[LIGHT_HEADLIGHT_0]
;3500 Kelvin
POSITION=0, 0.65, 1.95
MIRROR=0.538
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
DIRECTION=0, -0.4, 1
COLOR=2.55, 1.96, 1.37, 4
SPECULAR_MULT=1.5
FADE_AT=1200
FADE_SMOOTH=1000
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
DIFFUSE_CONCENTRATION=0.90
LOWBEAM_RANGE_MAX=210
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=2
MIRROR_DIRECTION=1
SPOT=60
SPOT_EDGE=0.05, 0.05, 0.05
SPOT_EDGE_SHARPNESS=5
SPOT_SHARPNESS=0.1
SPOT_UP=-0.04, 0.99985, -0.00
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
RANGE=250
RANGE_GRADIENT_OFFSET=10
SECOND_SPOT=70
SECOND_SPOT_INTENSITY=0
SECOND_SPOT_RANGE=10
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=1.2
POPUP_ENABLED=0

;     AMBER/SIDE/PARKING/RUNNING LIGHTS
[EMISSIVE_EXTRA_A_...]
;amber bulb 2300K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=bulb_am
COLOR=255,152,54, 1
FALLBACK_HIGHBEAM_COLOR=255,152,54, 1
FALLBACK_LOWBEAM_COLOR=255,152,54, 1
FALLBACK_HEADLIGHTS_COLOR=255,152,54, 1
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_EXTRA_A_...]
;amber baked sprite to base 2300K
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=bake_am
COLOR=255,152,54, 10
FALLBACK_HIGHBEAM_COLOR=255,152,54, 10
FALLBACK_LOWBEAM_COLOR=255,152,54, 10
FALLBACK_HEADLIGHTS_COLOR=255,152,54, 10
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;amber spectecuar sprite to base 2500K
BOUND_TO = bulb_am
COLOR=25.5,16.1,7.2, 0.5;<-2 for non SSLR
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.54, 0.0, 0
POSITION=0.0, 0.567, 1.883;1.93
DIRECTION=-0.085, -0.411, -1.0
RANGE=0.135
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=1.5
SPOT=175;90

[LIGHT_EXTRA_...]
;amber sprite to plastic 2500K
BOUND_TO = bulb_am
COLOR=25.5,16.1,7.2, 1
DIFFUSE_CONCENTRATION=1
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
SIMULATE_HEATING=0
LAG=0.8
FADE_AT=90
FADE_SMOOTH=45
MIRROR=0.54, 0.0, 0
POSITION=0.0, 0.58, 1.78
DIRECTION=-0.15, 0.0, 1.0
RANGE=0.285
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=0
SPOT=110
;-----------------------------------------------------
[EMISSIVE_EXTRA_A_...]
;rear licence plate bulb 3000K
NAME=plate_l
COLOR=25.5,18.0,10.7, 2
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 2
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 2
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 2
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
BIND_TO_EXTRA_A=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;rear licence plate sprite 3000K
BOUND_TO=plate_l
COLOR=25.5,25.5,25.5, 6
FALLBACK_HEADLIGHTS_COLOR=25.5,25.5,25.5, 6
FALLBACK_HIGHBEAM_COLOR=25.5,25.5,25.5, 6
FALLBACK_LOWBEAM_COLOR=25.5,25.5,25.5, 6
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.115, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.885, -1.9
DIRECTION=0.00, -100.00, -1.00
RANGE=0.36
RANGE_GRADIENT_OFFSET=-0.1
SPECULAR_MULT=3
SPOT=170
SPOT_SHARPNESS=0.7
;--------------------------------------------------------------------
;     LOW BEAMS
[EMISSIVE_LIGHT_...]
;low beam bulb 4000k
BIND_TO_HEADLIGHTS=1
NAME=bulb_hl
COLOR=25.5,20.9,16.3, 0.5
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3, 0.5
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
;low beam sprite 4000k
BIND_TO_HEADLIGHTS=1
NAME=bake_hl
CHANNEL = 0
COLOR=25.5,20.9,16.3, 1
FALLBACK_HIGHBEAM_COLOR=25.5,20.9,16.3, 2
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[EMISSIVE_LIGHT_...]
;low beam glass sprite 4000k
BIND_TO_HEADLIGHTS=1
NAME=glem_mesh
COLOR=255,209,163, 1
FALLBACK_HIGHBEAM_COLOR=255,209,163, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_...]
;low beam base sprite 4000k
BIND_TO_HEADLIGHTS=1
NAME=hlnm_mesh
COLOR=2.55,2.09,1.63, 2
FALLBACK_HIGHBEAM_COLOR=2.55,2.09,1.63, 2
LAG=0.66
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1

[LIGHT_EXTRA_...]
;low beams sprite to bumper
BOUND_TO=hlnm_mesh
COLOR=255,209,163, 3
FALLBACK_HEADLIGHTS_COLOR=255,209,163, 5
FALLBACK_HIGHBEAM_COLOR=255,209,163, 5
FALLBACK_LOWBEAM_COLOR=255,209,163, 5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=250
FADE_SMOOTH=200
MIRROR=0.51, 0, 0
MIRROR_DIRECTION=1
POSITION=0.00, 0.58, 1.90
DIRECTION=0.25, -1, 1.00
RANGE=0.33
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=2
SPOT=140
SPOT_SHARPNESS=0.9
;--------------------------------------------------------------------
;     HIGH BEAMS
[EMISSIVE_HIGHBEAM_...]
;high beam icon
BIND_TO_HEADLIGHTS=1
NAME=hl
COLOR=73,176,255,0.03
FALLBACK_HIGHBEAM_COLOR=73,176,255,0.03
LAG=0.5
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;high beam icon sprite
BOUND_TO=hl
COLOR=100, 100, 100, 120
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=10
FADE_SMOOTH=10
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=-0.26, 0.86, 0.683
DIRECTION=0.0, 0.7, -1
RANGE=0.11
RANGE_GRADIENT_OFFSET=0.01
SPECULAR_MULT=0.01
SPOT=160
SPOT_SHARPNESS=0.01
;-----------------------------------------------------------
;    ///INTERIOR LIGHT///
[LIGHT_EXTRA_...]
;interior self light
BIND_TO_EXTRA_D=1
COLOR=2.55,1.80,1.07, 20
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=40
MIRROR=0.0, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.25, -0.49
DIRECTION=0.0, 1, -0.0
RANGE=0.5
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=0.5
SPOT=160
SPOT_SHARPNESS=0.01

[LIGHT_EXTRA_...]
;interior cast sprite
BIND_TO_EXTRA_D=1
COLOR=2.55,1.80,1.07, 3
DIFFUSE_CONCENTRATION=0.99
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=40
FADE_SMOOTH=40
MIRROR=0.17, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.35, -0.49
DIRECTION=0, -1, -0.0
RANGE=1.5
RANGE_GRADIENT_OFFSET=0.4;4
SPECULAR_MULT=0.5
SPOT=150
SPOT_SHARPNESS=0.1

[EMISSIVE_EXTRA_B_...]
;fog
BIND_TO_EXTRA_B=1
BIND_TO_HEADLIGHTS=0
NAME=fog_ref
COLOR=25.5,18,10.7, 1
LAG=0.9
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
;fog sprite to road
BIND_TO_EXTRA_B=1
COLOR=2.55,1.80,1.07, 10
DIFFUSE_CONCENTRATION=0.98
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=500
FADE_SMOOTH=450
MIRROR=0.60, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.317, 2.25
DIRECTION=0.3, -0.8, 1
RANGE=17
RANGE_GRADIENT_OFFSET=-0.5
SPECULAR_MULT=3
SPOT=110
SPOT_SHARPNESS=0.0

[LIGHT_EXTRA_...]
;fog sprite to bumper
BIND_TO_EXTRA_B=1
COLOR=255,180,107, 1.2
DIFFUSE_CONCENTRATION=1.4
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=100
FADE_SMOOTH=80
MIRROR=0.60, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 0.317, 1.81
DIRECTION=-0.1, 0.0, 1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=5
SPOT=70
SPOT_SHARPNESS=0.0
