]
;Materials = rim
BrightnessAdjustment = 0.25
HasDetailNormals = 1
DetailScale = 10
Smoothness = 0.7
Reflectance = 0.2
CubemapReflectionBlur = -2
UseClearCoat = 1
ClearCoatSmoothness = 0.8
ClearCoatIntensity = 1.5
LocalReflectionsSharpness = 0.3
Metalness = 0.3

[Material_Aluminium_v2]
;Materials = decrim
BrightnessAdjustment = 0.15
HasDetailNormals = 1
DetailScale = 0.5
Smoothness = 0.7
Reflectance = 0.2
CubemapReflectionBlur = -2
LocalReflectionsSharpness = 0.3
Metalness = 0.1

[Material_AluminiumOld_v2]
Meshes = metr_?
Metalness = 0.5
Reflectance = 0.6
Smoothness = 0.8
DetailScale = 0
BrightnessAdjustment = 1
Brightness = 0.4
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 0.3

[Material_Aluminium_v2]
Meshes = bbs_?,cyl?
Metalness = 0.5
Reflectance = 0.8
Smoothness = 0.9
DetailScale = 0
BrightnessAdjustment = 1
Brightness = 0.5
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 0.3
CubemapReflectionBlur = -1.5
LocalReflectionsSharpness = 0.2

[Material_Aluminium_v2]
Meshes = bbsc_?
BrightnessAdjustment = 0.25
HasDetailNormals = 1
DetailScale = 10
Smoothness = 0.7
Reflectance = 0.2
CubemapReflectionBlur = -1
UseClearCoat = 1
ClearCoatSmoothness = 0.8
ClearCoatIntensity = 1.5
LocalReflectionsSharpness = 0.3
Metalness = 0.3

[Material_AluminiumOld_v2]
Materials =  exh
Metalness = 0.5
Reflectance = 0.6
Smoothness = 0.8
DetailScale = 1.5
BrightnessAdjustment = 1
Brightness = 0.4
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 0.3

[EMISSIVE_REVERSE_0]
NAME=ref_revl,ref_revr
COLOR=10,7,5, 3
LAG=0.5
SIMULATE_HEATING=3

[EMISSIVE_TURNSIGNAL_LEFT_0]
lr
NAME=ref_itl
COLOR=10,4,0, 150  
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_1]
lf
NAME=ref_bl
COLOR=10,4,0, 3
LAG=0.8 
SIMULATE_HEATING=0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_3]
;right dash indicator
NAME=spedak
CHANNEL=5
COLOR=0, 20, 2, 0.5
LAG=0.3
SIMULATE_HEATING=0 
LOCATION=NONE

[LIGHT_EXTRA_...]
;left ind sprite
BOUND_TO=ref_bl
COLOR=0,22.4,25.2,1
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
FADE_AT=4
FADE_SMOOTH=4
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=0
POSITION=-0.241, 0.709, 0.563
DIRECTION=0, 0.5, -1
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.6
SPOT=270
SPOT_SHARPNESS=0.01

[EMISSIVE_TURNSIGNAL_RIGHT_0]
rr
NAME=ref_itr
COLOR=10,4,0, 150  
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_1]
rf
NAME=ref_br
COLOR=10,4,0, 3
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_4]
rf
NAME=ref_bfz
CHANNEL=5
COLOR=10,4,0, 15
LAG=0.8 
SIMULATE_HEATING=3 
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_3]
;right dash indicator
NAME=spedak
CHANNEL=2
COLOR=0, 20, 2, 0.5
LAG=0.3
SIMULATE_HEATING=0 
LOCATION=NONE

[LIGHT_EXTRA_...]
;right ind sprite
BOUND_TO=ref_br
COLOR=0,22.4,25.2,1
DIFFUSE_CONCENTRATION=0.8
EXTERIOR_ONLY=0
INTERIOR_ONLY=1
AFFECTS_TRACK=0
FADE_AT=4
FADE_SMOOTH=4
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=0
POSITION=-0.463, 0.71, 0.564
DIRECTION=0, 0.5, -1
RANGE=0.1
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.6
SPOT=270
SPOT_SHARPNESS=0.01

[EMISSIVE_EXTRA_A_...]
;rear licence plate bulb 3200K
NAME=plate_l
COLOR=25.5,18.7,12.0, 0.3
FALLBACK_HEADLIGHTS_COLOR=25.5,18.7,12.0, 0.3
FALLBACK_HIGHBEAM_COLOR=25.5,18.7,12.0, 0.3
FALLBACK_LOWBEAM_COLOR=25.5,18.7,12.0, 0.3
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;rear licence plate sprite 3200K
BOUND_TO=plate_l
COLOR=25.5,18.7,12.0, 0.8
FALLBACK_HEADLIGHTS_COLOR=25.5,18.7,12.0, 0.8
FALLBACK_HIGHBEAM_COLOR=25.5,18.7,12.0, 0.8
FALLBACK_LOWBEAM_COLOR=25.5,18.7,12.0, 0.8
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.0827, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.465, -2.28
DIRECTION=0.00, -100.00, -1.00
RANGE=0.25
RANGE_GRADIENT_OFFSET=-0.1
SPECULAR_MULT=4
SPOT=210
SPOT_SHARPNESS=0.7

[REFRACTING_HEADLIGHT_1]
SURFACE = ref_tail_l
INSIDE = tl_mesh,chr_mesh,lustra_p
INSIDE_BULBS= tl_mesh
[REFRACTING_HEADLIGHT_1]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 3
BULB_REFLECTION_K = -0.32
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -1.7881393e-07,0.6699225,-2.1313176
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = 0.46422482,0.6699225,-2.18562
RADIUS = 0.273982
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_2]
SURFACE = ref_tail2
INSIDE = tl_mesh,chr_mesh,lustra_p
INSIDE_BULBS= tl_mesh
[REFRACTING_HEADLIGHT_2]
ABSORPTION = 0.25
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -1.8626451e-09,-6.929986e-08,1.0000004
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -1.7881393e-07,0.6699225,-2.1313176
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = -0.47688293,0.6747494,-2.1857147
RADIUS = 0.03730003
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_3]
SURFACE = ref_hl
INSIDE = chr_mesh,nm_h,plastic_mesh,bodyshell
RESOLUTION_MULT = 4
[REFRACTING_HEADLIGHT_3]
ABSORPTION = 0.01
AMBIENT_MULT = 0.3
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.548,0.234,0.019,0
CUSTOM_BULB_1 = 0.165,0.72,0.019,0
CUSTOM_BULB_2 = 0.224,0.29,0.013,0
CUSTOM_BULB_3 = 0.037,0.302,0.013,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0.7
INNER_SPECULAR_EXP = 50
IOR = 1.5
IOR_FLYOUT_FLAT = 0.3
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.7881393e-07,0.34439102,1.9857554
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.5
ORIGIN = 0.5461407,0.34439102,2.138595
RADIUS = 0.27277565
REFLECTIVENESS_DIFFUSE_MULT = 3
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = ref_bl
INSIDE = tl_mesh,chr_mesh,bodyshell
INSIDE_BULBS= tl_mesh
RESOLUTION_MULT = 4
[REFRACTING_HEADLIGHT_4]
ABSORPTION = 0.01
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.53,0.558,0.032,0
CUSTOM_BULB_3 = 0.18,0.57,0.031,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.5730311,0.02205462,-0.81923836
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.01
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 1
INNER_SPECULAR_EXP = 100
IOR = 1.7
IOR_FLYOUT_FLAT = 0.3
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.7881393e-07,0.23104951,1.9833014
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.5
ORIGIN = 0.76716614,0.20546722,2.0433655
RADIUS = 0.1768001
REFLECTIVENESS_DIFFUSE_MULT = 3
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_5]
SURFACE = ref_lensl
INSIDE = lens_h
[REFRACTING_HEADLIGHT_5]
ABSORPTION = 0.060000
AMBIENT_MULT = 0.100000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -1.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.100000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 39.000000
F0 = 0.250000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 3.000000
INNER_SPECULAR_EXP = 100.000000
IOR = 1.600000
IOR_FLYOUT_FLAT = 0.700000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 1.7881393e-07,0.46700004,2.0044346
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = 0.5990001,0.46700004,2.018869
RADIUS = 0.04880977
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 0.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.400000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_6]
SURFACE = ref_tail_r
INSIDE = tl_mesh,chr_mesh,lustra_p
INSIDE_BULBS= tl_mesh
[REFRACTING_HEADLIGHT_6]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 3
BULB_REFLECTION_K = -0.32
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -1.7881393e-07,0.6699225,-2.1313176
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = -0.46422482,0.6699225,-2.18562
RADIUS = 0.273982
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_7]
SURFACE = ref_hr
INSIDE = chr_mesh,nm_h,plastic_mesh,bodyshell
RESOLUTION_MULT = 4
[REFRACTING_HEADLIGHT_7]
ABSORPTION = 0.01
AMBIENT_MULT = 0.3
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.45,0.234,0.019,0
CUSTOM_BULB_1 = 0.832,0.72,0.019,0
CUSTOM_BULB_2 = 0.766,0.29,0.013,0
CUSTOM_BULB_3 = 0.963,0.302,0.013,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,-1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 0.7
INNER_SPECULAR_EXP = 50
IOR = 1.5
IOR_FLYOUT_FLAT = 0.3
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 1.7881393e-07,0.34439102,1.9857554
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.5
ORIGIN = -0.5461407,0.34439102,2.138595
RADIUS = 0.27277547
REFLECTIVENESS_DIFFUSE_MULT = 3
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_8]
SURFACE = ref_br
INSIDE = tl_mesh,chr_mesh,bodyshell
INSIDE_BULBS= tl_mesh
RESOLUTION_MULT = 4
[REFRACTING_HEADLIGHT_8]
ABSORPTION = 0.01
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = 0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.53,0.558,0.032,0
CUSTOM_BULB_3 = 0.18,0.57,0.031,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.5730311,0.02205462,-0.81923836
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 0.25,0.25,0.25
GLASS_EMISSIVE_MULT = 0.01
GLASS_EXTRA_THICKNESS = 0.002
INNER_SPECULAR = 1
INNER_SPECULAR_EXP = 100
IOR = 1.7
IOR_FLYOUT_FLAT = 0.3
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 1.7881393e-07,0.23104951,1.9833014
NM_SHARE_EXT = 0.6
NM_SHARE_INT = 0.5
ORIGIN = -0.76716614,0.20546722,2.0433655
RADIUS = 0.1768001
REFLECTIVENESS_DIFFUSE_MULT = 3
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.2
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_9]
SURFACE = ref_brake
INSIDE = tl_mesh,bodyshell
INSIDE_BULBS = tl_mesh
[REFRACTING_HEADLIGHT_9]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.00
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.5,0.523,0.449,0.065
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0,0,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 4
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 0.99999934,-1.3038516e-08,6.9849193e-10
MIRROR_POS = -0.4320526,0.80228996,-2.1234741
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = 0,0.7981434,-2.130951
RADIUS = 0.16360001
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_10]
SURFACE = ref_itl
INSIDE = chr_mesh,bodyshell
[REFRACTING_HEADLIGHT_10]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -0.35827744,0.004927513,0.9336053
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = 0.00093078613,0.65810394,-2.107727
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = 0.69081116,0.6630726,-2.1297913
RADIUS = 0.056400064
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1


[REFRACTING_HEADLIGHT_11]
SURFACE = ref_itr
INSIDE = chr_mesh,bodyshell
[REFRACTING_HEADLIGHT_11]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.05
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.5,0.5,0,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = 0.35827643,0.004927499,0.93360263
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 0.00093078613,0.65810394,-2.107727
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = -0.69081116,0.6630726,-2.1297913
RADIUS = 0.056400064
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_12]
SURFACE = ref_lensr
INSIDE = lens_h
[REFRACTING_HEADLIGHT_12]
ABSORPTION = 0.060000
AMBIENT_MULT = 0.100000
BASE_EMISSIVE_K = 0.050000
BOUNCED_BACK_MULT = 1.000000
BULB_BLUR_K = 4.000000
BULB_REFLECTION_K = -1.000000
CUSTOM_BULB_0 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.000000,0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 0.100000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 39.000000
F0 = 0.250000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.150000
GLASS_EXTRA_THICKNESS = 0.040000
INNER_SPECULAR = 3.000000
INNER_SPECULAR_EXP = 100.000000
IOR = 1.600000
IOR_FLYOUT_FLAT = 0.700000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = 1.7881393e-07,0.46700004,2.0044346
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.000000
ORIGIN = -0.5990001,0.46700004,2.018869
RADIUS = 0.04880977
REFLECTIVENESS_DIFFUSE_MULT = 100.000000
REFLECTIVENESS_MULT = 0.100000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 3.400000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_13]
SURFACE = ref_revl
INSIDE = chr_mesh,lustra_p
[REFRACTING_HEADLIGHT_13]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.43,0.411,0.112,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -5.122274e-09,-3.8038706e-08,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1,0,0
MIRROR_POS = -1.7881393e-07,0.6699225,-2.1313176
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = 0.2359314,0.67224693,-2.184784
RADIUS = 0.049900003
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1

[REFRACTING_HEADLIGHT_14]
SURFACE = ref_revr
INSIDE = chr_mesh,lustra_p
[REFRACTING_HEADLIGHT_14]
ABSORPTION = 0.03
AMBIENT_MULT = 1.5
BASE_EMISSIVE_K = 0.01
BOUNCED_BACK_MULT = 1
BULB_BLUR_K = 2
BULB_REFLECTION_K = -0
CUSTOM_BULB_0 = 0.57,0.411,0.103,0
CUSTOM_BULB_1 = 0.5,0.5,0,0
CUSTOM_BULB_2 = 0.5,0.5,0,0
CUSTOM_BULB_3 = 0.5,0.5,0,0
DIFFUSE_MAP_FILTER_MULT = 1
DIFFUSE_MAP_MULT = 0
DIRECTION = -5.122274e-09,-3.8038706e-08,1
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0
F0 = 0.1
GLASS_COLOR = 1,0.9999,0.9999
GLASS_EMISSIVE_MULT = 0.1
GLASS_EXTRA_THICKNESS = 0.003
INNER_SPECULAR = 3.5
INNER_SPECULAR_EXP = 40
IOR = 2
IOR_FLYOUT_FLAT = 0.5
LOD_BIAS = -1
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1,0,0
MIRROR_POS = -1.7881393e-07,0.6699225,-2.1313176
NM_SHARE_EXT = 0.8
NM_SHARE_INT = 0.6
ORIGIN = -0.2359314,0.67224693,-2.184784
RADIUS = 0.049900003
REFLECTIVENESS_DIFFUSE_MULT = 100
REFLECTIVENESS_MULT = 1.5
REFLECTIVE_GAMMA = 0.4
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 1
